зеркало из https://github.com/mozilla/gecko-dev.git
232 строки
5.9 KiB
JavaScript
232 строки
5.9 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { method } = require("devtools/shared/protocol");
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/**
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* Construct an ActorPool.
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*
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* ActorPools are actorID -> actor mapping and storage. These are
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* used to accumulate and quickly dispose of groups of actors that
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* share a lifetime.
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*/
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function ActorPool(connection) {
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this.conn = connection;
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this._actors = {};
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}
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ActorPool.prototype = {
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/**
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* Destroy the pool. This will remove all actors from the pool.
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*/
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destroy: function APDestroy() {
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for (const id in this._actors) {
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this.removeActor(this._actors[id]);
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}
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},
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/**
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* Add an actor to the pool. If the actor doesn't have an ID, allocate one
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* from the connection.
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*
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* @param Object actor
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* The actor to be added to the pool.
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*/
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addActor: function APAddActor(actor) {
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actor.conn = this.conn;
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if (!actor.actorID) {
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// Older style actors use actorPrefix, while protocol.js-based actors use typeName
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const prefix = actor.actorPrefix || actor.typeName;
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if (!prefix) {
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throw new Error(
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"Actor should precify either `actorPrefix` or `typeName` " +
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"attribute"
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);
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}
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actor.actorID = this.conn.allocID(prefix || undefined);
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}
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// If the actor is already in a pool, remove it without destroying it.
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if (actor.registeredPool) {
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delete actor.registeredPool._actors[actor.actorID];
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}
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actor.registeredPool = this;
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this._actors[actor.actorID] = actor;
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},
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/**
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* Remove an actor from the pool. If the actor has a destroy method, call it.
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*/
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removeActor(actor) {
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delete this._actors[actor.actorID];
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if (actor.destroy) {
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actor.destroy();
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return;
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}
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// Obsolete destruction method name (might still be used by custom actors)
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if (actor.disconnect) {
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actor.disconnect();
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}
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},
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get: function APGet(actorID) {
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return this._actors[actorID] || undefined;
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},
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has: function APHas(actorID) {
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return actorID in this._actors;
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},
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/**
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* Returns true if the pool is empty.
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*/
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isEmpty: function APIsEmpty() {
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return Object.keys(this._actors).length == 0;
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},
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/**
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* Match the api expected by the protocol library.
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*/
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unmanage: function(actor) {
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return this.removeActor(actor);
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},
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forEach: function(callback) {
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for (const name in this._actors) {
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callback(this._actors[name]);
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}
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},
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};
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exports.ActorPool = ActorPool;
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/**
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* A SourceLocation represents a location in a source.
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*
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* @param SourceActor actor
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* A SourceActor representing a source.
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* @param Number line
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* A line within the given source.
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* @param Number column
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* A column within the given line.
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*/
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function SourceLocation(actor, line, column, lastColumn) {
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this._connection = actor ? actor.conn : null;
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this._actorID = actor ? actor.actorID : undefined;
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this._line = line;
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this._column = column;
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this._lastColumn = lastColumn !== undefined ? lastColumn : column + 1;
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}
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SourceLocation.prototype = {
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get sourceActor() {
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return this._connection ? this._connection.getActor(this._actorID) : null;
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},
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get url() {
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return this.sourceActor.url;
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},
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get line() {
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return this._line;
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},
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get column() {
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return this._column;
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},
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get lastColumn() {
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return this._lastColumn;
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},
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get sourceUrl() {
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return this.sourceActor.url;
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},
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equals: function(other) {
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return (
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this.sourceActor.url == other.sourceActor.url &&
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this.line === other.line &&
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(this.column === undefined ||
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other.column === undefined ||
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this.column === other.column)
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);
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},
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toJSON: function() {
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return {
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source: this.sourceActor.form(),
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line: this.line,
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column: this.column,
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lastColumn: this.lastColumn,
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};
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},
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};
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exports.SourceLocation = SourceLocation;
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/**
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* A method decorator that ensures the actor is in the expected state before
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* proceeding. If the actor is not in the expected state, the decorated method
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* returns a rejected promise.
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*
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* The actor's state must be at this.state property.
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*
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* @param String expectedState
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* The expected state.
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* @param String activity
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* Additional info about what's going on.
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* @param Function methodFunc
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* The actor method to proceed with when the actor is in the expected
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* state.
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*
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* @returns Function
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* The decorated method.
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*/
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function expectState(expectedState, methodFunc, activity) {
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return function(...args) {
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if (this.state !== expectedState) {
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const msg =
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`Wrong state while ${activity}:` +
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`Expected '${expectedState}', ` +
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`but current state is '${this.state}'.`;
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return Promise.reject(new Error(msg));
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}
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return methodFunc.apply(this, args);
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};
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}
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exports.expectState = expectState;
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/**
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* Proxies a call from an actor to an underlying module, stored
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* as `bridge` on the actor. This allows a module to be defined in one
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* place, usable by other modules/actors on the server, but a separate
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* module defining the actor/RDP definition.
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*
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* @see Framerate implementation: devtools/server/performance/framerate.js
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* @see Framerate actor definition: devtools/server/actors/framerate.js
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*/
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function actorBridge(methodName, definition = {}) {
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return method(function() {
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return this.bridge[methodName].apply(this.bridge, arguments);
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}, definition);
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}
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exports.actorBridge = actorBridge;
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/**
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* Like `actorBridge`, but without a spec definition, for when the actor is
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* created with `ActorClassWithSpec` rather than vanilla `ActorClass`.
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*/
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function actorBridgeWithSpec(methodName) {
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return method(function() {
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return this.bridge[methodName].apply(this.bridge, arguments);
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});
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}
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exports.actorBridgeWithSpec = actorBridgeWithSpec;
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