зеркало из https://github.com/mozilla/gecko-dev.git
225 строки
8.1 KiB
Plaintext
225 строки
8.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Makes sure that the nested event loop for NSMenu tracking is situated as low
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* on the stack as possible, and that two NSMenu event loops are never nested.
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*/
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#include "MOZMenuOpeningCoordinator.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/StaticPrefs_widget.h"
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#include "nsCocoaFeatures.h"
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#include "nsCocoaUtils.h"
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#include "nsMenuX.h"
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#include "nsObjCExceptions.h"
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static BOOL sNeedToUnwindForMenuClosing = NO;
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@interface MOZMenuOpeningInfo : NSObject
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@property NSInteger handle;
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@property(retain) NSMenu* menu;
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@property NSPoint position;
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@property(retain) NSView* view;
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@property(retain) NSAppearance* appearance;
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@property BOOL isContextMenu;
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@end
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@implementation MOZMenuOpeningInfo
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@end
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@implementation MOZMenuOpeningCoordinator {
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// non-nil between asynchronouslyOpenMenu:atScreenPosition:forView: and the
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// time at at which it is unqueued in _runMenu.
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MOZMenuOpeningInfo* mPendingOpening; // strong
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// An incrementing counter
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NSInteger mLastHandle;
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// YES while _runMenu is on the stack
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BOOL mRunMenuIsOnTheStack;
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}
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+ (instancetype)sharedInstance {
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static MOZMenuOpeningCoordinator* sInstance = nil;
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if (!sInstance) {
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sInstance = [[MOZMenuOpeningCoordinator alloc] init];
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mozilla::RunOnShutdown([&]() {
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[sInstance release];
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sInstance = nil;
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});
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}
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return sInstance;
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}
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- (void)dealloc {
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MOZ_RELEASE_ASSERT(!mPendingOpening, "should be empty at shutdown");
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[super dealloc];
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}
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- (NSInteger)asynchronouslyOpenMenu:(NSMenu*)aMenu
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atScreenPosition:(NSPoint)aPosition
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forView:(NSView*)aView
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withAppearance:(NSAppearance*)aAppearance
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asContextMenu:(BOOL)aIsContextMenu {
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MOZ_RELEASE_ASSERT(!mPendingOpening,
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"A menu is already waiting to open. Before opening the "
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"next one, either wait "
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"for this one to open or cancel the request.");
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NSInteger handle = ++mLastHandle;
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MOZMenuOpeningInfo* info = [[MOZMenuOpeningInfo alloc] init];
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info.handle = handle;
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info.menu = aMenu;
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info.position = aPosition;
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info.view = aView;
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info.appearance = aAppearance;
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info.isContextMenu = aIsContextMenu;
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mPendingOpening = [info retain];
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[info release];
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if (!mRunMenuIsOnTheStack) {
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// Call _runMenu from the event loop, so that it doesn't block this call.
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[self performSelector:@selector(_runMenu) withObject:nil afterDelay:0.0];
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}
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return handle;
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}
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- (void)_runMenu {
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MOZ_RELEASE_ASSERT(!mRunMenuIsOnTheStack);
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mRunMenuIsOnTheStack = YES;
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while (mPendingOpening) {
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MOZMenuOpeningInfo* info = [mPendingOpening retain];
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[mPendingOpening release];
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mPendingOpening = nil;
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@try {
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[self _openMenu:info.menu
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atScreenPosition:info.position
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forView:info.view
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withAppearance:info.appearance
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asContextMenu:info.isContextMenu];
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} @catch (NSException* exception) {
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nsObjCExceptionLog(exception);
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}
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[info release];
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// We have exited _openMenu's nested event loop.
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MOZMenuOpeningCoordinator.needToUnwindForMenuClosing = NO;
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}
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mRunMenuIsOnTheStack = NO;
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}
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- (void)cancelAsynchronousOpening:(NSInteger)aHandle {
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if (mPendingOpening && mPendingOpening.handle == aHandle) {
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[NSObject cancelPreviousPerformRequestsWithTarget:self
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selector:@selector(_runMenu)
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object:nil];
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[mPendingOpening release];
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mPendingOpening = nil;
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}
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}
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- (void)_openMenu:(NSMenu*)aMenu
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atScreenPosition:(NSPoint)aPosition
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forView:(NSView*)aView
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withAppearance:(NSAppearance*)aAppearance
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asContextMenu:(BOOL)aIsContextMenu {
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// There are multiple ways to display an NSMenu as a context menu.
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//
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// 1. We can return the NSMenu from -[ChildView menuForEvent:] and the NSView
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// will open it for us.
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// 2. We can call +[NSMenu popUpContextMenu:withEvent:forView:] inside a
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// mouseDown handler with a real mouse down event.
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// 3. We can call +[NSMenu popUpContextMenu:withEvent:forView:] at a later
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// time, with a real mouse event that we stored earlier.
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// 4. We can call +[NSMenu popUpContextMenu:withEvent:forView:] at any time,
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// with a synthetic mouse event that we create just for that purpose.
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// 5. We can call -[NSMenu popUpMenuPositioningItem:atLocation:inView:] and
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// it just takes a position, not an event.
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//
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// 1-4 look the same, 5 looks different: 5 is made for use with NSPopUpButton,
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// where the selected item needs to be shown at a specific position. If a tall
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// menu is opened with a position close to the bottom edge of the screen, 5
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// results in a cropped menu with scroll arrows, even if the entire menu would
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// fit on the screen, due to the positioning constraint. 1-2 only work if the
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// menu contents are known synchronously during the call to menuForEvent or
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// during the mouseDown event handler.
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// NativeMenuMac::ShowAsContextMenu can be called at any time. It could be
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// called during a menuForEvent call (during a "contextmenu" event handler),
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// or during a mouseDown handler, or at a later time. The code below uses
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// option 4 as the preferred option for context menus because it's the
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// simplest: It works in all scenarios and it doesn't have the drawbacks of
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// option 5. For popups that aren't context menus and that should be
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// positioned as close as possible to the given screen position, we use
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// option 5.
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if (aAppearance) {
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if (@available(macOS 11.0, *)) {
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// By default, NSMenu inherits its appearance from the opening NSEvent's
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// window. If CSS has overridden it, on Big Sur + we can respect it with
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// -[NSMenu setAppearance].
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aMenu.appearance = aAppearance;
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}
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}
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if (aView) {
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NSWindow* window = aView.window;
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NSPoint locationInWindow =
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nsCocoaUtils::ConvertPointFromScreen(window, aPosition);
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if (aIsContextMenu) {
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// Create a synthetic event at the right location and open the menu
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// [option 4].
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NSEvent* event =
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[NSEvent mouseEventWithType:NSEventTypeRightMouseDown
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location:locationInWindow
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modifierFlags:0
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timestamp:NSProcessInfo.processInfo.systemUptime
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windowNumber:window.windowNumber
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context:nil
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eventNumber:0
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clickCount:1
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pressure:0.0f];
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[NSMenu popUpContextMenu:aMenu withEvent:event forView:aView];
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} else {
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// For popups which are not context menus, we open the menu using [option
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// 5]. We pass `nil` to indicate that we're positioning the top left
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// corner of the menu. This path is used for anchored menupopups, so we
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// prefer option 5 over option 4 so that the menu doesn't get flipped if
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// space is tight.
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NSPoint locationInView = [aView convertPoint:locationInWindow
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fromView:nil];
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[aMenu popUpMenuPositioningItem:nil
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atLocation:locationInView
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inView:aView];
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}
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} else {
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// Open the menu using popUpMenuPositioningItem:atLocation:inView: [option
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// 5]. This is not preferred, because it positions the menu differently from
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// how a native context menu would be positioned; it enforces aPosition for
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// the top left corner even if this means that the menu will be displayed in
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// a clipped fashion with scroll arrows.
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[aMenu popUpMenuPositioningItem:nil atLocation:aPosition inView:nil];
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}
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}
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+ (void)setNeedToUnwindForMenuClosing:(BOOL)aValue {
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sNeedToUnwindForMenuClosing = aValue;
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}
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+ (BOOL)needToUnwindForMenuClosing {
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return sNeedToUnwindForMenuClosing;
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}
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@end
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