зеркало из https://github.com/mozilla/gecko-dev.git
665 строки
21 KiB
C++
665 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DCLayerTree.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/Telemetry.h"
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#undef _WIN32_WINNT
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#define _WIN32_WINNT _WIN32_WINNT_WINBLUE
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#undef NTDDI_VERSION
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#define NTDDI_VERSION NTDDI_WINBLUE
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#include <d3d11.h>
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#include <dcomp.h>
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#include <dxgi1_2.h>
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namespace mozilla {
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namespace wr {
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/* static */
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UniquePtr<DCLayerTree> DCLayerTree::Create(gl::GLContext* aGL,
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EGLConfig aEGLConfig,
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ID3D11Device* aDevice, HWND aHwnd) {
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RefPtr<IDCompositionDevice2> dCompDevice =
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gfx::DeviceManagerDx::Get()->GetDirectCompositionDevice();
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if (!dCompDevice) {
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return nullptr;
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}
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auto layerTree =
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MakeUnique<DCLayerTree>(aGL, aEGLConfig, aDevice, dCompDevice);
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if (!layerTree->Initialize(aHwnd)) {
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return nullptr;
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}
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return layerTree;
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}
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DCLayerTree::DCLayerTree(gl::GLContext* aGL, EGLConfig aEGLConfig,
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ID3D11Device* aDevice,
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IDCompositionDevice2* aCompositionDevice)
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: mGL(aGL),
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mEGLConfig(aEGLConfig),
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mDevice(aDevice),
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mCompositionDevice(aCompositionDevice),
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mDebugCounter(false),
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mDebugVisualRedrawRegions(false),
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mEGLImage(EGL_NO_IMAGE),
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mColorRBO(0),
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mPendingCommit(false) {}
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DCLayerTree::~DCLayerTree() { ReleaseNativeCompositorResources(); }
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void DCLayerTree::ReleaseNativeCompositorResources() {
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const auto gl = GetGLContext();
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DestroyEGLSurface();
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// Delete any cached FBO objects
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for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) {
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gl->fDeleteRenderbuffers(1, &it->depthRboId);
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gl->fDeleteFramebuffers(1, &it->fboId);
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}
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}
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bool DCLayerTree::Initialize(HWND aHwnd) {
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HRESULT hr;
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RefPtr<IDCompositionDesktopDevice> desktopDevice;
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hr = mCompositionDevice->QueryInterface(
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(IDCompositionDesktopDevice**)getter_AddRefs(desktopDevice));
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if (FAILED(hr)) {
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gfxCriticalNote << "Failed to get IDCompositionDesktopDevice: "
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<< gfx::hexa(hr);
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return false;
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}
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hr = desktopDevice->CreateTargetForHwnd(aHwnd, TRUE,
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getter_AddRefs(mCompositionTarget));
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if (FAILED(hr)) {
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gfxCriticalNote << "Could not create DCompositionTarget: " << gfx::hexa(hr);
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return false;
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}
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hr = mCompositionDevice->CreateVisual(getter_AddRefs(mRootVisual));
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if (FAILED(hr)) {
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gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
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return false;
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}
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hr =
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mCompositionDevice->CreateVisual(getter_AddRefs(mDefaultSwapChainVisual));
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if (FAILED(hr)) {
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gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
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return false;
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}
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mCompositionTarget->SetRoot(mRootVisual);
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// Set interporation mode to nearest, to ensure 1:1 sampling.
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// By default, a visual inherits the interpolation mode of the parent visual.
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// If no visuals set the interpolation mode, the default for the entire visual
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// tree is nearest neighbor interpolation.
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mRootVisual->SetBitmapInterpolationMode(
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DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
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return true;
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}
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DCSurface* DCLayerTree::GetSurface(wr::NativeSurfaceId aId) const {
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auto surface_it = mDCSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
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return surface_it->second.get();
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}
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void DCLayerTree::SetDefaultSwapChain(IDXGISwapChain1* aSwapChain) {
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mRootVisual->AddVisual(mDefaultSwapChainVisual, TRUE, nullptr);
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mDefaultSwapChainVisual->SetContent(aSwapChain);
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// Default SwapChain's visual does not need linear interporation.
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mDefaultSwapChainVisual->SetBitmapInterpolationMode(
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DCOMPOSITION_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR);
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mPendingCommit = true;
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}
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void DCLayerTree::MaybeUpdateDebug() {
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bool updated = false;
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updated |= MaybeUpdateDebugCounter();
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updated |= MaybeUpdateDebugVisualRedrawRegions();
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if (updated) {
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mPendingCommit = true;
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}
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}
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void DCLayerTree::MaybeCommit() {
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if (!mPendingCommit) {
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return;
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}
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mCompositionDevice->Commit();
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}
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void DCLayerTree::WaitForCommitCompletion() {
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mCompositionDevice->WaitForCommitCompletion();
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}
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void DCLayerTree::DisableNativeCompositor() {
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MOZ_ASSERT(mCurrentSurface.isNothing());
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MOZ_ASSERT(mCurrentLayers.empty());
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ReleaseNativeCompositorResources();
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mPrevLayers.clear();
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mRootVisual->RemoveAllVisuals();
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}
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bool DCLayerTree::MaybeUpdateDebugCounter() {
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bool debugCounter = StaticPrefs::gfx_webrender_debug_dcomp_counter();
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if (mDebugCounter == debugCounter) {
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return false;
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}
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RefPtr<IDCompositionDeviceDebug> debugDevice;
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HRESULT hr = mCompositionDevice->QueryInterface(
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(IDCompositionDeviceDebug**)getter_AddRefs(debugDevice));
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if (FAILED(hr)) {
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return false;
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}
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if (debugCounter) {
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debugDevice->EnableDebugCounters();
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} else {
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debugDevice->DisableDebugCounters();
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}
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mDebugCounter = debugCounter;
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return true;
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}
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bool DCLayerTree::MaybeUpdateDebugVisualRedrawRegions() {
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bool debugVisualRedrawRegions =
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StaticPrefs::gfx_webrender_debug_dcomp_redraw_regions();
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if (mDebugVisualRedrawRegions == debugVisualRedrawRegions) {
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return false;
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}
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RefPtr<IDCompositionVisualDebug> visualDebug;
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HRESULT hr = mRootVisual->QueryInterface(
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(IDCompositionVisualDebug**)getter_AddRefs(visualDebug));
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if (FAILED(hr)) {
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return false;
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}
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if (debugVisualRedrawRegions) {
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visualDebug->EnableRedrawRegions();
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} else {
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visualDebug->DisableRedrawRegions();
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}
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mDebugVisualRedrawRegions = debugVisualRedrawRegions;
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return true;
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}
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void DCLayerTree::CompositorBeginFrame() {}
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void DCLayerTree::CompositorEndFrame() {
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auto start = TimeStamp::Now();
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// Check if the visual tree of surfaces is the same as last frame.
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bool same = mPrevLayers == mCurrentLayers;
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if (!same) {
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// If not, we need to rebuild the visual tree. Note that addition or
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// removal of tiles no longer needs to rebuild the main visual tree
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// here, since they are added as children of the surface visual.
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mRootVisual->RemoveAllVisuals();
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// Add surfaces in z-order they were added to the scene.
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for (auto it = mCurrentLayers.begin(); it != mCurrentLayers.end(); ++it) {
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auto surface_it = mDCSurfaces.find(*it);
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MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
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const auto surface = surface_it->second.get();
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const auto visual = surface->GetVisual();
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mRootVisual->AddVisual(visual, FALSE, nullptr);
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}
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}
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mPrevLayers.swap(mCurrentLayers);
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mCurrentLayers.clear();
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mCompositionDevice->Commit();
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auto end = TimeStamp::Now();
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mozilla::Telemetry::Accumulate(mozilla::Telemetry::COMPOSITE_SWAP_TIME,
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(end - start).ToMilliseconds() * 10.);
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}
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void DCLayerTree::Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset,
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uint32_t* aFboId, wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect) {
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auto surface = GetSurface(aId.surface_id);
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auto layer = surface->GetLayer(aId.x, aId.y);
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wr::DeviceIntPoint targetOffset{0, 0};
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#ifdef USE_VIRTUAL_SURFACES
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gfx::IntRect validRect(aValidRect.origin.x, aValidRect.origin.y,
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aValidRect.size.width, aValidRect.size.height);
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if (!layer->mValidRect.IsEqualEdges(validRect)) {
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layer->mValidRect = validRect;
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surface->DirtyAllocatedRect();
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}
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wr::DeviceIntSize tileSize = surface->GetTileSize();
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RefPtr<IDCompositionSurface> compositionSurface =
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surface->GetCompositionSurface();
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wr::DeviceIntPoint virtualOffset = surface->GetVirtualOffset();
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targetOffset.x = virtualOffset.x + tileSize.width * aId.x;
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targetOffset.y = virtualOffset.y + tileSize.height * aId.y;
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#else
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D2D_RECT_F clip_rect;
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clip_rect.left = aValidRect.origin.x;
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clip_rect.top = aValidRect.origin.y;
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clip_rect.right = clip_rect.left + aValidRect.size.width;
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clip_rect.bottom = clip_rect.top + aValidRect.size.height;
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layer->GetVisual()->SetClip(clip_rect);
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RefPtr<IDCompositionSurface> compositionSurface =
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layer->GetCompositionSurface();
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#endif
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*aFboId = CreateEGLSurfaceForCompositionSurface(
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aDirtyRect, aOffset, compositionSurface, targetOffset);
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mCurrentSurface = Some(compositionSurface);
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}
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void DCLayerTree::Unbind() {
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if (mCurrentSurface.isNothing()) {
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return;
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}
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RefPtr<IDCompositionSurface> surface = mCurrentSurface.ref();
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surface->EndDraw();
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DestroyEGLSurface();
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mCurrentSurface = Nothing();
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}
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void DCLayerTree::CreateSurface(wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize, bool aIsOpaque) {
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auto it = mDCSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(it == mDCSurfaces.end());
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if (it != mDCSurfaces.end()) {
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// DCSurface already exists.
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return;
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}
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auto surface =
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MakeUnique<DCSurface>(aTileSize, aVirtualOffset, aIsOpaque, this);
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if (!surface->Initialize()) {
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gfxCriticalNote << "Failed to initialize DCSurface: " << wr::AsUint64(aId);
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return;
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}
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mDCSurfaces[aId] = std::move(surface);
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}
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void DCLayerTree::DestroySurface(NativeSurfaceId aId) {
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auto surface_it = mDCSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(surface_it != mDCSurfaces.end());
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auto surface = surface_it->second.get();
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mRootVisual->RemoveVisual(surface->GetVisual());
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mDCSurfaces.erase(surface_it);
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}
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void DCLayerTree::CreateTile(wr::NativeSurfaceId aId, int aX, int aY) {
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auto surface = GetSurface(aId);
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surface->CreateTile(aX, aY);
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}
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void DCLayerTree::DestroyTile(wr::NativeSurfaceId aId, int aX, int aY) {
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auto surface = GetSurface(aId);
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surface->DestroyTile(aX, aY);
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}
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void DCLayerTree::AddSurface(wr::NativeSurfaceId aId,
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wr::DeviceIntPoint aPosition,
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wr::DeviceIntRect aClipRect) {
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auto it = mDCSurfaces.find(aId);
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MOZ_RELEASE_ASSERT(it != mDCSurfaces.end());
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const auto layer = it->second.get();
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const auto visual = layer->GetVisual();
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#ifdef USE_VIRTUAL_SURFACES
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layer->UpdateAllocatedRect();
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wr::DeviceIntPoint virtualOffset = layer->GetVirtualOffset();
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aPosition.x -= virtualOffset.x;
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aPosition.y -= virtualOffset.y;
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#endif
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// Place the visual - this changes frame to frame based on scroll position
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// of the slice.
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visual->SetOffsetX(aPosition.x);
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visual->SetOffsetY(aPosition.y);
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// Set the clip rect - converting from world space to the pre-offset space
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// that DC requires for rectangle clips.
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D2D_RECT_F clip_rect;
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clip_rect.left = aClipRect.origin.x - aPosition.x;
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clip_rect.top = aClipRect.origin.y - aPosition.y;
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clip_rect.right = clip_rect.left + aClipRect.size.width;
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clip_rect.bottom = clip_rect.top + aClipRect.size.height;
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visual->SetClip(clip_rect);
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mCurrentLayers.push_back(aId);
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}
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GLuint DCLayerTree::GetOrCreateFbo(int aWidth, int aHeight) {
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const auto gl = GetGLContext();
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GLuint fboId = 0;
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// Check if we have a cached FBO with matching dimensions
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for (auto it = mFrameBuffers.begin(); it != mFrameBuffers.end(); ++it) {
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if (it->width == aWidth && it->height == aHeight) {
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fboId = it->fboId;
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break;
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}
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}
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// If not, create a new FBO with attached depth buffer
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if (fboId == 0) {
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// Create the depth buffer
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GLuint depthRboId;
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gl->fGenRenderbuffers(1, &depthRboId);
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gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, depthRboId);
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gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, LOCAL_GL_DEPTH_COMPONENT24,
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aWidth, aHeight);
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// Create the framebuffer and attach the depth buffer to it
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gl->fGenFramebuffers(1, &fboId);
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gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId);
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gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
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LOCAL_GL_DEPTH_ATTACHMENT,
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LOCAL_GL_RENDERBUFFER, depthRboId);
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// Store this in the cache for future calls.
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// TODO(gw): Maybe we should periodically scan this list and remove old
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// entries that
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// haven't been used for some time?
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DCLayerTree::CachedFrameBuffer frame_buffer_info;
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frame_buffer_info.width = aWidth;
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frame_buffer_info.height = aHeight;
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frame_buffer_info.fboId = fboId;
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frame_buffer_info.depthRboId = depthRboId;
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mFrameBuffers.push_back(frame_buffer_info);
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}
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return fboId;
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}
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DCSurface::DCSurface(wr::DeviceIntSize aTileSize,
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wr::DeviceIntPoint aVirtualOffset, bool aIsOpaque,
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DCLayerTree* aDCLayerTree)
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: mDCLayerTree(aDCLayerTree),
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mTileSize(aTileSize),
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mIsOpaque(aIsOpaque),
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mAllocatedRectDirty(true),
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mVirtualOffset(aVirtualOffset) {}
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DCSurface::~DCSurface() {}
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bool DCSurface::Initialize() {
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HRESULT hr;
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const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
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hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual));
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if (FAILED(hr)) {
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gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
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return false;
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}
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#ifdef USE_VIRTUAL_SURFACES
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DXGI_ALPHA_MODE alpha_mode =
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mIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
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hr = dCompDevice->CreateVirtualSurface(
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VIRTUAL_SURFACE_SIZE, VIRTUAL_SURFACE_SIZE, DXGI_FORMAT_B8G8R8A8_UNORM,
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alpha_mode, getter_AddRefs(mVirtualSurface));
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MOZ_ASSERT(SUCCEEDED(hr));
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// Bind the surface memory to this visual
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hr = mVisual->SetContent(mVirtualSurface);
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MOZ_ASSERT(SUCCEEDED(hr));
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#endif
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return true;
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}
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void DCSurface::CreateTile(int aX, int aY) {
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TileKey key(aX, aY);
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MOZ_RELEASE_ASSERT(mDCLayers.find(key) == mDCLayers.end());
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auto layer = MakeUnique<DCLayer>(mDCLayerTree);
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if (!layer->Initialize(aX, aY, mTileSize, mIsOpaque)) {
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gfxCriticalNote << "Failed to initialize DCLayer: " << aX << aY;
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return;
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}
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#ifdef USE_VIRTUAL_SURFACES
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mAllocatedRectDirty = true;
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#else
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mVisual->AddVisual(layer->GetVisual(), FALSE, NULL);
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#endif
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mDCLayers[key] = std::move(layer);
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}
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void DCSurface::DestroyTile(int aX, int aY) {
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TileKey key(aX, aY);
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#ifdef USE_VIRTUAL_SURFACES
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mAllocatedRectDirty = true;
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#else
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auto layer = GetLayer(aX, aY);
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mVisual->RemoveVisual(layer->GetVisual());
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#endif
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mDCLayers.erase(key);
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}
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#ifdef USE_VIRTUAL_SURFACES
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void DCSurface::DirtyAllocatedRect() { mAllocatedRectDirty = true; }
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void DCSurface::UpdateAllocatedRect() {
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if (mAllocatedRectDirty) {
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// The virtual surface may have holes in it (for example, an empty tile
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// that has no primitives). Instead of trimming to a single bounding
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// rect, supply the rect of each valid tile to handle this case.
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std::vector<RECT> validRects;
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for (auto it = mDCLayers.begin(); it != mDCLayers.end(); ++it) {
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auto layer = GetLayer(it->first.mX, it->first.mY);
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RECT rect;
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rect.left = (LONG)(mVirtualOffset.x + it->first.mX * mTileSize.width +
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layer->mValidRect.x);
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rect.top = (LONG)(mVirtualOffset.y + it->first.mY * mTileSize.height +
|
|
layer->mValidRect.y);
|
|
rect.right = rect.left + layer->mValidRect.width;
|
|
rect.bottom = rect.top + layer->mValidRect.height;
|
|
|
|
validRects.push_back(rect);
|
|
}
|
|
|
|
mVirtualSurface->Trim(validRects.data(), validRects.size());
|
|
mAllocatedRectDirty = false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
DCLayer* DCSurface::GetLayer(int aX, int aY) const {
|
|
TileKey key(aX, aY);
|
|
auto layer_it = mDCLayers.find(key);
|
|
MOZ_RELEASE_ASSERT(layer_it != mDCLayers.end());
|
|
return layer_it->second.get();
|
|
}
|
|
|
|
DCLayer::DCLayer(DCLayerTree* aDCLayerTree) : mDCLayerTree(aDCLayerTree) {}
|
|
|
|
DCLayer::~DCLayer() {}
|
|
|
|
bool DCLayer::Initialize(int aX, int aY, wr::DeviceIntSize aSize,
|
|
bool aIsOpaque) {
|
|
if (aSize.width <= 0 || aSize.height <= 0) {
|
|
return false;
|
|
}
|
|
|
|
#ifdef USE_VIRTUAL_SURFACES
|
|
// Initially, the entire tile is considered valid, unless it is set by
|
|
// the SetTileProperties method.
|
|
mValidRect.x = 0;
|
|
mValidRect.y = 0;
|
|
mValidRect.width = aSize.width;
|
|
mValidRect.height = aSize.height;
|
|
#else
|
|
HRESULT hr;
|
|
const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
|
|
hr = dCompDevice->CreateVisual(getter_AddRefs(mVisual));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Failed to create DCompositionVisual: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
mCompositionSurface = CreateCompositionSurface(aSize, aIsOpaque);
|
|
if (!mCompositionSurface) {
|
|
return false;
|
|
}
|
|
|
|
hr = mVisual->SetContent(mCompositionSurface);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "SetContent failed: " << gfx::hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
// Position this tile at a local space offset within the parent visual
|
|
// Scroll offsets get applied to the parent visual only.
|
|
mVisual->SetOffsetX(aX * aSize.width);
|
|
mVisual->SetOffsetY(aY * aSize.height);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef USE_VIRTUAL_SURFACES
|
|
RefPtr<IDCompositionSurface> DCLayer::CreateCompositionSurface(
|
|
wr::DeviceIntSize aSize, bool aIsOpaque) {
|
|
HRESULT hr;
|
|
const auto dCompDevice = mDCLayerTree->GetCompositionDevice();
|
|
const auto alphaMode =
|
|
aIsOpaque ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
|
|
RefPtr<IDCompositionSurface> compositionSurface;
|
|
|
|
hr = dCompDevice->CreateSurface(aSize.width, aSize.height,
|
|
DXGI_FORMAT_B8G8R8A8_UNORM, alphaMode,
|
|
getter_AddRefs(compositionSurface));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "Failed to create DCompositionSurface: "
|
|
<< gfx::hexa(hr);
|
|
return nullptr;
|
|
}
|
|
return compositionSurface;
|
|
}
|
|
#endif
|
|
|
|
GLuint DCLayerTree::CreateEGLSurfaceForCompositionSurface(
|
|
wr::DeviceIntRect aDirtyRect, wr::DeviceIntPoint* aOffset,
|
|
RefPtr<IDCompositionSurface> aCompositionSurface,
|
|
wr::DeviceIntPoint aSurfaceOffset) {
|
|
MOZ_ASSERT(aCompositionSurface.get());
|
|
|
|
HRESULT hr;
|
|
const auto gl = GetGLContext();
|
|
RefPtr<ID3D11Texture2D> backBuf;
|
|
POINT offset;
|
|
|
|
RECT update_rect;
|
|
update_rect.left = aSurfaceOffset.x + aDirtyRect.origin.x;
|
|
update_rect.top = aSurfaceOffset.y + aDirtyRect.origin.y;
|
|
update_rect.right = update_rect.left + aDirtyRect.size.width;
|
|
update_rect.bottom = update_rect.top + aDirtyRect.size.height;
|
|
|
|
hr = aCompositionSurface->BeginDraw(&update_rect, __uuidof(ID3D11Texture2D),
|
|
(void**)getter_AddRefs(backBuf), &offset);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DCompositionSurface::BeginDraw failed: "
|
|
<< gfx::hexa(hr);
|
|
RenderThread::Get()->HandleWebRenderError(WebRenderError::NEW_SURFACE);
|
|
return false;
|
|
}
|
|
|
|
// DC includes the origin of the dirty / update rect in the draw offset,
|
|
// undo that here since WR expects it to be an absolute offset.
|
|
offset.x -= aDirtyRect.origin.x;
|
|
offset.y -= aDirtyRect.origin.y;
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
backBuf->GetDesc(&desc);
|
|
|
|
const auto& gle = gl::GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
|
|
const auto buffer = reinterpret_cast<EGLClientBuffer>(backBuf.get());
|
|
|
|
// Construct an EGLImage wrapper around the D3D texture for ANGLE.
|
|
const EGLint attribs[] = {LOCAL_EGL_NONE};
|
|
mEGLImage = egl->fCreateImage(egl->Display(), EGL_NO_CONTEXT,
|
|
LOCAL_EGL_D3D11_TEXTURE_ANGLE, buffer, attribs);
|
|
|
|
// Get the current FBO and RBO id, so we can restore them later
|
|
GLint currentFboId, currentRboId;
|
|
gl->fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING, ¤tFboId);
|
|
gl->fGetIntegerv(LOCAL_GL_RENDERBUFFER_BINDING, ¤tRboId);
|
|
|
|
// Create a render buffer object that is backed by the EGL image.
|
|
gl->fGenRenderbuffers(1, &mColorRBO);
|
|
gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mColorRBO);
|
|
gl->fEGLImageTargetRenderbufferStorage(LOCAL_GL_RENDERBUFFER, mEGLImage);
|
|
|
|
// Get or create an FBO for the specified dimensions
|
|
GLuint fboId = GetOrCreateFbo(desc.Width, desc.Height);
|
|
|
|
// Attach the new renderbuffer to the FBO
|
|
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fboId);
|
|
gl->fFramebufferRenderbuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
|
|
LOCAL_GL_COLOR_ATTACHMENT0,
|
|
LOCAL_GL_RENDERBUFFER, mColorRBO);
|
|
|
|
// Restore previous FBO and RBO bindings
|
|
gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, currentFboId);
|
|
gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, currentRboId);
|
|
|
|
aOffset->x = offset.x;
|
|
aOffset->y = offset.y;
|
|
|
|
return fboId;
|
|
}
|
|
|
|
void DCLayerTree::DestroyEGLSurface() {
|
|
const auto gl = GetGLContext();
|
|
|
|
if (mColorRBO) {
|
|
gl->fDeleteRenderbuffers(1, &mColorRBO);
|
|
mColorRBO = 0;
|
|
}
|
|
|
|
if (mEGLImage) {
|
|
const auto& gle = gl::GLContextEGL::Cast(gl);
|
|
const auto& egl = gle->mEgl;
|
|
egl->fDestroyImage(egl->Display(), mEGLImage);
|
|
mEGLImage = EGL_NO_IMAGE;
|
|
}
|
|
}
|
|
|
|
} // namespace wr
|
|
} // namespace mozilla
|