gecko-dev/dom/canvas/WebGLContextVertices.cpp

481 строка
13 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "GLContext.h"
#include "mozilla/CheckedInt.h"
#include "WebGLBuffer.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLVertexArray.h"
#include "WebGLVertexAttribData.h"
#include "mozilla/Casting.h"
namespace mozilla {
void
WebGLContext::GetVertexAttribFloat(GLuint index, GLfloat* out_result)
{
if (index) {
gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result);
} else {
out_result[0] = mVertexAttrib0Vector[0];
out_result[1] = mVertexAttrib0Vector[1];
out_result[2] = mVertexAttrib0Vector[2];
out_result[3] = mVertexAttrib0Vector[3];
}
}
void
WebGLContext::GetVertexAttribInt(GLuint index, GLint* out_result)
{
if (index) {
gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result);
} else {
out_result[0] = BitwiseCast<GLint>(mVertexAttrib0Vector[0]);
out_result[1] = BitwiseCast<GLint>(mVertexAttrib0Vector[1]);
out_result[2] = BitwiseCast<GLint>(mVertexAttrib0Vector[2]);
out_result[3] = BitwiseCast<GLint>(mVertexAttrib0Vector[3]);
}
}
void
WebGLContext::GetVertexAttribUint(GLuint index, GLuint* out_result)
{
if (index) {
gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, out_result);
} else {
out_result[0] = BitwiseCast<GLuint>(mVertexAttrib0Vector[0]);
out_result[1] = BitwiseCast<GLuint>(mVertexAttrib0Vector[1]);
out_result[2] = BitwiseCast<GLuint>(mVertexAttrib0Vector[2]);
out_result[3] = BitwiseCast<GLuint>(mVertexAttrib0Vector[3]);
}
}
JSObject*
WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index)
{
GLfloat attrib[4];
GetVertexAttribFloat(index, &attrib[0]);
return dom::Float32Array::Create(cx, this, 4, attrib);
}
JSObject*
WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index)
{
GLint attrib[4];
GetVertexAttribInt(index, &attrib[0]);
return dom::Int32Array::Create(cx, this, 4, attrib);
}
JSObject*
WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index) {
GLuint attrib[4];
GetVertexAttribUint(index, &attrib[0]);
return dom::Uint32Array::Create(cx, this, 4, attrib);
}
void
WebGLContext::VertexAttrib1f(GLuint index, GLfloat x0)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttrib1f"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib1f(index, x0);
} else {
mVertexAttrib0Vector[0] = x0;
mVertexAttrib0Vector[1] = 0;
mVertexAttrib0Vector[2] = 0;
mVertexAttrib0Vector[3] = 1;
if (gl->IsGLES())
gl->fVertexAttrib1f(index, x0);
}
}
void
WebGLContext::VertexAttrib2f(GLuint index, GLfloat x0, GLfloat x1)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttrib2f"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib2f(index, x0, x1);
} else {
mVertexAttrib0Vector[0] = x0;
mVertexAttrib0Vector[1] = x1;
mVertexAttrib0Vector[2] = 0;
mVertexAttrib0Vector[3] = 1;
if (gl->IsGLES())
gl->fVertexAttrib2f(index, x0, x1);
}
}
void
WebGLContext::VertexAttrib3f(GLuint index, GLfloat x0, GLfloat x1, GLfloat x2)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttrib3f"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib3f(index, x0, x1, x2);
} else {
mVertexAttrib0Vector[0] = x0;
mVertexAttrib0Vector[1] = x1;
mVertexAttrib0Vector[2] = x2;
mVertexAttrib0Vector[3] = 1;
if (gl->IsGLES())
gl->fVertexAttrib3f(index, x0, x1, x2);
}
}
void
WebGLContext::VertexAttrib4f(GLuint index, GLfloat x0, GLfloat x1,
GLfloat x2, GLfloat x3)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttrib4f"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib4f(index, x0, x1, x2, x3);
} else {
mVertexAttrib0Vector[0] = x0;
mVertexAttrib0Vector[1] = x1;
mVertexAttrib0Vector[2] = x2;
mVertexAttrib0Vector[3] = x3;
if (gl->IsGLES())
gl->fVertexAttrib4f(index, x0, x1, x2, x3);
}
}
void
WebGLContext::VertexAttrib1fv_base(GLuint index, uint32_t arrayLength,
const GLfloat* ptr)
{
if (!ValidateAttribArraySetter("VertexAttrib1fv", 1, arrayLength))
return;
if (!ValidateAttribIndex(index, "vertexAttrib1fv"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib1fv(index, ptr);
} else {
mVertexAttrib0Vector[0] = ptr[0];
mVertexAttrib0Vector[1] = GLfloat(0);
mVertexAttrib0Vector[2] = GLfloat(0);
mVertexAttrib0Vector[3] = GLfloat(1);
if (gl->IsGLES())
gl->fVertexAttrib1fv(index, ptr);
}
}
void
WebGLContext::VertexAttrib2fv_base(GLuint index, uint32_t arrayLength,
const GLfloat* ptr)
{
if (!ValidateAttribArraySetter("VertexAttrib2fv", 2, arrayLength))
return;
if (!ValidateAttribIndex(index, "vertexAttrib2fv"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib2fv(index, ptr);
} else {
mVertexAttrib0Vector[0] = ptr[0];
mVertexAttrib0Vector[1] = ptr[1];
mVertexAttrib0Vector[2] = GLfloat(0);
mVertexAttrib0Vector[3] = GLfloat(1);
if (gl->IsGLES())
gl->fVertexAttrib2fv(index, ptr);
}
}
void
WebGLContext::VertexAttrib3fv_base(GLuint index, uint32_t arrayLength,
const GLfloat* ptr)
{
if (!ValidateAttribArraySetter("VertexAttrib3fv", 3, arrayLength))
return;
if (!ValidateAttribIndex(index, "vertexAttrib3fv"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib3fv(index, ptr);
} else {
mVertexAttrib0Vector[0] = ptr[0];
mVertexAttrib0Vector[1] = ptr[1];
mVertexAttrib0Vector[2] = ptr[2];
mVertexAttrib0Vector[3] = GLfloat(1);
if (gl->IsGLES())
gl->fVertexAttrib3fv(index, ptr);
}
}
void
WebGLContext::VertexAttrib4fv_base(GLuint index, uint32_t arrayLength,
const GLfloat* ptr)
{
if (!ValidateAttribArraySetter("VertexAttrib4fv", 4, arrayLength))
return;
if (!ValidateAttribIndex(index, "vertexAttrib4fv"))
return;
mVertexAttribType[index] = LOCAL_GL_FLOAT;
MakeContextCurrent();
if (index) {
gl->fVertexAttrib4fv(index, ptr);
} else {
mVertexAttrib0Vector[0] = ptr[0];
mVertexAttrib0Vector[1] = ptr[1];
mVertexAttrib0Vector[2] = ptr[2];
mVertexAttrib0Vector[3] = ptr[3];
if (gl->IsGLES())
gl->fVertexAttrib4fv(index, ptr);
}
}
void
WebGLContext::EnableVertexAttribArray(GLuint index)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "enableVertexAttribArray"))
return;
MakeContextCurrent();
InvalidateBufferFetching();
gl->fEnableVertexAttribArray(index);
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
mBoundVertexArray->mAttribs[index].mEnabled = true;
}
void
WebGLContext::DisableVertexAttribArray(GLuint index)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "disableVertexAttribArray"))
return;
MakeContextCurrent();
InvalidateBufferFetching();
if (index || gl->IsGLES()) {
gl->fDisableVertexAttribArray(index);
}
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
mBoundVertexArray->mAttribs[index].mEnabled = false;
}
JS::Value
WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
ErrorResult& rv)
{
if (IsContextLost())
return JS::NullValue();
if (!ValidateAttribIndex(index, "getVertexAttrib"))
return JS::NullValue();
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
MakeContextCurrent();
switch (pname) {
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].mBuf.get(), rv);
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Stride());
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Size());
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
return JS::Int32Value(mBoundVertexArray->mAttribs[index].Type());
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if (IsWebGL2())
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].IntegerFunc());
break;
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
if (IsWebGL2() ||
IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays))
{
return JS::Int32Value(mBoundVertexArray->mAttribs[index].mDivisor);
}
break;
case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
{
JS::RootedObject obj(cx);
switch (mVertexAttribType[index]) {
case LOCAL_GL_FLOAT:
obj = GetVertexAttribFloat32Array(cx, index);
break;
case LOCAL_GL_INT:
obj = GetVertexAttribInt32Array(cx, index);
break;
case LOCAL_GL_UNSIGNED_INT:
obj = GetVertexAttribUint32Array(cx, index);
break;
}
if (!obj)
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::ObjectOrNullValue(obj);
}
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].mEnabled);
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return JS::BooleanValue(mBoundVertexArray->mAttribs[index].Normalized());
default:
break;
}
ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname);
return JS::NullValue();
}
WebGLsizeiptr
WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname)
{
if (IsContextLost())
return 0;
if (!ValidateAttribIndex(index, "getVertexAttribOffset"))
return 0;
if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) {
ErrorInvalidEnum("getVertexAttribOffset: bad parameter");
return 0;
}
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
return mBoundVertexArray->mAttribs[index].ByteOffset();
}
void
WebGLContext::VertexAttribPointer(GLuint index, GLint size, GLenum type,
WebGLboolean normalized, GLsizei stride,
WebGLintptr byteOffset)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttribPointer"))
return;
if (!ValidateAttribPointer(false, index, size, type, normalized, stride, byteOffset, "vertexAttribPointer"))
return;
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
InvalidateBufferFetching();
/* XXX make work with bufferSubData & heterogeneous types
if (type != mBoundArrayBuffer->GLType())
return ErrorInvalidOperation("vertexAttribPointer: type must match bound VBO type: %d != %d", type, mBoundArrayBuffer->GLType());
*/
MakeContextCurrent();
gl->fVertexAttribPointer(index, size, type, normalized, stride,
reinterpret_cast<void*>(byteOffset));
WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
const bool integerFunc = false;
vd.VertexAttribPointer(integerFunc, mBoundArrayBuffer, size, type, normalized, stride,
byteOffset);
}
void
WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor)
{
if (IsContextLost())
return;
if (!ValidateAttribIndex(index, "vertexAttribDivisor"))
return;
MOZ_ASSERT(mBoundVertexArray);
mBoundVertexArray->EnsureAttrib(index);
WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
vd.mDivisor = divisor;
InvalidateBufferFetching();
MakeContextCurrent();
gl->fVertexAttribDivisor(index, divisor);
}
} // namespace mozilla