gecko-dev/gfx/wr/webrender
Nicolas Silva 1f87bb2116 Bug 1696905 - Store composite tiles in a single array. r=gfx-reviewers,bradwerth
It used to be more convenient to store them in separate arrays but with the new occlusion culling code we don't benefit from it and have to undo it to traverse tiles from front to back.
This is a cleanup patch that should not change the behavior of the code.

Differential Revision: https://phabricator.services.mozilla.com/D113989
2021-05-04 12:54:52 +00:00
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doc
res Bug 1708937. Work around a gen6 shader compiler bug. r=gw 2021-05-03 21:35:49 +00:00
src Bug 1696905 - Store composite tiles in a single array. r=gfx-reviewers,bradwerth 2021-05-04 12:54:52 +00:00
tests Bug 1695912 - Ensure shaders use 16 or fewer varying vectors even if driver does not pack them. r=jrmuizel 2021-03-12 11:10:47 +00:00
Cargo.toml Bug 1507074 - Update glslopt-rs to add support for GL_OES_EGL_image_external. r=nical 2021-03-18 18:31:25 +00:00
build.rs Bug 1700475 - Allow the WebRender build script to leak under ASAN. r=firefox-build-system-reviewers,glandium 2021-04-01 09:14:40 +00:00