зеркало из https://github.com/mozilla/gecko-dev.git
137 строки
5.4 KiB
C++
137 строки
5.4 KiB
C++
/*
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
* Copyright (C) 2013 Mozilla Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
|
|
#define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
#include <utils/String8.h>
|
|
#include <utils/Vector.h>
|
|
#include <utils/threads.h>
|
|
|
|
#include "CameraCommon.h"
|
|
#include "GonkConsumerBaseKK.h"
|
|
#include "GrallocImages.h"
|
|
#include "IGonkGraphicBufferConsumer.h"
|
|
#include "mozilla/layers/ImageBridgeChild.h"
|
|
#include "mozilla/layers/LayersSurfaces.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
class PGrallocBufferChild;
|
|
}
|
|
}
|
|
|
|
namespace android {
|
|
|
|
// The user of GonkNativeWindow who wants to receive notification of
|
|
// new frames should implement this interface.
|
|
class GonkNativeWindowNewFrameCallback {
|
|
public:
|
|
virtual void OnNewFrame() = 0;
|
|
};
|
|
|
|
/**
|
|
* GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
|
|
* access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
|
|
* be acquired at once, to be used concurrently by the client. This consumer can
|
|
* operate either in synchronous or asynchronous mode.
|
|
*/
|
|
class GonkNativeWindow: public GonkConsumerBase
|
|
{
|
|
typedef mozilla::layers::TextureClient TextureClient;
|
|
public:
|
|
typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
|
|
typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
|
|
|
|
enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
|
|
enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
|
|
|
|
// Create a new buffer item consumer. The consumerUsage parameter determines
|
|
// the consumer usage flags passed to the graphics allocator. The
|
|
// bufferCount parameter specifies how many buffers can be locked for user
|
|
// access at the same time.
|
|
// controlledByApp tells whether this consumer is controlled by the
|
|
// application.
|
|
B2G_ACL_EXPORT GonkNativeWindow(int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS);
|
|
GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage,
|
|
int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS,
|
|
bool controlledByApp = false);
|
|
|
|
virtual ~GonkNativeWindow();
|
|
|
|
// set the name of the GonkNativeWindow that will be used to identify it in
|
|
// log messages.
|
|
void setName(const String8& name);
|
|
|
|
// Gets the next graphics buffer from the producer, filling out the
|
|
// passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
|
|
// of buffers is empty, and INVALID_OPERATION if the maximum number of
|
|
// buffers is already acquired.
|
|
//
|
|
// Only a fixed number of buffers can be acquired at a time, determined by
|
|
// the construction-time bufferCount parameter. If INVALID_OPERATION is
|
|
// returned by acquireBuffer, then old buffers must be returned to the
|
|
// queue by calling releaseBuffer before more buffers can be acquired.
|
|
//
|
|
// If waitForFence is true, and the acquired BufferItem has a valid fence object,
|
|
// acquireBuffer will wait on the fence with no timeout before returning.
|
|
status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
|
|
bool waitForFence = true);
|
|
|
|
// Returns an acquired buffer to the queue, allowing it to be reused. Since
|
|
// only a fixed number of buffers may be acquired at a time, old buffers
|
|
// must be released by calling releaseBuffer to ensure new buffers can be
|
|
// acquired by acquireBuffer. Once a BufferItem is released, the caller must
|
|
// not access any members of the BufferItem, and should immediately remove
|
|
// all of its references to the BufferItem itself.
|
|
status_t releaseBuffer(const BufferItem &item,
|
|
const sp<Fence>& releaseFence = Fence::NO_FENCE);
|
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
// requestBuffers when a with and height of zero is requested.
|
|
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
|
|
// setDefaultBufferFormat allows the BufferQueue to create
|
|
// GraphicBuffers of a defaultFormat if no format is specified
|
|
// in dequeueBuffer
|
|
status_t setDefaultBufferFormat(uint32_t defaultFormat);
|
|
|
|
// Get next frame from the queue, caller owns the returned buffer.
|
|
B2G_ACL_EXPORT already_AddRefed<TextureClient> getCurrentBuffer();
|
|
|
|
// Return the buffer to the queue and mark it as FREE. After that
|
|
// the buffer is useable again for the decoder.
|
|
void returnBuffer(TextureClient* client);
|
|
|
|
already_AddRefed<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
|
|
|
|
B2G_ACL_EXPORT void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
|
|
|
|
static void RecycleCallback(TextureClient* client, void* closure);
|
|
|
|
protected:
|
|
virtual void onFrameAvailable();
|
|
|
|
private:
|
|
GonkNativeWindowNewFrameCallback* mNewFrameCallback;
|
|
};
|
|
|
|
} // namespace android
|
|
|
|
#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H
|