зеркало из https://github.com/mozilla/gecko-dev.git
70 строки
2.0 KiB
C++
70 строки
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CommandEncoder_H_
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#define GPU_CommandEncoder_H_
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace dom {
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template <typename T>
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class Sequence;
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class GPUComputePipelineOrGPURenderPipeline;
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class UnsignedLongSequenceOrGPUExtent3DDict;
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struct GPUBufferCopyView;
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struct GPUCommandBufferDescriptor;
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struct GPUImageBitmapCopyView;
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struct GPURenderPassDescriptor;
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struct GPUTextureCopyView;
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} // namespace dom
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namespace webgpu {
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class BindGroup;
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class Buffer;
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class CommandBuffer;
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class ComputePassEncoder;
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class Device;
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class RenderPassEncoder;
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class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
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GPU_DECL_JS_WRAP(CommandEncoder)
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CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId);
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const RawId mId;
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private:
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~CommandEncoder();
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void Cleanup();
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const RefPtr<WebGPUChild> mBridge;
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public:
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void EndComputePass(Span<const uint8_t> aData, ErrorResult& aRv);
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void EndRenderPass(Span<const uint8_t> aData, ErrorResult& aRv);
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void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset,
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const Buffer& aDestination,
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BufferAddress aDestinationOffset,
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BufferAddress aSize);
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already_AddRefed<ComputePassEncoder> BeginComputePass(
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const dom::GPUComputePassDescriptor& aDesc);
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already_AddRefed<RenderPassEncoder> BeginRenderPass(
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const dom::GPURenderPassDescriptor& aDesc);
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already_AddRefed<CommandBuffer> Finish(
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const dom::GPUCommandBufferDescriptor& aDesc);
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_CommandEncoder_H_
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