gecko-dev/dom/svg/SVGPathElement.cpp

281 строка
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/SVGPathElement.h"
#include <algorithm>
#include "DOMSVGPathSeg.h"
#include "DOMSVGPathSegList.h"
#include "SVGGeometryProperty.h"
#include "gfx2DGlue.h"
#include "gfxPlatform.h"
#include "nsGkAtoms.h"
#include "nsIFrame.h"
#include "nsStyleConsts.h"
#include "nsStyleStruct.h"
#include "nsWindowSizes.h"
#include "mozilla/dom/SVGPathElementBinding.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "mozilla/SVGContentUtils.h"
NS_IMPL_NS_NEW_SVG_ELEMENT(Path)
using namespace mozilla::gfx;
namespace mozilla {
namespace dom {
JSObject* SVGPathElement::WrapNode(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return SVGPathElement_Binding::Wrap(aCx, this, aGivenProto);
}
//----------------------------------------------------------------------
// Implementation
SVGPathElement::SVGPathElement(
already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
: SVGPathElementBase(std::move(aNodeInfo)) {}
//----------------------------------------------------------------------
// memory reporting methods
void SVGPathElement::AddSizeOfExcludingThis(nsWindowSizes& aSizes,
size_t* aNodeSize) const {
SVGPathElementBase::AddSizeOfExcludingThis(aSizes, aNodeSize);
*aNodeSize += mD.SizeOfExcludingThis(aSizes.mState.mMallocSizeOf);
}
//----------------------------------------------------------------------
// nsINode methods
NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement)
uint32_t SVGPathElement::GetPathSegAtLength(float distance) {
return mD.GetAnimValue().GetPathSegAtLength(distance);
}
already_AddRefed<DOMSVGPathSegClosePath>
SVGPathElement::CreateSVGPathSegClosePath() {
RefPtr<DOMSVGPathSegClosePath> pathSeg = new DOMSVGPathSegClosePath();
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegMovetoAbs>
SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y) {
RefPtr<DOMSVGPathSegMovetoAbs> pathSeg = new DOMSVGPathSegMovetoAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegMovetoRel>
SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y) {
RefPtr<DOMSVGPathSegMovetoRel> pathSeg = new DOMSVGPathSegMovetoRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoAbs>
SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y) {
RefPtr<DOMSVGPathSegLinetoAbs> pathSeg = new DOMSVGPathSegLinetoAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoRel>
SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y) {
RefPtr<DOMSVGPathSegLinetoRel> pathSeg = new DOMSVGPathSegLinetoRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1,
float y1, float x2, float y2) {
// Note that we swap from DOM API argument order to the argument order used
// in the <path> element's 'd' attribute (i.e. we put the arguments for the
// end point of the segment last instead of first).
RefPtr<DOMSVGPathSegCurvetoCubicAbs> pathSeg =
new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1,
float y1, float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicRel> pathSeg =
new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1,
float y1) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoQuadraticAbs> pathSeg =
new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1,
float y1) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoQuadraticRel> pathSeg =
new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegArcAbs> SVGPathElement::CreateSVGPathSegArcAbs(
float x, float y, float r1, float r2, float angle, bool largeArcFlag,
bool sweepFlag) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegArcAbs> pathSeg =
new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegArcRel> SVGPathElement::CreateSVGPathSegArcRel(
float x, float y, float r1, float r2, float angle, bool largeArcFlag,
bool sweepFlag) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegArcRel> pathSeg =
new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs>
SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x) {
RefPtr<DOMSVGPathSegLinetoHorizontalAbs> pathSeg =
new DOMSVGPathSegLinetoHorizontalAbs(x);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoHorizontalRel>
SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x) {
RefPtr<DOMSVGPathSegLinetoHorizontalRel> pathSeg =
new DOMSVGPathSegLinetoHorizontalRel(x);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoVerticalAbs>
SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y) {
RefPtr<DOMSVGPathSegLinetoVerticalAbs> pathSeg =
new DOMSVGPathSegLinetoVerticalAbs(y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegLinetoVerticalRel>
SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y) {
RefPtr<DOMSVGPathSegLinetoVerticalRel> pathSeg =
new DOMSVGPathSegLinetoVerticalRel(y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y,
float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicSmoothAbs> pathSeg =
new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y,
float x2, float y2) {
// See comment in CreateSVGPathSegCurvetoCubicAbs
RefPtr<DOMSVGPathSegCurvetoCubicSmoothRel> pathSeg =
new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) {
RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothAbs> pathSeg =
new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel>
SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) {
RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothRel> pathSeg =
new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y);
return pathSeg.forget();
}
already_AddRefed<DOMSVGPathSegList> SVGPathElement::PathSegList() {
return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this, false);
}
already_AddRefed<DOMSVGPathSegList> SVGPathElement::AnimatedPathSegList() {
return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this, true);
}
//----------------------------------------------------------------------
// SVGElement methods
/* virtual */
bool SVGPathElement::HasValidDimensions() const {
return !mD.GetAnimValue().IsEmpty();
}
//----------------------------------------------------------------------
// nsIContent methods
NS_IMETHODIMP_(bool)
SVGPathElement::IsAttributeMapped(const nsAtom* name) const {
static const MappedAttributeEntry* const map[] = {sMarkersMap};
return FindAttributeDependence(name, map) ||
SVGPathElementBase::IsAttributeMapped(name);
}
already_AddRefed<Path> SVGPathElement::GetOrBuildPathForMeasuring() {
return mD.GetAnimValue().BuildPathForMeasuring();
}
//----------------------------------------------------------------------
// SVGGeometryElement methods
bool SVGPathElement::AttributeDefinesGeometry(const nsAtom* aName) {
return aName == nsGkAtoms::d || aName == nsGkAtoms::pathLength;
}
bool SVGPathElement::IsMarkable() { return true; }
void SVGPathElement::GetMarkPoints(nsTArray<SVGMark>* aMarks) {
mD.GetAnimValue().GetMarkerPositioningData(aMarks);
}
already_AddRefed<Path> SVGPathElement::BuildPath(PathBuilder* aBuilder) {
// The Moz2D PathBuilder that our SVGPathData will be using only cares about
// the fill rule. However, in order to fulfill the requirements of the SVG
// spec regarding zero length sub-paths when square line caps are in use,
// SVGPathData needs to know our stroke-linecap style and, if "square", then
// also our stroke width. See the comment for
// ApproximateZeroLengthSubpathSquareCaps for more info.
uint8_t strokeLineCap = NS_STYLE_STROKE_LINECAP_BUTT;
Float strokeWidth = 0;
SVGGeometryProperty::DoForComputedStyle(this, [&](const ComputedStyle* s) {
const nsStyleSVG* style = s->StyleSVG();
// Note: the path that we return may be used for hit-testing, and SVG
// exposes hit-testing of strokes that are not actually painted. For that
// reason we do not check for eStyleSVGPaintType_None or check the stroke
// opacity here.
if (style->mStrokeLinecap != NS_STYLE_STROKE_LINECAP_BUTT) {
strokeLineCap = style->mStrokeLinecap;
strokeWidth = SVGContentUtils::GetStrokeWidth(this, s, nullptr);
}
});
return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth);
}
} // namespace dom
} // namespace mozilla