зеркало из https://github.com/mozilla/gecko-dev.git
429 строки
15 KiB
C++
429 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#define MOZILLA_GFX_IMAGEBRIDGECHILD_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint32_t, uint64_t
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/Atomics.h"
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#include "mozilla/RefPtr.h" // for already_AddRefed
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "mozilla/layers/AsyncTransactionTracker.h" // for AsyncTransactionTrackerHolder
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#include "mozilla/layers/CanvasClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/PImageBridgeChild.h"
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#include "mozilla/Mutex.h"
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#include "nsDebug.h" // for NS_RUNTIMEABORT
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#include "nsIObserver.h"
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#include "nsRegion.h" // for nsIntRegion
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#include "mozilla/gfx/Rect.h"
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class MessageLoop;
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namespace base {
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class Thread;
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} // namespace base
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namespace mozilla {
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namespace ipc {
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class Shmem;
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} // namespace ipc
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namespace layers {
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class AsyncCanvasRenderer;
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class AsyncTransactionTracker;
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class ImageClient;
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class ImageContainer;
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class ImageContainerChild;
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class ImageBridgeParent;
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class CompositableClient;
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struct CompositableTransaction;
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class Image;
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class TextureClient;
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class SynchronousTask;
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struct AllocShmemParams;
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/**
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* Returns true if the current thread is the ImageBrdigeChild's thread.
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*
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* Can be called from any thread.
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*/
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bool InImageBridgeChildThread();
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/**
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* The ImageBridge protocol is meant to allow ImageContainers to forward images
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* directly to the compositor thread/process without using the main thread.
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*
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* ImageBridgeChild is a CompositableForwarder just like ShadowLayerForwarder.
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* This means it also does transactions with the compositor thread/process,
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* except that the transactions are restricted to operations on the Compositables
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* and cannot contain messages affecting layers directly.
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*
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* ImageBridgeChild is also a ISurfaceAllocator. It can be used to allocate or
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* deallocate data that is shared with the compositor. The main differerence
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* with other ISurfaceAllocators is that some of its overriden methods can be
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* invoked from any thread.
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*
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* There are three important phases in the ImageBridge protocol. These three steps
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* can do different things depending if (A) the ImageContainer uses ImageBridge
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* or (B) it does not use ImageBridge:
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*
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* - When an ImageContainer calls its method SetCurrentImage:
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* - (A) The image is sent directly to the compositor process through the
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* ImageBridge IPDL protocol.
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* On the compositor side the image is stored in a global table that associates
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* the image with an ID corresponding to the ImageContainer, and a composition is
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* triggered.
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* - (B) Since it does not have an ImageBridge, the image is not sent yet.
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* instead the will be sent to the compositor during the next layer transaction
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* (on the main thread).
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*
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* - During a Layer transaction:
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* - (A) The ImageContainer uses ImageBridge. The image is already available to the
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* compositor process because it has been sent with SetCurrentImage. Yet, the
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* CompositableHost on the compositor side will needs the ID referring to the
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* ImageContainer to access the Image. So during the Swap operation that happens
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* in the transaction, we swap the container ID rather than the image data.
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* - (B) Since the ImageContainer does not use ImageBridge, the image data is swaped.
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*
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* - During composition:
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* - (A) The CompositableHost has an AsyncID, it looks up the ID in the
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* global table to see if there is an image. If there is no image, nothing is rendered.
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* - (B) The CompositableHost has image data rather than an ID (meaning it is not
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* using ImageBridge), then it just composites the image data normally.
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*
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* This means that there might be a possibility for the ImageBridge to send the first
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* frame before the first layer transaction that will pass the container ID to the
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* CompositableHost happens. In this (unlikely) case the layer is not composited
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* until the layer transaction happens. This means this scenario is not harmful.
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*
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* Since sending an image through imageBridge triggers compositing, the main thread is
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* not used at all (except for the very first transaction that provides the
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* CompositableHost with an AsyncID).
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*/
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class ImageBridgeChild final : public PImageBridgeChild
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, public CompositableForwarder
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, public TextureForwarder
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{
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friend class ImageContainer;
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typedef InfallibleTArray<AsyncParentMessageData> AsyncParentMessageArray;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageBridgeChild, override);
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TextureForwarder* GetTextureForwarder() override { return this; }
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LayersIPCActor* GetLayersIPCActor() override { return this; }
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/**
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* Creates the image bridge with a dedicated thread for ImageBridgeChild.
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*
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* We may want to use a specifi thread in the future. In this case, use
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* CreateWithThread instead.
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*/
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static void InitSameProcess();
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static void InitWithGPUProcess(Endpoint<PImageBridgeChild>&& aEndpoint);
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static bool InitForContent(Endpoint<PImageBridgeChild>&& aEndpoint);
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static bool ReinitForContent(Endpoint<PImageBridgeChild>&& aEndpoint);
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/**
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* Destroys the image bridge by calling DestroyBridge, and destroys the
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* ImageBridge's thread.
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*
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* If you don't want to destroy the thread, call DestroyBridge directly
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* instead.
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*/
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static void ShutDown();
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/**
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* returns the singleton instance.
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*
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* can be called from any thread.
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*/
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static RefPtr<ImageBridgeChild> GetSingleton();
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static void IdentifyCompositorTextureHost(const TextureFactoryIdentifier& aIdentifier);
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void BeginTransaction();
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void EndTransaction();
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/**
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* Returns the ImageBridgeChild's thread.
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*
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* Can be called from any thread.
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*/
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base::Thread * GetThread() const;
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/**
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* Returns the ImageBridgeChild's message loop.
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*
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* Can be called from any thread.
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*/
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virtual MessageLoop * GetMessageLoop() const override;
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virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
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PCompositableChild* AllocPCompositableChild(const TextureInfo& aInfo,
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PImageContainerChild* aChild, uint64_t* aID) override;
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bool DeallocPCompositableChild(PCompositableChild* aActor) override;
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virtual PTextureChild*
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AllocPTextureChild(const SurfaceDescriptor& aSharedData, const LayersBackend& aLayersBackend, const TextureFlags& aFlags, const uint64_t& aSerial) override;
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virtual bool
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DeallocPTextureChild(PTextureChild* actor) override;
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PMediaSystemResourceManagerChild*
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AllocPMediaSystemResourceManagerChild() override;
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bool
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DeallocPMediaSystemResourceManagerChild(PMediaSystemResourceManagerChild* aActor) override;
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virtual PImageContainerChild*
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AllocPImageContainerChild() override;
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virtual bool
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DeallocPImageContainerChild(PImageContainerChild* actor) override;
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virtual bool
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RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
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virtual bool
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RecvDidComposite(InfallibleTArray<ImageCompositeNotification>&& aNotifications) override;
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// Create an ImageClient from any thread.
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RefPtr<ImageClient> CreateImageClient(
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CompositableType aType,
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ImageContainer* aImageContainer,
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ImageContainerChild* aContainerChild);
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// Create an ImageClient from the ImageBridge thread.
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RefPtr<ImageClient> CreateImageClientNow(
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CompositableType aType,
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ImageContainer* aImageContainer,
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ImageContainerChild* aContainerChild);
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already_AddRefed<CanvasClient> CreateCanvasClient(CanvasClient::CanvasClientType aType,
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TextureFlags aFlag);
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void ReleaseImageContainer(RefPtr<ImageContainerChild> aChild);
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void UpdateAsyncCanvasRenderer(AsyncCanvasRenderer* aClient);
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void UpdateImageClient(RefPtr<ImageClient> aClient, RefPtr<ImageContainer> aContainer);
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static void DispatchReleaseTextureClient(TextureClient* aClient);
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/**
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* Flush all Images sent to CompositableHost.
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*/
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void FlushAllImages(ImageClient* aClient, ImageContainer* aContainer);
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virtual bool IPCOpen() const override { return mCanSend; }
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private:
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/**
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* This must be called by the static function DeleteImageBridgeSync defined
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* in ImageBridgeChild.cpp ONLY.
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*/
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~ImageBridgeChild();
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// Helpers for dispatching.
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already_AddRefed<CanvasClient> CreateCanvasClientNow(
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CanvasClient::CanvasClientType aType,
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TextureFlags aFlags);
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void CreateCanvasClientSync(
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SynchronousTask* aTask,
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CanvasClient::CanvasClientType aType,
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TextureFlags aFlags,
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RefPtr<CanvasClient>* const outResult);
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void CreateImageClientSync(
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SynchronousTask* aTask,
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RefPtr<ImageClient>* result,
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CompositableType aType,
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ImageContainer* aImageContainer,
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ImageContainerChild* aContainerChild);
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void ReleaseTextureClientNow(TextureClient* aClient);
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void UpdateAsyncCanvasRendererNow(AsyncCanvasRenderer* aClient);
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void UpdateAsyncCanvasRendererSync(
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SynchronousTask* aTask,
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AsyncCanvasRenderer* aWrapper);
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void FlushAllImagesSync(
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SynchronousTask* aTask,
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ImageClient* aClient,
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ImageContainer* aContainer,
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RefPtr<AsyncTransactionWaiter> aWaiter);
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void ProxyAllocShmemNow(SynchronousTask* aTask, AllocShmemParams* aParams);
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void ProxyDeallocShmemNow(SynchronousTask* aTask, Shmem* aShmem);
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public:
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// CompositableForwarder
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virtual void Connect(CompositableClient* aCompositable,
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ImageContainer* aImageContainer) override;
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virtual bool UsesImageBridge() const override { return true; }
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/**
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* See CompositableForwarder::UseTextures
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*/
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virtual void UseTextures(CompositableClient* aCompositable,
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const nsTArray<TimedTextureClient>& aTextures) override;
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virtual void UseComponentAlphaTextures(CompositableClient* aCompositable,
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TextureClient* aClientOnBlack,
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TextureClient* aClientOnWhite) override;
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#ifdef MOZ_WIDGET_GONK
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virtual void UseOverlaySource(CompositableClient* aCompositable,
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const OverlaySource& aOverlay,
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const nsIntRect& aPictureRect) override;
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#endif
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void Destroy(CompositableChild* aCompositable) override;
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/**
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* Hold TextureClient ref until end of usage on host side if TextureFlags::RECYCLE is set.
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* Host side's usage is checked via CompositableRef.
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*/
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void HoldUntilCompositableRefReleasedIfNecessary(TextureClient* aClient);
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/**
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* Notify id of Texture When host side end its use. Transaction id is used to
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* make sure if there is no newer usage.
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*/
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void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
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void DeliverFence(uint64_t aTextureId, FenceHandle& aReleaseFenceHandle);
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void HoldUntilFenceHandleDelivery(TextureClient* aClient, uint64_t aTransactionId);
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void DeliverFenceToNonRecycle(uint64_t aTextureId, FenceHandle& aReleaseFenceHandle);
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void NotifyNotUsedToNonRecycle(uint64_t aTextureId, uint64_t aTransactionId);
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void CancelWaitFenceHandle(TextureClient* aClient);
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virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
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virtual bool DestroyInTransaction(PTextureChild* aTexture, bool synchronously) override;
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virtual bool DestroyInTransaction(PCompositableChild* aCompositable, bool synchronously) override;
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virtual void RemoveTextureFromCompositable(CompositableClient* aCompositable,
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TextureClient* aTexture) override;
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virtual void RemoveTextureFromCompositableAsync(AsyncTransactionTracker* aAsyncTransactionTracker,
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CompositableClient* aCompositable,
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TextureClient* aTexture) override;
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virtual void UseTiledLayerBuffer(CompositableClient* aCompositable,
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const SurfaceDescriptorTiles& aTileLayerDescriptor) override
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{
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NS_RUNTIMEABORT("should not be called");
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}
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virtual void UpdateTextureRegion(CompositableClient* aCompositable,
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const ThebesBufferData& aThebesBufferData,
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const nsIntRegion& aUpdatedRegion) override {
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NS_RUNTIMEABORT("should not be called");
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}
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// ISurfaceAllocator
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/**
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* See ISurfaceAllocator.h
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* Can be used from any thread.
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* If used outside the ImageBridgeChild thread, it will proxy a synchronous
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* call on the ImageBridgeChild thread.
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*/
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virtual bool AllocUnsafeShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
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mozilla::ipc::Shmem* aShmem) override;
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virtual bool AllocShmem(size_t aSize,
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mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
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mozilla::ipc::Shmem* aShmem) override;
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/**
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* See ISurfaceAllocator.h
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* Can be used from any thread.
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* If used outside the ImageBridgeChild thread, it will proxy a synchronous
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* call on the ImageBridgeChild thread.
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*/
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virtual void DeallocShmem(mozilla::ipc::Shmem& aShmem) override;
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virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
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LayersBackend aLayersBackend,
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TextureFlags aFlags,
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uint64_t aSerial) override;
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virtual bool IsSameProcess() const override;
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virtual void UpdateFwdTransactionId() override { ++mFwdTransactionId; }
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virtual uint64_t GetFwdTransactionId() override { return mFwdTransactionId; }
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bool InForwarderThread() override {
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return InImageBridgeChildThread();
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}
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virtual void FatalError(const char* const aName, const char* const aMsg) const override;
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protected:
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ImageBridgeChild();
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bool DispatchAllocShmemInternal(size_t aSize,
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SharedMemory::SharedMemoryType aType,
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Shmem* aShmem,
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bool aUnsafe);
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void Bind(Endpoint<PImageBridgeChild>&& aEndpoint);
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void BindSameProcess(RefPtr<ImageBridgeParent> aParent);
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void SendImageBridgeThreadId();
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void WillShutdown();
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void ShutdownStep1(SynchronousTask* aTask);
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void ShutdownStep2(SynchronousTask* aTask);
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void MarkShutDown();
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void ActorDestroy(ActorDestroyReason aWhy) override;
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void DeallocPImageBridgeChild() override;
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bool CanSend() const;
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static void ShutdownSingleton();
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private:
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CompositableTransaction* mTxn;
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bool mCanSend;
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bool mCalledClose;
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/**
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* Transaction id of CompositableForwarder.
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* It is incrementaed by UpdateFwdTransactionId() in each BeginTransaction() call.
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*/
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uint64_t mFwdTransactionId;
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/**
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* Hold TextureClients refs until end of their usages on host side.
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* It defer calling of TextureClient recycle callback.
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*/
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nsDataHashtable<nsUint64HashKey, RefPtr<TextureClient> > mTexturesWaitingRecycled;
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AsyncTransactionTrackersHolder mTrackersHolder;
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#ifdef MOZ_WIDGET_GONK
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Mutex mWaitingFenceHandleMutex;
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nsDataHashtable<nsUint64HashKey, RefPtr<TextureClient> > mTexturesWaitingFenceHandle;
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#endif
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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