gecko-dev/widget/public/nsIMouseListener.h

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2.3 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef nsIMouseListener_h__
#define nsIMouseListener_h__
#include "nsGUIEvent.h"
#include "nsISupports.h"
/**
*
* Mouse up/down/move event listener
*
*/
// {c83f6b81-d7ce-11d2-8360-c4c894c4917c}
#define NS_IMOUSELISTENER_IID \
{ 0xc83f6b81, 0xd7ce, 0x11d2, { 0x83, 0x60, 0xc4, 0xc8, 0x94, 0xc4, 0x91, 0x7c } }
class nsIMouseListener : public nsISupports {
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_IMOUSELISTENER_IID)
/**
* Processes a mouse pressed event
* @param aMouseEvent See nsGUIEvent.h
* @return whether the event was consumed or ignored. See nsEventStatus
*/
virtual nsEventStatus MousePressed(const nsGUIEvent & aMouseEvent) = 0;
/**
* Processes a mouse release event
* @param aMouseEvent See nsGUIEvent.h
* @return whether the event was consumed or ignored. See nsEventStatus
*/
virtual nsEventStatus MouseReleased(const nsGUIEvent & aMouseEvent) = 0;
/**
* Processes a mouse clicked event
* @param aMouseEvent See nsGUIEvent.h
* @return whether the event was consumed or ignored. See nsEventStatus
*
*/
virtual nsEventStatus MouseClicked(const nsGUIEvent & aMouseEvent) = 0;
/**
* Processes a mouse moved event
* @param aMouseEvent See nsGUIEvent.h
* @return whether the event was consumed or ignored. See nsEventStatus
*/
virtual nsEventStatus MouseMoved(const nsGUIEvent & aMouseEvent) = 0;
};
#endif // nsIMouseListener_h__