gecko-dev/gfx/2d/PathSkia.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Matt Woodrow <mwoodrow@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef MOZILLA_GFX_PATH_SKIA_H_
#define MOZILLA_GFX_PATH_SKIA_H_
#include "2D.h"
#include "skia/SkPath.h"
namespace mozilla {
namespace gfx {
class PathSkia;
class PathBuilderSkia : public PathBuilder
{
public:
PathBuilderSkia(const Matrix& aTransform, const SkPath& aPath, FillRule aFillRule);
PathBuilderSkia(FillRule aFillRule);
virtual void MoveTo(const Point &aPoint);
virtual void LineTo(const Point &aPoint);
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3);
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2);
virtual void Close();
virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false);
virtual Point CurrentPoint() const;
virtual TemporaryRef<Path> Finish();
private:
void SetFillRule(FillRule aFillRule);
SkPath mPath;
FillRule mFillRule;
};
class PathSkia : public Path
{
public:
PathSkia(SkPath& aPath, FillRule aFillRule)
: mFillRule(aFillRule)
{
mPath.swap(aPath);
}
virtual BackendType GetBackendType() const { return BACKEND_SKIA; }
virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const;
virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
FillRule aFillRule = FILL_WINDING) const;
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const;
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const;
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform = Matrix()) const;
virtual FillRule GetFillRule() const { return mFillRule; }
const SkPath& GetPath() const { return mPath; }
private:
friend class DrawTargetSkia;
SkPath mPath;
FillRule mFillRule;
};
}
}
#endif /* MOZILLA_GFX_PATH_SKIA_H_ */