зеркало из https://github.com/mozilla/gecko-dev.git
483 строки
14 KiB
C++
483 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DXVA2Manager.h"
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#include <d3d11.h>
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#include "nsThreadUtils.h"
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#include "ImageContainer.h"
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#include "gfxWindowsPlatform.h"
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#include "D3D9SurfaceImage.h"
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#include "mozilla/layers/D3D11ShareHandleImage.h"
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#include "mozilla/Preferences.h"
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#include "mfapi.h"
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#include "MFTDecoder.h"
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const CLSID CLSID_VideoProcessorMFT =
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{
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0x88753b26,
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0x5b24,
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0x49bd,
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{ 0xb2, 0xe7, 0xc, 0x44, 0x5c, 0x78, 0xc9, 0x82 }
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};
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const GUID MF_XVP_PLAYBACK_MODE =
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{
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0x3c5d293f,
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0xad67,
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0x4e29,
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{ 0xaf, 0x12, 0xcf, 0x3e, 0x23, 0x8a, 0xcc, 0xe9 }
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};
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DEFINE_GUID(MF_LOW_LATENCY,
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0x9c27891a, 0xed7a, 0x40e1, 0x88, 0xe8, 0xb2, 0x27, 0x27, 0xa0, 0x24, 0xee);
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namespace mozilla {
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using layers::Image;
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using layers::ImageContainer;
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using layers::D3D9SurfaceImage;
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using layers::D3D11ShareHandleImage;
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class D3D9DXVA2Manager : public DXVA2Manager
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{
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public:
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D3D9DXVA2Manager();
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virtual ~D3D9DXVA2Manager();
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HRESULT Init();
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IUnknown* GetDXVADeviceManager() override;
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// Copies a region (aRegion) of the video frame stored in aVideoSample
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// into an image which is returned by aOutImage.
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HRESULT CopyToImage(IMFSample* aVideoSample,
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const nsIntRect& aRegion,
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ImageContainer* aContainer,
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Image** aOutImage) override;
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private:
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nsRefPtr<IDirect3D9Ex> mD3D9;
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nsRefPtr<IDirect3DDevice9Ex> mDevice;
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nsRefPtr<IDirect3DDeviceManager9> mDeviceManager;
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UINT32 mResetToken;
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};
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D3D9DXVA2Manager::D3D9DXVA2Manager()
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: mResetToken(0)
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{
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MOZ_COUNT_CTOR(D3D9DXVA2Manager);
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MOZ_ASSERT(NS_IsMainThread());
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}
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D3D9DXVA2Manager::~D3D9DXVA2Manager()
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{
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MOZ_COUNT_DTOR(D3D9DXVA2Manager);
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MOZ_ASSERT(NS_IsMainThread());
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}
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IUnknown*
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D3D9DXVA2Manager::GetDXVADeviceManager()
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{
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MutexAutoLock lock(mLock);
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return mDeviceManager;
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}
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HRESULT
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D3D9DXVA2Manager::Init()
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{
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MOZ_ASSERT(NS_IsMainThread());
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// Create D3D9Ex.
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HMODULE d3d9lib = LoadLibraryW(L"d3d9.dll");
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NS_ENSURE_TRUE(d3d9lib, E_FAIL);
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decltype(Direct3DCreate9Ex)* d3d9Create =
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(decltype(Direct3DCreate9Ex)*) GetProcAddress(d3d9lib, "Direct3DCreate9Ex");
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nsRefPtr<IDirect3D9Ex> d3d9Ex;
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HRESULT hr = d3d9Create(D3D_SDK_VERSION, getter_AddRefs(d3d9Ex));
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if (!d3d9Ex) {
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NS_WARNING("Direct3DCreate9 failed");
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return E_FAIL;
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}
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// Ensure we can do the YCbCr->RGB conversion in StretchRect.
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// Fail if we can't.
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hr = d3d9Ex->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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(D3DFORMAT)MAKEFOURCC('N','V','1','2'),
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D3DFMT_X8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Create D3D9DeviceEx.
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D3DPRESENT_PARAMETERS params = {0};
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.BackBufferFormat = D3DFMT_UNKNOWN;
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params.BackBufferCount = 1;
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params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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params.hDeviceWindow = ::GetShellWindow();
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params.Windowed = TRUE;
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params.Flags = D3DPRESENTFLAG_VIDEO;
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nsRefPtr<IDirect3DDevice9Ex> device;
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hr = d3d9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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::GetShellWindow(),
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D3DCREATE_FPU_PRESERVE |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_MIXED_VERTEXPROCESSING,
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¶ms,
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nullptr,
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getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Ensure we can create queries to synchronize operations between devices.
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// Without this, when we make a copy of the frame in order to share it with
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// another device, we can't be sure that the copy has finished before the
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// other device starts using it.
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nsRefPtr<IDirect3DQuery9> query;
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hr = device->CreateQuery(D3DQUERYTYPE_EVENT, getter_AddRefs(query));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// Create and initialize IDirect3DDeviceManager9.
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UINT resetToken = 0;
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nsRefPtr<IDirect3DDeviceManager9> deviceManager;
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hr = wmf::DXVA2CreateDirect3DDeviceManager9(&resetToken,
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getter_AddRefs(deviceManager));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = deviceManager->ResetDevice(device, resetToken);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mResetToken = resetToken;
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mD3D9 = d3d9Ex;
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mDevice = device;
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mDeviceManager = deviceManager;
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return S_OK;
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}
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HRESULT
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D3D9DXVA2Manager::CopyToImage(IMFSample* aSample,
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const nsIntRect& aRegion,
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ImageContainer* aImageContainer,
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Image** aOutImage)
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{
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nsRefPtr<IMFMediaBuffer> buffer;
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HRESULT hr = aSample->GetBufferByIndex(0, getter_AddRefs(buffer));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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nsRefPtr<IDirect3DSurface9> surface;
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hr = wmf::MFGetService(buffer,
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MR_BUFFER_SERVICE,
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IID_IDirect3DSurface9,
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getter_AddRefs(surface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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nsRefPtr<Image> image = aImageContainer->CreateImage(ImageFormat::D3D9_RGB32_TEXTURE);
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NS_ENSURE_TRUE(image, E_FAIL);
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NS_ASSERTION(image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE,
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"Wrong format?");
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D3D9SurfaceImage* videoImage = static_cast<D3D9SurfaceImage*>(image.get());
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hr = videoImage->SetData(D3D9SurfaceImage::Data(surface, aRegion));
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image.forget(aOutImage);
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return S_OK;
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}
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// Count of the number of DXVAManager's we've created. This is also the
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// number of videos we're decoding with DXVA. Use on main thread only.
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static uint32_t sDXVAVideosCount = 0;
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/* static */
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DXVA2Manager*
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DXVA2Manager::CreateD3D9DXVA()
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{
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MOZ_ASSERT(NS_IsMainThread());
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HRESULT hr;
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// DXVA processing takes up a lot of GPU resources, so limit the number of
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// videos we use DXVA with at any one time.
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const uint32_t dxvaLimit =
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Preferences::GetInt("media.windows-media-foundation.max-dxva-videos", 8);
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if (sDXVAVideosCount == dxvaLimit) {
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return nullptr;
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}
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nsAutoPtr<D3D9DXVA2Manager> d3d9Manager(new D3D9DXVA2Manager());
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hr = d3d9Manager->Init();
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if (SUCCEEDED(hr)) {
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return d3d9Manager.forget();
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}
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// No hardware accelerated video decoding. :(
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return nullptr;
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}
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class D3D11DXVA2Manager : public DXVA2Manager
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{
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public:
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D3D11DXVA2Manager();
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virtual ~D3D11DXVA2Manager();
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HRESULT Init();
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IUnknown* GetDXVADeviceManager() override;
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// Copies a region (aRegion) of the video frame stored in aVideoSample
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// into an image which is returned by aOutImage.
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HRESULT CopyToImage(IMFSample* aVideoSample,
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const nsIntRect& aRegion,
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ImageContainer* aContainer,
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Image** aOutImage) override;
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virtual HRESULT ConfigureForSize(uint32_t aWidth, uint32_t aHeight) override;
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private:
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HRESULT CreateFormatConverter();
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HRESULT CreateOutputSample(RefPtr<IMFSample>& aSample,
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RefPtr<ID3D11Texture2D>& aTexture);
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RefPtr<ID3D11Device> mDevice;
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RefPtr<ID3D11DeviceContext> mContext;
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RefPtr<IMFDXGIDeviceManager> mDXGIDeviceManager;
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RefPtr<MFTDecoder> mTransform;
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uint32_t mWidth;
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uint32_t mHeight;
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UINT mDeviceManagerToken;
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};
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D3D11DXVA2Manager::D3D11DXVA2Manager()
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: mWidth(0)
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, mHeight(0)
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, mDeviceManagerToken(0)
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{
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}
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D3D11DXVA2Manager::~D3D11DXVA2Manager()
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{
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}
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IUnknown*
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D3D11DXVA2Manager::GetDXVADeviceManager()
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{
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MutexAutoLock lock(mLock);
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return mDXGIDeviceManager;
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}
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HRESULT
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D3D11DXVA2Manager::Init()
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{
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HRESULT hr;
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mDevice = gfxWindowsPlatform::GetPlatform()->CreateD3D11DecoderDevice();
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NS_ENSURE_TRUE(mDevice, E_FAIL);
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mDevice->GetImmediateContext(byRef(mContext));
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NS_ENSURE_TRUE(mContext, E_FAIL);
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hr = wmf::MFCreateDXGIDeviceManager(&mDeviceManagerToken, byRef(mDXGIDeviceManager));
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NS_ENSURE_TRUE(SUCCEEDED(hr),hr);
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hr = mDXGIDeviceManager->ResetDevice(mDevice, mDeviceManagerToken);
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NS_ENSURE_TRUE(SUCCEEDED(hr),hr);
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mTransform = new MFTDecoder();
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hr = mTransform->Create(CLSID_VideoProcessorMFT);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = mTransform->SendMFTMessage(MFT_MESSAGE_SET_D3D_MANAGER, ULONG_PTR(mDXGIDeviceManager.get()));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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return S_OK;
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}
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HRESULT
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D3D11DXVA2Manager::CreateOutputSample(RefPtr<IMFSample>& aSample, RefPtr<ID3D11Texture2D>& aTexture)
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{
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RefPtr<IMFSample> sample;
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HRESULT hr = wmf::MFCreateSample(byRef(sample));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = mWidth;
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desc.Height = mHeight;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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RefPtr<ID3D11Texture2D> texture;
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hr = mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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RefPtr<IMFMediaBuffer> buffer;
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hr = wmf::MFCreateDXGISurfaceBuffer(__uuidof(ID3D11Texture2D), texture, 0, FALSE, byRef(buffer));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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sample->AddBuffer(buffer);
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aSample = sample;
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aTexture = texture;
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return S_OK;
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}
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HRESULT
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D3D11DXVA2Manager::CopyToImage(IMFSample* aVideoSample,
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const nsIntRect& aRegion,
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ImageContainer* aContainer,
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Image** aOutImage)
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{
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NS_ENSURE_TRUE(aVideoSample, E_POINTER);
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NS_ENSURE_TRUE(aContainer, E_POINTER);
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NS_ENSURE_TRUE(aOutImage, E_POINTER);
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// Our video frame is stored in a non-sharable ID3D11Texture2D. We need
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// to create a copy of that frame as a sharable resource, save its share
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// handle, and put that handle into the rendering pipeline.
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HRESULT hr = mTransform->Input(aVideoSample);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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RefPtr<IMFSample> sample;
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RefPtr<ID3D11Texture2D> texture;
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hr = CreateOutputSample(sample, texture);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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RefPtr<IDXGIKeyedMutex> keyedMutex;
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hr = texture->QueryInterface(static_cast<IDXGIKeyedMutex**>(byRef(keyedMutex)));
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NS_ENSURE_TRUE(SUCCEEDED(hr) && keyedMutex, hr);
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hr = keyedMutex->AcquireSync(0, INFINITE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = mTransform->Output(&sample);
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keyedMutex->ReleaseSync(0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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ImageFormat format = ImageFormat::D3D11_SHARE_HANDLE_TEXTURE;
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nsRefPtr<Image> image(aContainer->CreateImage(format));
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NS_ENSURE_TRUE(image, E_FAIL);
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NS_ASSERTION(image->GetFormat() == ImageFormat::D3D11_SHARE_HANDLE_TEXTURE,
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"Wrong format?");
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D3D11ShareHandleImage* videoImage = static_cast<D3D11ShareHandleImage*>(image.get());
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hr = videoImage->SetData(D3D11ShareHandleImage::Data(texture, mDevice, mContext, aRegion));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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image.forget(aOutImage);
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return S_OK;
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}
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HRESULT ConfigureOutput(IMFMediaType* aOutput, void* aData)
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{
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HRESULT hr = aOutput->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = aOutput->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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gfx::IntSize* size = reinterpret_cast<gfx::IntSize*>(aData);
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hr = MFSetAttributeSize(aOutput, MF_MT_FRAME_SIZE, size->width, size->height);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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return S_OK;
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}
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HRESULT
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D3D11DXVA2Manager::ConfigureForSize(uint32_t aWidth, uint32_t aHeight)
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{
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mWidth = aWidth;
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mHeight = aHeight;
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RefPtr<IMFMediaType> inputType;
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HRESULT hr = wmf::MFCreateMediaType(byRef(inputType));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = inputType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = inputType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_NV12);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = inputType->SetUINT32(MF_MT_INTERLACE_MODE, MFVideoInterlace_Progressive);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = inputType->SetUINT32(MF_MT_ALL_SAMPLES_INDEPENDENT, TRUE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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RefPtr<IMFAttributes> attr = mTransform->GetAttributes();
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hr = attr->SetUINT32(MF_XVP_PLAYBACK_MODE, TRUE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = attr->SetUINT32(MF_LOW_LATENCY, FALSE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = MFSetAttributeSize(inputType, MF_MT_FRAME_SIZE, aWidth, aHeight);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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RefPtr<IMFMediaType> outputType;
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hr = wmf::MFCreateMediaType(byRef(outputType));
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = outputType->SetGUID(MF_MT_MAJOR_TYPE, MFMediaType_Video);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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hr = outputType->SetGUID(MF_MT_SUBTYPE, MFVideoFormat_ARGB32);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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gfx::IntSize size(mWidth, mHeight);
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hr = mTransform->SetMediaTypes(inputType, outputType, ConfigureOutput, &size);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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return S_OK;
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}
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/* static */
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DXVA2Manager*
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DXVA2Manager::CreateD3D11DXVA()
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{
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// DXVA processing takes up a lot of GPU resources, so limit the number of
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// videos we use DXVA with at any one time.
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const uint32_t dxvaLimit =
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Preferences::GetInt("media.windows-media-foundation.max-dxva-videos", 8);
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if (sDXVAVideosCount == dxvaLimit) {
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return nullptr;
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}
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nsAutoPtr<D3D11DXVA2Manager> manager(new D3D11DXVA2Manager());
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HRESULT hr = manager->Init();
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return manager.forget();
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}
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DXVA2Manager::DXVA2Manager()
|
|
: mLock("DXVA2Manager")
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
++sDXVAVideosCount;
|
|
}
|
|
|
|
DXVA2Manager::~DXVA2Manager()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
--sDXVAVideosCount;
|
|
}
|
|
|
|
} // namespace mozilla
|