зеркало из https://github.com/mozilla/gecko-dev.git
281 строка
6.8 KiB
C++
281 строка
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "CTableKeySingleSelector.h"
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#include <LTableView.h>
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#include <LCommander.h>
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#include <PP_KeyCodes.h>
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// ---------------------------------------------------------------------------
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// ¥ CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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CTableKeySingleSelector::CTableKeySingleSelector(
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LTableView* inTable)
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: LAttachment(msg_KeyPress)
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{
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mTable = inTable;
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}
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// ---------------------------------------------------------------------------
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// ¥ CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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// Stream constructor.
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CTableKeySingleSelector::CTableKeySingleSelector(
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LStream* inStream)
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: LAttachment(inStream)
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{
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mTable = (dynamic_cast<LTableView*>
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(LAttachable::GetDefaultAttachable()));
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SetMessage(msg_KeyPress);
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}
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// ---------------------------------------------------------------------------
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// ¥ ~CTableKeySingleSelector
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// ---------------------------------------------------------------------------
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// Destructor
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CTableKeySingleSelector::~CTableKeySingleSelector()
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{
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}
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#pragma mark -
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// ---------------------------------------------------------------------------
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// ¥ ExecuteSelf
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// ---------------------------------------------------------------------------
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// Decode the message and dispatch it.
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void
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CTableKeySingleSelector::ExecuteSelf(
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MessageT inMessage,
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void* ioParam)
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{
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SetExecuteHost(true);
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switch (inMessage)
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{
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case msg_KeyPress:
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HandleKeyEvent((EventRecord*) ioParam);
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break;
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ HandleKeyEvent
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// ---------------------------------------------------------------------------
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// Recognize and dispatch the arrow keys.
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void
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CTableKeySingleSelector::HandleKeyEvent(
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const EventRecord* inEvent)
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{
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// Sanity check: Make sure we point to a valid table.
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if (mTable == nil)
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return;
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// Prevent arrow keys from going through to host.
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SetExecuteHost(false);
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// Decode the key-down message.
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Int16 theKey = inEvent->message & charCodeMask;
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switch (theKey)
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{
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case char_UpArrow:
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UpArrow();
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break;
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case char_DownArrow:
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DownArrow();
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break;
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default:
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SetExecuteHost(true); // some other key, let host respond
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break;
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}
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}
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#pragma mark -
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// ---------------------------------------------------------------------------
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// ¥ UpArrow
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// ---------------------------------------------------------------------------
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// Select the next cell above the current cell. If no cell is selected,
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// select the bottom left cell.
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void
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CTableKeySingleSelector::UpArrow()
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{
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// Find first selected cell.
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STableCell theCell;
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if (mTable->GetNextSelectedCell(theCell))
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{
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// Found a selected cell.
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// If not in the first row, move up one and select.
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if (theCell.row > 1)
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{
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theCell.row--;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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else
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{
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// Nothing selected. Start from bottom.
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TableIndexT rows, cols;
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mTable->GetTableSize(rows, cols);
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if (rows > 0)
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{
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theCell.row = rows;
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theCell.col = 1;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ DownArrow
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// ---------------------------------------------------------------------------
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// Select the next cell below the current cell. If no cell is selected,
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// select the top left cell.
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void
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CTableKeySingleSelector::DownArrow()
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{
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// Find first selected cell.
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TableIndexT rows, cols;
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STableCell theCell;
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if (!mTable->GetNextSelectedCell(theCell))
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{
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// Nothing selected. Start from top.
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mTable->GetTableSize(rows, cols);
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if (rows > 0) {
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theCell.row = 1;
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theCell.col = 1;
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mTable->UnselectAllCells();
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mTable->SelectCell(theCell);
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ScrollRowIntoFrame(theCell.row);
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}
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}
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else
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{
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// Found a selected cell. Look for last selected cell.
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STableCell lastCell = theCell;
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while (mTable->GetNextSelectedCell(theCell))
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{
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lastCell = theCell;
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}
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// Found last selected cell.
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// If not in the last row, move down one and select.
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mTable->GetTableSize(rows, cols);
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if (lastCell.row < rows)
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{
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lastCell.row++;
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mTable->UnselectAllCells();
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mTable->SelectCell(lastCell);
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ScrollRowIntoFrame(lastCell.row);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ¥ ScrollRowIntoFrame
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// ---------------------------------------------------------------------------
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void
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CTableKeySingleSelector::ScrollRowIntoFrame(
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TableIndexT inRow)
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{
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// Find out how many columns are in the table.
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TableIndexT rows, cols;
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mTable->GetTableSize(rows, cols);
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// Find the first seelcted cell.
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STableCell cell;
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cell.row = inRow;
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cell.col = 1;
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while (cell.col <= cols)
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{
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if (mTable->CellIsSelected(cell))
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{
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mTable->ScrollCellIntoFrame(cell);
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return;
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}
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cell.col++;
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}
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// No selection shown anywhere, just choose the first cell in the row.
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cell.col = 1;
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mTable->ScrollCellIntoFrame(cell);
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}
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