зеркало из https://github.com/mozilla/gecko-dev.git
129 строки
4.4 KiB
C++
129 строки
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// * This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
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#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
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#ifdef MOZ_WIDGET_GONK
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/FenceUtils.h" // for FenceHandle
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#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
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#include <ui/GraphicBuffer.h>
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namespace android {
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class MediaBuffer;
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};
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namespace mozilla {
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namespace gl {
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class SharedSurface;
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}
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namespace layers {
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/// A TextureData implementation based on android::GraphicBuffer (also referred to
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/// as "gralloc").
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///
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/// Gralloc lets us map texture data in memory (accessible through pointers)
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/// and also use it directly as an OpenGL texture without the cost of texture
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/// uploads.
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/// Gralloc buffers can also be shared accros processes.
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///
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/// More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
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///
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/// This is only used in Firefox OS
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class GrallocTextureData : public TextureData {
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public:
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typedef uint32_t AndroidFormat;
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virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
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virtual bool Lock(OpenMode aMode, FenceHandle* aFence) override;
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virtual void Unlock() override;
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virtual void FillInfo(TextureData::Info& aInfo) const override;
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virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
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virtual bool BorrowMappedData(MappedTextureData& aMap) override;
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virtual void Deallocate(ClientIPCAllocator*) override;
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virtual void Forget(ClientIPCAllocator*) override;
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static GrallocTextureData* CreateForDrawing(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2dBackend,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* CreateForGLRendering(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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ClientIPCAllocator* aAllocator);
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static GrallocTextureData* Create(gfx::IntSize aSize, AndroidFormat aFormat,
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gfx::BackendType aMoz2DBackend, uint32_t aUsage,
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ClientIPCAllocator* aAllocator);
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static already_AddRefed<TextureClient>
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TextureClientFromSharedSurface(gl::SharedSurface* abstractSurf, TextureFlags flags);
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virtual TextureData*
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CreateSimilar(ClientIPCAllocator* aAllocator,
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TextureFlags aFlags = TextureFlags::DEFAULT,
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TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
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// use TextureClient's default implementation
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virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
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/// Hold android::MediaBuffer.
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/// MediaBuffer needs to be add refed to keep MediaBuffer alive while the texture
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/// is in use.
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///
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/// TODO - ideally we should be able to put the MediaBuffer in the texture's
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/// constructor and not expose these methods.
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void SetMediaBuffer(android::MediaBuffer* aMediaBuffer) { mMediaBuffer = aMediaBuffer; }
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android::MediaBuffer* GetMediaBuffer() { return mMediaBuffer; }
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android::sp<android::GraphicBuffer> GetGraphicBuffer() { return mGraphicBuffer; }
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virtual void WaitForFence(FenceHandle* aFence) override;
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~GrallocTextureData();
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virtual TextureFlags GetTextureFlags() const override;
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virtual GrallocTextureData* AsGrallocTextureData() { return this; }
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protected:
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GrallocTextureData(MaybeMagicGrallocBufferHandle aGrallocHandle,
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2DBackend);
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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gfx::BackendType mMoz2DBackend;
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MaybeMagicGrallocBufferHandle mGrallocHandle;
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android::sp<android::GraphicBuffer> mGraphicBuffer;
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// Points to a mapped gralloc buffer between calls to lock and unlock.
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// Should be null outside of the lock-unlock pair.
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uint8_t* mMappedBuffer;
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android::MediaBuffer* mMediaBuffer;
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};
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gfx::SurfaceFormat SurfaceFormatForPixelFormat(android::PixelFormat aFormat);
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} // namespace layers
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} // namespace mozilla
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#endif // MOZ_WIDGET_GONK
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#endif
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