зеркало из https://github.com/mozilla/gecko-dev.git
553 строки
19 KiB
C++
553 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GRAPHDRIVER_H_
|
|
#define GRAPHDRIVER_H_
|
|
|
|
#include "nsAutoPtr.h"
|
|
#include "nsAutoRef.h"
|
|
#include "AudioBufferUtils.h"
|
|
#include "AudioMixer.h"
|
|
#include "AudioSegment.h"
|
|
#include "SelfRef.h"
|
|
#include "mozilla/Atomics.h"
|
|
#include "AudioContext.h"
|
|
|
|
struct cubeb_stream;
|
|
|
|
template <>
|
|
class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream>
|
|
{
|
|
public:
|
|
static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
|
|
};
|
|
|
|
namespace mozilla {
|
|
|
|
/**
|
|
* Assume we can run an iteration of the MediaStreamGraph loop in this much time
|
|
* or less.
|
|
* We try to run the control loop at this rate.
|
|
*/
|
|
static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10;
|
|
|
|
/**
|
|
* Assume that we might miss our scheduled wakeup of the MediaStreamGraph by
|
|
* this much.
|
|
*/
|
|
static const int SCHEDULE_SAFETY_MARGIN_MS = 10;
|
|
|
|
/**
|
|
* Try have this much audio buffered in streams and queued to the hardware.
|
|
* The maximum delay to the end of the next control loop
|
|
* is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS.
|
|
* There is no point in buffering more audio than this in a stream at any
|
|
* given time (until we add processing).
|
|
* This is not optimal yet.
|
|
*/
|
|
static const int AUDIO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
SCHEDULE_SAFETY_MARGIN_MS;
|
|
|
|
/**
|
|
* Try have this much video buffered. Video frames are set
|
|
* near the end of the iteration of the control loop. The maximum delay
|
|
* to the setting of the next video frame is 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
* SCHEDULE_SAFETY_MARGIN_MS. This is not optimal yet.
|
|
*/
|
|
static const int VIDEO_TARGET_MS = 2*MEDIA_GRAPH_TARGET_PERIOD_MS +
|
|
SCHEDULE_SAFETY_MARGIN_MS;
|
|
|
|
class MediaStreamGraphImpl;
|
|
|
|
/**
|
|
* Microseconds relative to the start of the graph timeline.
|
|
*/
|
|
typedef int64_t GraphTime;
|
|
const GraphTime GRAPH_TIME_MAX = MEDIA_TIME_MAX;
|
|
|
|
class AudioCallbackDriver;
|
|
class OfflineClockDriver;
|
|
|
|
/**
|
|
* A driver is responsible for the scheduling of the processing, the thread
|
|
* management, and give the different clocks to a MediaStreamGraph. This is an
|
|
* abstract base class. A MediaStreamGraph can be driven by an
|
|
* OfflineClockDriver, if the graph is offline, or a SystemClockDriver, if the
|
|
* graph is real time.
|
|
* A MediaStreamGraph holds an owning reference to its driver.
|
|
*/
|
|
class GraphDriver
|
|
{
|
|
public:
|
|
explicit GraphDriver(MediaStreamGraphImpl* aGraphImpl);
|
|
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GraphDriver);
|
|
/* When the graph wakes up to do an iteration, this returns the range of time
|
|
* that will be processed. */
|
|
virtual void GetIntervalForIteration(GraphTime& aFrom,
|
|
GraphTime& aTo) = 0;
|
|
/* Returns the current time for this graph. This is the end of the current
|
|
* iteration. */
|
|
virtual GraphTime GetCurrentTime() = 0;
|
|
/* For real-time graphs, this waits until it's time to process more data. For
|
|
* offline graphs, this is a no-op. */
|
|
virtual void WaitForNextIteration() = 0;
|
|
/* Wakes up the graph if it is waiting. */
|
|
virtual void WakeUp() = 0;
|
|
virtual void Destroy() {}
|
|
/* Start the graph, init the driver, start the thread. */
|
|
virtual void Start() = 0;
|
|
/* Stop the graph, shutting down the thread. */
|
|
virtual void Stop() = 0;
|
|
/* Resume after a stop */
|
|
virtual void Resume() = 0;
|
|
/* Revive this driver, as more messages just arrived. */
|
|
virtual void Revive() = 0;
|
|
void Shutdown();
|
|
/* Rate at which the GraphDriver runs, in ms. This can either be user
|
|
* controlled (because we are using a {System,Offline}ClockDriver, and decide
|
|
* how often we want to wakeup/how much we want to process per iteration), or
|
|
* it can be indirectly set by the latency of the audio backend, and the
|
|
* number of buffers of this audio backend: say we have four buffers, and 40ms
|
|
* latency, we will get a callback approximately every 10ms. */
|
|
virtual uint32_t IterationDuration() = 0;
|
|
|
|
/* Return whether we are switching or not. */
|
|
bool Switching() {
|
|
return mNextDriver || mPreviousDriver;
|
|
}
|
|
|
|
/**
|
|
* If we are running a real time graph, get the current time stamp to schedule
|
|
* video frames. This has to be reimplemented by real time drivers.
|
|
*/
|
|
virtual TimeStamp GetCurrentTimeStamp() {
|
|
return mCurrentTimeStamp;
|
|
}
|
|
|
|
bool IsWaiting() {
|
|
return mWaitState == WAITSTATE_WAITING_INDEFINITELY ||
|
|
mWaitState == WAITSTATE_WAITING_FOR_NEXT_ITERATION;
|
|
}
|
|
|
|
bool IsWaitingIndefinitly() {
|
|
return mWaitState == WAITSTATE_WAITING_INDEFINITELY;
|
|
}
|
|
|
|
GraphTime IterationStart() {
|
|
return mIterationStart;
|
|
}
|
|
|
|
GraphTime IterationEnd() {
|
|
return mIterationEnd;
|
|
}
|
|
|
|
GraphTime StateComputedTime() {
|
|
return mStateComputedTime;
|
|
}
|
|
|
|
virtual void GetAudioBuffer(float** aBuffer, long& aFrames) {
|
|
MOZ_CRASH("This is not an Audio GraphDriver!");
|
|
}
|
|
|
|
virtual AudioCallbackDriver* AsAudioCallbackDriver() {
|
|
return nullptr;
|
|
}
|
|
|
|
virtual OfflineClockDriver* AsOfflineClockDriver() {
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* Tell the driver it has to stop and return the current time of the graph, so
|
|
* another driver can start from the right point in time.
|
|
*/
|
|
virtual void SwitchAtNextIteration(GraphDriver* aDriver);
|
|
|
|
/**
|
|
* Set the time for a graph, on a driver. This is used so a new driver just
|
|
* created can start at the right point in time.
|
|
*/
|
|
void SetGraphTime(GraphDriver* aPreviousDriver,
|
|
GraphTime aLastSwitchNextIterationStart,
|
|
GraphTime aLastSwitchNextIterationEnd,
|
|
GraphTime aLastSwitchNextStateComputedTime,
|
|
GraphTime aLastSwitchStateComputedTime);
|
|
|
|
/**
|
|
* Whenever the graph has computed the time until it has all state
|
|
* (mStateComputedState), it calls this to indicate the new time until which
|
|
* we have computed state.
|
|
*/
|
|
void UpdateStateComputedTime(GraphTime aStateComputedTime);
|
|
|
|
/**
|
|
* Call this to indicate that another iteration of the control loop is
|
|
* required immediately. The monitor must already be held.
|
|
*/
|
|
void EnsureImmediateWakeUpLocked();
|
|
|
|
/**
|
|
* Call this to indicate that another iteration of the control loop is
|
|
* required on its regular schedule. The monitor must not be held.
|
|
* This function has to be idempotent.
|
|
*/
|
|
void EnsureNextIteration();
|
|
|
|
/**
|
|
* Same thing, but not locked.
|
|
*/
|
|
void EnsureNextIterationLocked();
|
|
|
|
MediaStreamGraphImpl* GraphImpl() {
|
|
return mGraphImpl;
|
|
}
|
|
|
|
virtual bool OnThread() = 0;
|
|
|
|
protected:
|
|
// Time of the start of this graph iteration.
|
|
GraphTime mIterationStart;
|
|
// Time of the end of this graph iteration.
|
|
GraphTime mIterationEnd;
|
|
// Time, in the future, for which blocking has been computed.
|
|
GraphTime mStateComputedTime;
|
|
GraphTime mNextStateComputedTime;
|
|
// The MediaStreamGraphImpl that owns this driver. This has a lifetime longer
|
|
// than the driver, and will never be null.
|
|
MediaStreamGraphImpl* mGraphImpl;
|
|
|
|
// This enum specifies the wait state of the driver.
|
|
enum WaitState {
|
|
// RunThread() is running normally
|
|
WAITSTATE_RUNNING,
|
|
// RunThread() is paused waiting for its next iteration, which will
|
|
// happen soon
|
|
WAITSTATE_WAITING_FOR_NEXT_ITERATION,
|
|
// RunThread() is paused indefinitely waiting for something to change
|
|
WAITSTATE_WAITING_INDEFINITELY,
|
|
// Something has signaled RunThread() to wake up immediately,
|
|
// but it hasn't done so yet
|
|
WAITSTATE_WAKING_UP
|
|
};
|
|
WaitState mWaitState;
|
|
|
|
TimeStamp mCurrentTimeStamp;
|
|
// This is non-null only when this driver has recently switched from an other
|
|
// driver, and has not cleaned it up yet (for example because the audio stream
|
|
// is currently calling the callback during initialization).
|
|
nsRefPtr<GraphDriver> mPreviousDriver;
|
|
// This is non-null only when this driver is going to switch to an other
|
|
// driver at the end of this iteration.
|
|
nsRefPtr<GraphDriver> mNextDriver;
|
|
virtual ~GraphDriver()
|
|
{ }
|
|
};
|
|
|
|
class MediaStreamGraphInitThreadRunnable;
|
|
|
|
/**
|
|
* This class is a driver that manages its own thread.
|
|
*/
|
|
class ThreadedDriver : public GraphDriver
|
|
{
|
|
public:
|
|
explicit ThreadedDriver(MediaStreamGraphImpl* aGraphImpl);
|
|
virtual ~ThreadedDriver();
|
|
virtual void Start() override;
|
|
virtual void Stop() override;
|
|
virtual void Resume() override;
|
|
virtual void Revive() override;
|
|
/**
|
|
* Runs main control loop on the graph thread. Normally a single invocation
|
|
* of this runs for the entire lifetime of the graph thread.
|
|
*/
|
|
void RunThread();
|
|
friend class MediaStreamGraphInitThreadRunnable;
|
|
virtual uint32_t IterationDuration() override {
|
|
return MEDIA_GRAPH_TARGET_PERIOD_MS;
|
|
}
|
|
|
|
virtual bool OnThread() override { return !mThread || NS_GetCurrentThread() == mThread; }
|
|
|
|
protected:
|
|
nsCOMPtr<nsIThread> mThread;
|
|
};
|
|
|
|
/**
|
|
* A SystemClockDriver drives a MediaStreamGraph using a system clock, and waits
|
|
* using a monitor, between each iteration.
|
|
*/
|
|
class SystemClockDriver : public ThreadedDriver
|
|
{
|
|
public:
|
|
explicit SystemClockDriver(MediaStreamGraphImpl* aGraphImpl);
|
|
virtual ~SystemClockDriver();
|
|
virtual void GetIntervalForIteration(GraphTime& aFrom,
|
|
GraphTime& aTo) override;
|
|
virtual GraphTime GetCurrentTime() override;
|
|
virtual void WaitForNextIteration() override;
|
|
virtual void WakeUp() override;
|
|
|
|
|
|
private:
|
|
TimeStamp mInitialTimeStamp;
|
|
TimeStamp mLastTimeStamp;
|
|
};
|
|
|
|
/**
|
|
* An OfflineClockDriver runs the graph as fast as possible, without waiting
|
|
* between iteration.
|
|
*/
|
|
class OfflineClockDriver : public ThreadedDriver
|
|
{
|
|
public:
|
|
OfflineClockDriver(MediaStreamGraphImpl* aGraphImpl, GraphTime aSlice);
|
|
virtual ~OfflineClockDriver();
|
|
virtual void GetIntervalForIteration(GraphTime& aFrom,
|
|
GraphTime& aTo) override;
|
|
virtual GraphTime GetCurrentTime() override;
|
|
virtual void WaitForNextIteration() override;
|
|
virtual void WakeUp() override;
|
|
virtual TimeStamp GetCurrentTimeStamp() override;
|
|
virtual OfflineClockDriver* AsOfflineClockDriver() override {
|
|
return this;
|
|
}
|
|
|
|
private:
|
|
// Time, in GraphTime, for each iteration
|
|
GraphTime mSlice;
|
|
};
|
|
|
|
struct StreamAndPromiseForOperation
|
|
{
|
|
StreamAndPromiseForOperation(MediaStream* aStream,
|
|
void* aPromise,
|
|
dom::AudioContextOperation aOperation);
|
|
nsRefPtr<MediaStream> mStream;
|
|
void* mPromise;
|
|
dom::AudioContextOperation mOperation;
|
|
};
|
|
|
|
enum AsyncCubebOperation {
|
|
INIT,
|
|
SHUTDOWN
|
|
};
|
|
|
|
/**
|
|
* This is a graph driver that is based on callback functions called by the
|
|
* audio api. This ensures minimal audio latency, because it means there is no
|
|
* buffering happening: the audio is generated inside the callback.
|
|
*
|
|
* This design is less flexible than running our own thread:
|
|
* - We have no control over the thread:
|
|
* - It cannot block, and it has to run for a shorter amount of time than the
|
|
* buffer it is going to fill, or an under-run is going to occur (short burst
|
|
* of silence in the final audio output).
|
|
* - We can't know for sure when the callback function is going to be called
|
|
* (although we compute an estimation so we can schedule video frames)
|
|
* - Creating and shutting the thread down is a blocking operation, that can
|
|
* take _seconds_ in some cases (because IPC has to be set up, and
|
|
* sometimes hardware components are involved and need to be warmed up)
|
|
* - We have no control on how much audio we generate, we have to return exactly
|
|
* the number of frames asked for by the callback. Since for the Web Audio
|
|
* API, we have to do block processing at 128 frames per block, we need to
|
|
* keep a little spill buffer to store the extra frames.
|
|
*/
|
|
class AudioCallbackDriver : public GraphDriver,
|
|
public MixerCallbackReceiver
|
|
{
|
|
public:
|
|
explicit AudioCallbackDriver(MediaStreamGraphImpl* aGraphImpl,
|
|
dom::AudioChannel aChannel = dom::AudioChannel::Normal);
|
|
virtual ~AudioCallbackDriver();
|
|
|
|
virtual void Destroy() override;
|
|
virtual void Start() override;
|
|
virtual void Stop() override;
|
|
virtual void Resume() override;
|
|
virtual void Revive() override;
|
|
virtual void GetIntervalForIteration(GraphTime& aFrom,
|
|
GraphTime& aTo) override;
|
|
virtual GraphTime GetCurrentTime() override;
|
|
virtual void WaitForNextIteration() override;
|
|
virtual void WakeUp() override;
|
|
|
|
/* Static wrapper function cubeb calls back. */
|
|
static long DataCallback_s(cubeb_stream * aStream,
|
|
void * aUser, void * aBuffer,
|
|
long aFrames);
|
|
static void StateCallback_s(cubeb_stream* aStream, void * aUser,
|
|
cubeb_state aState);
|
|
static void DeviceChangedCallback_s(void * aUser);
|
|
/* This function is called by the underlying audio backend when a refill is
|
|
* needed. This is what drives the whole graph when it is used to output
|
|
* audio. If the return value is exactly aFrames, this function will get
|
|
* called again. If it is less than aFrames, the stream will go in draining
|
|
* mode, and this function will not be called again. */
|
|
long DataCallback(AudioDataValue* aBuffer, long aFrames);
|
|
/* This function is called by the underlying audio backend, but is only used
|
|
* for informational purposes at the moment. */
|
|
void StateCallback(cubeb_state aState);
|
|
/* This is an approximation of the number of millisecond there are between two
|
|
* iterations of the graph. */
|
|
virtual uint32_t IterationDuration() override;
|
|
|
|
/* This function gets called when the graph has produced the audio frames for
|
|
* this iteration. */
|
|
virtual void MixerCallback(AudioDataValue* aMixedBuffer,
|
|
AudioSampleFormat aFormat,
|
|
uint32_t aChannels,
|
|
uint32_t aFrames,
|
|
uint32_t aSampleRate) override;
|
|
|
|
virtual AudioCallbackDriver* AsAudioCallbackDriver() override {
|
|
return this;
|
|
}
|
|
|
|
/* Enqueue a promise that is going to be resolved when a specific operation
|
|
* occurs on the cubeb stream. */
|
|
void EnqueueStreamAndPromiseForOperation(MediaStream* aStream,
|
|
void* aPromise,
|
|
dom::AudioContextOperation aOperation);
|
|
|
|
bool IsSwitchingDevice() {
|
|
#ifdef XP_MACOSX
|
|
return mSelfReference;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Whether the audio callback is processing. This is for asserting only.
|
|
*/
|
|
bool InCallback();
|
|
|
|
virtual bool OnThread() override { return !mStarted || InCallback(); }
|
|
|
|
/* Whether the underlying cubeb stream has been started. See comment for
|
|
* mStarted for details. */
|
|
bool IsStarted();
|
|
|
|
/* Tell the driver whether this process is using a microphone or not. This is
|
|
* thread safe. */
|
|
void SetMicrophoneActive(bool aActive);
|
|
|
|
void CompleteAudioContextOperations(AsyncCubebOperation aOperation);
|
|
private:
|
|
/**
|
|
* On certain MacBookPro, the microphone is located near the left speaker.
|
|
* We need to pan the sound output to the right speaker if we are using the
|
|
* mic and the built-in speaker, or we will have terrible echo. */
|
|
void PanOutputIfNeeded(bool aMicrophoneActive);
|
|
/**
|
|
* This is called when the output device used by the cubeb stream changes. */
|
|
void DeviceChangedCallback();
|
|
/* Start the cubeb stream */
|
|
void StartStream();
|
|
friend class AsyncCubebTask;
|
|
void Init();
|
|
/* MediaStreamGraphs are always down/up mixed to stereo for now. */
|
|
static const uint32_t ChannelCount = 2;
|
|
/* The size of this buffer comes from the fact that some audio backends can
|
|
* call back with a number of frames lower than one block (128 frames), so we
|
|
* need to keep at most two block in the SpillBuffer, because we always round
|
|
* up to block boundaries during an iteration. */
|
|
SpillBuffer<AudioDataValue, WEBAUDIO_BLOCK_SIZE * 2, ChannelCount> mScratchBuffer;
|
|
/* Wrapper to ensure we write exactly the number of frames we need in the
|
|
* audio buffer cubeb passes us. */
|
|
AudioCallbackBufferWrapper<AudioDataValue, ChannelCount> mBuffer;
|
|
/* cubeb stream for this graph. This is guaranteed to be non-null after Init()
|
|
* has been called. */
|
|
nsAutoRef<cubeb_stream> mAudioStream;
|
|
/* The sample rate for the aforementionned cubeb stream. */
|
|
uint32_t mSampleRate;
|
|
/* Approximation of the time between two callbacks. This is used to schedule
|
|
* video frames. This is in milliseconds. */
|
|
uint32_t mIterationDurationMS;
|
|
/* cubeb_stream_init calls the audio callback to prefill the buffers. The
|
|
* previous driver has to be kept alive until the audio stream has been
|
|
* started, because it is responsible to call cubeb_stream_start, so we delay
|
|
* the cleanup of the previous driver until it has started the audio stream.
|
|
* Otherwise, there is a race where we kill the previous driver thread
|
|
* between cubeb_stream_init and cubeb_stream_start,
|
|
* and callbacks after the prefill never get called.
|
|
* This is written on the previous driver's thread (if switching) or main
|
|
* thread (if this driver is the first one).
|
|
* This is read on previous driver's thread (during callbacks from
|
|
* cubeb_stream_init) and the audio thread (when switching away from this
|
|
* driver back to a SystemClockDriver).
|
|
* This is synchronized by the Graph's monitor.
|
|
* */
|
|
bool mStarted;
|
|
|
|
struct AutoInCallback
|
|
{
|
|
explicit AutoInCallback(AudioCallbackDriver* aDriver);
|
|
~AutoInCallback();
|
|
AudioCallbackDriver* mDriver;
|
|
};
|
|
|
|
/* Thread for off-main-thread initialization and
|
|
* shutdown of the audio stream. */
|
|
nsCOMPtr<nsIThread> mInitShutdownThread;
|
|
nsAutoTArray<StreamAndPromiseForOperation, 1> mPromisesForOperation;
|
|
dom::AudioChannel mAudioChannel;
|
|
Atomic<bool> mInCallback;
|
|
/* A thread has been created to be able to pause and restart the audio thread,
|
|
* but has not done so yet. This indicates that the callback should return
|
|
* early */
|
|
bool mPauseRequested;
|
|
/**
|
|
* True if microphone is being used by this process. This is synchronized by
|
|
* the graph's monitor. */
|
|
bool mMicrophoneActive;
|
|
|
|
#ifdef XP_MACOSX
|
|
/* Implements the workaround for the osx audio stack when changing output
|
|
* devices. See comments in .cpp */
|
|
bool OSXDeviceSwitchingWorkaround();
|
|
/* Self-reference that keep this driver alive when switching output audio
|
|
* device and making the graph running temporarily off a SystemClockDriver. */
|
|
SelfReference<AudioCallbackDriver> mSelfReference;
|
|
/* While switching devices, we keep track of the number of callbacks received,
|
|
* since OSX seems to still call us _sometimes_. */
|
|
uint32_t mCallbackReceivedWhileSwitching;
|
|
#endif
|
|
};
|
|
|
|
class AsyncCubebTask : public nsRunnable
|
|
{
|
|
public:
|
|
|
|
AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation);
|
|
|
|
nsresult Dispatch()
|
|
{
|
|
// Can't add 'this' as the event to run, since mThread may not be set yet
|
|
nsresult rv = NS_NewNamedThread("CubebOperation", getter_AddRefs(mThread));
|
|
if (NS_SUCCEEDED(rv)) {
|
|
// Note: event must not null out mThread!
|
|
rv = mThread->Dispatch(this, NS_DISPATCH_NORMAL);
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
protected:
|
|
virtual ~AsyncCubebTask();
|
|
|
|
private:
|
|
NS_IMETHOD Run() override final;
|
|
nsCOMPtr<nsIThread> mThread;
|
|
nsRefPtr<AudioCallbackDriver> mDriver;
|
|
AsyncCubebOperation mOperation;
|
|
nsRefPtr<MediaStreamGraphImpl> mShutdownGrip;
|
|
};
|
|
|
|
}
|
|
|
|
#endif // GRAPHDRIVER_H_
|