gecko-dev/media/libyuv
sotaro 176fe53134 Bug 1329383 - Update YUVColorSpace handling in ConvertYCbCrToRGB32() r=nical 2017-01-10 10:09:19 +09:00
..
build Bug 981780: fix disable-webrtc r=glandium 2014-05-09 14:40:32 -04:00
build_overrides Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
chromium Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
docs Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
include Bug 1329383 - Update YUVColorSpace handling in ConvertYCbCrToRGB32() r=nical 2017-01-10 10:09:19 +09:00
source Bug 1329383 - Update YUVColorSpace handling in ConvertYCbCrToRGB32() r=nical 2017-01-10 10:09:19 +09:00
third_party/gflags Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
tools Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
unit_test Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
util Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
AUTHORS Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
Android.mk Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
BUILD.gn Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
CMakeLists.txt Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
DEPS Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
LICENSE Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
LICENSE_THIRD_PARTY Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
OWNERS Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
PATENTS Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
PRESUBMIT.py Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
README.chromium Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
README.md Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
all.gyp Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
codereview.settings Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
download_vs_toolchain.py Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
gyp_libyuv Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
gyp_libyuv.py Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
libyuv.gyp Bug 1284803 part 9 - Make sure NEON ifdefs match r=jesup 2016-07-26 00:01:53 -07:00
libyuv.gypi Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
libyuv_nacl.gyp Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
libyuv_test.gyp Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
linux.mk Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
moz.build Bug 1284803 part 5 - Enable JPEG r=jesup 2016-07-25 23:59:57 -07:00
public.mk Bug 813645 - Move libyuv to media/libyuv r=glandium 2014-01-30 19:55:04 -05:00
setup_links.py Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
sync_chromium.py Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00
winarm.mk Bug 1284803 part 1 - Update libyuv to rev 1602 r=jesup 2016-07-25 23:58:15 -07:00

README.md

libyuv is an open source project that includes YUV scaling and conversion functionality.

  • Scale YUV to prepare content for compression, with point, bilinear or box filter.
  • Convert to YUV from webcam formats.
  • Convert from YUV to formats for rendering/effects.
  • Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
  • Optimized for SSE2/SSSE3/AVX2 on x86/x64.
  • Optimized for Neon on Arm.
  • Optimized for DSP R2 on Mips.

Development

See [Getting started] 1 for instructions on how to get started developing.

You can also browse the [docs directory] 2 for more documentation.