зеркало из https://github.com/mozilla/gecko-dev.git
47 строки
1.5 KiB
JavaScript
47 строки
1.5 KiB
JavaScript
/* vim: set ts=2 sw=2 sts=2 et tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var EXPORTED_SYMBOLS = ["ActorChild"];
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/**
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* This should be the base class of any actor class registered via
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* ActorManagerParent and implemented in the child process. It currently takes
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* care of setting the `mm`, `content`, and `docShell` properties based on the
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* message manager it's bound to, but may do more in the future.
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*
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* If Fission is being simulated, and the actor is registered as "allFrames",
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* the `content` property of this class will be bound to a specific subframe.
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* Otherwise, the `content` is always the top-level content tied to the `mm`.
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*/
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this.ActorChild = class ActorChild {
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constructor(dispatcher) {
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this._dispatcher = dispatcher;
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this.mm = dispatcher.mm;
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}
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get content() {
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return this._dispatcher.window;
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}
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get docShell() {
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return this.mm.docShell;
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}
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addEventListener(event, options) {
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this._dispatcher.addEventListener(event, this.constructor.name, options);
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}
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addMessageListener(msg) {
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this._dispatcher.addMessageListener(msg, this.constructor.name);
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}
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sendAsyncMessage(msg, data = {}) {
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data.frameId = this._dispatcher.frameId;
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data.browsingContextId = this._dispatcher.browsingContextId;
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this.mm.sendAsyncMessage(msg, data);
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}
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};
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