зеркало из https://github.com/mozilla/gecko-dev.git
176 строки
5.4 KiB
C++
176 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#include "mozilla/gfx/Types.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/RefPtr.h"
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#include "TextureClient.h"
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#include "nsITimer.h"
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#include <stack>
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#include <list>
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namespace mozilla {
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namespace layers {
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class ISurfaceAllocator;
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class TextureForwarder;
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class TextureReadLock;
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class TextureClientAllocator
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{
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protected:
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virtual ~TextureClientAllocator() {}
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public:
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NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
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virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
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virtual void ReportClientLost() = 0;
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};
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class TextureClientPool final : public TextureClientAllocator
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{
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~TextureClientPool();
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public:
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TextureClientPool(LayersBackend aBackend,
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gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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TextureFlags aFlags,
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uint32_t aShrinkTimeoutMsec,
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uint32_t aClearTimeoutMsec,
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uint32_t aInitialPoolSize,
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uint32_t aPoolUnusedSize,
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TextureForwarder* aAllocator);
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/**
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* Gets an allocated TextureClient of size and format that are determined
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* by the initialisation parameters given to the pool. This will either be
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* a cached client that was returned to the pool, or a newly allocated
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* client if one isn't available.
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*
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* All clients retrieved by this method should be returned using the return
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* functions, or reported lost so that the pool can manage its size correctly.
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*/
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already_AddRefed<TextureClient> GetTextureClient() override;
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/**
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* Return a TextureClient that is no longer being used and is ready for
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* immediate re-use or destruction.
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*/
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void ReturnTextureClient(TextureClient *aClient);
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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void ReturnTextureClientDeferred(TextureClient *aClient) override;
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/**
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* Return any clients to the pool that were previously returned in
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* ReturnTextureClientDeferred.
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*/
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void ReturnDeferredClients();
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/**
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* Attempt to shrink the pool so that there are no more than
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* mInitialPoolSize outstanding.
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*/
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void ShrinkToMaximumSize();
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/**
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* Report that a client retrieved via GetTextureClient() has become
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* unusable, so that it will no longer be tracked.
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*/
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virtual void ReportClientLost() override;
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/**
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* Calling this will cause the pool to attempt to relinquish any unused
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* clients.
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*/
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void Clear();
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LayersBackend GetBackend() const { return mBackend; }
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gfx::SurfaceFormat GetFormat() { return mFormat; }
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TextureFlags GetFlags() const { return mFlags; }
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/**
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* Clear the pool and put it in a state where it won't recycle any new texture.
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*/
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void Destroy();
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private:
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void ReturnUnlockedClients();
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/// Allocate a single TextureClient to be returned from the pool.
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void AllocateTextureClient();
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/// Reset and/or initialise timers for shrinking/clearing the pool.
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void ResetTimers();
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/// Backend passed to the TextureClient for buffer creation.
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LayersBackend mBackend;
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/// Format is passed to the TextureClient for buffer creation.
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gfx::SurfaceFormat mFormat;
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/// The width and height of the tiles to be used.
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gfx::IntSize mSize;
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/// Flags passed to the TextureClient for buffer creation.
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const TextureFlags mFlags;
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/// How long to wait after a TextureClient is returned before trying
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/// to shrink the pool to its maximum size of mPoolUnusedSize.
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uint32_t mShrinkTimeoutMsec;
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/// How long to wait after a TextureClient is returned before trying
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/// to clear the pool.
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uint32_t mClearTimeoutMsec;
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// The initial number of unused texture clients to seed the pool with
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// on construction
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uint32_t mInitialPoolSize;
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// How many unused texture clients to try and keep around if we go over
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// the initial allocation
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uint32_t mPoolUnusedSize;
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/// This is a total number of clients in the wild and in the stack of
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/// deferred clients (see below). So, the total number of clients in
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/// existence is always mOutstandingClients + the size of mTextureClients.
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uint32_t mOutstandingClients;
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// On b2g gonk, std::queue might be a better choice.
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// On ICS, fence wait happens implicitly before drawing.
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// Since JB, fence wait happens explicitly when fetching a client from the pool.
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std::stack<RefPtr<TextureClient> > mTextureClients;
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std::list<RefPtr<TextureClient>> mTextureClientsDeferred;
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RefPtr<nsITimer> mShrinkTimer;
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RefPtr<nsITimer> mClearTimer;
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// This mSurfaceAllocator owns us, so no need to hold a ref to it
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TextureForwarder* mSurfaceAllocator;
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// Keep track of whether this pool has been destroyed or not. If it has,
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// we won't accept returns of TextureClients anymore, and the refcounting
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// should take care of their destruction.
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bool mDestroyed;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */
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