зеркало из https://github.com/mozilla/gecko-dev.git
8c971ce95e
RenderThread::PushPendingRemoteTexture() notifies pending RemoteTextures to RenderThread. And RemoteTextureMap::CheckRemoteTextureReady() is used for checking if a RemoteTexture is ready. If the RemoteTexture is not ready during the function call, callback will be called when the RemoteTexture becomes ready. RemoteTextureMap::GetExternalImageIdOfRemoteTextureSync() is changed to RemoteTextureMap::GetExternalImageIdOfRemoteTexture() and wait of RemoteTexture ready in the function is removed. The wait of RemoteTexture ready is done by the callback of the CheckRemoteTextureReady(). Differential Revision: https://phabricator.services.mozilla.com/D174732 |
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CompositableHost.cpp | ||
CompositableHost.h | ||
Diagnostics.h | ||
FontData.h | ||
FrameUniformityData.cpp | ||
FrameUniformityData.h | ||
GPUVideoTextureHost.cpp | ||
GPUVideoTextureHost.h | ||
ImageComposite.cpp | ||
ImageComposite.h | ||
RemoteTextureHostWrapper.cpp | ||
RemoteTextureHostWrapper.h | ||
TextureHost.cpp | ||
TextureHost.h |