gecko-dev/gfx/2d/DrawTargetD2D1.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_
#define MOZILLA_GFX_DRAWTARGETD2D1_H_
#include "2D.h"
#include <d3d11.h>
#include <d2d1_1.h>
#include "PathD2D.h"
#include "HelpersD2D.h"
#include "mozilla/StaticPtr.h"
#include <vector>
#include <sstream>
#include <unordered_set>
struct IDWriteFactory;
namespace mozilla {
namespace gfx {
class SourceSurfaceD2D1;
const int32_t kLayerCacheSize1 = 5;
class DrawTargetD2D1 : public DrawTarget {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1, override)
DrawTargetD2D1();
virtual ~DrawTargetD2D1();
virtual bool IsValid() const override;
virtual DrawTargetType GetType() const override {
return DrawTargetType::HARDWARE_RASTER;
}
virtual BackendType GetBackendType() const override {
return BackendType::DIRECT2D1_1;
}
virtual already_AddRefed<SourceSurface> Snapshot() override;
virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
LuminanceType aLuminanceType, float aOpacity) override;
virtual IntSize GetSize() const override { return mSize; }
virtual void Flush() override;
virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions) override;
virtual void DrawFilter(FilterNode *aNode, const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest, const Color &aColor,
const Point &aOffset, Float aSigma,
CompositionOp aOperator) override;
virtual void ClearRect(const Rect &aRect) override;
virtual void MaskSurface(
const Pattern &aSource, SourceSurface *aMask, Point aOffset,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect,
const IntPoint &aDestination) override;
virtual void FillRect(const Rect &aRect, const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void FillRoundedRect(
const RoundedRect &aRect, const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void StrokeLine(const Point &aStart, const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void Stroke(const Path *aPath, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) override;
virtual void Fill(const Path *aPath, const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void Mask(const Pattern &aSource, const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions()) override;
virtual void PushClip(const Path *aPath) override;
virtual void PushClipRect(const Rect &aRect) override;
virtual void PushDeviceSpaceClipRects(const IntRect *aRects,
uint32_t aCount) override;
virtual void PopClip() override;
virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface *aMask,
const Matrix &aMaskTransform,
const IntRect &aBounds = IntRect(),
bool aCopyBackground = false) override;
virtual void PopLayer() override;
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
unsigned char *aData, const IntSize &aSize, int32_t aStride,
SurfaceFormat aFormat) const override;
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
SourceSurface *aSurface) const override;
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
const NativeSurface &aSurface) const override {
return nullptr;
}
virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
const IntSize &aSize, SurfaceFormat aFormat) const override;
virtual bool CanCreateSimilarDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat) const override;
virtual already_AddRefed<PathBuilder> CreatePathBuilder(
FillRule aFillRule = FillRule::FILL_WINDING) const override;
virtual already_AddRefed<GradientStops> CreateGradientStops(
GradientStop *aStops, uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
virtual bool SupportsRegionClipping() const override { return false; }
virtual bool IsCurrentGroupOpaque() override {
return CurrentLayer().mIsOpaque;
}
virtual void *GetNativeSurface(NativeSurfaceType aType) override {
return nullptr;
}
virtual void DetachAllSnapshots() override { MarkChanged(); }
virtual void GetGlyphRasterizationMetrics(
ScaledFont *aScaledFont, const uint16_t *aGlyphIndices,
uint32_t aNumGlyphs, GlyphMetrics *aGlyphMetrics) override;
bool Init(const IntSize &aSize, SurfaceFormat aFormat);
bool Init(ID3D11Texture2D *aTexture, SurfaceFormat aFormat);
uint32_t GetByteSize() const;
// This function will get an image for a surface, it may adjust the source
// transform for any transformation of the resulting image relative to the
// oritingal SourceSurface. By default, the surface and its transform are
// interpreted in user-space, but may be specified in device-space instead.
already_AddRefed<ID2D1Image> GetImageForSurface(
SourceSurface *aSurface, Matrix &aSourceTransform, ExtendMode aExtendMode,
const IntRect *aSourceRect = nullptr, bool aUserSpace = true);
already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface *aSurface,
ExtendMode aExtendMode) {
Matrix mat;
return GetImageForSurface(aSurface, mat, aExtendMode, nullptr);
}
static RefPtr<ID2D1Factory1> factory();
static void CleanupD2D();
operator std::string() const {
std::stringstream stream;
stream << "DrawTargetD2D 1.1 (" << this << ")";
return stream.str();
}
static uint32_t GetMaxSurfaceSize() {
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
static uint64_t mVRAMUsageDT;
static uint64_t mVRAMUsageSS;
private:
friend class SourceSurfaceD2D1;
void FlushInternal(bool aHasDependencyMutex = false);
bool EnsureInitialized();
typedef std::unordered_set<DrawTargetD2D1 *> TargetSet;
// This function will mark the surface as changing, and make sure any
// copy-on-write snapshots are notified.
void MarkChanged();
bool ShouldClipTemporarySurfaceDrawing(CompositionOp aOp,
const Pattern &aPattern,
bool aClipIsComplex);
void PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern);
void FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern);
void FlushTransformToDC() {
if (mTransformDirty) {
mDC->SetTransform(D2DMatrix(mTransform));
mTransformDirty = false;
}
}
void AddDependencyOnSource(SourceSurfaceD2D1 *aSource);
// Must be called with all clips popped and an identity matrix set.
already_AddRefed<ID2D1Image> GetImageForLayerContent(
bool aShouldPreserveContent = true);
ID2D1Image *CurrentTarget() {
if (CurrentLayer().mCurrentList) {
return CurrentLayer().mCurrentList;
}
return mBitmap;
}
// This returns the clipped geometry, in addition it returns aClipBounds which
// represents the intersection of all pixel-aligned rectangular clips that
// are currently set. The returned clipped geometry must be clipped by these
// bounds to correctly reflect the total clip. This is in device space and
// only for clips applied to the -current layer-.
already_AddRefed<ID2D1Geometry> GetClippedGeometry(IntRect *aClipBounds);
already_AddRefed<ID2D1Geometry> GetInverseClippedGeometry();
// This gives the device space clip rect applied to the -current layer-.
bool GetDeviceSpaceClipRect(D2D1_RECT_F &aClipRect, bool &aIsPixelAligned);
void PopAllClips();
void PushAllClips();
void PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha = false,
const D2D1_RECT_F &aMaxRect = D2D1::InfiniteRect());
void PopClipsFromDC(ID2D1DeviceContext *aDC);
already_AddRefed<ID2D1Brush> CreateTransparentBlackBrush();
already_AddRefed<ID2D1SolidColorBrush> GetSolidColorBrush(
const D2D_COLOR_F &aColor);
already_AddRefed<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern,
Float aAlpha = 1.0f);
void PushClipGeometry(ID2D1Geometry *aGeometry,
const D2D1_MATRIX_3X2_F &aTransform,
bool aPixelAligned = false);
void PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry,
const D2D1_MATRIX_3X2_F &aTransform,
bool aPixelAligned = false, bool aForceIgnoreAlpha = false,
const D2D1_RECT_F &aLayerRect = D2D1::InfiniteRect());
// This function is used to determine if the mDC is still valid; if it is
// stale, we should avoid using it to execute any draw commands.
bool IsDeviceContextValid();
IntSize mSize;
RefPtr<ID2D1Geometry> mCurrentClippedGeometry;
// This is only valid if mCurrentClippedGeometry is non-null. And will
// only be the intersection of all pixel-aligned retangular clips. This is in
// device space.
IntRect mCurrentClipBounds;
mutable RefPtr<ID2D1DeviceContext> mDC;
RefPtr<ID2D1Bitmap1> mBitmap;
RefPtr<ID2D1CommandList> mCommandList;
RefPtr<ID2D1SolidColorBrush> mSolidColorBrush;
// We store this to prevent excessive SetTextRenderingParams calls.
RefPtr<IDWriteRenderingParams> mTextRenderingParams;
// List of pushed clips.
struct PushedClip {
D2D1_RECT_F mBounds;
// If mGeometry is non-null, the mTransform member will be used.
D2D1_MATRIX_3X2_F mTransform;
RefPtr<ID2D1Geometry> mGeometry;
// Indicates if mBounds, and when non-null, mGeometry with mTransform
// applied, are pixel-aligned.
bool mIsPixelAligned;
};
// List of pushed layers.
struct PushedLayer {
PushedLayer()
: mClipsArePushed(false),
mIsOpaque(false),
mOldPermitSubpixelAA(false) {}
std::vector<PushedClip> mPushedClips;
RefPtr<ID2D1CommandList> mCurrentList;
// True if the current clip stack is pushed to the CurrentTarget().
bool mClipsArePushed;
bool mIsOpaque;
bool mOldPermitSubpixelAA;
};
std::vector<PushedLayer> mPushedLayers;
PushedLayer &CurrentLayer() { return mPushedLayers.back(); }
// The latest snapshot of this surface. This needs to be told when this
// target is modified. We keep it alive as a cache.
RefPtr<SourceSurfaceD2D1> mSnapshot;
std::shared_ptr<Mutex> mSnapshotLock;
// A list of targets we need to flush when we're modified.
TargetSet mDependentTargets;
// A list of targets which have this object in their mDependentTargets set
TargetSet mDependingOnTargets;
uint32_t mUsedCommandListsSincePurge;
uint32_t mTransformedGlyphsSinceLastPurge;
// When a BlendEffect has been drawn to a command list, and that command list
// is subsequently used -again- as an input to a blend effect for a command
// list, this causes an infinite recursion inside D2D as it tries to resolve
// the bounds. If we resolve the current command list before this happens we
// can avoid the subsequent hang. (See bug 1293586)
uint32_t mComplexBlendsWithListInList;
static StaticRefPtr<ID2D1Factory1> mFactory;
// This value is uesed to verify if the DrawTarget is created by a stale
// device.
uint32_t mDeviceSeq;
// List of effects we use
bool EnsureLuminanceEffect();
RefPtr<ID2D1Effect> mLuminanceEffect;
enum class InitState { Uninitialized, Success, Failure };
InitState mInitState;
RefPtr<IDXGISurface> mSurface;
};
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */