зеркало из https://github.com/mozilla/gecko-dev.git
182 строки
6.2 KiB
C++
182 строки
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
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#define MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
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#include <android/hardware_buffer.h>
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#include <atomic>
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#include <unordered_map>
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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namespace mozilla {
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namespace layers {
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/**
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* AndroidHardwareBufferApi provides apis for managing AHardwareBuffer.
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* The apis are supported since Android O(APIVersion 26).
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*/
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class AndroidHardwareBufferApi final {
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public:
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static void Init();
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static void Shutdown();
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static AndroidHardwareBufferApi* Get() { return sInstance; }
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void Allocate(const AHardwareBuffer_Desc* aDesc,
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AHardwareBuffer** aOutBuffer);
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void Acquire(AHardwareBuffer* aBuffer);
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void Release(AHardwareBuffer* aBuffer);
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void Describe(const AHardwareBuffer* aBuffer, AHardwareBuffer_Desc* aOutDesc);
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int Lock(AHardwareBuffer* aBuffer, uint64_t aUsage, int32_t aFence,
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const ARect* aRect, void** aOutVirtualAddress);
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int Unlock(AHardwareBuffer* aBuffer, int32_t* aFence);
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int SendHandleToUnixSocket(const AHardwareBuffer* aBuffer, int aSocketFd);
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int RecvHandleFromUnixSocket(int aSocketFd, AHardwareBuffer** aOutBuffer);
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private:
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AndroidHardwareBufferApi();
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bool Load();
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using _AHardwareBuffer_allocate = int (*)(const AHardwareBuffer_Desc* desc,
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AHardwareBuffer** outBuffer);
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using _AHardwareBuffer_acquire = void (*)(AHardwareBuffer* buffer);
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using _AHardwareBuffer_release = void (*)(AHardwareBuffer* buffer);
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using _AHardwareBuffer_describe = void (*)(const AHardwareBuffer* buffer,
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AHardwareBuffer_Desc* outDesc);
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using _AHardwareBuffer_lock = int (*)(AHardwareBuffer* buffer, uint64_t usage,
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int32_t fence, const ARect* rect,
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void** outVirtualAddress);
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using _AHardwareBuffer_unlock = int (*)(AHardwareBuffer* buffer,
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int32_t* fence);
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using _AHardwareBuffer_sendHandleToUnixSocket =
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int (*)(const AHardwareBuffer* buffer, int socketFd);
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using _AHardwareBuffer_recvHandleFromUnixSocket =
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int (*)(int socketFd, AHardwareBuffer** outBuffer);
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_AHardwareBuffer_allocate mAHardwareBuffer_allocate = nullptr;
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_AHardwareBuffer_acquire mAHardwareBuffer_acquire = nullptr;
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_AHardwareBuffer_release mAHardwareBuffer_release = nullptr;
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_AHardwareBuffer_describe mAHardwareBuffer_describe = nullptr;
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_AHardwareBuffer_lock mAHardwareBuffer_lock = nullptr;
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_AHardwareBuffer_unlock mAHardwareBuffer_unlock = nullptr;
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_AHardwareBuffer_sendHandleToUnixSocket
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mAHardwareBuffer_sendHandleToUnixSocket = nullptr;
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_AHardwareBuffer_recvHandleFromUnixSocket
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mAHardwareBuffer_recvHandleFromUnixSocket = nullptr;
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static StaticAutoPtr<AndroidHardwareBufferApi> sInstance;
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};
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/**
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* AndroidHardwareBuffer is a wrapper of AHardwareBuffer. AHardwareBuffer wraps
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* android GraphicBuffer. It is supported since Android O(APIVersion 26).
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* The manager is mainly used for release fences delivery from
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* host side to client side.
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*/
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class AndroidHardwareBuffer
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: public SupportsThreadSafeWeakPtr<AndroidHardwareBuffer> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(AndroidHardwareBuffer)
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static already_AddRefed<AndroidHardwareBuffer> Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
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virtual ~AndroidHardwareBuffer();
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int Lock(uint64_t aUsage, const ARect* aRect, void** aOutVirtualAddress);
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int Unlock();
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AHardwareBuffer* GetNativeBuffer() const { return mNativeBuffer; }
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void SetAcquireFence(ipc::FileDescriptor&& aFenceFd);
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void SetReleaseFence(ipc::FileDescriptor&& aFenceFd);
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ipc::FileDescriptor GetAndResetReleaseFence();
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ipc::FileDescriptor GetAndResetAcquireFence();
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ipc::FileDescriptor GetAcquireFence();
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const gfx::IntSize mSize;
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const uint32_t mStride;
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const gfx::SurfaceFormat mFormat;
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const uint64_t mId;
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protected:
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AndroidHardwareBuffer(AHardwareBuffer* aNativeBuffer, gfx::IntSize aSize,
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uint32_t aStride, gfx::SurfaceFormat aFormat,
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uint64_t aId);
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void SetReleaseFence(ipc::FileDescriptor&& aFenceFd,
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const MonitorAutoLock& aAutoLock);
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AHardwareBuffer* mNativeBuffer;
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// When true, AndroidHardwareBuffer is registered to
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// AndroidHardwareBufferManager.
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bool mIsRegistered;
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// protected by AndroidHardwareBufferManager::mMonitor
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// FileDescriptor of release fence.
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// Release fence is a fence that is used for waiting until usage/composite of
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// AHardwareBuffer is ended. The fence is delivered via ImageBridge.
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ipc::FileDescriptor mReleaseFenceFd;
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// FileDescriptor of acquire fence.
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// Acquire fence is a fence that is used for waiting until rendering to
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// its AHardwareBuffer is completed.
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ipc::FileDescriptor mAcquireFenceFd;
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static uint64_t GetNextId();
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friend class AndroidHardwareBufferManager;
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};
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/**
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* AndroidHardwareBufferManager manages AndroidHardwareBuffers that is
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* allocated by client side.
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* Host side only uses mMonitor for thread safety of AndroidHardwareBuffer.
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*/
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class AndroidHardwareBufferManager {
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public:
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static void Init();
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static void Shutdown();
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AndroidHardwareBufferManager();
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static AndroidHardwareBufferManager* Get() { return sInstance; }
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void Register(RefPtr<AndroidHardwareBuffer> aBuffer);
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void Unregister(AndroidHardwareBuffer* aBuffer);
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already_AddRefed<AndroidHardwareBuffer> GetBuffer(uint64_t aBufferId);
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Monitor& GetMonitor() { return mMonitor; }
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private:
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Monitor mMonitor MOZ_UNANNOTATED;
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std::unordered_map<uint64_t, ThreadSafeWeakPtr<AndroidHardwareBuffer>>
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mBuffers;
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static StaticAutoPtr<AndroidHardwareBufferManager> sInstance;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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