зеркало из https://github.com/mozilla/gecko-dev.git
88 строки
2.9 KiB
C++
88 строки
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/GamepadTouch.h"
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#include "mozilla/dom/GamepadManager.h"
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#include "mozilla/dom/Promise.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_CLASS(GamepadTouch)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(GamepadTouch)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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tmp->mPosition = nullptr;
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tmp->mSurfaceDimensions = nullptr;
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(GamepadTouch)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(GamepadTouch)
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NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mPosition)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mSurfaceDimensions)
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(GamepadTouch, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(GamepadTouch, Release)
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GamepadTouch::GamepadTouch(nsISupports* aParent)
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: mParent(aParent), mPosition(nullptr), mSurfaceDimensions(nullptr) {
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mozilla::HoldJSObjects(this);
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mTouchState = GamepadTouchState();
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}
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GamepadTouch::~GamepadTouch() { mozilla::DropJSObjects(this); }
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/* virtual */ JSObject* GamepadTouch::WrapObject(
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JSContext* aCx, JS::Handle<JSObject*> aGivenProto) {
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return GamepadTouch_Binding::Wrap(aCx, this, aGivenProto);
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}
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void GamepadTouch::GetPosition(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) {
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mPosition = Float32Array::Create(aCx, this, 2, mTouchState.position);
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if (!mPosition) {
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aRv.NoteJSContextException(aCx);
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return;
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}
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aRetval.set(mPosition);
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}
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void GamepadTouch::GetSurfaceDimensions(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) {
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mSurfaceDimensions = Uint32Array::Create(aCx, this, 2,
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mTouchState.isSurfaceDimensionsValid
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? mTouchState.surfaceDimensions
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: nullptr);
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if (!mSurfaceDimensions) {
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aRv.NoteJSContextException(aCx);
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return;
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}
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aRetval.set(mSurfaceDimensions);
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}
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void GamepadTouch::SetTouchState(const GamepadTouchState& aTouch) {
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mTouchState = aTouch;
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}
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void GamepadTouch::Set(const GamepadTouch* aOther) {
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MOZ_ASSERT(aOther);
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mTouchState = aOther->mTouchState;
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}
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} // namespace dom
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} // namespace mozilla
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