зеркало из https://github.com/mozilla/gecko-dev.git
491 строка
14 KiB
JavaScript
491 строка
14 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
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Cu.import("resource://gre/modules/Log.jsm");
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Cu.import("resource://gre/modules/NetUtil.jsm");
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Cu.import("resource://gre/modules/Timer.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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const {
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element,
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WebElement,
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} = Cu.import("chrome://marionette/content/element.js", {});
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const {
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JavaScriptError,
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ScriptTimeoutError,
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} = Cu.import("chrome://marionette/content/error.js", {});
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const log = Log.repository.getLogger("Marionette");
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this.EXPORTED_SYMBOLS = ["evaluate", "sandbox", "Sandboxes"];
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const ARGUMENTS = "__webDriverArguments";
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const CALLBACK = "__webDriverCallback";
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const COMPLETE = "__webDriverComplete";
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const DEFAULT_TIMEOUT = 10000; // ms
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const FINISH = "finish";
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const MARIONETTE_SCRIPT_FINISHED = "marionetteScriptFinished";
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/** @namespace */
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this.evaluate = {};
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/**
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* Evaluate a script in given sandbox.
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*
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* If the option var>directInject</var> is not specified, the script
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* will be executed as a function with the <var>args</var> argument
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* applied.
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*
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* The arguments provided by the <var>args</var> argument are exposed
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* through the <code>arguments</code> object available in the script
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* context, and if the script is executed asynchronously with the
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* <var>async</var> option, an additional last argument that is synonymous
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* to the <code>marionetteScriptFinished</code> global is appended, and
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* can be accessed through <code>arguments[arguments.length - 1]</code>.
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*
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* The <var>timeout</var> option specifies the duration for how long
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* the script should be allowed to run before it is interrupted and aborted.
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* An interrupted script will cause a {@link ScriptTimeoutError} to occur.
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*
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* The <var>async</var> option indicates that the script will
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* not return until the <code>marionetteScriptFinished</code> global
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* callback is invoked, which is analogous to the last argument of the
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* <code>arguments</code> object.
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*
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* The option <var>directInject</var> causes the script to be evaluated
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* without being wrapped in a function and the provided arguments will
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* be disregarded. This will cause such things as root scope return
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* statements to throw errors because they are not used inside a function.
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*
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* The <var>file</var> option is used in error messages to provide
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* information on the origin script file in the local end.
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*
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* The <var>line</var> option is used in error messages, along with
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* <var>filename</var>, to provide the line number in the origin script
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* file on the local end.
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*
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* @param {nsISandbox} sb
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* Sandbox the script will be evaluted in.
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* @param {string} script
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* Script to evaluate.
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* @param {Array.<?>=} args
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* A sequence of arguments to call the script with.
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* @param {boolean=} [async=false] async
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* Indicates if the script should return immediately or wait for
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* the callback to be invoked before returning.
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* @param {boolean=} [debug=false] debug
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* Attaches an <code>onerror</code> event listener.
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* @param {string=} [file="dummy file"] file
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* File location of the program in the client.
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* @param {number=} [line=0] line
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* Line number of th eprogram in the client.
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* @param {string=} sandboxName
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* Name of the sandbox. Elevated system privileges, equivalent to
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* chrome space, will be given if it is <tt>system</tt>.
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* @param {number=} [timeout=DEFAULT_TIMEOUT] timeout
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* Duration in milliseconds before interrupting the script.
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*
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* @return {Promise}
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* A promise that when resolved will give you the return value from
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* the script. Note that the return value requires serialisation before
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* it can be sent to the client.
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*
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* @throws {JavaScriptError}
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* If an {@link Error} was thrown whilst evaluating the script.
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* @throws {ScriptTimeoutError}
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* If the script was interrupted due to script timeout.
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*/
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evaluate.sandbox = function(sb, script, args = [],
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{
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async = false,
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debug = false,
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directInject = false,
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file = "dummy file",
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line = 0,
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sandboxName = null,
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timeout = DEFAULT_TIMEOUT,
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} = {}) {
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let scriptTimeoutID, timeoutHandler, unloadHandler;
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let promise = new Promise((resolve, reject) => {
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let src = "";
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sb[COMPLETE] = resolve;
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timeoutHandler = () => reject(new ScriptTimeoutError("Timed out"));
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unloadHandler = sandbox.cloneInto(
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() => reject(new JavaScriptError("Document was unloaded")),
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sb);
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// wrap in function
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if (!directInject) {
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if (async) {
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sb[CALLBACK] = sb[COMPLETE];
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}
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sb[ARGUMENTS] = sandbox.cloneInto(args, sb);
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// callback function made private
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// so that introspection is possible
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// on the arguments object
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if (async) {
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sb[CALLBACK] = sb[COMPLETE];
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src += `${ARGUMENTS}.push(rv => ${CALLBACK}(rv));`;
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}
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src += `(function() { ${script} }).apply(null, ${ARGUMENTS})`;
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// marionetteScriptFinished is not WebDriver conformant,
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// hence it is only exposed to immutable sandboxes
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if (sandboxName) {
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sb[MARIONETTE_SCRIPT_FINISHED] = sb[CALLBACK];
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}
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}
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// onerror is not hooked on by default because of the inability to
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// differentiate content errors from chrome errors.
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//
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// see bug 1128760 for more details
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if (debug) {
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sb.window.onerror = (msg, url, line) => {
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let err = new JavaScriptError(`${msg} at ${url}:${line}`);
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reject(err);
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};
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}
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// timeout and unload handlers
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scriptTimeoutID = setTimeout(timeoutHandler, timeout);
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sb.window.onunload = unloadHandler;
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let res;
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try {
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res = Cu.evalInSandbox(src, sb, "1.8", file, 0);
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} catch (e) {
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let err = new JavaScriptError(e, {
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fnName: "execute_script",
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file,
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line,
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script,
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});
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reject(err);
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}
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if (!async) {
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resolve(res);
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}
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});
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return promise.then(res => {
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clearTimeout(scriptTimeoutID);
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sb.window.removeEventListener("unload", unloadHandler);
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return res;
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});
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};
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/**
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* Convert any web elements in arbitrary objects to DOM elements by
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* looking them up in the seen element store.
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*
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* @param {Object} obj
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* Arbitrary object containing web elements.
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* @param {element.Store=} seenEls
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* Known element store to look up web elements from. If undefined,
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* the web element references are returned instead.
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* @param {WindowProxy=} window
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* Current browsing context, if <var>seenEls</var> is provided.
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*
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* @return {Object}
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* Same object as provided by <var>obj</var> with the web elements
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* replaced by DOM elements.
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*
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* @throws {NoSuchElementError}
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* If <var>seenEls</var> is given and the web element reference
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* has not been seen before.
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* @throws {StaleElementReferenceError}
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* If <var>seenEls</var> is given and the element has gone stale,
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* indicating it is no longer attached to the DOM, or its node
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* document is no longer the active document.
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*/
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evaluate.fromJSON = function(obj, seenEls = undefined, window = undefined) {
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switch (typeof obj) {
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case "boolean":
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case "number":
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case "string":
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default:
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return obj;
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case "object":
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if (obj === null) {
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return obj;
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// arrays
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} else if (Array.isArray(obj)) {
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return obj.map(e => evaluate.fromJSON(e, seenEls, window));
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// web elements
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} else if (WebElement.isReference(obj)) {
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let webEl = WebElement.fromJSON(obj);
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if (seenEls) {
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return seenEls.get(webEl, window);
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}
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return webEl;
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}
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// arbitrary objects
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let rv = {};
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for (let prop in obj) {
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rv[prop] = evaluate.fromJSON(obj[prop], seenEls, window);
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}
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return rv;
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}
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};
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/**
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* Convert arbitrary objects to JSON-safe primitives that can be
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* transported over the Marionette protocol.
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*
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* Any DOM elements are converted to web elements by looking them up
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* and/or adding them to the element store provided.
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*
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* @param {Object} obj
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* Object to be marshaled.
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* @param {element.Store} seenEls
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* Element store to use for lookup of web element references.
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*
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* @return {Object}
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* Same object as provided by <var>obj</var> with the elements
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* replaced by web elements.
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*/
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evaluate.toJSON = function(obj, seenEls) {
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const t = Object.prototype.toString.call(obj);
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// null
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if (t == "[object Undefined]" || t == "[object Null]") {
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return null;
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// primitives
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} else if (t == "[object Boolean]" ||
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t == "[object Number]" ||
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t == "[object String]") {
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return obj;
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// Array, NodeList, HTMLCollection, et al.
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} else if (element.isCollection(obj)) {
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return [...obj].map(el => evaluate.toJSON(el, seenEls));
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// WebElement
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} else if (WebElement.isReference(obj)) {
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return obj;
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// Element (HTMLElement, SVGElement, XULElement, &c.)
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} else if (element.isElement(obj)) {
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let webEl = seenEls.add(obj);
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return webEl.toJSON();
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// custom JSON representation
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} else if (typeof obj.toJSON == "function") {
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let unsafeJSON = obj.toJSON();
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return evaluate.toJSON(unsafeJSON, seenEls);
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}
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// arbitrary objects + files
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let rv = {};
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for (let prop in obj) {
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try {
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rv[prop] = evaluate.toJSON(obj[prop], seenEls);
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} catch (e) {
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if (e.result == Cr.NS_ERROR_NOT_IMPLEMENTED) {
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log.debug(`Skipping ${prop}: ${e.message}`);
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} else {
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throw e;
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}
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}
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}
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return rv;
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};
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/**
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* Cu.isDeadWrapper does not return true for a dead sandbox that was
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* assosciated with and extension popup. This provides a way to still
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* test for a dead object.
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*
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* @param {Object} obj
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* A potentially dead object.
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* @param {string} prop
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* Name of a property on the object.
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*
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* @returns {boolean}
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* True if <var>obj</var> is dead, false otherwise.
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*/
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evaluate.isDead = function(obj, prop) {
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try {
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obj[prop];
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} catch (e) {
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if (e.message.includes("dead object")) {
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return true;
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}
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throw e;
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}
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return false;
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};
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this.sandbox = {};
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/**
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* Provides a safe way to take an object defined in a privileged scope and
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* create a structured clone of it in a less-privileged scope. It returns
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* a reference to the clone.
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*
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* Unlike for {@link Components.utils.cloneInto}, <var>obj</var> may
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* contain functions and DOM elemnets.
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*/
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sandbox.cloneInto = function(obj, sb) {
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return Cu.cloneInto(obj, sb, {cloneFunctions: true, wrapReflectors: true});
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};
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/**
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* Augment given sandbox by an adapter that has an <code>exports</code>
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* map property, or a normal map, of function names and function
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* references.
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*
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* @param {Sandbox} sb
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* The sandbox to augment.
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* @param {Object} adapter
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* Object that holds an <code>exports</code> property, or a map, of
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* function names and function references.
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*
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* @return {Sandbox}
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* The augmented sandbox.
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*/
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sandbox.augment = function(sb, adapter) {
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function* entries(obj) {
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for (let key of Object.keys(obj)) {
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yield [key, obj[key]];
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}
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}
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let funcs = adapter.exports || entries(adapter);
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for (let [name, func] of funcs) {
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sb[name] = func;
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}
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return sb;
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};
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/**
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* Creates a sandbox.
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*
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* @param {Window} window
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* The DOM Window object.
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* @param {nsIPrincipal=} principal
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* An optional, custom principal to prefer over the Window. Useful if
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* you need elevated security permissions.
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*
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* @return {Sandbox}
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* The created sandbox.
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*/
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sandbox.create = function(window, principal = null, opts = {}) {
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let p = principal || window;
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opts = Object.assign({
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sameZoneAs: window,
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sandboxPrototype: window,
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wantComponents: true,
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wantXrays: true,
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}, opts);
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return new Cu.Sandbox(p, opts);
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};
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/**
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* Creates a mutable sandbox, where changes to the global scope
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* will have lasting side-effects.
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*
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* @param {Window} window
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* The DOM Window object.
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*
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* @return {Sandbox}
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* The created sandbox.
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*/
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sandbox.createMutable = function(window) {
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let opts = {
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wantComponents: false,
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wantXrays: false,
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};
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return sandbox.create(window, null, opts);
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};
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sandbox.createSystemPrincipal = function(window) {
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let principal = Cc["@mozilla.org/systemprincipal;1"]
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.createInstance(Ci.nsIPrincipal);
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return sandbox.create(window, principal);
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};
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sandbox.createSimpleTest = function(window, harness) {
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let sb = sandbox.create(window);
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sb = sandbox.augment(sb, harness);
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sb[FINISH] = () => sb[COMPLETE](harness.generate_results());
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return sb;
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};
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/**
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* Sandbox storage. When the user requests a sandbox by a specific name,
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* if one exists in the storage this will be used as long as its window
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* reference is still valid.
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*
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* @memberof evaluate
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*/
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this.Sandboxes = class {
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/**
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* @param {function(): Window} windowFn
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* A function that returns the references to the current Window
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* object.
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*/
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constructor(windowFn) {
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this.windowFn_ = windowFn;
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this.boxes_ = new Map();
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}
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get window_() {
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return this.windowFn_();
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}
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/**
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* Factory function for getting a sandbox by name, or failing that,
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* creating a new one.
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*
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* If the sandbox' window does not match the provided window, a new one
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* will be created.
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*
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* @param {string} name
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* The name of the sandbox to get or create.
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* @param {boolean=} [fresh=false] fresh
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* Remove old sandbox by name first, if it exists.
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*
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* @return {Sandbox}
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* A used or fresh sandbox.
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*/
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get(name = "default", fresh = false) {
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let sb = this.boxes_.get(name);
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if (sb) {
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if (fresh || evaluate.isDead(sb, "window") || sb.window != this.window_) {
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this.boxes_.delete(name);
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return this.get(name, false);
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}
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} else {
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if (name == "system") {
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sb = sandbox.createSystemPrincipal(this.window_);
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} else {
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sb = sandbox.create(this.window_);
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}
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this.boxes_.set(name, sb);
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}
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return sb;
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}
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/** Clears cache of sandboxes. */
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clear() {
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this.boxes_.clear();
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}
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};
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