зеркало из https://github.com/mozilla/gecko-dev.git
104 строки
3.1 KiB
C++
104 строки
3.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_CanvasThread_h
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#define mozilla_layers_CanvasThread_h
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#include "base/thread.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/DataMutex.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/TaskQueue.h"
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#include "mozilla/UniquePtr.h"
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#include "nsISupports.h"
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#include "nsIThreadPool.h"
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namespace mozilla {
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namespace layers {
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/**
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* The CanvasThreadHolder is used to manage the lifetime of the canvas
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* thread (IPC) and workers and also provides methods for using them.
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*/
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class CanvasThreadHolder final {
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// We only AddRef/Release on the Compositor thread.
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NS_INLINE_DECL_REFCOUNTING(CanvasThreadHolder)
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public:
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/**
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* Ensures that the canvas thread and workers are created.
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* This must be called on the compositor thread.
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* @return a CanvasThreadHolder
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*/
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static already_AddRefed<CanvasThreadHolder> EnsureCanvasThread();
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/**
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* Used to release CanvasThreadHolder references, which must be released on
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* the compositor thread.
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* @param aCanvasThreadHolder the reference to release
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*/
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static void ReleaseOnCompositorThread(
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already_AddRefed<CanvasThreadHolder> aCanvasThreadHolder);
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/**
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* @return true if in the canvas thread
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*/
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static bool IsInCanvasThread();
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/**
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* @return true if in a canvas worker thread
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*/
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static bool IsInCanvasWorker();
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/**
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* @return true if in the canvas thread or worker
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*/
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static bool IsInCanvasThreadOrWorker();
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/**
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* Static method to dispatch a runnable to the canvas thread. If there is no
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* canvas thread this will just release aRunnable.
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* @param aRunnable the runnable to dispatch
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*/
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static void MaybeDispatchToCanvasThread(
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already_AddRefed<nsIRunnable> aRunnable);
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/**
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* Dispatch a runnable to the canvas thread.
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* @param aRunnable the runnable to dispatch
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*/
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void DispatchToCanvasThread(already_AddRefed<nsIRunnable> aRunnable);
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/**
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* Create a TaskQueue for the canvas worker threads. This must be shutdown
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* before the reference to CanvasThreadHolder is dropped.
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* @return a TaskQueue that dispatches to the canvas worker threads
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*/
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already_AddRefed<TaskQueue> CreateWorkerTaskQueue();
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private:
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static void StaticRelease(
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already_AddRefed<CanvasThreadHolder> aCanvasThreadHolder);
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static StaticDataMutex<StaticRefPtr<CanvasThreadHolder>> sCanvasThreadHolder;
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CanvasThreadHolder(UniquePtr<base::Thread> aCanvasThread,
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already_AddRefed<nsIThreadPool> aCanvasWorkers);
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~CanvasThreadHolder();
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UniquePtr<base::Thread> mCanvasThread;
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RefPtr<nsIThreadPool> mCanvasWorkers;
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// Hold a reference to prevent the compositor thread ending.
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RefPtr<CompositorThreadHolder> mCompositorThreadKeepAlive;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_CanvasThread_h
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