gecko-dev/gfx/webrender_bindings/webrender_ffi_generated.h

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Generated with cbindgen:0.3.3 */
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/
#include <cstdint>
#include <cstdlib>
namespace mozilla {
namespace wr {
enum class BorderStyle : uint32_t {
None = 0,
Solid = 1,
Double = 2,
Dotted = 3,
Dashed = 4,
Hidden = 5,
Groove = 6,
Ridge = 7,
Inset = 8,
Outset = 9,
Sentinel /* this must be last for serialization purposes. */
};
enum class BoxShadowClipMode : uint32_t {
Outset = 0,
Inset = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ClipMode {
Clip = 0,
ClipOut = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ExtendMode : uint32_t {
Clamp = 0,
Repeat = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class ExternalImageType : uint32_t {
Texture2DHandle = 0,
Texture2DArrayHandle = 1,
TextureRectHandle = 2,
TextureExternalHandle = 3,
ExternalBuffer = 4,
Sentinel /* this must be last for serialization purposes. */
};
#if !(defined(XP_MACOSX) || defined(XP_WIN))
enum class FontHinting : uint8_t {
None = 0,
Mono = 1,
Light = 2,
Normal = 3,
LCD = 4,
Sentinel /* this must be last for serialization purposes. */
};
#endif
#if !(defined(XP_MACOSX) || defined(XP_WIN))
enum class FontLCDFilter : uint8_t {
None = 0,
Default = 1,
Light = 2,
Legacy = 3,
Sentinel /* this must be last for serialization purposes. */
};
#endif
enum class FontRenderMode : uint32_t {
Mono = 0,
Alpha = 1,
Subpixel = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class ImageFormat : uint32_t {
Invalid = 0,
R8 = 1,
BGRA8 = 3,
RGBAF32 = 4,
RG8 = 5,
Sentinel /* this must be last for serialization purposes. */
};
enum class ImageRendering : uint32_t {
Auto = 0,
CrispEdges = 1,
Pixelated = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class LineOrientation : uint8_t {
Vertical = 0,
Horizontal = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class LineStyle : uint8_t {
Solid = 0,
Dotted = 1,
Dashed = 2,
Wavy = 3,
Sentinel /* this must be last for serialization purposes. */
};
// An enum representing the available verbosity level filters of the logging
// framework.
//
// A `LogLevelFilter` may be compared directly to a [`LogLevel`](enum.LogLevel.html).
// Use this type to [`get()`](struct.MaxLogLevelFilter.html#method.get) and
// [`set()`](struct.MaxLogLevelFilter.html#method.set) the
// [`MaxLogLevelFilter`](struct.MaxLogLevelFilter.html), or to match with the getter
// [`max_log_level()`](fn.max_log_level.html).
enum class LogLevelFilter : uintptr_t {
// A level lower than all log levels.
Off = 0,
// Corresponds to the `Error` log level.
Error = 1,
// Corresponds to the `Warn` log level.
Warn = 2,
// Corresponds to the `Info` log level.
Info = 3,
// Corresponds to the `Debug` log level.
Debug = 4,
// Corresponds to the `Trace` log level.
Trace = 5,
Sentinel /* this must be last for serialization purposes. */
};
enum class MixBlendMode : uint32_t {
Normal = 0,
Multiply = 1,
Screen = 2,
Overlay = 3,
Darken = 4,
Lighten = 5,
ColorDodge = 6,
ColorBurn = 7,
HardLight = 8,
SoftLight = 9,
Difference = 10,
Exclusion = 11,
Hue = 12,
Saturation = 13,
Color = 14,
Luminosity = 15,
Sentinel /* this must be last for serialization purposes. */
};
enum class RepeatMode : uint32_t {
Stretch = 0,
Repeat = 1,
Round = 2,
Space = 3,
Sentinel /* this must be last for serialization purposes. */
};
enum class SubpixelDirection : uint32_t {
None = 0,
Horizontal = 1,
Vertical = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class TransformStyle : uint32_t {
Flat = 0,
Preserve3D = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class WrAnimationType : uint32_t {
Transform = 0,
Opacity = 1,
Sentinel /* this must be last for serialization purposes. */
};
enum class WrExternalImageType : uint32_t {
RawData = 0,
NativeTexture = 1,
Invalid = 2,
Sentinel /* this must be last for serialization purposes. */
};
enum class WrFilterOpType : uint32_t {
Blur = 0,
Brightness = 1,
Contrast = 2,
Grayscale = 3,
HueRotate = 4,
Invert = 5,
Opacity = 6,
Saturate = 7,
Sepia = 8,
DropShadow = 9,
Sentinel /* this must be last for serialization purposes. */
};
enum class YuvColorSpace : uint32_t {
Rec601 = 0,
Rec709 = 1,
Sentinel /* this must be last for serialization purposes. */
};
template<typename T>
struct Arc;
// Geometry in the coordinate system of the render target (screen or intermediate
// surface) in physical pixels.
struct DevicePixel;
struct DocumentHandle;
// Geometry in a layer's local coordinate space (logical pixels).
struct LayerPixel;
// The renderer is responsible for submitting to the GPU the work prepared by the
// RenderBackend.
struct Renderer;
// The resource updates for a given transaction (they must be applied in the same frame).
struct ResourceUpdates;
// Offset in number of tiles.
struct Tiles;
// A Transaction is a group of commands to apply atomically to a document.
//
// This mechanism ensures that:
// - no other message can be interleaved between two commands that need to be applied together.
// - no redundant work is performed if two commands in the same transaction cause the scene or
// the frame to be rebuilt.
struct Transaction;
// The default unit.
struct UnknownUnit;
template<typename T>
struct Vec;
// Geometry in the document's coordinate space (logical pixels).
struct WorldPixel;
struct WrProgramCache;
struct WrRenderedEpochs;
struct WrState;
struct WrThreadPool;
struct IdNamespace {
uint32_t mHandle;
bool operator==(const IdNamespace& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator!=(const IdNamespace& aOther) const {
return mHandle != aOther.mHandle;
}
bool operator<(const IdNamespace& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const IdNamespace& aOther) const {
return mHandle <= aOther.mHandle;
}
};
struct FontKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const FontKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
using WrFontKey = FontKey;
using VecU8 = Vec<uint8_t>;
using ArcVecU8 = Arc<VecU8>;
template<typename T, typename U>
struct TypedSize2D {
T width;
T height;
bool operator==(const TypedSize2D& aOther) const {
return width == aOther.width &&
height == aOther.height;
}
};
using LayerSize = TypedSize2D<float, LayerPixel>;
using LayoutSize = LayerSize;
// Describes the memory layout of a display list.
//
// A display list consists of some number of display list items, followed by a number of display
// items.
struct BuiltDisplayListDescriptor {
// The first IPC time stamp: before any work has been done
uint64_t builder_start_time;
// The second IPC time stamp: after serialization
uint64_t builder_finish_time;
// The third IPC time stamp: just before sending
uint64_t send_start_time;
bool operator==(const BuiltDisplayListDescriptor& aOther) const {
return builder_start_time == aOther.builder_start_time &&
builder_finish_time == aOther.builder_finish_time &&
send_start_time == aOther.send_start_time;
}
};
struct WrVecU8 {
uint8_t *data;
size_t length;
size_t capacity;
bool operator==(const WrVecU8& aOther) const {
return data == aOther.data &&
length == aOther.length &&
capacity == aOther.capacity;
}
};
using WrIdNamespace = IdNamespace;
// A 2d Point tagged with a unit.
template<typename T, typename U>
struct TypedPoint2D {
T x;
T y;
bool operator==(const TypedPoint2D& aOther) const {
return x == aOther.x &&
y == aOther.y;
}
};
using WorldPoint = TypedPoint2D<float, WorldPixel>;
// This type carries no valuable semantics for WR. However, it reflects the fact that
// clients (Servo) may generate pipelines by different semi-independent sources.
// These pipelines still belong to the same `IdNamespace` and the same `DocumentId`.
// Having this extra Id field enables them to generate `PipelineId` without collision.
using PipelineSourceId = uint32_t;
// From the point of view of WR, `PipelineId` is completely opaque and generic as long as
// it's clonable, serializable, comparable, and hashable.
struct PipelineId {
PipelineSourceId mNamespace;
uint32_t mHandle;
bool operator==(const PipelineId& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
using WrPipelineId = PipelineId;
// A 2d Rectangle optionally tagged with a unit.
template<typename T, typename U>
struct TypedRect {
TypedPoint2D<T, U> origin;
TypedSize2D<T, U> size;
bool operator==(const TypedRect& aOther) const {
return origin == aOther.origin &&
size == aOther.size;
}
};
using LayerRect = TypedRect<float, LayerPixel>;
using LayoutRect = LayerRect;
struct BorderRadius {
LayoutSize top_left;
LayoutSize top_right;
LayoutSize bottom_left;
LayoutSize bottom_right;
bool operator==(const BorderRadius& aOther) const {
return top_left == aOther.top_left &&
top_right == aOther.top_right &&
bottom_left == aOther.bottom_left &&
bottom_right == aOther.bottom_right;
}
};
struct ComplexClipRegion {
// The boundaries of the rectangle.
LayoutRect rect;
// Border radii of this rectangle.
BorderRadius radii;
// Whether we are clipping inside or outside
// the region.
ClipMode mode;
bool operator==(const ComplexClipRegion& aOther) const {
return rect == aOther.rect &&
radii == aOther.radii &&
mode == aOther.mode;
}
};
struct ImageKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const ImageKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
bool operator!=(const ImageKey& aOther) const {
return mNamespace != aOther.mNamespace ||
mHandle != aOther.mHandle;
}
};
using WrImageKey = ImageKey;
struct WrImageMask {
WrImageKey image;
LayoutRect rect;
bool repeat;
bool operator==(const WrImageMask& aOther) const {
return image == aOther.image &&
rect == aOther.rect &&
repeat == aOther.repeat;
}
};
// The minimum and maximum allowable offset for a sticky frame in a single dimension.
struct StickyOffsetBounds {
// The minimum offset for this frame, typically a negative value, which specifies how
// far in the negative direction the sticky frame can offset its contents in this
// dimension.
float min;
// The maximum offset for this frame, typically a positive value, which specifies how
// far in the positive direction the sticky frame can offset its contents in this
// dimension.
float max;
bool operator==(const StickyOffsetBounds& aOther) const {
return min == aOther.min &&
max == aOther.max;
}
};
// A 2d Vector tagged with a unit.
template<typename T, typename U>
struct TypedVector2D {
T x;
T y;
bool operator==(const TypedVector2D& aOther) const {
return x == aOther.x &&
y == aOther.y;
}
};
using LayerVector2D = TypedVector2D<float, LayerPixel>;
using LayoutVector2D = LayerVector2D;
struct BorderWidths {
float left;
float top;
float right;
float bottom;
bool operator==(const BorderWidths& aOther) const {
return left == aOther.left &&
top == aOther.top &&
right == aOther.right &&
bottom == aOther.bottom;
}
};
// Represents RGBA screen colors with floating point numbers.
//
// All components must be between 0.0 and 1.0.
// An alpha value of 1.0 is opaque while 0.0 is fully transparent.
struct ColorF {
float r;
float g;
float b;
float a;
bool operator==(const ColorF& aOther) const {
return r == aOther.r &&
g == aOther.g &&
b == aOther.b &&
a == aOther.a;
}
};
struct BorderSide {
ColorF color;
BorderStyle style;
bool operator==(const BorderSide& aOther) const {
return color == aOther.color &&
style == aOther.style;
}
};
using LayerPoint = TypedPoint2D<float, LayerPixel>;
using LayoutPoint = LayerPoint;
struct GradientStop {
float offset;
ColorF color;
bool operator==(const GradientStop& aOther) const {
return offset == aOther.offset &&
color == aOther.color;
}
};
template<typename T, typename U>
struct TypedSideOffsets2D {
T top;
T right;
T bottom;
T left;
bool operator==(const TypedSideOffsets2D& aOther) const {
return top == aOther.top &&
right == aOther.right &&
bottom == aOther.bottom &&
left == aOther.left;
}
};
// The default side offset type with no unit.
template<typename T>
using SideOffsets2D = TypedSideOffsets2D<T, UnknownUnit>;
struct NinePatchDescriptor {
uint32_t width;
uint32_t height;
SideOffsets2D<uint32_t> slice;
bool operator==(const NinePatchDescriptor& aOther) const {
return width == aOther.width &&
height == aOther.height &&
slice == aOther.slice;
}
};
struct Shadow {
LayoutVector2D offset;
ColorF color;
float blur_radius;
bool operator==(const Shadow& aOther) const {
return offset == aOther.offset &&
color == aOther.color &&
blur_radius == aOther.blur_radius;
}
};
struct WrAnimationProperty {
WrAnimationType effect_type;
uint64_t id;
bool operator==(const WrAnimationProperty& aOther) const {
return effect_type == aOther.effect_type &&
id == aOther.id;
}
};
// Geometry in a stacking context's local coordinate space (logical pixels).
//
// For now layout pixels are equivalent to layer pixels, but it may change.
using LayoutPixel = LayerPixel;
// A 3d transform stored as a 4 by 4 matrix in row-major order in memory.
//
// Transforms can be parametrized over the source and destination units, to describe a
// transformation from a space to another.
// For example, `TypedTransform3D<f32, WordSpace, ScreenSpace>::transform_point3d`
// takes a `TypedPoint3D<f32, WordSpace>` and returns a `TypedPoint3D<f32, ScreenSpace>`.
//
// Transforms expose a set of convenience methods for pre- and post-transformations.
// A pre-transformation corresponds to adding an operation that is applied before
// the rest of the transformation, while a post-transformation adds an operation
// that is applied after.
template<typename T, typename Src, typename Dst>
struct TypedTransform3D {
T m11;
T m12;
T m13;
T m14;
T m21;
T m22;
T m23;
T m24;
T m31;
T m32;
T m33;
T m34;
T m41;
T m42;
T m43;
T m44;
bool operator==(const TypedTransform3D& aOther) const {
return m11 == aOther.m11 &&
m12 == aOther.m12 &&
m13 == aOther.m13 &&
m14 == aOther.m14 &&
m21 == aOther.m21 &&
m22 == aOther.m22 &&
m23 == aOther.m23 &&
m24 == aOther.m24 &&
m31 == aOther.m31 &&
m32 == aOther.m32 &&
m33 == aOther.m33 &&
m34 == aOther.m34 &&
m41 == aOther.m41 &&
m42 == aOther.m42 &&
m43 == aOther.m43 &&
m44 == aOther.m44;
}
};
using LayoutTransform = TypedTransform3D<float, LayoutPixel, LayoutPixel>;
struct WrFilterOp {
WrFilterOpType filter_type;
float argument;
LayoutVector2D offset;
ColorF color;
bool operator==(const WrFilterOp& aOther) const {
return filter_type == aOther.filter_type &&
argument == aOther.argument &&
offset == aOther.offset &&
color == aOther.color;
}
};
struct FontInstanceKey {
IdNamespace mNamespace;
uint32_t mHandle;
bool operator==(const FontInstanceKey& aOther) const {
return mNamespace == aOther.mNamespace &&
mHandle == aOther.mHandle;
}
};
using WrFontInstanceKey = FontInstanceKey;
using GlyphIndex = uint32_t;
struct GlyphInstance {
GlyphIndex index;
LayoutPoint point;
bool operator==(const GlyphInstance& aOther) const {
return index == aOther.index &&
point == aOther.point;
}
};
struct GlyphOptions {
FontRenderMode render_mode;
FontInstanceFlags flags;
bool operator==(const GlyphOptions& aOther) const {
return render_mode == aOther.render_mode &&
flags == aOther.flags;
}
};
using WrYuvColorSpace = YuvColorSpace;
using WrLogLevelFilter = LogLevelFilter;
struct ByteSlice {
const uint8_t *buffer;
size_t len;
bool operator==(const ByteSlice& aOther) const {
return buffer == aOther.buffer &&
len == aOther.len;
}
};
using TileOffset = TypedPoint2D<uint16_t, Tiles>;
struct MutByteSlice {
uint8_t *buffer;
size_t len;
bool operator==(const MutByteSlice& aOther) const {
return buffer == aOther.buffer &&
len == aOther.len;
}
};
struct WrWindowId {
uint64_t mHandle;
bool operator==(const WrWindowId& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator<(const WrWindowId& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const WrWindowId& aOther) const {
return mHandle <= aOther.mHandle;
}
};
struct Epoch {
uint32_t mHandle;
bool operator==(const Epoch& aOther) const {
return mHandle == aOther.mHandle;
}
bool operator<(const Epoch& aOther) const {
return mHandle < aOther.mHandle;
}
bool operator<=(const Epoch& aOther) const {
return mHandle <= aOther.mHandle;
}
};
using WrEpoch = Epoch;
struct WrDebugFlags {
uint32_t mBits;
bool operator==(const WrDebugFlags& aOther) const {
return mBits == aOther.mBits;
}
};
struct WrExternalImage {
WrExternalImageType image_type;
uint32_t handle;
float u0;
float v0;
float u1;
float v1;
const uint8_t *buff;
size_t size;
bool operator==(const WrExternalImage& aOther) const {
return image_type == aOther.image_type &&
handle == aOther.handle &&
u0 == aOther.u0 &&
v0 == aOther.v0 &&
u1 == aOther.u1 &&
v1 == aOther.v1 &&
buff == aOther.buff &&
size == aOther.size;
}
};
struct WrExternalImageId {
uint64_t mHandle;
bool operator==(const WrExternalImageId& aOther) const {
return mHandle == aOther.mHandle;
}
};
using LockExternalImageCallback = WrExternalImage(*)(void*, WrExternalImageId, uint8_t);
using UnlockExternalImageCallback = void(*)(void*, WrExternalImageId, uint8_t);
struct WrExternalImageHandler {
void *external_image_obj;
LockExternalImageCallback lock_func;
UnlockExternalImageCallback unlock_func;
bool operator==(const WrExternalImageHandler& aOther) const {
return external_image_obj == aOther.external_image_obj &&
lock_func == aOther.lock_func &&
unlock_func == aOther.unlock_func;
}
};
struct WrImageDescriptor {
ImageFormat format;
uint32_t width;
uint32_t height;
uint32_t stride;
bool is_opaque;
bool operator==(const WrImageDescriptor& aOther) const {
return format == aOther.format &&
width == aOther.width &&
height == aOther.height &&
stride == aOther.stride &&
is_opaque == aOther.is_opaque;
}
};
using WrExternalImageBufferType = ExternalImageType;
// Represents RGBA screen colors with one byte per channel.
//
// If the alpha value `a` is 255 the color is opaque.
struct ColorU {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
bool operator==(const ColorU& aOther) const {
return r == aOther.r &&
g == aOther.g &&
b == aOther.b &&
a == aOther.a;
}
};
struct FontInstanceOptions {
FontRenderMode render_mode;
SubpixelDirection subpx_dir;
FontInstanceFlags flags;
// When bg_color.a is != 0 and render_mode is FontRenderMode::Subpixel,
// the text will be rendered with bg_color.r/g/b as an opaque estimated
// background color.
ColorU bg_color;
bool operator==(const FontInstanceOptions& aOther) const {
return render_mode == aOther.render_mode &&
subpx_dir == aOther.subpx_dir &&
flags == aOther.flags &&
bg_color == aOther.bg_color;
}
};
#if defined(XP_WIN)
struct FontInstancePlatformOptions {
uint32_t unused;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return unused == aOther.unused;
}
};
#endif
#if defined(XP_MACOSX)
struct FontInstancePlatformOptions {
uint32_t unused;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return unused == aOther.unused;
}
};
#endif
#if !(defined(XP_MACOSX) || defined(XP_WIN))
struct FontInstancePlatformOptions {
FontLCDFilter lcd_filter;
FontHinting hinting;
bool operator==(const FontInstancePlatformOptions& aOther) const {
return lcd_filter == aOther.lcd_filter &&
hinting == aOther.hinting;
}
};
#endif
using DeviceUintRect = TypedRect<uint32_t, DevicePixel>;
struct WrOpacityProperty {
uint64_t id;
float opacity;
bool operator==(const WrOpacityProperty& aOther) const {
return id == aOther.id &&
opacity == aOther.opacity;
}
};
struct WrTransformProperty {
uint64_t id;
LayoutTransform transform;
};
extern "C" {
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/
extern void AddFontData(WrFontKey aKey,
const uint8_t *aData,
size_t aSize,
uint32_t aIndex,
const ArcVecU8 *aVec);
extern void AddNativeFontHandle(WrFontKey aKey,
void *aHandle,
uint32_t aIndex);
extern void DeleteFontData(WrFontKey aKey);
extern void gecko_printf_stderr_output(const char *aMsg);
extern void gecko_profiler_register_thread(const char *aName);
extern void gecko_profiler_unregister_thread();
extern void gfx_critical_error(const char *aMsg);
extern void gfx_critical_note(const char *aMsg);
extern bool gfx_use_wrench();
extern const char *gfx_wr_resource_path_override();
extern bool is_glcontext_angle(void *aGlcontextPtr);
extern bool is_glcontext_egl(void *aGlcontextPtr);
extern bool is_in_compositor_thread();
extern bool is_in_main_thread();
extern bool is_in_render_thread();
WR_INLINE
const VecU8 *wr_add_ref_arc(const ArcVecU8 *aArc)
WR_FUNC;
WR_INLINE
void wr_api_clone(DocumentHandle *aDh,
DocumentHandle **aOutHandle)
WR_FUNC;
WR_INLINE
void wr_api_delete(DocumentHandle *aDh)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_api_finalize_builder(WrState *aState,
LayoutSize *aContentSize,
BuiltDisplayListDescriptor *aDlDescriptor,
WrVecU8 *aDlData)
WR_FUNC;
WR_INLINE
WrIdNamespace wr_api_get_namespace(DocumentHandle *aDh)
WR_FUNC;
WR_INLINE
bool wr_api_hit_test(DocumentHandle *aDh,
WorldPoint aPoint,
WrPipelineId *aOutPipelineId,
uint64_t *aOutScrollId,
uint16_t *aOutHitInfo)
WR_FUNC;
WR_INLINE
void wr_api_send_external_event(DocumentHandle *aDh,
size_t aEvt)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_api_send_transaction(DocumentHandle *aDh,
Transaction *aTransaction)
WR_FUNC;
WR_INLINE
void wr_clear_item_tag(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dec_ref_arc(const VecU8 *aArc)
WR_FUNC;
WR_INLINE
void wr_dp_clear_save(WrState *aState)
WR_FUNC;
WR_INLINE
uint64_t wr_dp_define_clip(WrState *aState,
const uint64_t *aAncestorScrollId,
const uint64_t *aAncestorClipId,
LayoutRect aClipRect,
const ComplexClipRegion *aComplex,
size_t aComplexCount,
const WrImageMask *aMask)
WR_FUNC;
WR_INLINE
void wr_dp_define_scroll_layer(WrState *aState,
uint64_t aScrollId,
const uint64_t *aAncestorScrollId,
const uint64_t *aAncestorClipId,
LayoutRect aContentRect,
LayoutRect aClipRect)
WR_FUNC;
WR_INLINE
uint64_t wr_dp_define_sticky_frame(WrState *aState,
LayoutRect aContentRect,
const float *aTopMargin,
const float *aRightMargin,
const float *aBottomMargin,
const float *aLeftMargin,
StickyOffsetBounds aVerticalBounds,
StickyOffsetBounds aHorizontalBounds,
LayoutVector2D aAppliedOffset)
WR_FUNC;
WR_INLINE
void wr_dp_pop_all_shadows(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_clip(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_clip_and_scroll_info(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_scroll_layer(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_pop_stacking_context(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_push_border(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
BorderSide aTop,
BorderSide aRight,
BorderSide aBottom,
BorderSide aLeft,
BorderRadius aRadius)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
LayoutPoint aStartPoint,
LayoutPoint aEndPoint,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
SideOffsets2D<float> aOutset)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_image(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
WrImageKey aImage,
NinePatchDescriptor aPatch,
SideOffsets2D<float> aOutset,
RepeatMode aRepeatHorizontal,
RepeatMode aRepeatVertical)
WR_FUNC;
WR_INLINE
void wr_dp_push_border_radial_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
BorderWidths aWidths,
LayoutPoint aCenter,
LayoutSize aRadius,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
SideOffsets2D<float> aOutset)
WR_FUNC;
WR_INLINE
void wr_dp_push_box_shadow(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutRect aBoxBounds,
LayoutVector2D aOffset,
ColorF aColor,
float aBlurRadius,
float aSpreadRadius,
BorderRadius aBorderRadius,
BoxShadowClipMode aClipMode)
WR_FUNC;
WR_INLINE
void wr_dp_push_clear_rect(WrState *aState,
LayoutRect aRect)
WR_FUNC;
WR_INLINE
void wr_dp_push_clip(WrState *aState,
uint64_t aClipId)
WR_FUNC;
WR_INLINE
void wr_dp_push_clip_and_scroll_info(WrState *aState,
uint64_t aScrollId,
const uint64_t *aClipId)
WR_FUNC;
WR_INLINE
void wr_dp_push_iframe(WrState *aState,
LayoutRect aRect,
bool aIsBackfaceVisible,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_dp_push_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutSize aStretchSize,
LayoutSize aTileSpacing,
ImageRendering aImageRendering,
WrImageKey aKey,
bool aPremultipliedAlpha)
WR_FUNC;
WR_INLINE
void wr_dp_push_line(WrState *aState,
const LayoutRect *aClip,
bool aIsBackfaceVisible,
const LayoutRect *aBounds,
float aWavyLineThickness,
LineOrientation aOrientation,
const ColorF *aColor,
LineStyle aStyle)
WR_FUNC;
WR_INLINE
void wr_dp_push_linear_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutPoint aStartPoint,
LayoutPoint aEndPoint,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
LayoutSize aTileSize,
LayoutSize aTileSpacing)
WR_FUNC;
WR_INLINE
void wr_dp_push_radial_gradient(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
LayoutPoint aCenter,
LayoutSize aRadius,
const GradientStop *aStops,
size_t aStopsCount,
ExtendMode aExtendMode,
LayoutSize aTileSize,
LayoutSize aTileSpacing)
WR_FUNC;
WR_INLINE
void wr_dp_push_rect(WrState *aState,
LayoutRect aRect,
LayoutRect aClip,
bool aIsBackfaceVisible,
ColorF aColor)
WR_FUNC;
WR_INLINE
void wr_dp_push_scroll_layer(WrState *aState,
uint64_t aScrollId)
WR_FUNC;
WR_INLINE
void wr_dp_push_shadow(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
Shadow aShadow)
WR_FUNC;
WR_INLINE
void wr_dp_push_stacking_context(WrState *aState,
LayoutRect aBounds,
const WrAnimationProperty *aAnimation,
const float *aOpacity,
const LayoutTransform *aTransform,
TransformStyle aTransformStyle,
const LayoutTransform *aPerspective,
MixBlendMode aMixBlendMode,
const WrFilterOp *aFilters,
size_t aFilterCount,
bool aIsBackfaceVisible)
WR_FUNC;
WR_INLINE
void wr_dp_push_text(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
ColorF aColor,
WrFontInstanceKey aFontKey,
const GlyphInstance *aGlyphs,
uint32_t aGlyphCount,
const GlyphOptions *aGlyphOptions)
WR_FUNC;
// Push a 2 planar NV12 image.
WR_INLINE
void wr_dp_push_yuv_NV12_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrImageKey aImageKey1,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
// Push a yuv interleaved image.
WR_INLINE
void wr_dp_push_yuv_interleaved_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
// Push a 3 planar yuv image.
WR_INLINE
void wr_dp_push_yuv_planar_image(WrState *aState,
LayoutRect aBounds,
LayoutRect aClip,
bool aIsBackfaceVisible,
WrImageKey aImageKey0,
WrImageKey aImageKey1,
WrImageKey aImageKey2,
WrYuvColorSpace aColorSpace,
ImageRendering aImageRendering)
WR_FUNC;
WR_INLINE
void wr_dp_restore(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dp_save(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_dump_display_list(WrState *aState)
WR_FUNC;
WR_INLINE
void wr_init_external_log_handler(WrLogLevelFilter aLogFilter)
WR_FUNC;
extern bool wr_moz2d_render_cb(ByteSlice aBlob,
uint32_t aWidth,
uint32_t aHeight,
ImageFormat aFormat,
const uint16_t *aTileSize,
const TileOffset *aTileOffset,
MutByteSlice aOutput);
extern void wr_notifier_external_event(WrWindowId aWindowId,
size_t aRawEvent);
extern void wr_notifier_new_frame_ready(WrWindowId aWindowId);
extern void wr_notifier_new_scroll_frame_ready(WrWindowId aWindowId,
bool aCompositeNeeded);
WR_INLINE
void wr_program_cache_delete(WrProgramCache *aProgramCache)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrProgramCache *wr_program_cache_new()
WR_FUNC;
WR_INLINE
void wr_rendered_epochs_delete(WrRenderedEpochs *aPipelineEpochs)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
bool wr_rendered_epochs_next(WrRenderedEpochs *aPipelineEpochs,
WrPipelineId *aOutPipeline,
WrEpoch *aOutEpoch)
WR_FUNC;
WR_INLINE
bool wr_renderer_current_epoch(Renderer *aRenderer,
WrPipelineId aPipelineId,
WrEpoch *aOutEpoch)
WR_FUNC;
WR_INLINE
void wr_renderer_delete(Renderer *aRenderer)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrRenderedEpochs *wr_renderer_flush_rendered_epochs(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
WrDebugFlags wr_renderer_get_debug_flags(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
void wr_renderer_readback(Renderer *aRenderer,
uint32_t aWidth,
uint32_t aHeight,
uint8_t *aDstBuffer,
size_t aBufferSize)
WR_FUNC;
WR_INLINE
bool wr_renderer_render(Renderer *aRenderer,
uint32_t aWidth,
uint32_t aHeight)
WR_FUNC;
WR_INLINE
void wr_renderer_set_debug_flags(Renderer *aRenderer,
WrDebugFlags aFlags)
WR_FUNC;
WR_INLINE
void wr_renderer_set_external_image_handler(Renderer *aRenderer,
WrExternalImageHandler *aExternalImageHandler)
WR_FUNC;
WR_INLINE
void wr_renderer_update(Renderer *aRenderer)
WR_FUNC;
WR_INLINE
void wr_renderer_update_program_cache(Renderer *aRenderer,
WrProgramCache *aProgramCache)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_blob_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_external_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrExternalImageId aExternalImageId,
WrExternalImageBufferType aBufferType,
uint8_t aChannelIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_font_descriptor(ResourceUpdates *aResources,
WrFontKey aKey,
WrVecU8 *aBytes,
uint32_t aIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_font_instance(ResourceUpdates *aResources,
WrFontInstanceKey aKey,
WrFontKey aFontKey,
float aGlyphSize,
const FontInstanceOptions *aOptions,
const FontInstancePlatformOptions *aPlatformOptions,
WrVecU8 *aVariations)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_resource_updates_add_raw_font(ResourceUpdates *aResources,
WrFontKey aKey,
WrVecU8 *aBytes,
uint32_t aIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_clear(ResourceUpdates *aResources)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete(ResourceUpdates *aUpdates)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_resource_updates_delete_font(ResourceUpdates *aResources,
WrFontKey aKey)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete_font_instance(ResourceUpdates *aResources,
WrFontInstanceKey aKey)
WR_FUNC;
WR_INLINE
void wr_resource_updates_delete_image(ResourceUpdates *aResources,
WrImageKey aKey)
WR_FUNC;
WR_INLINE
ResourceUpdates *wr_resource_updates_new()
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_blob_image(ResourceUpdates *aResources,
WrImageKey aImageKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes,
DeviceUintRect aDirtyRect)
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_external_image(ResourceUpdates *aResources,
WrImageKey aKey,
const WrImageDescriptor *aDescriptor,
WrExternalImageId aExternalImageId,
WrExternalImageBufferType aImageType,
uint8_t aChannelIndex)
WR_FUNC;
WR_INLINE
void wr_resource_updates_update_image(ResourceUpdates *aResources,
WrImageKey aKey,
const WrImageDescriptor *aDescriptor,
WrVecU8 *aBytes)
WR_FUNC;
WR_INLINE
void wr_set_item_tag(WrState *aState,
uint64_t aScrollId,
uint16_t aHitInfo)
WR_FUNC;
WR_INLINE
void wr_shutdown_external_log_handler()
WR_FUNC;
WR_INLINE
void wr_state_delete(WrState *aState)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrState *wr_state_new(WrPipelineId aPipelineId,
LayoutSize aContentSize,
size_t aCapacity)
WR_FUNC;
WR_INLINE
void wr_thread_pool_delete(WrThreadPool *aThreadPool)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
WrThreadPool *wr_thread_pool_new()
WR_FUNC;
WR_INLINE
void wr_transaction_clear_display_list(Transaction *aTxn,
WrEpoch aEpoch,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_transaction_delete(Transaction *aTxn)
WR_DESTRUCTOR_SAFE_FUNC;
WR_INLINE
void wr_transaction_generate_frame(Transaction *aTxn)
WR_FUNC;
WR_INLINE
bool wr_transaction_is_empty(const Transaction *aTxn)
WR_FUNC;
WR_INLINE
Transaction *wr_transaction_new()
WR_FUNC;
WR_INLINE
void wr_transaction_remove_pipeline(Transaction *aTxn,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_transaction_scroll_layer(Transaction *aTxn,
WrPipelineId aPipelineId,
uint64_t aScrollId,
LayoutPoint aNewScrollOrigin)
WR_FUNC;
WR_INLINE
void wr_transaction_set_display_list(Transaction *aTxn,
WrEpoch aEpoch,
ColorF aBackground,
float aViewportWidth,
float aViewportHeight,
WrPipelineId aPipelineId,
LayoutSize aContentSize,
BuiltDisplayListDescriptor aDlDescriptor,
WrVecU8 *aDlData)
WR_FUNC;
WR_INLINE
void wr_transaction_set_root_pipeline(Transaction *aTxn,
WrPipelineId aPipelineId)
WR_FUNC;
WR_INLINE
void wr_transaction_set_window_parameters(Transaction *aTxn,
int32_t aWindowWidth,
int32_t aWindowHeight)
WR_FUNC;
WR_INLINE
void wr_transaction_update_dynamic_properties(Transaction *aTxn,
const WrOpacityProperty *aOpacityArray,
size_t aOpacityCount,
const WrTransformProperty *aTransformArray,
size_t aTransformCount)
WR_FUNC;
WR_INLINE
void wr_transaction_update_epoch(Transaction *aTxn,
WrPipelineId aPipelineId,
WrEpoch aEpoch)
WR_FUNC;
WR_INLINE
void wr_transaction_update_resources(Transaction *aTxn,
ResourceUpdates *aResourceUpdates)
WR_FUNC;
WR_INLINE
void wr_vec_u8_free(WrVecU8 aV)
WR_FUNC;
WR_INLINE
void wr_vec_u8_push_bytes(WrVecU8 *aV,
ByteSlice aBytes)
WR_FUNC;
WR_INLINE
bool wr_window_new(WrWindowId aWindowId,
uint32_t aWindowWidth,
uint32_t aWindowHeight,
void *aGlContext,
WrThreadPool *aThreadPool,
DocumentHandle **aOutHandle,
Renderer **aOutRenderer,
uint32_t *aOutMaxTextureSize)
WR_FUNC;
} // extern "C"
} // namespace wr
} // namespace mozilla
/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen.
* To generate this file:
* 1. Get the latest cbindgen using `cargo install --force cbindgen`
* a. Alternatively, you can clone `https://github.com/rlhunt/cbindgen` and use a tagged release
* 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --crate webrender_bindings -o gfx/webrender_bindings/webrender_ffi_generated.h`
*/