gecko-dev/gfx/layers/RemoteTextureMap.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RemoteTextureMap_H
#define MOZILLA_GFX_RemoteTextureMap_H
#include <deque>
#include <functional>
#include <map>
#include <memory>
#include <queue>
#include <stack>
#include <unordered_set>
#include <utility>
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/TextureHost.h"
#include "mozilla/Monitor.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/ThreadSafeWeakPtr.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/webrender/WebRenderTypes.h"
class nsISerialEventTarget;
namespace mozilla {
namespace gl {
class SharedSurface;
}
namespace layers {
class CompositableHost;
class RemoteTextureHostWrapper;
class TextureData;
class TextureHost;
struct RemoteTextureInfo {
RemoteTextureInfo(const RemoteTextureId aTextureId,
const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid)
: mTextureId(aTextureId), mOwnerId(aOwnerId), mForPid(aForPid) {}
const RemoteTextureId mTextureId;
const RemoteTextureOwnerId mOwnerId;
const base::ProcessId mForPid;
};
struct RemoteTextureInfoList {
std::queue<RemoteTextureInfo> mList;
};
/**
* A class provides API for remote texture owners.
*/
class RemoteTextureOwnerClient final {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RemoteTextureOwnerClient)
explicit RemoteTextureOwnerClient(const base::ProcessId aForPid);
bool IsRegistered(const RemoteTextureOwnerId aOwnerId);
void RegisterTextureOwner(const RemoteTextureOwnerId aOwnerId,
bool aIsSyncMode);
void UnregisterTextureOwner(const RemoteTextureOwnerId aOwnerId);
void UnregisterAllTextureOwners();
void PushTexture(const RemoteTextureId aTextureId,
const RemoteTextureOwnerId aOwnerId,
UniquePtr<TextureData>&& aTextureData,
const std::shared_ptr<gl::SharedSurface>& aSharedSurface);
void PushDummyTexture(const RemoteTextureId aTextureId,
const RemoteTextureOwnerId aOwnerId);
void GetLatestBufferSnapshot(const RemoteTextureOwnerId aOwnerId,
const ipc::Shmem& aDestShmem,
const gfx::IntSize& aSize);
UniquePtr<TextureData> CreateOrRecycleBufferTextureData(
const RemoteTextureOwnerId aOwnerId, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat);
std::shared_ptr<gl::SharedSurface> GetRecycledSharedSurface(
const RemoteTextureOwnerId aOwnerId);
const base::ProcessId mForPid;
protected:
~RemoteTextureOwnerClient();
std::unordered_set<RemoteTextureOwnerId, RemoteTextureOwnerId::HashFn>
mOwnerIds;
};
/**
* A class to map RemoteTextureId to remote texture(TextureHost).
* Remote textures are provided by texture owner.
*/
class RemoteTextureMap {
public:
static void Init();
static void Shutdown();
static RemoteTextureMap* Get() { return sInstance; }
RemoteTextureMap();
~RemoteTextureMap();
// Push remote texture data and gl::SharedSurface from texture owner.
// The texture data is used for creating TextureHost.
// gl::SharedSurface is pushed only when the surface needs to be kept alive
// during TextureHost usage. The texture data and the surface might be
// recycled when TextureHost is destroyed.
void PushTexture(const RemoteTextureId aTextureId,
const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid,
UniquePtr<TextureData>&& aTextureData,
RefPtr<TextureHost>& aTextureHost,
const std::shared_ptr<gl::SharedSurface>& aSharedSurface);
void GetLatestBufferSnapshot(const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid,
const ipc::Shmem& aDestShmem,
const gfx::IntSize& aSize);
// aIsSyncMode defines if RemoteTextureMap::GetRemoteTextureForDisplayList()
// works synchronously.
void RegisterTextureOwner(const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid, bool aIsSyncMode);
void UnregisterTextureOwner(const RemoteTextureOwnerId aOwnerIds,
const base::ProcessId aForPid);
void UnregisterTextureOwners(
const std::unordered_set<RemoteTextureOwnerId,
RemoteTextureOwnerId::HashFn>& aOwnerIds,
const base::ProcessId aForPid);
// Get TextureHost that is used for building wr display list.
// In sync mode, mRemoteTextureForDisplayList holds TextureHost of mTextureId.
// In async mode, it could be previous remote texture's TextureHost that is
// compatible to the mTextureId's TextureHost.
void GetRemoteTextureForDisplayList(
RemoteTextureHostWrapper* aTextureHostWrapper);
// Get ExternalImageId of remote texture for WebRender rendering.
wr::MaybeExternalImageId GetExternalImageIdOfRemoteTexture(
const RemoteTextureId aTextureId, const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid);
void ReleaseRemoteTextureHostForDisplayList(
RemoteTextureHostWrapper* aTextureHostWrapper);
RefPtr<TextureHost> GetOrCreateRemoteTextureHostWrapper(
const RemoteTextureId aTextureId, const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid, const gfx::IntSize aSize,
const TextureFlags aFlags);
void UnregisterRemoteTextureHostWrapper(const RemoteTextureId aTextureId,
const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid);
void RegisterRemoteTexturePushListener(const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid,
CompositableHost* aListener);
void UnregisterRemoteTexturePushListener(const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid,
CompositableHost* aListener);
bool CheckRemoteTextureReady(const RemoteTextureInfo& aInfo,
std::function<void(void)>&& aCallback);
UniquePtr<TextureData> GetRecycledBufferTextureData(
const RemoteTextureOwnerId aOwnerId, const base::ProcessId aForPid,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
std::shared_ptr<gl::SharedSurface> GetRecycledSharedSurface(
const RemoteTextureOwnerId aOwnerId, const base::ProcessId aForPid);
static RefPtr<TextureHost> CreateRemoteTexture(TextureData* aTextureData,
TextureFlags aTextureFlags);
protected:
// Holds data related to remote texture
struct TextureDataHolder {
TextureDataHolder(const RemoteTextureId aTextureId,
RefPtr<TextureHost> aTextureHost,
UniquePtr<TextureData>&& aTextureData,
const std::shared_ptr<gl::SharedSurface>& aSharedSurface);
const RemoteTextureId mTextureId;
// TextureHost of remote texture
// Compositable ref of the mTextureHost should be updated within mMonitor.
// The compositable ref is used to check if TextureHost(remote texture) is
// still in use by WebRender.
RefPtr<TextureHost> mTextureHost;
// Holds BufferTextureData of TextureHost
UniquePtr<TextureData> mTextureData;
// Holds gl::SharedSurface of TextureHost
std::shared_ptr<gl::SharedSurface> mSharedSurface;
};
struct RenderingReadyCallbackHolder {
RenderingReadyCallbackHolder(const RemoteTextureId aTextureId,
std::function<void(void)>&& aCallback);
const RemoteTextureId mTextureId;
// callback of async RemoteTexture ready
std::function<void(void)> mCallback;
};
struct TextureOwner {
bool mIsSyncMode = true;
// Holds TextureDataHolders that wait to be used for building wr display
// list.
std::deque<UniquePtr<TextureDataHolder>> mWaitingTextureDataHolders;
// Holds TextureDataHolders that are used for building wr display list.
std::deque<UniquePtr<TextureDataHolder>> mUsingTextureDataHolders;
// Holds async RemoteTexture ready callbacks.
std::deque<UniquePtr<RenderingReadyCallbackHolder>>
mRenderingReadyCallbackHolders;
RemoteTextureId mLatestTextureId = {0};
CompositableTextureHostRef mLatestTextureHost;
CompositableTextureHostRef mLatestRenderedTextureHost;
std::stack<UniquePtr<TextureData>> mRecycledTextures;
std::queue<std::shared_ptr<gl::SharedSurface>> mRecycledSharedSurfaces;
};
// Holds data related to remote texture wrapper
struct RemoteTextureHostWrapperHolder {
explicit RemoteTextureHostWrapperHolder(
RefPtr<TextureHost> aRemoteTextureHostWrapper);
const RefPtr<TextureHost> mRemoteTextureHostWrapper;
// Hold compositable ref of remote texture of the RemoteTextureId in async
// mode. It is for keeping the texture alive during its rendering by
// WebRender.
CompositableTextureHostRef mAsyncRemoteTextureHost;
};
void UpdateTexture(const MonitorAutoLock& aProofOfLock,
RemoteTextureMap::TextureOwner* aOwner,
const RemoteTextureId aTextureId);
std::vector<std::function<void(void)>> GetRenderingReadyCallbacks(
const MonitorAutoLock& aProofOfLock,
RemoteTextureMap::TextureOwner* aOwner, const RemoteTextureId aTextureId);
std::vector<std::function<void(void)>> GetAllRenderingReadyCallbacks(
const MonitorAutoLock& aProofOfLock,
RemoteTextureMap::TextureOwner* aOwner);
void KeepTextureDataAliveForTextureHostIfNecessary(
const MonitorAutoLock& aProofOfLock,
std::deque<UniquePtr<TextureDataHolder>>& aHolders);
RemoteTextureMap::TextureOwner* GetTextureOwner(
const MonitorAutoLock& aProofOfLock, const RemoteTextureOwnerId aOwnerId,
const base::ProcessId aForPid);
Monitor mMonitor MOZ_UNANNOTATED;
std::map<std::pair<base::ProcessId, RemoteTextureOwnerId>,
UniquePtr<TextureOwner>>
mTextureOwners;
std::map<std::pair<base::ProcessId, RemoteTextureId>,
UniquePtr<RemoteTextureHostWrapperHolder>>
mRemoteTextureHostWrapperHolders;
std::map<std::pair<base::ProcessId, RemoteTextureOwnerId>,
RefPtr<CompositableHost>>
mRemoteTexturePushListeners;
static StaticAutoPtr<RemoteTextureMap> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_RemoteTextureMap_H