зеркало из https://github.com/mozilla/gecko-dev.git
517 строки
19 KiB
JavaScript
517 строки
19 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is GCLI
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Joe Walker (jwalker@mozilla.com) (original author)
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* Mike Ratcliffe (mratcliffe@mozilla.com)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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var EXPORTED_SYMBOLS = [ "Templater", "template" ];
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Components.utils.import("resource://gre/modules/Services.jsm");
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const Node = Components.interfaces.nsIDOMNode;
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// WARNING: do not 'use_strict' without reading the notes in _envEval();
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/**
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* Begin a new templating process.
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* @param node A DOM element or string referring to an element's id
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* @param data Data to use in filling out the template
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* @param options Options to customize the template processing. One of:
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* - allowEval: boolean (default false) Basic template interpolations are
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* either property paths (e.g. ${a.b.c.d}), however if allowEval=true then we
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* allow arbitrary JavaScript
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*/
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function template(node, data, options) {
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var template = new Templater(options || {});
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template.processNode(node, data);
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return template;
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}
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/**
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* Construct a Templater object. Use template() in preference to this ctor.
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* @deprecated Use template(node, data, options);
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*/
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function Templater(options) {
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if (options == null) {
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options = { allowEval: true };
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}
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this.options = options;
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this.stack = [];
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}
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/**
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* Cached regex used to find ${...} sections in some text.
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* Performance note: This regex uses ( and ) to capture the 'script' for
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* further processing. Not all of the uses of this regex use this feature so
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* if use of the capturing group is a performance drain then we should split
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* this regex in two.
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*/
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Templater.prototype._templateRegion = /\$\{([^}]*)\}/g;
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/**
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* Cached regex used to split a string using the unicode chars F001 and F002.
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* See Templater._processTextNode() for details.
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*/
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Templater.prototype._splitSpecial = /\uF001|\uF002/;
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/**
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* Cached regex used to detect if a script is capable of being interpreted
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* using Template._property() or if we need to use Template._envEval()
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*/
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Templater.prototype._isPropertyScript = /^[a-zA-Z0-9.]*$/;
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/**
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* Recursive function to walk the tree processing the attributes as it goes.
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* @param node the node to process. If you pass a string in instead of a DOM
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* element, it is assumed to be an id for use with document.getElementById()
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* @param data the data to use for node processing.
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*/
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Templater.prototype.processNode = function(node, data) {
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if (typeof node === 'string') {
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node = document.getElementById(node);
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}
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if (data == null) {
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data = {};
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}
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this.stack.push(node.nodeName + (node.id ? '#' + node.id : ''));
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try {
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// Process attributes
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if (node.attributes && node.attributes.length) {
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// We need to handle 'foreach' and 'if' first because they might stop
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// some types of processing from happening, and foreach must come first
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// because it defines new data on which 'if' might depend.
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if (node.hasAttribute('foreach')) {
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this._processForEach(node, data);
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return;
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}
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if (node.hasAttribute('if')) {
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if (!this._processIf(node, data)) {
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return;
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}
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}
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// Only make the node available once we know it's not going away
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data.__element = node;
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// It's good to clean up the attributes when we've processed them,
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// but if we do it straight away, we mess up the array index
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var attrs = Array.prototype.slice.call(node.attributes);
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for (var i = 0; i < attrs.length; i++) {
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var value = attrs[i].value;
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var name = attrs[i].name;
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this.stack.push(name);
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try {
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if (name === 'save') {
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// Save attributes are a setter using the node
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value = this._stripBraces(value);
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this._property(value, data, node);
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node.removeAttribute('save');
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} else if (name.substring(0, 2) === 'on') {
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// Event registration relies on property doing a bind
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value = this._stripBraces(value);
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var func = this._property(value, data);
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if (typeof func !== 'function') {
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this._handleError('Expected ' + value +
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' to resolve to a function, but got ' + typeof func);
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}
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node.removeAttribute(name);
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var capture = node.hasAttribute('capture' + name.substring(2));
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node.addEventListener(name.substring(2), func, capture);
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if (capture) {
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node.removeAttribute('capture' + name.substring(2));
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}
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} else {
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// Replace references in all other attributes
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var newValue = value.replace(this._templateRegion, function(path) {
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return this._envEval(path.slice(2, -1), data, value);
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}.bind(this));
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// Remove '_' prefix of attribute names so the DOM won't try
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// to use them before we've processed the template
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if (name.charAt(0) === '_') {
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node.removeAttribute(name);
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node.setAttribute(name.substring(1), newValue);
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} else if (value !== newValue) {
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attrs[i].value = newValue;
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}
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}
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} finally {
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this.stack.pop();
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}
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}
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}
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// Loop through our children calling processNode. First clone them, so the
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// set of nodes that we visit will be unaffected by additions or removals.
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var childNodes = Array.prototype.slice.call(node.childNodes);
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for (var j = 0; j < childNodes.length; j++) {
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this.processNode(childNodes[j], data);
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}
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if (node.nodeType === Node.TEXT_NODE) {
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this._processTextNode(node, data);
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}
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} finally {
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delete data.__element;
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this.stack.pop();
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}
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};
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/**
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* Handle <x if="${...}">
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* @param node An element with an 'if' attribute
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* @param data The data to use with _envEval()
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* @returns true if processing should continue, false otherwise
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*/
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Templater.prototype._processIf = function(node, data) {
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this.stack.push('if');
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try {
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var originalValue = node.getAttribute('if');
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var value = this._stripBraces(originalValue);
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var recurse = true;
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try {
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var reply = this._envEval(value, data, originalValue);
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recurse = !!reply;
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} catch (ex) {
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this._handleError('Error with \'' + value + '\'', ex);
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recurse = false;
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}
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if (!recurse) {
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node.parentNode.removeChild(node);
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}
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node.removeAttribute('if');
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return recurse;
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} finally {
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this.stack.pop();
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}
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};
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/**
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* Handle <x foreach="param in ${array}"> and the special case of
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* <loop foreach="param in ${array}">.
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* This function is responsible for extracting what it has to do from the
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* attributes, and getting the data to work on (including resolving promises
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* in getting the array). It delegates to _processForEachLoop to actually
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* unroll the data.
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* @param node An element with a 'foreach' attribute
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* @param data The data to use with _envEval()
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*/
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Templater.prototype._processForEach = function(node, data) {
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this.stack.push('foreach');
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try {
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var originalValue = node.getAttribute('foreach');
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var value = originalValue;
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var paramName = 'param';
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if (value.charAt(0) === '$') {
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// No custom loop variable name. Use the default: 'param'
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value = this._stripBraces(value);
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} else {
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// Extract the loop variable name from 'NAME in ${ARRAY}'
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var nameArr = value.split(' in ');
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paramName = nameArr[0].trim();
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value = this._stripBraces(nameArr[1].trim());
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}
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node.removeAttribute('foreach');
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try {
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var evaled = this._envEval(value, data, originalValue);
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this._handleAsync(evaled, node, function(reply, siblingNode) {
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this._processForEachLoop(reply, node, siblingNode, data, paramName);
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}.bind(this));
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node.parentNode.removeChild(node);
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} catch (ex) {
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this._handleError('Error with \'' + value + '\'', ex);
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}
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} finally {
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this.stack.pop();
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}
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};
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/**
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* Called by _processForEach to handle looping over the data in a foreach loop.
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* This works with both arrays and objects.
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* Calls _processForEachMember() for each member of 'set'
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* @param set The object containing the data to loop over
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* @param template The node to copy for each set member
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* @param sibling The sibling node to which we add things
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* @param data the data to use for node processing
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* @param paramName foreach loops have a name for the parameter currently being
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* processed. The default is 'param'. e.g. <loop foreach="param in ${x}">...
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*/
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Templater.prototype._processForEachLoop = function(set, template, sibling, data, paramName) {
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if (Array.isArray(set)) {
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set.forEach(function(member, i) {
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this._processForEachMember(member, template, sibling, data, paramName, '' + i);
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}, this);
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} else {
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for (var member in set) {
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if (set.hasOwnProperty(member)) {
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this._processForEachMember(member, template, sibling, data, paramName, member);
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}
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}
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}
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};
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/**
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* Called by _processForEachLoop() to resolve any promises in the array (the
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* array itself can also be a promise, but that is resolved by
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* _processForEach()). Handle <LOOP> elements (which are taken out of the DOM),
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* clone the template, and pass the processing on to processNode().
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* @param member The data item to use in templating
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* @param template The node to copy for each set member
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* @param siblingNode The parent node to which we add things
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* @param data the data to use for node processing
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* @param paramName The name given to 'member' by the foreach attribute
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* @param frame A name to push on the stack for debugging
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*/
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Templater.prototype._processForEachMember = function(member, template, siblingNode, data, paramName, frame) {
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this.stack.push(frame);
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try {
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this._handleAsync(member, siblingNode, function(reply, node) {
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data[paramName] = reply;
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if (template.nodeName.toLowerCase() === 'loop') {
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for (var i = 0; i < template.childNodes.length; i++) {
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var clone = template.childNodes[i].cloneNode(true);
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node.parentNode.insertBefore(clone, node);
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this.processNode(clone, data);
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}
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} else {
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var clone = template.cloneNode(true);
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clone.removeAttribute('foreach');
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node.parentNode.insertBefore(clone, node);
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this.processNode(clone, data);
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}
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delete data[paramName];
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}.bind(this));
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} finally {
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this.stack.pop();
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}
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};
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/**
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* Take a text node and replace it with another text node with the ${...}
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* sections parsed out. We replace the node by altering node.parentNode but
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* we could probably use a DOM Text API to achieve the same thing.
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* @param node The Text node to work on
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* @param data The data to use in calls to _envEval()
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*/
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Templater.prototype._processTextNode = function(node, data) {
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// Replace references in other attributes
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var value = node.data;
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// We can't use the string.replace() with function trick (see generic
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// attribute processing in processNode()) because we need to support
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// functions that return DOM nodes, so we can't have the conversion to a
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// string.
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// Instead we process the string as an array of parts. In order to split
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// the string up, we first replace '${' with '\uF001$' and '}' with '\uF002'
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// We can then split using \uF001 or \uF002 to get an array of strings
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// where scripts are prefixed with $.
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// \uF001 and \uF002 are just unicode chars reserved for private use.
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value = value.replace(this._templateRegion, '\uF001$$$1\uF002');
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var parts = value.split(this._splitSpecial);
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if (parts.length > 1) {
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parts.forEach(function(part) {
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if (part === null || part === undefined || part === '') {
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return;
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}
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if (part.charAt(0) === '$') {
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part = this._envEval(part.slice(1), data, node.data);
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}
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this._handleAsync(part, node, function(reply, siblingNode) {
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reply = this._toNode(reply, siblingNode.ownerDocument);
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siblingNode.parentNode.insertBefore(reply, siblingNode);
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}.bind(this));
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}, this);
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node.parentNode.removeChild(node);
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}
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};
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/**
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* Helper to convert a 'thing' to a DOM Node.
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* This is (obviously) a no-op for DOM Elements (which are detected using
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* 'typeof thing.cloneNode !== "function"' (is there a better way that will
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* work in all environments, including a .jsm?)
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* Non DOM elements are converted to a string and wrapped in a TextNode.
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*/
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Templater.prototype._toNode = function(thing, document) {
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if (thing == null) {
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thing = '' + thing;
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}
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// if thing isn't a DOM element then wrap its string value in one
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if (typeof thing.cloneNode !== 'function') {
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thing = document.createTextNode(thing.toString());
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}
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return thing;
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};
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/**
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* A function to handle the fact that some nodes can be promises, so we check
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* and resolve if needed using a marker node to keep our place before calling
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* an inserter function.
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* @param thing The object which could be real data or a promise of real data
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* we use it directly if it's not a promise, or resolve it if it is.
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* @param siblingNode The element before which we insert new elements.
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* @param inserter The function to to the insertion. If thing is not a promise
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* then _handleAsync() is just 'inserter(thing, siblingNode)'
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*/
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Templater.prototype._handleAsync = function(thing, siblingNode, inserter) {
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if (thing != null && typeof thing.then === 'function') {
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// Placeholder element to be replaced once we have the real data
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var tempNode = siblingNode.ownerDocument.createElement('span');
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siblingNode.parentNode.insertBefore(tempNode, siblingNode);
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thing.then(function(delayed) {
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inserter(delayed, tempNode);
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tempNode.parentNode.removeChild(tempNode);
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}.bind(this));
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}
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else {
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inserter(thing, siblingNode);
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}
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};
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/**
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* Warn of string does not begin '${' and end '}'
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* @param str the string to check.
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* @return The string stripped of ${ and }, or untouched if it does not match
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*/
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Templater.prototype._stripBraces = function(str) {
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if (!str.match(this._templateRegion)) {
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this._handleError('Expected ' + str + ' to match ${...}');
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return str;
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}
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return str.slice(2, -1);
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};
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/**
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* Combined getter and setter that works with a path through some data set.
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* For example:
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* <ul>
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* <li>_property('a.b', { a: { b: 99 }}); // returns 99
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* <li>_property('a', { a: { b: 99 }}); // returns { b: 99 }
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* <li>_property('a', { a: { b: 99 }}, 42); // returns 99 and alters the
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* input data to be { a: { b: 42 }}
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* </ul>
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* @param path An array of strings indicating the path through the data, or
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* a string to be cut into an array using <tt>split('.')</tt>
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* @param data the data to use for node processing
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* @param newValue (optional) If defined, this value will replace the
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* original value for the data at the path specified.
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* @return The value pointed to by <tt>path</tt> before any
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* <tt>newValue</tt> is applied.
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*/
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Templater.prototype._property = function(path, data, newValue) {
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this.stack.push(path);
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try {
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if (typeof path === 'string') {
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path = path.split('.');
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}
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var value = data[path[0]];
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if (path.length === 1) {
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if (newValue !== undefined) {
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data[path[0]] = newValue;
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}
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if (typeof value === 'function') {
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return value.bind(data);
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}
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return value;
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}
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if (!value) {
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this._handleError('Can\'t find path=' + path);
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return null;
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}
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return this._property(path.slice(1), value, newValue);
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} finally {
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this.stack.pop();
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}
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};
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/**
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* Like eval, but that creates a context of the variables in <tt>env</tt> in
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* which the script is evaluated.
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* WARNING: This script uses 'with' which is generally regarded to be evil.
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* The alternative is to create a Function at runtime that takes X parameters
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* according to the X keys in the env object, and then call that function using
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* the values in the env object. This is likely to be slow, but workable.
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* @param script The string to be evaluated.
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* @param data The environment in which to eval the script.
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* @param frame Optional debugging string in case of failure.
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* @return The return value of the script, or the error message if the script
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* execution failed.
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*/
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Templater.prototype._envEval = function(script, data, frame) {
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try {
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this.stack.push(frame);
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if (this._isPropertyScript.test(script)) {
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return this._property(script, data);
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} else {
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if (!this.options.allowEval) {
|
|
this._handleError('allowEval is not set, however \'' + script + '\'' +
|
|
' can not be resolved using a simple property path.');
|
|
return '${' + script + '}';
|
|
}
|
|
with (data) {
|
|
return eval(script);
|
|
}
|
|
}
|
|
} catch (ex) {
|
|
this._handleError('Template error evaluating \'' + script + '\'' +
|
|
' environment=' + Object.keys(data).join(', '), ex);
|
|
return '${' + script + '}';
|
|
} finally {
|
|
this.stack.pop();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A generic way of reporting errors, for easy overloading in different
|
|
* environments.
|
|
* @param message the error message to report.
|
|
* @param ex optional associated exception.
|
|
*/
|
|
Templater.prototype._handleError = function(message, ex) {
|
|
this._logError(message);
|
|
this._logError('In: ' + this.stack.join(' > '));
|
|
if (ex) {
|
|
this._logError(ex);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* A generic way of reporting errors, for easy overloading in different
|
|
* environments.
|
|
* @param message the error message to report.
|
|
*/
|
|
Templater.prototype._logError = function(message) {
|
|
Services.console.logStringMessage(message);
|
|
};
|