зеркало из https://github.com/mozilla/gecko-dev.git
287 строки
10 KiB
C++
287 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is a COM aware array class.
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* Netscape Communications Corp.
|
|
* Portions created by the Initial Developer are Copyright (C) 2002
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Alec Flett <alecf@netscape.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#ifndef nsCOMArray_h__
|
|
#define nsCOMArray_h__
|
|
|
|
#include "mozilla/Attributes.h"
|
|
|
|
#include "nsVoidArray.h"
|
|
#include "nsISupports.h"
|
|
|
|
// See below for the definition of nsCOMArray<T>
|
|
|
|
// a class that's nsISupports-specific, so that we can contain the
|
|
// work of this class in the XPCOM dll
|
|
class NS_COM_GLUE nsCOMArray_base
|
|
{
|
|
friend class nsArray;
|
|
protected:
|
|
nsCOMArray_base() {}
|
|
nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {}
|
|
nsCOMArray_base(const nsCOMArray_base& other);
|
|
~nsCOMArray_base();
|
|
|
|
PRInt32 IndexOf(nsISupports* aObject) const {
|
|
return mArray.IndexOf(aObject);
|
|
}
|
|
|
|
PRInt32 IndexOfObject(nsISupports* aObject) const;
|
|
|
|
bool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
|
|
return mArray.EnumerateForwards(aFunc, aData);
|
|
}
|
|
|
|
bool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) {
|
|
return mArray.EnumerateBackwards(aFunc, aData);
|
|
}
|
|
|
|
void Sort(nsVoidArrayComparatorFunc aFunc, void* aData) {
|
|
mArray.Sort(aFunc, aData);
|
|
}
|
|
|
|
// any method which is not a direct forward to mArray should
|
|
// avoid inline bodies, so that the compiler doesn't inline them
|
|
// all over the place
|
|
void Clear();
|
|
bool InsertObjectAt(nsISupports* aObject, PRInt32 aIndex);
|
|
bool InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex);
|
|
bool ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex);
|
|
bool AppendObject(nsISupports *aObject) {
|
|
return InsertObjectAt(aObject, Count());
|
|
}
|
|
bool AppendObjects(const nsCOMArray_base& aObjects) {
|
|
return InsertObjectsAt(aObjects, Count());
|
|
}
|
|
bool RemoveObject(nsISupports *aObject);
|
|
bool RemoveObjectAt(PRInt32 aIndex);
|
|
bool RemoveObjectsAt(PRInt32 aIndex, PRInt32 aCount);
|
|
|
|
public:
|
|
// override nsVoidArray stuff so that they can be accessed by
|
|
// consumers of nsCOMArray
|
|
PRInt32 Count() const {
|
|
return mArray.Count();
|
|
}
|
|
// If the array grows, the newly created entries will all be null;
|
|
// if the array shrinks, the excess entries will all be released.
|
|
bool SetCount(PRInt32 aNewCount);
|
|
|
|
nsISupports* ObjectAt(PRInt32 aIndex) const {
|
|
return static_cast<nsISupports*>(mArray.FastElementAt(aIndex));
|
|
}
|
|
|
|
nsISupports* SafeObjectAt(PRInt32 aIndex) const {
|
|
return static_cast<nsISupports*>(mArray.SafeElementAt(aIndex));
|
|
}
|
|
|
|
nsISupports* operator[](PRInt32 aIndex) const {
|
|
return ObjectAt(aIndex);
|
|
}
|
|
|
|
// Ensures there is enough space to store a total of aCapacity objects.
|
|
// This method never deletes any objects.
|
|
bool SetCapacity(PRUint32 aCapacity) {
|
|
return aCapacity > 0 ? mArray.SizeTo(static_cast<PRInt32>(aCapacity))
|
|
: true;
|
|
}
|
|
|
|
private:
|
|
|
|
// the actual storage
|
|
nsVoidArray mArray;
|
|
|
|
// don't implement these, defaults will muck with refcounts!
|
|
nsCOMArray_base& operator=(const nsCOMArray_base& other) MOZ_DELETE;
|
|
};
|
|
|
|
// a non-XPCOM, refcounting array of XPCOM objects
|
|
// used as a member variable or stack variable - this object is NOT
|
|
// refcounted, but the objects that it holds are
|
|
//
|
|
// most of the read-only accessors like ObjectAt()/etc do NOT refcount
|
|
// on the way out. This means that you can do one of two things:
|
|
//
|
|
// * does an addref, but holds onto a reference
|
|
// nsCOMPtr<T> foo = array[i];
|
|
//
|
|
// * avoids the refcount, but foo might go stale if array[i] is ever
|
|
// * modified/removed. Be careful not to NS_RELEASE(foo)!
|
|
// T* foo = array[i];
|
|
//
|
|
// This array will accept null as an argument for any object, and will
|
|
// store null in the array, just like nsVoidArray. But that also means
|
|
// that methods like ObjectAt() may return null when referring to an
|
|
// existing, but null entry in the array.
|
|
template <class T>
|
|
class nsCOMArray : public nsCOMArray_base
|
|
{
|
|
public:
|
|
nsCOMArray() {}
|
|
nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {}
|
|
|
|
// only to be used by trusted classes who are going to pass us the
|
|
// right type!
|
|
nsCOMArray(const nsCOMArray<T>& aOther) : nsCOMArray_base(aOther) { }
|
|
|
|
~nsCOMArray() {}
|
|
|
|
// these do NOT refcount on the way out, for speed
|
|
T* ObjectAt(PRInt32 aIndex) const {
|
|
return static_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
|
|
}
|
|
|
|
// these do NOT refcount on the way out, for speed
|
|
T* SafeObjectAt(PRInt32 aIndex) const {
|
|
return static_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
|
|
}
|
|
|
|
// indexing operator for syntactic sugar
|
|
T* operator[](PRInt32 aIndex) const {
|
|
return ObjectAt(aIndex);
|
|
}
|
|
|
|
// index of the element in question.. does NOT refcount
|
|
// note: this does not check COM object identity. Use
|
|
// IndexOfObject() for that purpose
|
|
PRInt32 IndexOf(T* aObject) const {
|
|
return nsCOMArray_base::IndexOf(static_cast<nsISupports*>(aObject));
|
|
}
|
|
|
|
// index of the element in question.. be careful!
|
|
// this is much slower than IndexOf() because it uses
|
|
// QueryInterface to determine actual COM identity of the object
|
|
// if you need to do this frequently then consider enforcing
|
|
// COM object identity before adding/comparing elements
|
|
PRInt32 IndexOfObject(T* aObject) const {
|
|
return nsCOMArray_base::IndexOfObject(static_cast<nsISupports*>(aObject));
|
|
}
|
|
|
|
// inserts aObject at aIndex, shifting the objects at aIndex and
|
|
// later to make space
|
|
bool InsertObjectAt(T* aObject, PRInt32 aIndex) {
|
|
return nsCOMArray_base::InsertObjectAt(static_cast<nsISupports*>(aObject), aIndex);
|
|
}
|
|
|
|
// inserts the objects from aObject at aIndex, shifting the
|
|
// objects at aIndex and later to make space
|
|
bool InsertObjectsAt(const nsCOMArray<T>& aObjects, PRInt32 aIndex) {
|
|
return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
|
|
}
|
|
|
|
// replaces an existing element. Warning: if the array grows,
|
|
// the newly created entries will all be null
|
|
bool ReplaceObjectAt(T* aObject, PRInt32 aIndex) {
|
|
return nsCOMArray_base::ReplaceObjectAt(static_cast<nsISupports*>(aObject), aIndex);
|
|
}
|
|
|
|
// override nsVoidArray stuff so that they can be accessed by
|
|
// other methods
|
|
|
|
// elements in the array (including null elements!)
|
|
PRInt32 Count() const {
|
|
return nsCOMArray_base::Count();
|
|
}
|
|
|
|
// remove all elements in the array, and call NS_RELEASE on each one
|
|
void Clear() {
|
|
nsCOMArray_base::Clear();
|
|
}
|
|
|
|
// Enumerator callback function. Return false to stop
|
|
// Here's a more readable form:
|
|
// bool enumerate(T* aElement, void* aData)
|
|
typedef bool (* nsCOMArrayEnumFunc)
|
|
(T* aElement, void *aData);
|
|
|
|
// enumerate through the array with a callback.
|
|
bool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) {
|
|
return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc),
|
|
aData);
|
|
}
|
|
|
|
bool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) {
|
|
return nsCOMArray_base::EnumerateBackwards(nsVoidArrayEnumFunc(aFunc),
|
|
aData);
|
|
}
|
|
|
|
typedef int (* nsCOMArrayComparatorFunc)
|
|
(T* aElement1, T* aElement2, void* aData);
|
|
|
|
void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) {
|
|
nsCOMArray_base::Sort(nsVoidArrayComparatorFunc(aFunc), aData);
|
|
}
|
|
|
|
// append an object, growing the array as necessary
|
|
bool AppendObject(T *aObject) {
|
|
return nsCOMArray_base::AppendObject(static_cast<nsISupports*>(aObject));
|
|
}
|
|
|
|
// append objects, growing the array as necessary
|
|
bool AppendObjects(const nsCOMArray<T>& aObjects) {
|
|
return nsCOMArray_base::AppendObjects(aObjects);
|
|
}
|
|
|
|
// remove the first instance of the given object and shrink the
|
|
// array as necessary
|
|
// Warning: if you pass null here, it will remove the first null element
|
|
bool RemoveObject(T *aObject) {
|
|
return nsCOMArray_base::RemoveObject(static_cast<nsISupports*>(aObject));
|
|
}
|
|
|
|
// remove an element at a specific position, shrinking the array
|
|
// as necessary
|
|
bool RemoveObjectAt(PRInt32 aIndex) {
|
|
return nsCOMArray_base::RemoveObjectAt(aIndex);
|
|
}
|
|
|
|
// remove a range of elements at a specific position, shrinking the array
|
|
// as necessary
|
|
bool RemoveObjectsAt(PRInt32 aIndex, PRInt32 aCount) {
|
|
return nsCOMArray_base::RemoveObjectsAt(aIndex, aCount);
|
|
}
|
|
|
|
private:
|
|
|
|
// don't implement these!
|
|
nsCOMArray<T>& operator=(const nsCOMArray<T>& other) MOZ_DELETE;
|
|
};
|
|
|
|
|
|
#endif
|