зеркало из https://github.com/mozilla/gecko-dev.git
4050 строки
123 KiB
C++
4050 строки
123 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef XP_WIN
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// Include Windows headers required for enabling high precision timers.
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#include "windows.h"
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#include "mmsystem.h"
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#endif
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#include <algorithm>
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#include <stdint.h>
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#include "gfx2DGlue.h"
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#include "mediasink/AudioSink.h"
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#include "mediasink/AudioSinkWrapper.h"
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#include "mediasink/DecodedStream.h"
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#include "mediasink/OutputStreamManager.h"
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#include "mediasink/VideoSink.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/IndexSequence.h"
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#include "mozilla/Logging.h"
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#include "mozilla/mozalloc.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/SharedThreadPool.h"
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#include "mozilla/SizePrintfMacros.h"
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#include "mozilla/Sprintf.h"
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#include "mozilla/TaskQueue.h"
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#include "mozilla/Tuple.h"
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#include "nsComponentManagerUtils.h"
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#include "nsContentUtils.h"
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#include "nsIEventTarget.h"
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#include "nsITimer.h"
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#include "nsPrintfCString.h"
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#include "nsTArray.h"
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#include "nsDeque.h"
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#include "prenv.h"
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#include "AudioSegment.h"
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#include "DOMMediaStream.h"
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#include "ImageContainer.h"
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#include "MediaDecoder.h"
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#include "MediaDecoderReader.h"
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#include "MediaDecoderReaderWrapper.h"
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#include "MediaDecoderStateMachine.h"
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#include "MediaShutdownManager.h"
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#include "MediaPrefs.h"
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#include "MediaTimer.h"
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#include "TimeUnits.h"
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#include "VideoSegment.h"
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#include "VideoUtils.h"
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#include "gfxPrefs.h"
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namespace mozilla {
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using namespace mozilla::dom;
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using namespace mozilla::layers;
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using namespace mozilla::media;
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#define NS_DispatchToMainThread(...) CompileError_UseAbstractThreadDispatchInstead
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// avoid redefined macro in unified build
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#undef FMT
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#undef LOG
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#undef LOGV
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#undef LOGW
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#undef SFMT
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#undef SLOG
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#undef SLOGW
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#define FMT(x, ...) "Decoder=%p " x, mDecoderID, ##__VA_ARGS__
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#define LOG(x, ...) MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, (FMT(x, ##__VA_ARGS__)))
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#define LOGV(x, ...) MOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, (FMT(x, ##__VA_ARGS__)))
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#define LOGW(x, ...) NS_WARNING(nsPrintfCString(FMT(x, ##__VA_ARGS__)).get())
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// Used by StateObject and its sub-classes
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#define SFMT(x, ...) "Decoder=%p state=%s " x, mMaster->mDecoderID, ToStateStr(GetState()), ##__VA_ARGS__
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#define SLOG(x, ...) MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, (SFMT(x, ##__VA_ARGS__)))
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#define SLOGW(x, ...) NS_WARNING(nsPrintfCString(SFMT(x, ##__VA_ARGS__)).get())
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// Certain constants get stored as member variables and then adjusted by various
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// scale factors on a per-decoder basis. We want to make sure to avoid using these
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// constants directly, so we put them in a namespace.
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namespace detail {
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// If audio queue has less than this much decoded audio, we won't risk
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// trying to decode the video, we'll skip decoding video up to the next
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// keyframe. We may increase this value for an individual decoder if we
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// encounter video frames which take a long time to decode.
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static constexpr auto LOW_AUDIO_THRESHOLD = TimeUnit::FromMicroseconds(300000);
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static const int64_t AMPLE_AUDIO_USECS = 2000000;
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// If more than this much decoded audio is queued, we'll hold off
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// decoding more audio. If we increase the low audio threshold (see
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// LOW_AUDIO_THRESHOLD above) we'll also increase this value to ensure it's not
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// less than the low audio threshold.
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static constexpr auto AMPLE_AUDIO_THRESHOLD = TimeUnit::FromMicroseconds(AMPLE_AUDIO_USECS);
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} // namespace detail
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// If we have fewer than LOW_VIDEO_FRAMES decoded frames, and
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// we're not "prerolling video", we'll skip the video up to the next keyframe
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// which is at or after the current playback position.
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static const uint32_t LOW_VIDEO_FRAMES = 2;
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// Threshold that used to check if we are low on decoded video.
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// If the last video frame's end time |mDecodedVideoEndTime| is more than
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// |LOW_VIDEO_THRESHOLD*mPlaybackRate| after the current clock in
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// Advanceframe(), the video decode is lagging, and we skip to next keyframe.
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static constexpr auto LOW_VIDEO_THRESHOLD = TimeUnit::FromMicroseconds(60000);
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// Arbitrary "frame duration" when playing only audio.
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static const int AUDIO_DURATION_USECS = 40000;
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// If we increase our "low audio threshold" (see LOW_AUDIO_THRESHOLD above), we
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// use this as a factor in all our calculations. Increasing this will cause
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// us to be more likely to increase our low audio threshold, and to
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// increase it by more.
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static const int THRESHOLD_FACTOR = 2;
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namespace detail {
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// If we have less than this much buffered data available, we'll consider
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// ourselves to be running low on buffered data. We determine how much
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// buffered data we have remaining using the reader's GetBuffered()
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// implementation.
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static const int64_t LOW_BUFFER_THRESHOLD_USECS = 5000000;
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static constexpr auto LOW_BUFFER_THRESHOLD = TimeUnit::FromMicroseconds(LOW_BUFFER_THRESHOLD_USECS);
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// LOW_BUFFER_THRESHOLD_USECS needs to be greater than AMPLE_AUDIO_USECS, otherwise
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// the skip-to-keyframe logic can activate when we're running low on data.
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static_assert(LOW_BUFFER_THRESHOLD_USECS > AMPLE_AUDIO_USECS,
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"LOW_BUFFER_THRESHOLD_USECS is too small");
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} // namespace detail
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// Amount of excess data to add in to the "should we buffer" calculation.
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static constexpr auto EXHAUSTED_DATA_MARGIN = TimeUnit::FromMicroseconds(100000);
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static const uint32_t MIN_VIDEO_QUEUE_SIZE = 3;
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static const uint32_t MAX_VIDEO_QUEUE_SIZE = 10;
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#ifdef MOZ_APPLEMEDIA
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static const uint32_t HW_VIDEO_QUEUE_SIZE = 10;
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#else
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static const uint32_t HW_VIDEO_QUEUE_SIZE = 3;
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#endif
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static const uint32_t VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE = 9999;
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static uint32_t sVideoQueueDefaultSize = MAX_VIDEO_QUEUE_SIZE;
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static uint32_t sVideoQueueHWAccelSize = HW_VIDEO_QUEUE_SIZE;
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static uint32_t sVideoQueueSendToCompositorSize =
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VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE;
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static void InitVideoQueuePrefs()
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{
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MOZ_ASSERT(NS_IsMainThread());
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static bool sPrefInit = false;
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if (!sPrefInit) {
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sPrefInit = true;
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sVideoQueueDefaultSize = Preferences::GetUint(
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"media.video-queue.default-size", MAX_VIDEO_QUEUE_SIZE);
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sVideoQueueHWAccelSize = Preferences::GetUint(
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"media.video-queue.hw-accel-size", HW_VIDEO_QUEUE_SIZE);
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sVideoQueueSendToCompositorSize = Preferences::GetUint(
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"media.video-queue.send-to-compositor-size", VIDEO_QUEUE_SEND_TO_COMPOSITOR_SIZE);
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}
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}
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// Delay, in milliseconds, that tabs needs to be in background before video
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// decoding is suspended.
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static TimeDuration
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SuspendBackgroundVideoDelay()
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{
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return TimeDuration::FromMilliseconds(
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MediaPrefs::MDSMSuspendBackgroundVideoDelay());
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}
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class MediaDecoderStateMachine::StateObject
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{
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public:
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virtual ~StateObject() { }
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virtual void Exit() { } // Exit action.
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virtual void Step() { } // Perform a 'cycle' of this state object.
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virtual State GetState() const = 0;
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// Event handlers for various events.
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virtual void HandleCDMProxyReady() { }
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virtual void HandleAudioCaptured() { }
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virtual void HandleAudioDecoded(AudioData* aAudio)
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart)
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleAudioWaited(MediaData::Type aType)
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleVideoWaited(MediaData::Type aType)
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleWaitingForAudio()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleAudioCanceled()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleEndOfAudio()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleWaitingForVideo()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleVideoCanceled()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual void HandleEndOfVideo()
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{
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Crash("Unexpected event!", __func__);
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}
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virtual RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget);
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virtual RefPtr<ShutdownPromise> HandleShutdown();
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virtual void HandleVideoSuspendTimeout() = 0;
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virtual void HandleResumeVideoDecoding(const TimeUnit& aTarget);
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virtual void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) { }
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virtual nsCString GetDebugInfo() { return nsCString(); }
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private:
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template <class S, typename R, typename... As>
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auto ReturnTypeHelper(R(S::*)(As...)) -> R;
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void Crash(const char* aReason, const char* aSite)
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{
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char buf[1024];
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SprintfLiteral(buf, "%s state=%s callsite=%s", aReason,
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ToStateStr(GetState()), aSite);
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MOZ_ReportAssertionFailure(buf, __FILE__, __LINE__);
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MOZ_CRASH();
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}
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protected:
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enum class EventVisibility : int8_t
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{
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Observable,
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Suppressed
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};
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using Master = MediaDecoderStateMachine;
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explicit StateObject(Master* aPtr) : mMaster(aPtr) { }
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TaskQueue* OwnerThread() const { return mMaster->mTaskQueue; }
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MediaResource* Resource() const { return mMaster->mResource; }
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MediaDecoderReaderWrapper* Reader() const { return mMaster->mReader; }
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const MediaInfo& Info() const { return mMaster->Info(); }
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bool IsExpectingMoreData() const
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{
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// We are expecting more data if either the resource states so, or if we
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// have a waiting promise pending (such as with non-MSE EME).
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return Resource()->IsExpectingMoreData()
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|| mMaster->IsWaitingAudioData()
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|| mMaster->IsWaitingVideoData();
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}
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MediaQueue<AudioData>& AudioQueue() const { return mMaster->mAudioQueue; }
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MediaQueue<VideoData>& VideoQueue() const { return mMaster->mVideoQueue; }
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template <class S, typename... Args, size_t... Indexes>
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auto
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CallEnterMemberFunction(S* aS,
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Tuple<Args...>& aTuple,
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IndexSequence<Indexes...>)
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-> decltype(ReturnTypeHelper(&S::Enter))
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{
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return aS->Enter(Move(Get<Indexes>(aTuple))...);
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}
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// Note this function will delete the current state object.
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// Don't access members to avoid UAF after this call.
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template <class S, typename... Ts>
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auto SetState(Ts&&... aArgs)
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-> decltype(ReturnTypeHelper(&S::Enter))
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{
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// |aArgs| must be passed by reference to avoid passing MOZ_NON_PARAM class
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// SeekJob by value. See bug 1287006 and bug 1338374. But we still *must*
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// copy the parameters, because |Exit()| can modify them. See bug 1312321.
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// So we 1) pass the parameters by reference, but then 2) immediately copy
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// them into a Tuple to be safe against modification, and finally 3) move
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// the elements of the Tuple into the final function call.
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auto copiedArgs = MakeTuple(Forward<Ts>(aArgs)...);
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// keep mMaster in a local object because mMaster will become invalid after
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// the current state object is deleted.
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auto master = mMaster;
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auto* s = new S(master);
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MOZ_ASSERT(GetState() != s->GetState()
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|| GetState() == DECODER_STATE_SEEKING);
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SLOG("change state to: %s", ToStateStr(s->GetState()));
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Exit();
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master->mStateObj.reset(s);
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return CallEnterMemberFunction(s, copiedArgs,
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typename IndexSequenceFor<Ts...>::Type());
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}
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RefPtr<MediaDecoder::SeekPromise>
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SetSeekingState(SeekJob&& aSeekJob, EventVisibility aVisibility);
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// Take a raw pointer in order not to change the life cycle of MDSM.
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// It is guaranteed to be valid by MDSM.
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Master* mMaster;
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};
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/**
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* Purpose: decode metadata like duration and dimensions of the media resource.
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*
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* Transition to other states when decoding metadata is done:
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* SHUTDOWN if failing to decode metadata.
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* WAIT_FOR_CDM if the media is encrypted and CDM is not available.
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* DECODING_FIRSTFRAME otherwise.
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*/
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class MediaDecoderStateMachine::DecodeMetadataState
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: public MediaDecoderStateMachine::StateObject
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{
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public:
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explicit DecodeMetadataState(Master* aPtr) : StateObject(aPtr) { }
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void Enter()
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{
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MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
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MOZ_ASSERT(!mMetadataRequest.Exists());
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SLOG("Dispatching AsyncReadMetadata");
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// Set mode to METADATA since we are about to read metadata.
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Resource()->SetReadMode(MediaCacheStream::MODE_METADATA);
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// We disconnect mMetadataRequest in Exit() so it is fine to capture
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// a raw pointer here.
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Reader()->ReadMetadata()
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->Then(OwnerThread(), __func__,
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[this] (MetadataHolder&& aMetadata) {
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OnMetadataRead(Move(aMetadata));
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},
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[this] (const MediaResult& aError) {
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OnMetadataNotRead(aError);
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})
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->Track(mMetadataRequest);
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}
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void Exit() override { mMetadataRequest.DisconnectIfExists(); }
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State GetState() const override { return DECODER_STATE_DECODING_METADATA; }
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RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override
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{
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MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek while decoding metadata.");
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return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
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}
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void HandleVideoSuspendTimeout() override
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{
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// Do nothing since no decoders are created yet.
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}
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void HandleResumeVideoDecoding(const TimeUnit&) override
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{
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// We never suspend video decoding in this state.
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MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
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}
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private:
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void OnMetadataRead(MetadataHolder&& aMetadata);
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void OnMetadataNotRead(const MediaResult& aError)
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{
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mMetadataRequest.Complete();
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SLOGW("Decode metadata failed, shutting down decoder");
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mMaster->DecodeError(aError);
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}
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MozPromiseRequestHolder<MediaDecoderReader::MetadataPromise> mMetadataRequest;
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};
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/**
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* Purpose: wait for the CDM to start decoding.
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*
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* Transition to other states when CDM is ready:
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* SEEKING if any pending seek request.
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* DECODING_FIRSTFRAME otherwise.
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*/
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class MediaDecoderStateMachine::WaitForCDMState
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: public MediaDecoderStateMachine::StateObject
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{
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public:
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explicit WaitForCDMState(Master* aPtr) : StateObject(aPtr) { }
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void Enter() { MOZ_ASSERT(!mMaster->mVideoDecodeSuspended); }
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void Exit() override
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{
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// mPendingSeek is either moved in HandleCDMProxyReady() or should be
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// rejected here before transition to SHUTDOWN.
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mPendingSeek.RejectIfExists(__func__);
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}
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State GetState() const override
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{
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return DECODER_STATE_WAIT_FOR_CDM;
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}
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void HandleCDMProxyReady() override;
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RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override
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{
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SLOG("Not Enough Data to seek at this stage, queuing seek");
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mPendingSeek.RejectIfExists(__func__);
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mPendingSeek.mTarget.emplace(aTarget);
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return mPendingSeek.mPromise.Ensure(__func__);
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}
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void HandleVideoSuspendTimeout() override
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{
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// Do nothing since no decoders are created yet.
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}
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void HandleResumeVideoDecoding(const TimeUnit&) override
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{
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// We never suspend video decoding in this state.
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MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
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}
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private:
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SeekJob mPendingSeek;
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};
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/**
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* Purpose: release decoder resources to save memory and hardware resources.
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*
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* Transition to:
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* SEEKING if any seek request or play state changes to PLAYING.
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*/
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class MediaDecoderStateMachine::DormantState
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: public MediaDecoderStateMachine::StateObject
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{
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public:
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explicit DormantState(Master* aPtr) : StateObject(aPtr) { }
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void Enter()
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{
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if (mMaster->IsPlaying()) {
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mMaster->StopPlayback();
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}
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// Calculate the position to seek to when exiting dormant.
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auto t = mMaster->mMediaSink->IsStarted()
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? mMaster->GetClock() : mMaster->GetMediaTime();
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mPendingSeek.mTarget.emplace(t, SeekTarget::Accurate);
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// SeekJob asserts |mTarget.IsValid() == !mPromise.IsEmpty()| so we
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// need to create the promise even it is not used at all.
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// The promise may be used when coming out of DormantState into
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// SeekingState.
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RefPtr<MediaDecoder::SeekPromise> x =
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mPendingSeek.mPromise.Ensure(__func__);
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// No need to call ResetDecode() and StopMediaSink() here.
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// We will do them during seeking when exiting dormant.
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// Ignore WAIT_FOR_DATA since we won't decode in dormant.
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mMaster->mAudioWaitRequest.DisconnectIfExists();
|
|
mMaster->mVideoWaitRequest.DisconnectIfExists();
|
|
|
|
MaybeReleaseResources();
|
|
}
|
|
|
|
void Exit() override
|
|
{
|
|
// mPendingSeek is either moved when exiting dormant or
|
|
// should be rejected here before transition to SHUTDOWN.
|
|
mPendingSeek.RejectIfExists(__func__);
|
|
}
|
|
|
|
State GetState() const override { return DECODER_STATE_DORMANT; }
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override;
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// Do nothing since we've released decoders in Enter().
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override
|
|
{
|
|
// Do nothing since we won't resume decoding until exiting dormant.
|
|
}
|
|
|
|
void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override;
|
|
|
|
void HandleAudioDecoded(AudioData*) override { MaybeReleaseResources(); }
|
|
void HandleVideoDecoded(VideoData*, TimeStamp) override
|
|
{
|
|
MaybeReleaseResources();
|
|
}
|
|
void HandleWaitingForAudio() override { MaybeReleaseResources(); }
|
|
void HandleWaitingForVideo() override { MaybeReleaseResources(); }
|
|
void HandleAudioCanceled() override { MaybeReleaseResources(); }
|
|
void HandleVideoCanceled() override { MaybeReleaseResources(); }
|
|
void HandleEndOfAudio() override { MaybeReleaseResources(); }
|
|
void HandleEndOfVideo() override { MaybeReleaseResources(); }
|
|
|
|
private:
|
|
void MaybeReleaseResources()
|
|
{
|
|
if (!mMaster->mAudioDataRequest.Exists() &&
|
|
!mMaster->mVideoDataRequest.Exists()) {
|
|
// Release decoders only when they are idle. Otherwise it might cause
|
|
// decode error later when resetting decoders during seeking.
|
|
mMaster->mReader->ReleaseResources();
|
|
}
|
|
}
|
|
|
|
SeekJob mPendingSeek;
|
|
};
|
|
|
|
/**
|
|
* Purpose: decode the 1st audio and video frames to fire the 'loadeddata' event.
|
|
*
|
|
* Transition to:
|
|
* SHUTDOWN if any decode error.
|
|
* SEEKING if any seek request.
|
|
* DECODING when the 'loadeddata' event is fired.
|
|
*/
|
|
class MediaDecoderStateMachine::DecodingFirstFrameState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit DecodingFirstFrameState(Master* aPtr) : StateObject(aPtr) { }
|
|
|
|
void Enter();
|
|
|
|
void Exit() override
|
|
{
|
|
// mPendingSeek is either moved in MaybeFinishDecodeFirstFrame()
|
|
// or should be rejected here before transition to SHUTDOWN.
|
|
mPendingSeek.RejectIfExists(__func__);
|
|
}
|
|
|
|
State GetState() const override { return DECODER_STATE_DECODING_FIRSTFRAME; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override
|
|
{
|
|
mMaster->PushAudio(aAudio);
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override
|
|
{
|
|
mMaster->PushVideo(aVideo);
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleWaitingForAudio() override
|
|
{
|
|
mMaster->WaitForData(MediaData::AUDIO_DATA);
|
|
}
|
|
|
|
void HandleAudioCanceled() override
|
|
{
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleEndOfAudio() override
|
|
{
|
|
AudioQueue().Finish();
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleWaitingForVideo() override
|
|
{
|
|
mMaster->WaitForData(MediaData::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override
|
|
{
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
void HandleEndOfVideo() override
|
|
{
|
|
VideoQueue().Finish();
|
|
MaybeFinishDecodeFirstFrame();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// Do nothing for we need to decode the 1st video frame to get the
|
|
// dimensions.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override
|
|
{
|
|
// We never suspend video decoding in this state.
|
|
MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override
|
|
{
|
|
if (mMaster->mIsMSE) {
|
|
return StateObject::HandleSeek(aTarget);
|
|
}
|
|
// Delay seek request until decoding first frames for non-MSE media.
|
|
SLOG("Not Enough Data to seek at this stage, queuing seek");
|
|
mPendingSeek.RejectIfExists(__func__);
|
|
mPendingSeek.mTarget.emplace(aTarget);
|
|
return mPendingSeek.mPromise.Ensure(__func__);
|
|
}
|
|
|
|
private:
|
|
// Notify FirstFrameLoaded if having decoded first frames and
|
|
// transition to SEEKING if there is any pending seek, or DECODING otherwise.
|
|
void MaybeFinishDecodeFirstFrame();
|
|
|
|
SeekJob mPendingSeek;
|
|
};
|
|
|
|
/**
|
|
* Purpose: decode audio/video data for playback.
|
|
*
|
|
* Transition to:
|
|
* DORMANT if playback is paused for a while.
|
|
* SEEKING if any seek request.
|
|
* SHUTDOWN if any decode error.
|
|
* BUFFERING if playback can't continue due to lack of decoded data.
|
|
* COMPLETED when having decoded all audio/video data.
|
|
*/
|
|
class MediaDecoderStateMachine::DecodingState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit DecodingState(Master* aPtr)
|
|
: StateObject(aPtr)
|
|
, mDormantTimer(OwnerThread())
|
|
{
|
|
}
|
|
|
|
void Enter();
|
|
|
|
void Exit() override
|
|
{
|
|
if (!mDecodeStartTime.IsNull()) {
|
|
TimeDuration decodeDuration = TimeStamp::Now() - mDecodeStartTime;
|
|
SLOG("Exiting DECODING, decoded for %.3lfs", decodeDuration.ToSeconds());
|
|
}
|
|
mDormantTimer.Reset();
|
|
mOnAudioPopped.DisconnectIfExists();
|
|
mOnVideoPopped.DisconnectIfExists();
|
|
}
|
|
|
|
void Step() override
|
|
{
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING
|
|
&& mMaster->IsPlaying()) {
|
|
// We're playing, but the element/decoder is in paused state. Stop
|
|
// playing!
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
// Start playback if necessary so that the clock can be properly queried.
|
|
if (!mIsPrerolling) {
|
|
mMaster->MaybeStartPlayback();
|
|
}
|
|
|
|
mMaster->UpdatePlaybackPositionPeriodically();
|
|
|
|
MOZ_ASSERT(!mMaster->IsPlaying()
|
|
|| mMaster->IsStateMachineScheduled(),
|
|
"Must have timer scheduled");
|
|
|
|
MaybeStartBuffering();
|
|
}
|
|
|
|
State GetState() const override
|
|
{
|
|
return DECODER_STATE_DECODING;
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override
|
|
{
|
|
mMaster->PushAudio(aAudio);
|
|
DispatchDecodeTasksIfNeeded();
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override
|
|
{
|
|
mMaster->PushVideo(aVideo);
|
|
DispatchDecodeTasksIfNeeded();
|
|
MaybeStopPrerolling();
|
|
CheckSlowDecoding(aDecodeStart);
|
|
}
|
|
|
|
void HandleAudioCanceled() override
|
|
{
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoCanceled() override
|
|
{
|
|
mMaster->RequestVideoData(
|
|
NeedToSkipToNextKeyframe(), mMaster->GetMediaTime());
|
|
}
|
|
|
|
void HandleEndOfAudio() override;
|
|
void HandleEndOfVideo() override;
|
|
|
|
void HandleWaitingForAudio() override
|
|
{
|
|
mMaster->WaitForData(MediaData::AUDIO_DATA);
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleWaitingForVideo() override
|
|
{
|
|
mMaster->WaitForData(MediaData::VIDEO_DATA);
|
|
MaybeStopPrerolling();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestVideoData(
|
|
NeedToSkipToNextKeyframe(), mMaster->GetMediaTime());
|
|
}
|
|
|
|
void HandleAudioCaptured() override
|
|
{
|
|
MaybeStopPrerolling();
|
|
// MediaSink is changed. Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// No video, so nothing to suspend.
|
|
if (!mMaster->HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
mMaster->mVideoDecodeSuspended = true;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::EnterVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(true);
|
|
}
|
|
|
|
void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override
|
|
{
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
// Try to dispatch decoding tasks for mMinimizePreroll might be reset.
|
|
DispatchDecodeTasksIfNeeded();
|
|
}
|
|
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
|
|
StartDormantTimer();
|
|
} else {
|
|
mDormantTimer.Reset();
|
|
}
|
|
}
|
|
|
|
nsCString GetDebugInfo() override
|
|
{
|
|
return nsPrintfCString("mIsPrerolling=%d", mIsPrerolling);
|
|
}
|
|
|
|
private:
|
|
void DispatchDecodeTasksIfNeeded();
|
|
void EnsureAudioDecodeTaskQueued();
|
|
void EnsureVideoDecodeTaskQueued();
|
|
bool NeedToSkipToNextKeyframe();
|
|
void MaybeStartBuffering();
|
|
|
|
void CheckSlowDecoding(TimeStamp aDecodeStart)
|
|
{
|
|
// For non async readers, if the requested video sample was slow to
|
|
// arrive, increase the amount of audio we buffer to ensure that we
|
|
// don't run out of audio. This is unnecessary for async readers,
|
|
// since they decode audio and video on different threads so they
|
|
// are unlikely to run out of decoded audio.
|
|
if (Reader()->IsAsync()) {
|
|
return;
|
|
}
|
|
|
|
TimeDuration decodeTime = TimeStamp::Now() - aDecodeStart;
|
|
auto adjusted = TimeUnit::FromTimeDuration(decodeTime * THRESHOLD_FACTOR);
|
|
if (adjusted > mMaster->mLowAudioThreshold
|
|
&& !mMaster->HasLowBufferedData())
|
|
{
|
|
mMaster->mLowAudioThreshold = std::min(
|
|
adjusted, mMaster->mAmpleAudioThreshold);
|
|
|
|
mMaster->mAmpleAudioThreshold = std::max(
|
|
mMaster->mLowAudioThreshold * THRESHOLD_FACTOR,
|
|
mMaster->mAmpleAudioThreshold);
|
|
|
|
SLOG("Slow video decode, set "
|
|
"mLowAudioThreshold=%" PRId64
|
|
" mAmpleAudioThreshold=%" PRId64,
|
|
mMaster->mLowAudioThreshold.ToMicroseconds(),
|
|
mMaster->mAmpleAudioThreshold.ToMicroseconds());
|
|
}
|
|
}
|
|
|
|
// At the start of decoding we want to "preroll" the decode until we've
|
|
// got a few frames decoded before we consider whether decode is falling
|
|
// behind. Otherwise our "we're falling behind" logic will trigger
|
|
// unnecessarily if we start playing as soon as the first sample is
|
|
// decoded. These two fields store how many video frames and audio
|
|
// samples we must consume before are considered to be finished prerolling.
|
|
TimeUnit AudioPrerollThreshold() const
|
|
{
|
|
return mMaster->mAmpleAudioThreshold / 2;
|
|
}
|
|
|
|
uint32_t VideoPrerollFrames() const
|
|
{
|
|
return mMaster->GetAmpleVideoFrames() / 2;
|
|
}
|
|
|
|
bool DonePrerollingAudio()
|
|
{
|
|
return !mMaster->IsAudioDecoding()
|
|
|| mMaster->GetDecodedAudioDuration()
|
|
>= AudioPrerollThreshold().MultDouble(mMaster->mPlaybackRate);
|
|
}
|
|
|
|
bool DonePrerollingVideo()
|
|
{
|
|
return !mMaster->IsVideoDecoding()
|
|
|| static_cast<uint32_t>(mMaster->VideoQueue().GetSize())
|
|
>= VideoPrerollFrames() * mMaster->mPlaybackRate + 1;
|
|
}
|
|
|
|
void MaybeStopPrerolling()
|
|
{
|
|
if (mIsPrerolling
|
|
&& (DonePrerollingAudio() || mMaster->IsWaitingAudioData())
|
|
&& (DonePrerollingVideo() || mMaster->IsWaitingVideoData())) {
|
|
mIsPrerolling = false;
|
|
// Check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
void StartDormantTimer()
|
|
{
|
|
if (!mMaster->mMediaSeekable) {
|
|
// Don't enter dormant if the media is not seekable because we need to
|
|
// seek when exiting dormant.
|
|
return;
|
|
}
|
|
|
|
auto timeout = MediaPrefs::DormantOnPauseTimeout();
|
|
if (timeout < 0) {
|
|
// Disabled when timeout is negative.
|
|
return;
|
|
} else if (timeout == 0) {
|
|
// Enter dormant immediately without scheduling a timer.
|
|
SetState<DormantState>();
|
|
return;
|
|
}
|
|
|
|
if (mMaster->mMinimizePreroll) {
|
|
SetState<DormantState>();
|
|
return;
|
|
}
|
|
|
|
TimeStamp target = TimeStamp::Now() +
|
|
TimeDuration::FromMilliseconds(timeout);
|
|
|
|
mDormantTimer.Ensure(target,
|
|
[this] () {
|
|
mDormantTimer.CompleteRequest();
|
|
SetState<DormantState>();
|
|
}, [this] () {
|
|
mDormantTimer.CompleteRequest();
|
|
});
|
|
}
|
|
|
|
// Time at which we started decoding.
|
|
TimeStamp mDecodeStartTime;
|
|
|
|
// When we start decoding (either for the first time, or after a pause)
|
|
// we may be low on decoded data. We don't want our "low data" logic to
|
|
// kick in and decide that we're low on decoded data because the download
|
|
// can't keep up with the decode, and cause us to pause playback. So we
|
|
// have a "preroll" stage, where we ignore the results of our "low data"
|
|
// logic during the first few frames of our decode. This occurs during
|
|
// playback.
|
|
bool mIsPrerolling = true;
|
|
|
|
// Fired when playback is paused for a while to enter dormant.
|
|
DelayedScheduler mDormantTimer;
|
|
|
|
MediaEventListener mOnAudioPopped;
|
|
MediaEventListener mOnVideoPopped;
|
|
};
|
|
|
|
/**
|
|
* Purpose: seek to a particular new playback position.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any new seek request.
|
|
* SHUTDOWN if seek failed.
|
|
* COMPLETED if the new playback position is the end of the media resource.
|
|
* NextFrameSeekingState if completing a NextFrameSeekingFromDormantState.
|
|
* DECODING otherwise.
|
|
*/
|
|
class MediaDecoderStateMachine::SeekingState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit SeekingState(Master* aPtr) : StateObject(aPtr) { }
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility)
|
|
{
|
|
mSeekJob = Move(aSeekJob);
|
|
|
|
// Always switch off the blank decoder otherwise we might become visible
|
|
// in the middle of seeking and won't have a valid video frame to show
|
|
// when seek is done.
|
|
if (mMaster->mVideoDecodeSuspended) {
|
|
mMaster->mVideoDecodeSuspended = false;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::ExitVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(false);
|
|
}
|
|
|
|
// Dispatch a mozvideoonlyseekbegin event to indicate UI for corresponding
|
|
// changes.
|
|
if (mSeekJob.mTarget->IsVideoOnly()) {
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::VideoOnlySeekBegin);
|
|
}
|
|
|
|
// Don't stop playback for a video-only seek since audio is playing.
|
|
if (!mSeekJob.mTarget->IsVideoOnly()) {
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
mMaster->UpdatePlaybackPositionInternal(mSeekJob.mTarget->GetTime());
|
|
|
|
if (aVisibility == EventVisibility::Observable) {
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::SeekStarted);
|
|
// We want dormant actions to be transparent to the user.
|
|
// So we only notify the change when the seek request is from the user.
|
|
mMaster->UpdateNextFrameStatus(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> p = mSeekJob.mPromise.Ensure(__func__);
|
|
|
|
DoSeek();
|
|
|
|
return p;
|
|
}
|
|
|
|
virtual void Exit() override = 0;
|
|
|
|
State GetState() const override
|
|
{
|
|
return DECODER_STATE_SEEKING;
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override = 0;
|
|
void HandleVideoDecoded(VideoData* aVideo,
|
|
TimeStamp aDecodeStart) override = 0;
|
|
void HandleAudioWaited(MediaData::Type aType) override = 0;
|
|
void HandleVideoWaited(MediaData::Type aType) override = 0;
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// Do nothing since we want a valid video frame to show when seek is done.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override
|
|
{
|
|
// We set mVideoDecodeSuspended to false in Enter().
|
|
MOZ_ASSERT(false, "Shouldn't have suspended video decoding.");
|
|
}
|
|
|
|
protected:
|
|
SeekJob mSeekJob;
|
|
|
|
virtual void DoSeek() = 0;
|
|
// Transition to the next state (defined by the subclass) when seek is completed.
|
|
virtual void GoToNextState() { SetState<DecodingState>(); }
|
|
void SeekCompleted();
|
|
virtual TimeUnit CalculateNewCurrentTime() const = 0;
|
|
};
|
|
|
|
class MediaDecoderStateMachine::AccurateSeekingState
|
|
: public MediaDecoderStateMachine::SeekingState
|
|
{
|
|
public:
|
|
explicit AccurateSeekingState(Master* aPtr) : SeekingState(aPtr) { }
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility)
|
|
{
|
|
MOZ_ASSERT(aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast());
|
|
mCurrentTimeBeforeSeek = mMaster->GetMediaTime();
|
|
return SeekingState::Enter(Move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
void Exit() override
|
|
{
|
|
if (mSeekJob.Exists() &&
|
|
mSeekJob.mTarget.isSome() &&
|
|
mSeekJob.mTarget->IsVideoOnly()) {
|
|
// We are discarding this video-only seek operation now, and we still need
|
|
// to dispatch an event so that the UI can change in response to the end
|
|
// of video-only seek.
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::VideoOnlySeekCompleted);
|
|
}
|
|
|
|
// Disconnect MediaDecoder.
|
|
mSeekJob.RejectIfExists(__func__);
|
|
|
|
// Disconnect MediaDecoderReaderWrapper.
|
|
mSeekRequest.DisconnectIfExists();
|
|
|
|
mWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override
|
|
{
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
MOZ_ASSERT(aAudio);
|
|
|
|
// Video-only seek doesn't reset audio decoder. There might be pending audio
|
|
// requests when AccurateSeekTask::Seek() begins. We will just store the
|
|
// data without checking |mDiscontinuity| or calling
|
|
// DropAudioUpToSeekTarget().
|
|
if (mSeekJob.mTarget->IsVideoOnly()) {
|
|
mMaster->PushAudio(aAudio);
|
|
return;
|
|
}
|
|
|
|
AdjustFastSeekIfNeeded(aAudio);
|
|
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
// Non-precise seek; we can stop the seek at the first sample.
|
|
mMaster->PushAudio(aAudio);
|
|
mDoneAudioSeeking = true;
|
|
} else {
|
|
nsresult rv = DropAudioUpToSeekTarget(aAudio);
|
|
if (NS_FAILED(rv)) {
|
|
mMaster->DecodeError(rv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mDoneAudioSeeking) {
|
|
RequestAudioData();
|
|
return;
|
|
}
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override
|
|
{
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
MOZ_ASSERT(aVideo);
|
|
|
|
AdjustFastSeekIfNeeded(aVideo);
|
|
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
// Non-precise seek. We can stop the seek at the first sample.
|
|
mMaster->PushVideo(aVideo);
|
|
mDoneVideoSeeking = true;
|
|
} else {
|
|
nsresult rv = DropVideoUpToSeekTarget(aVideo);
|
|
if (NS_FAILED(rv)) {
|
|
mMaster->DecodeError(rv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!mDoneVideoSeeking) {
|
|
RequestVideoData();
|
|
return;
|
|
}
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleWaitingForAudio() override
|
|
{
|
|
if (!mSeekJob.mTarget->IsVideoOnly()) {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
mMaster->WaitForData(MediaData::AUDIO_DATA);
|
|
}
|
|
}
|
|
|
|
void HandleAudioCanceled() override
|
|
{
|
|
if (!mSeekJob.mTarget->IsVideoOnly()) {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
RequestAudioData();
|
|
}
|
|
}
|
|
|
|
void HandleEndOfAudio() override
|
|
{
|
|
if (!mSeekJob.mTarget->IsVideoOnly()) {
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
AudioQueue().Finish();
|
|
mDoneAudioSeeking = true;
|
|
MaybeFinishSeek();
|
|
}
|
|
}
|
|
|
|
void HandleWaitingForVideo() override
|
|
{
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
mMaster->WaitForData(MediaData::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override
|
|
{
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
RequestVideoData();
|
|
}
|
|
|
|
void HandleEndOfVideo() override
|
|
{
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
if (mFirstVideoFrameAfterSeek) {
|
|
// Hit the end of stream. Move mFirstVideoFrameAfterSeek into
|
|
// mSeekedVideoData so we have something to display after seeking.
|
|
mMaster->PushVideo(mFirstVideoFrameAfterSeek);
|
|
}
|
|
VideoQueue().Finish();
|
|
mDoneVideoSeeking = true;
|
|
MaybeFinishSeek();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override
|
|
{
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
|
|
// Ignore pending requests from video-only seek.
|
|
if (mSeekJob.mTarget->IsVideoOnly()) {
|
|
return;
|
|
}
|
|
RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override
|
|
{
|
|
MOZ_ASSERT(!mDoneAudioSeeking || !mDoneVideoSeeking,
|
|
"Seek shouldn't be finished");
|
|
|
|
RequestVideoData();
|
|
}
|
|
|
|
void DoSeek() override
|
|
{
|
|
mDoneAudioSeeking = !Info().HasAudio() || mSeekJob.mTarget->IsVideoOnly();
|
|
mDoneVideoSeeking = !Info().HasVideo();
|
|
|
|
if (mSeekJob.mTarget->IsVideoOnly()) {
|
|
mMaster->ResetDecode(TrackInfo::kVideoTrack);
|
|
} else {
|
|
mMaster->ResetDecode();
|
|
mMaster->StopMediaSink();
|
|
}
|
|
|
|
DemuxerSeek();
|
|
}
|
|
|
|
TimeUnit CalculateNewCurrentTime() const override
|
|
{
|
|
const auto seekTime = mSeekJob.mTarget->GetTime();
|
|
|
|
// For the accurate seek, we always set the newCurrentTime = seekTime so
|
|
// that the updated HTMLMediaElement.currentTime will always be the seek
|
|
// target; we rely on the MediaSink to handles the gap between the
|
|
// newCurrentTime and the real decoded samples' start time.
|
|
if (mSeekJob.mTarget->IsAccurate()) {
|
|
return seekTime;
|
|
}
|
|
|
|
// For the fast seek, we update the newCurrentTime with the decoded audio
|
|
// and video samples, set it to be the one which is closet to the seekTime.
|
|
if (mSeekJob.mTarget->IsFast()) {
|
|
RefPtr<AudioData> audio = AudioQueue().PeekFront();
|
|
RefPtr<VideoData> video = VideoQueue().PeekFront();
|
|
|
|
// A situation that both audio and video approaches the end.
|
|
if (!audio && !video) {
|
|
return seekTime;
|
|
}
|
|
|
|
const int64_t audioStart =
|
|
audio ? audio->mTime.ToMicroseconds() : INT64_MAX;
|
|
const int64_t videoStart =
|
|
video ? video->mTime.ToMicroseconds() : INT64_MAX;
|
|
const int64_t audioGap = std::abs(audioStart - seekTime.ToMicroseconds());
|
|
const int64_t videoGap = std::abs(videoStart - seekTime.ToMicroseconds());
|
|
return TimeUnit::FromMicroseconds(
|
|
audioGap <= videoGap ? audioStart : videoStart);
|
|
}
|
|
|
|
MOZ_ASSERT(false, "AccurateSeekTask doesn't handle other seek types.");
|
|
return TimeUnit::Zero();
|
|
}
|
|
|
|
private:
|
|
void DemuxerSeek()
|
|
{
|
|
// Request the demuxer to perform seek.
|
|
Reader()->Seek(mSeekJob.mTarget.ref())
|
|
->Then(OwnerThread(), __func__,
|
|
[this] (const media::TimeUnit& aUnit) {
|
|
OnSeekResolved(aUnit);
|
|
},
|
|
[this] (const SeekRejectValue& aReject) {
|
|
OnSeekRejected(aReject);
|
|
})
|
|
->Track(mSeekRequest);
|
|
}
|
|
|
|
void OnSeekResolved(media::TimeUnit)
|
|
{
|
|
mSeekRequest.Complete();
|
|
|
|
// We must decode the first samples of active streams, so we can determine
|
|
// the new stream time. So dispatch tasks to do that.
|
|
if (!mDoneVideoSeeking) {
|
|
RequestVideoData();
|
|
}
|
|
if (!mDoneAudioSeeking) {
|
|
RequestAudioData();
|
|
}
|
|
}
|
|
|
|
void OnSeekRejected(const SeekRejectValue& aReject)
|
|
{
|
|
mSeekRequest.Complete();
|
|
|
|
if (aReject.mError == NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA) {
|
|
SLOG("OnSeekRejected reason=WAITING_FOR_DATA type=%d", aReject.mType);
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::AUDIO_DATA, !mMaster->IsRequestingAudioData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::VIDEO_DATA, !mMaster->IsRequestingVideoData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::AUDIO_DATA, !mMaster->IsWaitingAudioData());
|
|
MOZ_ASSERT_IF(aReject.mType == MediaData::VIDEO_DATA, !mMaster->IsWaitingVideoData());
|
|
|
|
// Fire 'waiting' to notify the player that we are waiting for data.
|
|
mMaster->UpdateNextFrameStatus(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING);
|
|
Reader()
|
|
->WaitForData(aReject.mType)
|
|
->Then(OwnerThread(), __func__,
|
|
[this](MediaData::Type aType) {
|
|
SLOG("OnSeekRejected wait promise resolved");
|
|
mWaitRequest.Complete();
|
|
DemuxerSeek();
|
|
},
|
|
[this](const WaitForDataRejectValue& aRejection) {
|
|
SLOG("OnSeekRejected wait promise rejected");
|
|
mWaitRequest.Complete();
|
|
mMaster->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})
|
|
->Track(mWaitRequest);
|
|
return;
|
|
}
|
|
|
|
if (aReject.mError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
|
|
HandleEndOfAudio();
|
|
HandleEndOfVideo();
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(NS_FAILED(aReject.mError),
|
|
"Cancels should also disconnect mSeekRequest");
|
|
mMaster->DecodeError(aReject.mError);
|
|
}
|
|
|
|
void RequestAudioData()
|
|
{
|
|
MOZ_ASSERT(!mDoneAudioSeeking);
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void RequestVideoData()
|
|
{
|
|
MOZ_ASSERT(!mDoneVideoSeeking);
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
void AdjustFastSeekIfNeeded(MediaData* aSample)
|
|
{
|
|
if (mSeekJob.mTarget->IsFast()
|
|
&& mSeekJob.mTarget->GetTime() > mCurrentTimeBeforeSeek
|
|
&& aSample->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget->SetType(SeekTarget::Accurate);
|
|
}
|
|
}
|
|
|
|
nsresult DropAudioUpToSeekTarget(AudioData* aAudio)
|
|
{
|
|
MOZ_ASSERT(aAudio && mSeekJob.mTarget->IsAccurate());
|
|
|
|
auto sampleDuration = FramesToTimeUnit(
|
|
aAudio->mFrames, Info().mAudio.mRate);
|
|
if (!sampleDuration.IsValid()) {
|
|
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
|
|
}
|
|
|
|
auto audioTime = aAudio->mTime;
|
|
if (audioTime + sampleDuration <= mSeekJob.mTarget->GetTime()) {
|
|
// Our seek target lies after the frames in this AudioData. Don't
|
|
// push it onto the audio queue, and keep decoding forwards.
|
|
return NS_OK;
|
|
}
|
|
|
|
if (audioTime > mSeekJob.mTarget->GetTime()) {
|
|
// The seek target doesn't lie in the audio block just after the last
|
|
// audio frames we've seen which were before the seek target. This
|
|
// could have been the first audio data we've seen after seek, i.e. the
|
|
// seek terminated after the seek target in the audio stream. Just
|
|
// abort the audio decode-to-target, the state machine will play
|
|
// silence to cover the gap. Typically this happens in poorly muxed
|
|
// files.
|
|
SLOGW("Audio not synced after seek, maybe a poorly muxed file?");
|
|
mMaster->PushAudio(aAudio);
|
|
mDoneAudioSeeking = true;
|
|
return NS_OK;
|
|
}
|
|
|
|
// The seek target lies somewhere in this AudioData's frames, strip off
|
|
// any frames which lie before the seek target, so we'll begin playback
|
|
// exactly at the seek target.
|
|
NS_ASSERTION(mSeekJob.mTarget->GetTime() >= audioTime,
|
|
"Target must at or be after data start.");
|
|
NS_ASSERTION(mSeekJob.mTarget->GetTime() < audioTime + sampleDuration,
|
|
"Data must end after target.");
|
|
|
|
CheckedInt64 framesToPrune = TimeUnitToFrames(
|
|
mSeekJob.mTarget->GetTime() - audioTime, Info().mAudio.mRate);
|
|
if (!framesToPrune.isValid()) {
|
|
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
|
|
}
|
|
if (framesToPrune.value() > aAudio->mFrames) {
|
|
// We've messed up somehow. Don't try to trim frames, the |frames|
|
|
// variable below will overflow.
|
|
SLOGW("Can't prune more frames that we have!");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
uint32_t frames = aAudio->mFrames - uint32_t(framesToPrune.value());
|
|
uint32_t channels = aAudio->mChannels;
|
|
AlignedAudioBuffer audioData(frames * channels);
|
|
if (!audioData) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
memcpy(audioData.get(),
|
|
aAudio->mAudioData.get() + (framesToPrune.value() * channels),
|
|
frames * channels * sizeof(AudioDataValue));
|
|
auto duration = FramesToTimeUnit(frames, Info().mAudio.mRate);
|
|
if (!duration.IsValid()) {
|
|
return NS_ERROR_DOM_MEDIA_OVERFLOW_ERR;
|
|
}
|
|
RefPtr<AudioData> data(new AudioData(
|
|
aAudio->mOffset, mSeekJob.mTarget->GetTime(),
|
|
duration, frames, Move(audioData), channels,
|
|
aAudio->mRate));
|
|
MOZ_ASSERT(AudioQueue().GetSize() == 0,
|
|
"Should be the 1st sample after seeking");
|
|
mMaster->PushAudio(data);
|
|
mDoneAudioSeeking = true;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult DropVideoUpToSeekTarget(VideoData* aVideo)
|
|
{
|
|
MOZ_ASSERT(aVideo);
|
|
SLOG("DropVideoUpToSeekTarget() frame [%" PRId64 ", %" PRId64 "]",
|
|
aVideo->mTime.ToMicroseconds(), aVideo->GetEndTime().ToMicroseconds());
|
|
const auto target = mSeekJob.mTarget->GetTime();
|
|
|
|
// If the frame end time is less than the seek target, we won't want
|
|
// to display this frame after the seek, so discard it.
|
|
if (target >= aVideo->GetEndTime()) {
|
|
SLOG("DropVideoUpToSeekTarget() pop video frame [%" PRId64 ", %" PRId64
|
|
"] target=%" PRId64,
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds(),
|
|
target.ToMicroseconds());
|
|
mFirstVideoFrameAfterSeek = aVideo;
|
|
} else {
|
|
if (target >= aVideo->mTime &&
|
|
aVideo->GetEndTime() >= target) {
|
|
// The seek target lies inside this frame's time slice. Adjust the
|
|
// frame's start time to match the seek target.
|
|
aVideo->UpdateTimestamp(target);
|
|
}
|
|
mFirstVideoFrameAfterSeek = nullptr;
|
|
|
|
SLOG("DropVideoUpToSeekTarget() found video frame [%" PRId64 ", %" PRId64
|
|
"] containing target=%" PRId64,
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds(),
|
|
target.ToMicroseconds());
|
|
|
|
MOZ_ASSERT(VideoQueue().GetSize() == 0,
|
|
"Should be the 1st sample after seeking");
|
|
mMaster->PushVideo(aVideo);
|
|
mDoneVideoSeeking = true;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void MaybeFinishSeek()
|
|
{
|
|
if (mDoneAudioSeeking && mDoneVideoSeeking) {
|
|
SeekCompleted();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Track the current seek promise made by the reader.
|
|
*/
|
|
MozPromiseRequestHolder<MediaDecoderReader::SeekPromise> mSeekRequest;
|
|
|
|
/*
|
|
* Internal state.
|
|
*/
|
|
media::TimeUnit mCurrentTimeBeforeSeek;
|
|
bool mDoneAudioSeeking = false;
|
|
bool mDoneVideoSeeking = false;
|
|
MozPromiseRequestHolder<WaitForDataPromise> mWaitRequest;
|
|
|
|
// This temporarily stores the first frame we decode after we seek.
|
|
// This is so that if we hit end of stream while we're decoding to reach
|
|
// the seek target, we will still have a frame that we can display as the
|
|
// last frame in the media.
|
|
RefPtr<VideoData> mFirstVideoFrameAfterSeek;
|
|
};
|
|
|
|
/*
|
|
* Remove samples from the queue until aCompare() returns false.
|
|
* aCompare A function object with the signature bool(int64_t) which returns
|
|
* true for samples that should be removed.
|
|
*/
|
|
template <typename Type, typename Function>
|
|
static void
|
|
DiscardFrames(MediaQueue<Type>& aQueue, const Function& aCompare)
|
|
{
|
|
while(aQueue.GetSize() > 0) {
|
|
if (aCompare(aQueue.PeekFront()->mTime.ToMicroseconds())) {
|
|
RefPtr<Type> releaseMe = aQueue.PopFront();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
class MediaDecoderStateMachine::NextFrameSeekingState
|
|
: public MediaDecoderStateMachine::SeekingState
|
|
{
|
|
public:
|
|
explicit NextFrameSeekingState(Master* aPtr) : SeekingState(aPtr) { }
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aSeekJob,
|
|
EventVisibility aVisibility)
|
|
{
|
|
MOZ_ASSERT(aSeekJob.mTarget->IsNextFrame());
|
|
mCurrentTime = mMaster->GetMediaTime();
|
|
mDuration = mMaster->Duration();
|
|
return SeekingState::Enter(Move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
void Exit() override
|
|
{
|
|
// Disconnect my async seek operation.
|
|
if (mAsyncSeekTask) { mAsyncSeekTask->Cancel(); }
|
|
|
|
// Disconnect MediaDecoder.
|
|
mSeekJob.RejectIfExists(__func__);
|
|
}
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override
|
|
{
|
|
mMaster->PushAudio(aAudio);
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override
|
|
{
|
|
MOZ_ASSERT(aVideo);
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
|
|
if (aVideo->mTime > mCurrentTime) {
|
|
mMaster->PushVideo(aVideo);
|
|
FinishSeek();
|
|
} else {
|
|
RequestVideoData();
|
|
}
|
|
}
|
|
|
|
void HandleWaitingForAudio() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleAudioCanceled() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleEndOfAudio() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
// We don't care about audio decode errors in this state which will be
|
|
// handled by other states after seeking.
|
|
}
|
|
|
|
void HandleWaitingForVideo() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
mMaster->WaitForData(MediaData::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleVideoCanceled() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
RequestVideoData();
|
|
}
|
|
|
|
void HandleEndOfVideo() override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
VideoQueue().Finish();
|
|
FinishSeek();
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override
|
|
{
|
|
// We don't care about audio in this state.
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override
|
|
{
|
|
MOZ_ASSERT(!mSeekJob.mPromise.IsEmpty(), "Seek shouldn't be finished");
|
|
MOZ_ASSERT(NeedMoreVideo());
|
|
RequestVideoData();
|
|
}
|
|
|
|
TimeUnit CalculateNewCurrentTime() const override
|
|
{
|
|
// The HTMLMediaElement.currentTime should be updated to the seek target
|
|
// which has been updated to the next frame's time.
|
|
return mSeekJob.mTarget->GetTime();
|
|
}
|
|
|
|
void DoSeek() override
|
|
{
|
|
auto currentTime = mCurrentTime;
|
|
DiscardFrames(VideoQueue(), [currentTime] (int64_t aSampleTime) {
|
|
return aSampleTime <= currentTime.ToMicroseconds();
|
|
});
|
|
|
|
// If there is a pending video request, finish the seeking if we don't need
|
|
// more data, or wait for HandleVideoDecoded() to finish seeking.
|
|
if (mMaster->IsRequestingVideoData()) {
|
|
if (!NeedMoreVideo()) {
|
|
FinishSeek();
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Otherwise, we need to do the seek operation asynchronously for a special
|
|
// case (bug504613.ogv) which has no data at all, the 1st seekToNextFrame()
|
|
// operation reaches the end of the media. If we did the seek operation
|
|
// synchronously, we immediately resolve the SeekPromise in mSeekJob and
|
|
// then switch to the CompletedState which dispatches an "ended" event.
|
|
// However, the ThenValue of the SeekPromise has not yet been set, so the
|
|
// promise resolving is postponed and then the JS developer receives the
|
|
// "ended" event before the seek promise is resolved.
|
|
// An asynchronous seek operation helps to solve this issue since while the
|
|
// seek is actually performed, the ThenValue of SeekPromise has already
|
|
// been set so that it won't be postponed.
|
|
RefPtr<Runnable> r = mAsyncSeekTask = new AysncNextFrameSeekTask(this);
|
|
OwnerThread()->Dispatch(r.forget());
|
|
}
|
|
|
|
private:
|
|
void DoSeekInternal()
|
|
{
|
|
// We don't need to discard frames to the mCurrentTime here because we have
|
|
// done it at DoSeek() and any video data received in between either
|
|
// finishes the seek operation or be discarded, see HandleVideoDecoded().
|
|
|
|
if (!NeedMoreVideo()) {
|
|
FinishSeek();
|
|
} else if (!mMaster->IsRequestingVideoData()
|
|
&& !mMaster->IsWaitingVideoData()) {
|
|
RequestVideoData();
|
|
}
|
|
}
|
|
|
|
class AysncNextFrameSeekTask : public Runnable
|
|
{
|
|
public:
|
|
explicit AysncNextFrameSeekTask(NextFrameSeekingState* aStateObject)
|
|
: mStateObj(aStateObject)
|
|
{
|
|
}
|
|
|
|
void Cancel() { mStateObj = nullptr; }
|
|
|
|
NS_IMETHOD Run() override
|
|
{
|
|
if (mStateObj) {
|
|
mStateObj->DoSeekInternal();
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
private:
|
|
NextFrameSeekingState* mStateObj;
|
|
};
|
|
|
|
void RequestVideoData()
|
|
{
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
bool NeedMoreVideo() const
|
|
{
|
|
// Need to request video when we have none and video queue is not finished.
|
|
return VideoQueue().GetSize() == 0
|
|
&& !VideoQueue().IsFinished();
|
|
}
|
|
|
|
// Update the seek target's time before resolving this seek task, the updated
|
|
// time will be used in the MDSM::SeekCompleted() to update the MDSM's
|
|
// position.
|
|
void UpdateSeekTargetTime()
|
|
{
|
|
RefPtr<VideoData> data = VideoQueue().PeekFront();
|
|
if (data) {
|
|
mSeekJob.mTarget->SetTime(data->mTime);
|
|
} else {
|
|
MOZ_ASSERT(VideoQueue().AtEndOfStream());
|
|
mSeekJob.mTarget->SetTime(mDuration);
|
|
}
|
|
}
|
|
|
|
void FinishSeek()
|
|
{
|
|
MOZ_ASSERT(!NeedMoreVideo());
|
|
UpdateSeekTargetTime();
|
|
auto time = mSeekJob.mTarget->GetTime().ToMicroseconds();
|
|
DiscardFrames(AudioQueue(), [time] (int64_t aSampleTime) {
|
|
return aSampleTime < time;
|
|
});
|
|
SeekCompleted();
|
|
}
|
|
|
|
/*
|
|
* Internal state.
|
|
*/
|
|
TimeUnit mCurrentTime;
|
|
TimeUnit mDuration;
|
|
RefPtr<AysncNextFrameSeekTask> mAsyncSeekTask;
|
|
};
|
|
|
|
class MediaDecoderStateMachine::NextFrameSeekingFromDormantState
|
|
: public MediaDecoderStateMachine::AccurateSeekingState
|
|
{
|
|
public:
|
|
explicit NextFrameSeekingFromDormantState(Master* aPtr)
|
|
: AccurateSeekingState(aPtr)
|
|
{
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> Enter(SeekJob&& aCurrentSeekJob,
|
|
SeekJob&& aFutureSeekJob)
|
|
{
|
|
mFutureSeekJob = Move(aFutureSeekJob);
|
|
|
|
AccurateSeekingState::Enter(Move(aCurrentSeekJob),
|
|
EventVisibility::Suppressed);
|
|
|
|
return mFutureSeekJob.mPromise.Ensure(__func__);
|
|
}
|
|
|
|
void Exit() override
|
|
{
|
|
mFutureSeekJob.RejectIfExists(__func__);
|
|
AccurateSeekingState::Exit();
|
|
}
|
|
|
|
private:
|
|
SeekJob mFutureSeekJob;
|
|
|
|
// We don't want to transition to DecodingState once this seek completes,
|
|
// instead, we transition to NextFrameSeekingState.
|
|
void GoToNextState() override
|
|
{
|
|
SetState<NextFrameSeekingState>(Move(mFutureSeekJob),
|
|
EventVisibility::Observable);
|
|
}
|
|
};
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::DormantState::HandleSeek(SeekTarget aTarget)
|
|
{
|
|
if (aTarget.IsNextFrame()) {
|
|
// NextFrameSeekingState doesn't reset the decoder unlike
|
|
// AccurateSeekingState. So we first must come out of dormant by seeking to
|
|
// mPendingSeek and continue later with the NextFrameSeek
|
|
SLOG("Changed state to SEEKING (to %" PRId64 ")",
|
|
aTarget.GetTime().ToMicroseconds());
|
|
SeekJob seekJob;
|
|
seekJob.mTarget = Some(aTarget);
|
|
return StateObject::SetState<NextFrameSeekingFromDormantState>(
|
|
Move(mPendingSeek), Move(seekJob));
|
|
}
|
|
|
|
return StateObject::HandleSeek(aTarget);
|
|
}
|
|
|
|
/**
|
|
* Purpose: stop playback until enough data is decoded to continue playback.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any seek request.
|
|
* SHUTDOWN if any decode error.
|
|
* COMPLETED when having decoded all audio/video data.
|
|
* DECODING when having decoded enough data to continue playback.
|
|
*/
|
|
class MediaDecoderStateMachine::BufferingState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit BufferingState(Master* aPtr) : StateObject(aPtr) { }
|
|
|
|
void Enter()
|
|
{
|
|
if (mMaster->IsPlaying()) {
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
mBufferingStart = TimeStamp::Now();
|
|
|
|
MediaStatistics stats = mMaster->GetStatistics();
|
|
SLOG("Playback rate: %.1lfKB/s%s download rate: %.1lfKB/s%s",
|
|
stats.mPlaybackRate / 1024,
|
|
stats.mPlaybackRateReliable ? "" : " (unreliable)",
|
|
stats.mDownloadRate / 1024,
|
|
stats.mDownloadRateReliable ? "" : " (unreliable)");
|
|
|
|
mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
|
|
|
|
mMaster->UpdateNextFrameStatus(
|
|
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING);
|
|
}
|
|
|
|
void Step() override;
|
|
|
|
State GetState() const override { return DECODER_STATE_BUFFERING; }
|
|
|
|
void HandleAudioDecoded(AudioData* aAudio) override
|
|
{
|
|
// This might be the sample we need to exit buffering.
|
|
// Schedule Step() to check it.
|
|
mMaster->PushAudio(aAudio);
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoDecoded(VideoData* aVideo, TimeStamp aDecodeStart) override
|
|
{
|
|
// This might be the sample we need to exit buffering.
|
|
// Schedule Step() to check it.
|
|
mMaster->PushVideo(aVideo);
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleAudioCanceled() override { mMaster->RequestAudioData(); }
|
|
|
|
void HandleVideoCanceled() override
|
|
{
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
void HandleWaitingForAudio() override
|
|
{
|
|
mMaster->WaitForData(MediaData::AUDIO_DATA);
|
|
}
|
|
|
|
void HandleWaitingForVideo() override
|
|
{
|
|
mMaster->WaitForData(MediaData::VIDEO_DATA);
|
|
}
|
|
|
|
void HandleAudioWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void HandleVideoWaited(MediaData::Type aType) override
|
|
{
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
|
|
void HandleEndOfAudio() override;
|
|
void HandleEndOfVideo() override;
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// No video, so nothing to suspend.
|
|
if (!mMaster->HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
mMaster->mVideoDecodeSuspended = true;
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::EnterVideoSuspend);
|
|
Reader()->SetVideoBlankDecode(true);
|
|
}
|
|
|
|
private:
|
|
void DispatchDecodeTasksIfNeeded();
|
|
|
|
TimeStamp mBufferingStart;
|
|
|
|
// The maximum number of second we spend buffering when we are short on
|
|
// unbuffered data.
|
|
const uint32_t mBufferingWait = 15;
|
|
};
|
|
|
|
/**
|
|
* Purpose: play all the decoded data and fire the 'ended' event.
|
|
*
|
|
* Transition to:
|
|
* SEEKING if any seek request.
|
|
*/
|
|
class MediaDecoderStateMachine::CompletedState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit CompletedState(Master* aPtr) : StateObject(aPtr) { }
|
|
|
|
void Enter()
|
|
{
|
|
// TODO : use more approriate way to decide whether need to release
|
|
// resource in bug1367983.
|
|
#ifndef MOZ_WIDGET_ANDROID
|
|
if (!mMaster->mLooping) {
|
|
// We've decoded all samples.
|
|
// We don't need decoders anymore if not looping.
|
|
Reader()->ReleaseResources();
|
|
}
|
|
#endif
|
|
bool hasNextFrame = (!mMaster->HasAudio() || !mMaster->mAudioCompleted)
|
|
&& (!mMaster->HasVideo() || !mMaster->mVideoCompleted);
|
|
|
|
mMaster->UpdateNextFrameStatus(
|
|
hasNextFrame ? MediaDecoderOwner::NEXT_FRAME_AVAILABLE
|
|
: MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
|
|
|
|
Step();
|
|
}
|
|
|
|
void Exit() override
|
|
{
|
|
mSentPlaybackEndedEvent = false;
|
|
}
|
|
|
|
void Step() override
|
|
{
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING
|
|
&& mMaster->IsPlaying()) {
|
|
mMaster->StopPlayback();
|
|
}
|
|
|
|
// Play the remaining media. We want to run AdvanceFrame() at least
|
|
// once to ensure the current playback position is advanced to the
|
|
// end of the media, and so that we update the readyState.
|
|
if ((mMaster->HasVideo() && !mMaster->mVideoCompleted)
|
|
|| (mMaster->HasAudio() && !mMaster->mAudioCompleted)) {
|
|
// Start playback if necessary to play the remaining media.
|
|
mMaster->MaybeStartPlayback();
|
|
mMaster->UpdatePlaybackPositionPeriodically();
|
|
MOZ_ASSERT(!mMaster->IsPlaying()
|
|
|| mMaster->IsStateMachineScheduled(),
|
|
"Must have timer scheduled");
|
|
return;
|
|
}
|
|
|
|
// StopPlayback in order to reset the IsPlaying() state so audio
|
|
// is restarted correctly.
|
|
mMaster->StopPlayback();
|
|
|
|
if (!mSentPlaybackEndedEvent) {
|
|
auto clockTime =
|
|
std::max(mMaster->AudioEndTime(), mMaster->VideoEndTime());
|
|
clockTime = std::max(clockTime, mMaster->Duration());
|
|
mMaster->UpdatePlaybackPosition(clockTime);
|
|
|
|
// Ensure readyState is updated before firing the 'ended' event.
|
|
mMaster->UpdateNextFrameStatus(MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE);
|
|
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::PlaybackEnded);
|
|
|
|
mSentPlaybackEndedEvent = true;
|
|
|
|
// MediaSink::GetEndTime() must be called before stopping playback.
|
|
mMaster->StopMediaSink();
|
|
}
|
|
}
|
|
|
|
State GetState() const override
|
|
{
|
|
return DECODER_STATE_COMPLETED;
|
|
}
|
|
|
|
void HandleAudioCaptured() override
|
|
{
|
|
// MediaSink is changed. Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
// Do nothing since no decoding is going on.
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override
|
|
{
|
|
// Resume the video decoder and seek to the last video frame.
|
|
// This triggers a video-only seek which won't update the playback position.
|
|
StateObject::HandleResumeVideoDecoding(mMaster->mDecodedVideoEndTime);
|
|
}
|
|
|
|
void HandlePlayStateChanged(MediaDecoder::PlayState aPlayState) override
|
|
{
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Schedule Step() to check if we can start playback.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool mSentPlaybackEndedEvent = false;
|
|
};
|
|
|
|
/**
|
|
* Purpose: release all resources allocated by MDSM.
|
|
*
|
|
* Transition to:
|
|
* None since this is the final state.
|
|
*
|
|
* Transition from:
|
|
* Any states other than SHUTDOWN.
|
|
*/
|
|
class MediaDecoderStateMachine::ShutdownState
|
|
: public MediaDecoderStateMachine::StateObject
|
|
{
|
|
public:
|
|
explicit ShutdownState(Master* aPtr) : StateObject(aPtr) { }
|
|
|
|
RefPtr<ShutdownPromise> Enter();
|
|
|
|
void Exit() override
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Shouldn't escape the SHUTDOWN state.");
|
|
}
|
|
|
|
State GetState() const override
|
|
{
|
|
return DECODER_STATE_SHUTDOWN;
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise> HandleSeek(SeekTarget aTarget) override
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Can't seek in shutdown state.");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(true, __func__);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise> HandleShutdown() override
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
return nullptr;
|
|
}
|
|
|
|
void HandleVideoSuspendTimeout() override
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
}
|
|
|
|
void HandleResumeVideoDecoding(const TimeUnit&) override
|
|
{
|
|
MOZ_DIAGNOSTIC_ASSERT(false, "Already shutting down.");
|
|
}
|
|
};
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::
|
|
StateObject::HandleSeek(SeekTarget aTarget)
|
|
{
|
|
SLOG("Changed state to SEEKING (to %" PRId64 ")", aTarget.GetTime().ToMicroseconds());
|
|
SeekJob seekJob;
|
|
seekJob.mTarget = Some(aTarget);
|
|
return SetSeekingState(Move(seekJob), EventVisibility::Observable);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::
|
|
StateObject::HandleShutdown()
|
|
{
|
|
return SetState<ShutdownState>();
|
|
}
|
|
|
|
static void
|
|
ReportRecoveryTelemetry(const TimeStamp& aRecoveryStart,
|
|
const MediaInfo& aMediaInfo,
|
|
bool aIsHardwareAccelerated)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
if (!aMediaInfo.HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
// Keyed by audio+video or video alone, hardware acceleration,
|
|
// and by a resolution range.
|
|
nsCString key(aMediaInfo.HasAudio() ? "AV" : "V");
|
|
key.AppendASCII(aIsHardwareAccelerated ? "(hw)," : ",");
|
|
static const struct { int32_t mH; const char* mRes; } sResolutions[] = {
|
|
{ 240, "0-240" },
|
|
{ 480, "241-480" },
|
|
{ 720, "481-720" },
|
|
{ 1080, "721-1080" },
|
|
{ 2160, "1081-2160" }
|
|
};
|
|
const char* resolution = "2161+";
|
|
int32_t height = aMediaInfo.mVideo.mImage.height;
|
|
for (const auto& res : sResolutions) {
|
|
if (height <= res.mH) {
|
|
resolution = res.mRes;
|
|
break;
|
|
}
|
|
}
|
|
key.AppendASCII(resolution);
|
|
|
|
TimeDuration duration = TimeStamp::Now() - aRecoveryStart;
|
|
double duration_ms = duration.ToMilliseconds();
|
|
Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS,
|
|
key,
|
|
uint32_t(duration_ms + 0.5));
|
|
Telemetry::Accumulate(Telemetry::VIDEO_SUSPEND_RECOVERY_TIME_MS,
|
|
NS_LITERAL_CSTRING("All"),
|
|
uint32_t(duration_ms + 0.5));
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
StateObject::HandleResumeVideoDecoding(const TimeUnit& aTarget)
|
|
{
|
|
MOZ_ASSERT(mMaster->mVideoDecodeSuspended);
|
|
|
|
// Start counting recovery time from right now.
|
|
TimeStamp start = TimeStamp::Now();
|
|
|
|
// Local reference to mInfo, so that it will be copied in the lambda below.
|
|
auto& info = Info();
|
|
bool hw = Reader()->VideoIsHardwareAccelerated();
|
|
|
|
// Start video-only seek to the current time.
|
|
SeekJob seekJob;
|
|
|
|
// We use fastseek to optimize the resuming time.
|
|
// FastSeek is only used for video-only media since we don't need to worry
|
|
// about A/V sync.
|
|
// Don't use fastSeek if we want to seek to the end because it might seek to a
|
|
// keyframe before the last frame (if the last frame itself is not a keyframe)
|
|
// and we always want to present the final frame to the user when seeking to
|
|
// the end.
|
|
const auto type = mMaster->HasAudio() || aTarget == mMaster->Duration()
|
|
? SeekTarget::Type::Accurate
|
|
: SeekTarget::Type::PrevSyncPoint;
|
|
|
|
seekJob.mTarget.emplace(aTarget, type, true /* aVideoOnly */);
|
|
|
|
// Hold mMaster->mAbstractMainThread here because this->mMaster will be
|
|
// invalid after the current state object is deleted in SetState();
|
|
RefPtr<AbstractThread> mainThread = mMaster->mAbstractMainThread;
|
|
|
|
SetSeekingState(Move(seekJob), EventVisibility::Suppressed)->Then(
|
|
mainThread, __func__,
|
|
[start, info, hw](){ ReportRecoveryTelemetry(start, info, hw); },
|
|
[](){});
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::
|
|
StateObject::SetSeekingState(SeekJob&& aSeekJob, EventVisibility aVisibility)
|
|
{
|
|
if (aSeekJob.mTarget->IsAccurate() || aSeekJob.mTarget->IsFast()) {
|
|
return SetState<AccurateSeekingState>(Move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
if (aSeekJob.mTarget->IsNextFrame()) {
|
|
return SetState<NextFrameSeekingState>(Move(aSeekJob), aVisibility);
|
|
}
|
|
|
|
MOZ_ASSERT_UNREACHABLE("Unknown SeekTarget::Type.");
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodeMetadataState::OnMetadataRead(MetadataHolder&& aMetadata)
|
|
{
|
|
mMetadataRequest.Complete();
|
|
|
|
// Set mode to PLAYBACK after reading metadata.
|
|
Resource()->SetReadMode(MediaCacheStream::MODE_PLAYBACK);
|
|
|
|
mMaster->mInfo.emplace(*aMetadata.mInfo);
|
|
mMaster->mMediaSeekable = Info().mMediaSeekable;
|
|
mMaster->mMediaSeekableOnlyInBufferedRanges =
|
|
Info().mMediaSeekableOnlyInBufferedRanges;
|
|
|
|
if (Info().mMetadataDuration.isSome()) {
|
|
mMaster->RecomputeDuration();
|
|
} else if (Info().mUnadjustedMetadataEndTime.isSome()) {
|
|
const TimeUnit unadjusted = Info().mUnadjustedMetadataEndTime.ref();
|
|
const TimeUnit adjustment = Info().mStartTime;
|
|
mMaster->mInfo->mMetadataDuration.emplace(unadjusted - adjustment);
|
|
mMaster->RecomputeDuration();
|
|
}
|
|
|
|
// If we don't know the duration by this point, we assume infinity, per spec.
|
|
if (mMaster->mDuration.Ref().isNothing()) {
|
|
mMaster->mDuration = Some(TimeUnit::FromInfinity());
|
|
}
|
|
|
|
if (mMaster->HasVideo()) {
|
|
SLOG("Video decode isAsync=%d HWAccel=%d videoQueueSize=%d",
|
|
Reader()->IsAsync(),
|
|
Reader()->VideoIsHardwareAccelerated(),
|
|
mMaster->GetAmpleVideoFrames());
|
|
}
|
|
|
|
MOZ_ASSERT(mMaster->mDuration.Ref().isSome());
|
|
|
|
mMaster->mMetadataLoadedEvent.Notify(
|
|
Move(aMetadata.mInfo),
|
|
Move(aMetadata.mTags),
|
|
MediaDecoderEventVisibility::Observable);
|
|
|
|
if (Info().IsEncrypted() && !mMaster->mCDMProxy) {
|
|
// Metadata parsing was successful but we're still waiting for CDM caps
|
|
// to become available so that we can build the correct decryptor/decoder.
|
|
SetState<WaitForCDMState>();
|
|
} else {
|
|
SetState<DecodingFirstFrameState>();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DormantState::HandlePlayStateChanged(MediaDecoder::PlayState aPlayState)
|
|
{
|
|
if (aPlayState == MediaDecoder::PLAY_STATE_PLAYING) {
|
|
// Exit dormant when the user wants to play.
|
|
MOZ_ASSERT(!Info().IsEncrypted() || mMaster->mCDMProxy);
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
SetSeekingState(Move(mPendingSeek), EventVisibility::Suppressed);
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
WaitForCDMState::HandleCDMProxyReady()
|
|
{
|
|
if (mPendingSeek.Exists()) {
|
|
SetSeekingState(Move(mPendingSeek), EventVisibility::Observable);
|
|
} else {
|
|
SetState<DecodingFirstFrameState>();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingFirstFrameState::Enter()
|
|
{
|
|
// Transition to DECODING if we've decoded first frames.
|
|
if (mMaster->mSentFirstFrameLoadedEvent) {
|
|
SetState<DecodingState>();
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(!mMaster->mVideoDecodeSuspended);
|
|
|
|
// Dispatch tasks to decode first frames.
|
|
if (mMaster->HasAudio()) {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
if (mMaster->HasVideo()) {
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingFirstFrameState::MaybeFinishDecodeFirstFrame()
|
|
{
|
|
MOZ_ASSERT(!mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
if ((mMaster->IsAudioDecoding() && AudioQueue().GetSize() == 0)
|
|
|| (mMaster->IsVideoDecoding() && VideoQueue().GetSize() == 0)) {
|
|
return;
|
|
}
|
|
|
|
mMaster->FinishDecodeFirstFrame();
|
|
if (mPendingSeek.Exists()) {
|
|
SetSeekingState(Move(mPendingSeek), EventVisibility::Observable);
|
|
} else {
|
|
SetState<DecodingState>();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::Enter()
|
|
{
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
if (mMaster->mVideoDecodeMode == VideoDecodeMode::Suspend
|
|
&& !mMaster->mVideoDecodeSuspendTimer.IsScheduled()
|
|
&& !mMaster->mVideoDecodeSuspended) {
|
|
// If the VideoDecodeMode is Suspend and the timer is not schedule, it means
|
|
// the timer has timed out and we should suspend video decoding now if
|
|
// necessary.
|
|
HandleVideoSuspendTimeout();
|
|
}
|
|
|
|
if (!mMaster->IsVideoDecoding() && !mMaster->IsAudioDecoding()) {
|
|
SetState<CompletedState>();
|
|
return;
|
|
}
|
|
|
|
mOnAudioPopped = AudioQueue().PopEvent().Connect(
|
|
OwnerThread(), [this] () {
|
|
if (mMaster->IsAudioDecoding() && !mMaster->HaveEnoughDecodedAudio()) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
}
|
|
});
|
|
mOnVideoPopped = VideoQueue().PopEvent().Connect(
|
|
OwnerThread(), [this] () {
|
|
if (mMaster->IsVideoDecoding() && !mMaster->HaveEnoughDecodedVideo()) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
}
|
|
});
|
|
|
|
mMaster->UpdateNextFrameStatus(MediaDecoderOwner::NEXT_FRAME_AVAILABLE);
|
|
|
|
mDecodeStartTime = TimeStamp::Now();
|
|
|
|
MaybeStopPrerolling();
|
|
|
|
// Ensure that we've got tasks enqueued to decode data if we need to.
|
|
DispatchDecodeTasksIfNeeded();
|
|
|
|
mMaster->ScheduleStateMachine();
|
|
|
|
// Will enter dormant when playback is paused for a while.
|
|
if (mMaster->mPlayState == MediaDecoder::PLAY_STATE_PAUSED) {
|
|
StartDormantTimer();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::HandleEndOfAudio()
|
|
{
|
|
AudioQueue().Finish();
|
|
if (!mMaster->IsVideoDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
MaybeStopPrerolling();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::HandleEndOfVideo()
|
|
{
|
|
VideoQueue().Finish();
|
|
if (!mMaster->IsAudioDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
MaybeStopPrerolling();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::DispatchDecodeTasksIfNeeded()
|
|
{
|
|
if (mMaster->IsAudioDecoding()
|
|
&& !mMaster->mMinimizePreroll
|
|
&& !mMaster->HaveEnoughDecodedAudio()) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
}
|
|
|
|
if (mMaster->IsVideoDecoding()
|
|
&& !mMaster->mMinimizePreroll
|
|
&& !mMaster->HaveEnoughDecodedVideo()) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::EnsureAudioDecodeTaskQueued()
|
|
{
|
|
if (!mMaster->IsAudioDecoding()
|
|
|| mMaster->IsRequestingAudioData()
|
|
|| mMaster->IsWaitingAudioData()) {
|
|
return;
|
|
}
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::EnsureVideoDecodeTaskQueued()
|
|
{
|
|
if (!mMaster->IsVideoDecoding()
|
|
|| mMaster->IsRequestingVideoData()
|
|
|| mMaster->IsWaitingVideoData()) {
|
|
return;
|
|
}
|
|
mMaster->RequestVideoData(
|
|
NeedToSkipToNextKeyframe(), mMaster->GetMediaTime());
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::
|
|
DecodingState::NeedToSkipToNextKeyframe()
|
|
{
|
|
// Since GetClock() can only be called after starting MediaSink, we return
|
|
// false quickly if it is not started because we won't fall behind playback
|
|
// when not consuming media data.
|
|
if (!mMaster->mMediaSink->IsStarted()) {
|
|
return false;
|
|
}
|
|
|
|
// Don't skip frame for video-only decoded stream because the clock time of
|
|
// the stream relies on the video frame.
|
|
if (mMaster->mAudioCaptured && !mMaster->HasAudio()) {
|
|
return false;
|
|
}
|
|
|
|
// We'll skip the video decode to the next keyframe if we're low on
|
|
// audio, or if we're low on video, provided we're not running low on
|
|
// data to decode. If we're running low on downloaded data to decode,
|
|
// we won't start keyframe skipping, as we'll be pausing playback to buffer
|
|
// soon anyway and we'll want to be able to display frames immediately
|
|
// after buffering finishes. We ignore the low audio calculations for
|
|
// readers that are async, as since their audio decode runs on a different
|
|
// task queue it should never run low and skipping won't help their decode.
|
|
bool isLowOnDecodedAudio =
|
|
!Reader()->IsAsync()
|
|
&& mMaster->IsAudioDecoding()
|
|
&& (mMaster->GetDecodedAudioDuration()
|
|
< mMaster->mLowAudioThreshold.MultDouble(mMaster->mPlaybackRate));
|
|
bool isLowOnDecodedVideo =
|
|
(mMaster->GetClock()
|
|
- mMaster->mDecodedVideoEndTime).MultDouble(mMaster->mPlaybackRate)
|
|
> LOW_VIDEO_THRESHOLD;
|
|
bool lowBuffered = mMaster->HasLowBufferedData();
|
|
|
|
if ((isLowOnDecodedAudio || isLowOnDecodedVideo) && !lowBuffered) {
|
|
SLOG("Skipping video decode to the next keyframe lowAudio=%d lowVideo=%d "
|
|
"lowUndecoded=%d async=%d",
|
|
isLowOnDecodedAudio, isLowOnDecodedVideo, lowBuffered,
|
|
Reader()->IsAsync());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
DecodingState::MaybeStartBuffering()
|
|
{
|
|
// Buffering makes senses only after decoding first frames.
|
|
MOZ_ASSERT(mMaster->mSentFirstFrameLoadedEvent);
|
|
|
|
// Don't enter buffering when MediaDecoder is not playing.
|
|
if (mMaster->mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
return;
|
|
}
|
|
|
|
// Don't enter buffering while prerolling so that the decoder has a chance to
|
|
// enqueue some decoded data before we give up and start buffering.
|
|
if (!mMaster->IsPlaying()) {
|
|
return;
|
|
}
|
|
|
|
bool shouldBuffer;
|
|
if (Reader()->UseBufferingHeuristics()) {
|
|
shouldBuffer = IsExpectingMoreData()
|
|
&& mMaster->HasLowDecodedData()
|
|
&& mMaster->HasLowBufferedData();
|
|
} else {
|
|
shouldBuffer =
|
|
(mMaster->OutOfDecodedAudio() && mMaster->IsWaitingAudioData())
|
|
|| (mMaster->OutOfDecodedVideo() && mMaster->IsWaitingVideoData());
|
|
}
|
|
if (shouldBuffer) {
|
|
SetState<BufferingState>();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
SeekingState::SeekCompleted()
|
|
{
|
|
const auto newCurrentTime = CalculateNewCurrentTime();
|
|
|
|
bool isLiveStream = Resource()->IsLiveStream();
|
|
if (newCurrentTime == mMaster->Duration() && !isLiveStream) {
|
|
// Seeked to end of media. Explicitly finish the queues so DECODING
|
|
// will transition to COMPLETED immediately. Note we don't do
|
|
// this when playing a live stream, since the end of media will advance
|
|
// once we download more data!
|
|
AudioQueue().Finish();
|
|
VideoQueue().Finish();
|
|
|
|
// We won't start MediaSink when paused. m{Audio,Video}Completed will
|
|
// remain false and 'playbackEnded' won't be notified. Therefore we
|
|
// need to set these flags explicitly when seeking to the end.
|
|
mMaster->mAudioCompleted = true;
|
|
mMaster->mVideoCompleted = true;
|
|
|
|
// There might still be a pending audio request when doing video-only or
|
|
// next-frame seek. Discard it so we won't break the invariants of the
|
|
// COMPLETED state by adding audio samples to a finished queue.
|
|
mMaster->mAudioDataRequest.DisconnectIfExists();
|
|
}
|
|
|
|
// Cache mTarget for mSeekJob.Resolve() below will reset it.
|
|
SeekTarget target = mSeekJob.mTarget.ref();
|
|
|
|
// We want to resolve the seek request prior finishing the first frame
|
|
// to ensure that the seeked event is fired prior loadeded.
|
|
mSeekJob.Resolve(__func__);
|
|
|
|
// Notify FirstFrameLoaded now if we haven't since we've decoded some data
|
|
// for readyState to transition to HAVE_CURRENT_DATA and fire 'loadeddata'.
|
|
if (!mMaster->mSentFirstFrameLoadedEvent) {
|
|
mMaster->FinishDecodeFirstFrame();
|
|
}
|
|
|
|
// Ensure timestamps are up to date.
|
|
if (!target.IsVideoOnly()) {
|
|
// Don't update playback position for video-only seek.
|
|
// Otherwise we might have |newCurrentTime > mMediaSink->GetPosition()|
|
|
// and fail the assertion in GetClock() since we didn't stop MediaSink.
|
|
mMaster->UpdatePlaybackPositionInternal(newCurrentTime);
|
|
}
|
|
|
|
// Dispatch an event so that the UI can change in response to the end of
|
|
// video-only seek
|
|
if (target.IsVideoOnly()) {
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::VideoOnlySeekCompleted);
|
|
}
|
|
|
|
// Try to decode another frame to detect if we're at the end...
|
|
SLOG("Seek completed, mCurrentPosition=%" PRId64,
|
|
mMaster->mCurrentPosition.Ref().ToMicroseconds());
|
|
|
|
if (mMaster->VideoQueue().PeekFront()) {
|
|
mMaster->mMediaSink->Redraw(Info().mVideo);
|
|
mMaster->mOnPlaybackEvent.Notify(MediaEventType::Invalidate);
|
|
}
|
|
|
|
GoToNextState();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
BufferingState::DispatchDecodeTasksIfNeeded()
|
|
{
|
|
if (mMaster->IsAudioDecoding()
|
|
&& !mMaster->HaveEnoughDecodedAudio()
|
|
&& !mMaster->IsRequestingAudioData()
|
|
&& !mMaster->IsWaitingAudioData()) {
|
|
mMaster->RequestAudioData();
|
|
}
|
|
|
|
if (mMaster->IsVideoDecoding()
|
|
&& !mMaster->HaveEnoughDecodedVideo()
|
|
&& !mMaster->IsRequestingVideoData()
|
|
&& !mMaster->IsWaitingVideoData()) {
|
|
mMaster->RequestVideoData(false, media::TimeUnit());
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
BufferingState::Step()
|
|
{
|
|
TimeStamp now = TimeStamp::Now();
|
|
MOZ_ASSERT(!mBufferingStart.IsNull(), "Must know buffering start time.");
|
|
|
|
// With buffering heuristics we will remain in the buffering state if
|
|
// we've not decoded enough data to begin playback, or if we've not
|
|
// downloaded a reasonable amount of data inside our buffering time.
|
|
if (Reader()->UseBufferingHeuristics()) {
|
|
TimeDuration elapsed = now - mBufferingStart;
|
|
bool isLiveStream = Resource()->IsLiveStream();
|
|
if ((isLiveStream || !mMaster->CanPlayThrough())
|
|
&& elapsed
|
|
< TimeDuration::FromSeconds(mBufferingWait * mMaster->mPlaybackRate)
|
|
&& mMaster->HasLowBufferedData(TimeUnit::FromSeconds(mBufferingWait))
|
|
&& IsExpectingMoreData()) {
|
|
SLOG("Buffering: wait %ds, timeout in %.3lfs",
|
|
mBufferingWait, mBufferingWait - elapsed.ToSeconds());
|
|
mMaster->ScheduleStateMachineIn(TimeUnit::FromMicroseconds(USECS_PER_S));
|
|
DispatchDecodeTasksIfNeeded();
|
|
return;
|
|
}
|
|
} else if (mMaster->OutOfDecodedAudio() || mMaster->OutOfDecodedVideo()) {
|
|
DispatchDecodeTasksIfNeeded();
|
|
MOZ_ASSERT(!mMaster->OutOfDecodedAudio()
|
|
|| mMaster->IsRequestingAudioData()
|
|
|| mMaster->IsWaitingAudioData());
|
|
MOZ_ASSERT(!mMaster->OutOfDecodedVideo()
|
|
|| mMaster->IsRequestingVideoData()
|
|
|| mMaster->IsWaitingVideoData());
|
|
SLOG("In buffering mode, waiting to be notified: outOfAudio: %d, "
|
|
"mAudioStatus: %s, outOfVideo: %d, mVideoStatus: %s",
|
|
mMaster->OutOfDecodedAudio(), mMaster->AudioRequestStatus(),
|
|
mMaster->OutOfDecodedVideo(), mMaster->VideoRequestStatus());
|
|
return;
|
|
}
|
|
|
|
SLOG("Buffered for %.3lfs", (now - mBufferingStart).ToSeconds());
|
|
SetState<DecodingState>();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
BufferingState::HandleEndOfAudio()
|
|
{
|
|
AudioQueue().Finish();
|
|
if (!mMaster->IsVideoDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
// Check if we can exit buffering.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::
|
|
BufferingState::HandleEndOfVideo()
|
|
{
|
|
VideoQueue().Finish();
|
|
if (!mMaster->IsAudioDecoding()) {
|
|
SetState<CompletedState>();
|
|
} else {
|
|
// Check if we can exit buffering.
|
|
mMaster->ScheduleStateMachine();
|
|
}
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::
|
|
ShutdownState::Enter()
|
|
{
|
|
auto master = mMaster;
|
|
|
|
master->mDelayedScheduler.Reset();
|
|
|
|
// Shutdown happens while decode timer is active, we need to disconnect and
|
|
// dispose of the timer.
|
|
master->CancelSuspendTimer();
|
|
|
|
master->mCDMProxyPromise.DisconnectIfExists();
|
|
|
|
if (master->IsPlaying()) {
|
|
master->StopPlayback();
|
|
}
|
|
|
|
master->mAudioDataRequest.DisconnectIfExists();
|
|
master->mVideoDataRequest.DisconnectIfExists();
|
|
master->mAudioWaitRequest.DisconnectIfExists();
|
|
master->mVideoWaitRequest.DisconnectIfExists();
|
|
|
|
master->ResetDecode();
|
|
master->StopMediaSink();
|
|
master->mMediaSink->Shutdown();
|
|
|
|
// Prevent dangling pointers by disconnecting the listeners.
|
|
master->mAudioQueueListener.Disconnect();
|
|
master->mVideoQueueListener.Disconnect();
|
|
master->mMetadataManager.Disconnect();
|
|
master->mOnMediaNotSeekable.Disconnect();
|
|
|
|
// Disconnect canonicals and mirrors before shutting down our task queue.
|
|
master->mBuffered.DisconnectIfConnected();
|
|
master->mExplicitDuration.DisconnectIfConnected();
|
|
master->mPlayState.DisconnectIfConnected();
|
|
master->mNextPlayState.DisconnectIfConnected();
|
|
master->mVolume.DisconnectIfConnected();
|
|
master->mPreservesPitch.DisconnectIfConnected();
|
|
master->mLooping.DisconnectIfConnected();
|
|
master->mSameOriginMedia.DisconnectIfConnected();
|
|
master->mMediaPrincipalHandle.DisconnectIfConnected();
|
|
master->mPlaybackBytesPerSecond.DisconnectIfConnected();
|
|
master->mPlaybackRateReliable.DisconnectIfConnected();
|
|
master->mDecoderPosition.DisconnectIfConnected();
|
|
|
|
master->mDuration.DisconnectAll();
|
|
master->mNextFrameStatus.DisconnectAll();
|
|
master->mCurrentPosition.DisconnectAll();
|
|
master->mPlaybackOffset.DisconnectAll();
|
|
master->mIsAudioDataAudible.DisconnectAll();
|
|
|
|
// Shut down the watch manager to stop further notifications.
|
|
master->mWatchManager.Shutdown();
|
|
|
|
return Reader()->Shutdown()->Then(
|
|
OwnerThread(), __func__, master,
|
|
&MediaDecoderStateMachine::FinishShutdown,
|
|
&MediaDecoderStateMachine::FinishShutdown);
|
|
}
|
|
|
|
#define INIT_WATCHABLE(name, val) \
|
|
name(val, "MediaDecoderStateMachine::" #name)
|
|
#define INIT_MIRROR(name, val) \
|
|
name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Mirror)")
|
|
#define INIT_CANONICAL(name, val) \
|
|
name(mTaskQueue, val, "MediaDecoderStateMachine::" #name " (Canonical)")
|
|
|
|
MediaDecoderStateMachine::MediaDecoderStateMachine(MediaDecoder* aDecoder,
|
|
MediaDecoderReader* aReader) :
|
|
mDecoderID(aDecoder),
|
|
mAbstractMainThread(aDecoder->AbstractMainThread()),
|
|
mFrameStats(&aDecoder->GetFrameStatistics()),
|
|
mVideoFrameContainer(aDecoder->GetVideoFrameContainer()),
|
|
mAudioChannel(aDecoder->GetAudioChannel()),
|
|
mTaskQueue(new TaskQueue(
|
|
GetMediaThreadPool(MediaThreadType::PLAYBACK),
|
|
"MDSM::mTaskQueue", /* aSupportsTailDispatch = */ true)),
|
|
mWatchManager(this, mTaskQueue),
|
|
mDispatchedStateMachine(false),
|
|
mDelayedScheduler(mTaskQueue),
|
|
mCurrentFrameID(0),
|
|
INIT_WATCHABLE(mObservedDuration, TimeUnit()),
|
|
mReader(new MediaDecoderReaderWrapper(mTaskQueue, aReader)),
|
|
mPlaybackRate(1.0),
|
|
mLowAudioThreshold(detail::LOW_AUDIO_THRESHOLD),
|
|
mAmpleAudioThreshold(detail::AMPLE_AUDIO_THRESHOLD),
|
|
mAudioCaptured(false),
|
|
mMinimizePreroll(aDecoder->GetMinimizePreroll()),
|
|
mSentFirstFrameLoadedEvent(false),
|
|
mVideoDecodeSuspended(false),
|
|
mVideoDecodeSuspendTimer(mTaskQueue),
|
|
mOutputStreamManager(new OutputStreamManager()),
|
|
mResource(aDecoder->GetResource()),
|
|
mVideoDecodeMode(VideoDecodeMode::Normal),
|
|
mIsMSE(aDecoder->IsMSE()),
|
|
INIT_MIRROR(mBuffered, TimeIntervals()),
|
|
INIT_MIRROR(mExplicitDuration, Maybe<double>()),
|
|
INIT_MIRROR(mPlayState, MediaDecoder::PLAY_STATE_LOADING),
|
|
INIT_MIRROR(mNextPlayState, MediaDecoder::PLAY_STATE_PAUSED),
|
|
INIT_MIRROR(mVolume, 1.0),
|
|
INIT_MIRROR(mPreservesPitch, true),
|
|
INIT_MIRROR(mLooping, false),
|
|
INIT_MIRROR(mSameOriginMedia, false),
|
|
INIT_MIRROR(mMediaPrincipalHandle, PRINCIPAL_HANDLE_NONE),
|
|
INIT_MIRROR(mPlaybackBytesPerSecond, 0.0),
|
|
INIT_MIRROR(mPlaybackRateReliable, true),
|
|
INIT_MIRROR(mDecoderPosition, 0),
|
|
INIT_CANONICAL(mDuration, NullableTimeUnit()),
|
|
INIT_CANONICAL(mNextFrameStatus, MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE),
|
|
INIT_CANONICAL(mCurrentPosition, TimeUnit::Zero()),
|
|
INIT_CANONICAL(mPlaybackOffset, 0),
|
|
INIT_CANONICAL(mIsAudioDataAudible, false)
|
|
#ifdef XP_WIN
|
|
, mShouldUseHiResTimers(Preferences::GetBool("media.hi-res-timers.enabled", true))
|
|
#endif
|
|
{
|
|
MOZ_COUNT_CTOR(MediaDecoderStateMachine);
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
InitVideoQueuePrefs();
|
|
}
|
|
|
|
#undef INIT_WATCHABLE
|
|
#undef INIT_MIRROR
|
|
#undef INIT_CANONICAL
|
|
|
|
MediaDecoderStateMachine::~MediaDecoderStateMachine()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread(), "Should be on main thread.");
|
|
MOZ_COUNT_DTOR(MediaDecoderStateMachine);
|
|
|
|
#ifdef XP_WIN
|
|
MOZ_ASSERT(!mHiResTimersRequested);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::InitializationTask(MediaDecoder* aDecoder)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// Connect mirrors.
|
|
mBuffered.Connect(mReader->CanonicalBuffered());
|
|
mExplicitDuration.Connect(aDecoder->CanonicalExplicitDuration());
|
|
mPlayState.Connect(aDecoder->CanonicalPlayState());
|
|
mNextPlayState.Connect(aDecoder->CanonicalNextPlayState());
|
|
mVolume.Connect(aDecoder->CanonicalVolume());
|
|
mPreservesPitch.Connect(aDecoder->CanonicalPreservesPitch());
|
|
mLooping.Connect(aDecoder->CanonicalLooping());
|
|
mSameOriginMedia.Connect(aDecoder->CanonicalSameOriginMedia());
|
|
mMediaPrincipalHandle.Connect(aDecoder->CanonicalMediaPrincipalHandle());
|
|
mPlaybackBytesPerSecond.Connect(aDecoder->CanonicalPlaybackBytesPerSecond());
|
|
mPlaybackRateReliable.Connect(aDecoder->CanonicalPlaybackRateReliable());
|
|
mDecoderPosition.Connect(aDecoder->CanonicalDecoderPosition());
|
|
|
|
// Initialize watchers.
|
|
mWatchManager.Watch(mBuffered,
|
|
&MediaDecoderStateMachine::BufferedRangeUpdated);
|
|
mWatchManager.Watch(mVolume, &MediaDecoderStateMachine::VolumeChanged);
|
|
mWatchManager.Watch(mPreservesPitch,
|
|
&MediaDecoderStateMachine::PreservesPitchChanged);
|
|
mWatchManager.Watch(mExplicitDuration,
|
|
&MediaDecoderStateMachine::RecomputeDuration);
|
|
mWatchManager.Watch(mObservedDuration,
|
|
&MediaDecoderStateMachine::RecomputeDuration);
|
|
mWatchManager.Watch(mPlayState, &MediaDecoderStateMachine::PlayStateChanged);
|
|
|
|
MOZ_ASSERT(!mStateObj);
|
|
auto* s = new DecodeMetadataState(this);
|
|
mStateObj.reset(s);
|
|
s->Enter();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::AudioAudibleChanged(bool aAudible)
|
|
{
|
|
mIsAudioDataAudible = aAudible;
|
|
}
|
|
|
|
media::MediaSink*
|
|
MediaDecoderStateMachine::CreateAudioSink()
|
|
{
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
auto audioSinkCreator = [self] () {
|
|
MOZ_ASSERT(self->OnTaskQueue());
|
|
AudioSink* audioSink = new AudioSink(
|
|
self->mTaskQueue, self->mAudioQueue,
|
|
self->GetMediaTime(),
|
|
self->Info().mAudio, self->mAudioChannel);
|
|
|
|
self->mAudibleListener = audioSink->AudibleEvent().Connect(
|
|
self->mTaskQueue, self.get(),
|
|
&MediaDecoderStateMachine::AudioAudibleChanged);
|
|
return audioSink;
|
|
};
|
|
return new AudioSinkWrapper(mTaskQueue, audioSinkCreator);
|
|
}
|
|
|
|
already_AddRefed<media::MediaSink>
|
|
MediaDecoderStateMachine::CreateMediaSink(bool aAudioCaptured)
|
|
{
|
|
RefPtr<media::MediaSink> audioSink =
|
|
aAudioCaptured
|
|
? new DecodedStream(mTaskQueue, mAbstractMainThread, mAudioQueue,
|
|
mVideoQueue, mOutputStreamManager,
|
|
mSameOriginMedia.Ref(), mMediaPrincipalHandle.Ref())
|
|
: CreateAudioSink();
|
|
|
|
RefPtr<media::MediaSink> mediaSink =
|
|
new VideoSink(mTaskQueue, audioSink, mVideoQueue,
|
|
mVideoFrameContainer, *mFrameStats,
|
|
sVideoQueueSendToCompositorSize);
|
|
return mediaSink.forget();
|
|
}
|
|
|
|
TimeUnit
|
|
MediaDecoderStateMachine::GetDecodedAudioDuration()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
// mDecodedAudioEndTime might be smaller than GetClock() when there is
|
|
// overlap between 2 adjacent audio samples or when we are playing
|
|
// a chained ogg file.
|
|
return std::max(mDecodedAudioEndTime - GetClock(), TimeUnit::Zero());
|
|
}
|
|
// MediaSink not started. All audio samples are in the queue.
|
|
return TimeUnit::FromMicroseconds(AudioQueue().Duration());
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HaveEnoughDecodedAudio()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
auto ampleAudio = mAmpleAudioThreshold.MultDouble(mPlaybackRate);
|
|
return AudioQueue().GetSize() > 0
|
|
&& GetDecodedAudioDuration() >= ampleAudio;
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::HaveEnoughDecodedVideo()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return VideoQueue().GetSize() >= GetAmpleVideoFrames() * mPlaybackRate + 1;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::PushAudio(AudioData* aSample)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aSample);
|
|
AudioQueue().Push(aSample);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::PushVideo(VideoData* aSample)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aSample);
|
|
aSample->mFrameID = ++mCurrentFrameID;
|
|
VideoQueue().Push(aSample);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnAudioPopped(const RefPtr<AudioData>& aSample)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mPlaybackOffset = std::max(mPlaybackOffset.Ref(), aSample->mOffset);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnVideoPopped(const RefPtr<VideoData>& aSample)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mPlaybackOffset = std::max(mPlaybackOffset.Ref(), aSample->mOffset);
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::IsAudioDecoding()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasAudio() && !AudioQueue().IsFinished();
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::IsVideoDecoding()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasVideo() && !VideoQueue().IsFinished();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsPlaying() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mMediaSink->IsPlaying();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetMediaNotSeekable()
|
|
{
|
|
mMediaSeekable = false;
|
|
}
|
|
|
|
nsresult MediaDecoderStateMachine::Init(MediaDecoder* aDecoder)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
// Dispatch initialization that needs to happen on that task queue.
|
|
nsCOMPtr<nsIRunnable> r = NewRunnableMethod<RefPtr<MediaDecoder>>(
|
|
this, &MediaDecoderStateMachine::InitializationTask, aDecoder);
|
|
mTaskQueue->DispatchStateChange(r.forget());
|
|
|
|
mAudioQueueListener = AudioQueue().PopEvent().Connect(
|
|
mTaskQueue, this, &MediaDecoderStateMachine::OnAudioPopped);
|
|
mVideoQueueListener = VideoQueue().PopEvent().Connect(
|
|
mTaskQueue, this, &MediaDecoderStateMachine::OnVideoPopped);
|
|
|
|
mMetadataManager.Connect(mReader->TimedMetadataEvent(), OwnerThread());
|
|
|
|
mOnMediaNotSeekable = mReader->OnMediaNotSeekable().Connect(
|
|
OwnerThread(), this, &MediaDecoderStateMachine::SetMediaNotSeekable);
|
|
|
|
mMediaSink = CreateMediaSink(mAudioCaptured);
|
|
|
|
aDecoder->RequestCDMProxy()->Then(
|
|
OwnerThread(), __func__, this,
|
|
&MediaDecoderStateMachine::OnCDMProxyReady,
|
|
&MediaDecoderStateMachine::OnCDMProxyNotReady)
|
|
->Track(mCDMProxyPromise);
|
|
|
|
nsresult rv = mReader->Init();
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::StopPlayback()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("StopPlayback()");
|
|
|
|
mOnPlaybackEvent.Notify(MediaEventType::PlaybackStopped);
|
|
|
|
if (IsPlaying()) {
|
|
mMediaSink->SetPlaying(false);
|
|
MOZ_ASSERT(!IsPlaying());
|
|
#ifdef XP_WIN
|
|
if (mHiResTimersRequested) {
|
|
mHiResTimersRequested = false;
|
|
timeEndPeriod(1);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::MaybeStartPlayback()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
// Should try to start playback only after decoding first frames.
|
|
MOZ_ASSERT(mSentFirstFrameLoadedEvent);
|
|
|
|
if (IsPlaying()) {
|
|
// Logging this case is really spammy - don't do it.
|
|
return;
|
|
}
|
|
|
|
if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
LOG("Not starting playback [mPlayState=%d]", mPlayState.Ref());
|
|
return;
|
|
}
|
|
|
|
LOG("MaybeStartPlayback() starting playback");
|
|
mOnPlaybackEvent.Notify(MediaEventType::PlaybackStarted);
|
|
StartMediaSink();
|
|
|
|
#ifdef XP_WIN
|
|
if (!mHiResTimersRequested && mShouldUseHiResTimers) {
|
|
mHiResTimersRequested = true;
|
|
// Ensure high precision timers are enabled on Windows, otherwise the state
|
|
// machine isn't woken up at reliable intervals to set the next frame, and we
|
|
// drop frames while painting. Note that each call must be matched by a
|
|
// corresponding timeEndPeriod() call. Enabling high precision timers causes
|
|
// the CPU to wake up more frequently on Windows 7 and earlier, which causes
|
|
// more CPU load and battery use. So we only enable high precision timers
|
|
// when we're actually playing.
|
|
timeBeginPeriod(1);
|
|
}
|
|
#endif
|
|
|
|
if (!IsPlaying()) {
|
|
mMediaSink->SetPlaying(true);
|
|
MOZ_ASSERT(IsPlaying());
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::UpdatePlaybackPositionInternal(const TimeUnit& aTime)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOGV("UpdatePlaybackPositionInternal(%" PRId64 ")", aTime.ToMicroseconds());
|
|
|
|
mCurrentPosition = aTime;
|
|
NS_ASSERTION(mCurrentPosition.Ref() >= TimeUnit::Zero(),
|
|
"CurrentTime should be positive!");
|
|
mObservedDuration = std::max(mObservedDuration.Ref(), mCurrentPosition.Ref());
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::UpdatePlaybackPosition(const TimeUnit& aTime)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
UpdatePlaybackPositionInternal(aTime);
|
|
|
|
bool fragmentEnded = mFragmentEndTime.IsValid()
|
|
&& GetMediaTime() >= mFragmentEndTime;
|
|
mMetadataManager.DispatchMetadataIfNeeded(aTime);
|
|
|
|
if (fragmentEnded) {
|
|
StopPlayback();
|
|
}
|
|
}
|
|
|
|
/* static */ const char*
|
|
MediaDecoderStateMachine::ToStateStr(State aState)
|
|
{
|
|
switch (aState) {
|
|
case DECODER_STATE_DECODING_METADATA: return "DECODING_METADATA";
|
|
case DECODER_STATE_WAIT_FOR_CDM: return "WAIT_FOR_CDM";
|
|
case DECODER_STATE_DORMANT: return "DORMANT";
|
|
case DECODER_STATE_DECODING_FIRSTFRAME: return "DECODING_FIRSTFRAME";
|
|
case DECODER_STATE_DECODING: return "DECODING";
|
|
case DECODER_STATE_SEEKING: return "SEEKING";
|
|
case DECODER_STATE_BUFFERING: return "BUFFERING";
|
|
case DECODER_STATE_COMPLETED: return "COMPLETED";
|
|
case DECODER_STATE_SHUTDOWN: return "SHUTDOWN";
|
|
default: MOZ_ASSERT_UNREACHABLE("Invalid state.");
|
|
}
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
const char*
|
|
MediaDecoderStateMachine::ToStateStr()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return ToStateStr(mStateObj->GetState());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::VolumeChanged()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mMediaSink->SetVolume(mVolume);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RecomputeDuration()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
TimeUnit duration;
|
|
if (mExplicitDuration.Ref().isSome()) {
|
|
double d = mExplicitDuration.Ref().ref();
|
|
if (IsNaN(d)) {
|
|
// We have an explicit duration (which means that we shouldn't look at
|
|
// any other duration sources), but the duration isn't ready yet.
|
|
return;
|
|
}
|
|
// We don't fire duration changed for this case because it should have
|
|
// already been fired on the main thread when the explicit duration was set.
|
|
duration = TimeUnit::FromSeconds(d);
|
|
} else if (mInfo.isSome() && Info().mMetadataDuration.isSome()) {
|
|
// We need to check mInfo.isSome() because that this method might be invoked
|
|
// while mObservedDuration is changed which might before the metadata been
|
|
// read.
|
|
duration = Info().mMetadataDuration.ref();
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
// Only adjust the duration when an explicit duration isn't set (MSE).
|
|
// The duration is always exactly known with MSE and there's no need to adjust
|
|
// it based on what may have been seen in the past; in particular as this data
|
|
// may no longer exist such as when the mediasource duration was reduced.
|
|
if (mExplicitDuration.Ref().isNothing()
|
|
&& duration < mObservedDuration.Ref()) {
|
|
duration = mObservedDuration;
|
|
}
|
|
|
|
MOZ_ASSERT(duration >= TimeUnit::Zero());
|
|
mDuration = Some(duration);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::Shutdown()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mStateObj->HandleShutdown();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PlayStateChanged()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (mPlayState != MediaDecoder::PLAY_STATE_PLAYING) {
|
|
CancelSuspendTimer();
|
|
} else if (mMinimizePreroll) {
|
|
// Once we start playing, we don't want to minimize our prerolling, as we
|
|
// assume the user is likely to want to keep playing in future. This needs
|
|
// to happen before we invoke StartDecoding().
|
|
mMinimizePreroll = false;
|
|
}
|
|
|
|
mStateObj->HandlePlayStateChanged(mPlayState);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetVideoDecodeMode(VideoDecodeMode aMode)
|
|
{
|
|
nsCOMPtr<nsIRunnable> r =
|
|
NewRunnableMethod<VideoDecodeMode>(this,
|
|
&MediaDecoderStateMachine::SetVideoDecodeModeInternal,
|
|
aMode);
|
|
OwnerThread()->DispatchStateChange(r.forget());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::SetVideoDecodeModeInternal(VideoDecodeMode aMode)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("VideoDecodeModeChanged: VideoDecodeMode=(%s->%s), mVideoDecodeSuspended=%c",
|
|
mVideoDecodeMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
|
|
aMode == VideoDecodeMode::Normal ? "Normal" : "Suspend",
|
|
mVideoDecodeSuspended ? 'T' : 'F');
|
|
|
|
if (!MediaPrefs::MDSMSuspendBackgroundVideoEnabled()) {
|
|
return;
|
|
}
|
|
|
|
if (aMode == mVideoDecodeMode) {
|
|
return;
|
|
}
|
|
|
|
// Set new video decode mode.
|
|
mVideoDecodeMode = aMode;
|
|
|
|
// Start timer to trigger suspended video decoding.
|
|
if (mVideoDecodeMode == VideoDecodeMode::Suspend) {
|
|
TimeStamp target = TimeStamp::Now() + SuspendBackgroundVideoDelay();
|
|
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mVideoDecodeSuspendTimer.Ensure(target,
|
|
[=]() { self->OnSuspendTimerResolved(); },
|
|
[] () { MOZ_DIAGNOSTIC_ASSERT(false); });
|
|
mOnPlaybackEvent.Notify(MediaEventType::StartVideoSuspendTimer);
|
|
return;
|
|
}
|
|
|
|
// Resuming from suspended decoding
|
|
|
|
// If suspend timer exists, destroy it.
|
|
CancelSuspendTimer();
|
|
|
|
if (mVideoDecodeSuspended) {
|
|
mStateObj->HandleResumeVideoDecoding(GetMediaTime());
|
|
}
|
|
}
|
|
|
|
void MediaDecoderStateMachine::BufferedRangeUpdated()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// While playing an unseekable stream of unknown duration, mObservedDuration
|
|
// is updated (in AdvanceFrame()) as we play. But if data is being downloaded
|
|
// faster than played, mObserved won't reflect the end of playable data
|
|
// since we haven't played the frame at the end of buffered data. So update
|
|
// mObservedDuration here as new data is downloaded to prevent such a lag.
|
|
if (!mBuffered.Ref().IsInvalid()) {
|
|
bool exists;
|
|
media::TimeUnit end{mBuffered.Ref().GetEnd(&exists)};
|
|
if (exists) {
|
|
mObservedDuration = std::max(mObservedDuration.Ref(), end);
|
|
}
|
|
}
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::Seek(const SeekTarget& aTarget)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// We need to be able to seek in some way
|
|
if (!mMediaSeekable && !mMediaSeekableOnlyInBufferedRanges) {
|
|
LOGW("Seek() should not be called on a non-seekable media");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
|
|
__func__);
|
|
}
|
|
|
|
if (aTarget.IsNextFrame() && !HasVideo()) {
|
|
LOGW("Ignore a NextFrameSeekTask on a media file without video track.");
|
|
return MediaDecoder::SeekPromise::CreateAndReject(/* aIgnored = */ true,
|
|
__func__);
|
|
}
|
|
|
|
MOZ_ASSERT(mDuration.Ref().isSome(), "We should have got duration already");
|
|
|
|
return mStateObj->HandleSeek(aTarget);
|
|
}
|
|
|
|
RefPtr<MediaDecoder::SeekPromise>
|
|
MediaDecoderStateMachine::InvokeSeek(const SeekTarget& aTarget)
|
|
{
|
|
return InvokeAsync(
|
|
OwnerThread(), this, __func__,
|
|
&MediaDecoderStateMachine::Seek, aTarget);
|
|
}
|
|
|
|
void MediaDecoderStateMachine::StopMediaSink()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
LOG("Stop MediaSink");
|
|
mAudibleListener.DisconnectIfExists();
|
|
|
|
mMediaSink->Stop();
|
|
mMediaSinkAudioPromise.DisconnectIfExists();
|
|
mMediaSinkVideoPromise.DisconnectIfExists();
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::RequestAudioData()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(IsAudioDecoding());
|
|
MOZ_ASSERT(!IsRequestingAudioData());
|
|
MOZ_ASSERT(!IsWaitingAudioData());
|
|
LOGV("Queueing audio task - queued=%" PRIuSIZE ", decoder-queued=%" PRIuSIZE,
|
|
AudioQueue().GetSize(), mReader->SizeOfAudioQueueInFrames());
|
|
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mReader->RequestAudioData()->Then(
|
|
OwnerThread(), __func__,
|
|
[this, self] (RefPtr<AudioData> aAudio) {
|
|
MOZ_ASSERT(aAudio);
|
|
mAudioDataRequest.Complete();
|
|
// audio->GetEndTime() is not always mono-increasing in chained ogg.
|
|
mDecodedAudioEndTime = std::max(
|
|
aAudio->GetEndTime(), mDecodedAudioEndTime);
|
|
LOGV("OnAudioDecoded [%" PRId64 ",%" PRId64 "]",
|
|
aAudio->mTime.ToMicroseconds(),
|
|
aAudio->GetEndTime().ToMicroseconds());
|
|
mStateObj->HandleAudioDecoded(aAudio);
|
|
},
|
|
[this, self] (const MediaResult& aError) {
|
|
LOGV("OnAudioNotDecoded aError=%" PRIu32, static_cast<uint32_t>(aError.Code()));
|
|
mAudioDataRequest.Complete();
|
|
switch (aError.Code()) {
|
|
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
|
|
mStateObj->HandleWaitingForAudio();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_CANCELED:
|
|
mStateObj->HandleAudioCanceled();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
|
|
mStateObj->HandleEndOfAudio();
|
|
break;
|
|
default:
|
|
DecodeError(aError);
|
|
}
|
|
})->Track(mAudioDataRequest);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::RequestVideoData(bool aSkipToNextKeyframe,
|
|
const media::TimeUnit& aCurrentTime)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(IsVideoDecoding());
|
|
MOZ_ASSERT(!IsRequestingVideoData());
|
|
MOZ_ASSERT(!IsWaitingVideoData());
|
|
LOGV("Queueing video task - queued=%" PRIuSIZE ", decoder-queued=%" PRIoSIZE
|
|
", skip=%i, time=%" PRId64,
|
|
VideoQueue().GetSize(), mReader->SizeOfVideoQueueInFrames(),
|
|
aSkipToNextKeyframe, aCurrentTime.ToMicroseconds());
|
|
|
|
TimeStamp videoDecodeStartTime = TimeStamp::Now();
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mReader->RequestVideoData(aSkipToNextKeyframe, aCurrentTime)->Then(
|
|
OwnerThread(), __func__,
|
|
[this, self, videoDecodeStartTime] (RefPtr<VideoData> aVideo) {
|
|
MOZ_ASSERT(aVideo);
|
|
mVideoDataRequest.Complete();
|
|
// Handle abnormal or negative timestamps.
|
|
mDecodedVideoEndTime = std::max(
|
|
mDecodedVideoEndTime, aVideo->GetEndTime());
|
|
LOGV("OnVideoDecoded [%" PRId64 ",%" PRId64 "]",
|
|
aVideo->mTime.ToMicroseconds(),
|
|
aVideo->GetEndTime().ToMicroseconds());
|
|
mStateObj->HandleVideoDecoded(aVideo, videoDecodeStartTime);
|
|
},
|
|
[this, self] (const MediaResult& aError) {
|
|
LOGV("OnVideoNotDecoded aError=%" PRIu32 , static_cast<uint32_t>(aError.Code()));
|
|
mVideoDataRequest.Complete();
|
|
switch (aError.Code()) {
|
|
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
|
|
mStateObj->HandleWaitingForVideo();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_CANCELED:
|
|
mStateObj->HandleVideoCanceled();
|
|
break;
|
|
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
|
|
mStateObj->HandleEndOfVideo();
|
|
break;
|
|
default:
|
|
DecodeError(aError);
|
|
}
|
|
})->Track(mVideoDataRequest);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::WaitForData(MediaData::Type aType)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aType == MediaData::AUDIO_DATA || aType == MediaData::VIDEO_DATA);
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
if (aType == MediaData::AUDIO_DATA) {
|
|
mReader->WaitForData(MediaData::AUDIO_DATA)->Then(
|
|
OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) {
|
|
self->mAudioWaitRequest.Complete();
|
|
MOZ_ASSERT(aType == MediaData::AUDIO_DATA);
|
|
self->mStateObj->HandleAudioWaited(aType);
|
|
},
|
|
[self] (const WaitForDataRejectValue& aRejection) {
|
|
self->mAudioWaitRequest.Complete();
|
|
self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})->Track(mAudioWaitRequest);
|
|
} else {
|
|
mReader->WaitForData(MediaData::VIDEO_DATA)->Then(
|
|
OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) {
|
|
self->mVideoWaitRequest.Complete();
|
|
MOZ_ASSERT(aType == MediaData::VIDEO_DATA);
|
|
self->mStateObj->HandleVideoWaited(aType);
|
|
},
|
|
[self] (const WaitForDataRejectValue& aRejection) {
|
|
self->mVideoWaitRequest.Complete();
|
|
self->DecodeError(NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA);
|
|
})->Track(mVideoWaitRequest);
|
|
}
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::StartMediaSink()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (!mMediaSink->IsStarted()) {
|
|
mAudioCompleted = false;
|
|
mMediaSink->Start(GetMediaTime(), Info());
|
|
|
|
auto videoPromise = mMediaSink->OnEnded(TrackInfo::kVideoTrack);
|
|
auto audioPromise = mMediaSink->OnEnded(TrackInfo::kAudioTrack);
|
|
|
|
if (audioPromise) {
|
|
audioPromise->Then(
|
|
OwnerThread(), __func__, this,
|
|
&MediaDecoderStateMachine::OnMediaSinkAudioComplete,
|
|
&MediaDecoderStateMachine::OnMediaSinkAudioError)
|
|
->Track(mMediaSinkAudioPromise);
|
|
}
|
|
if (videoPromise) {
|
|
videoPromise->Then(
|
|
OwnerThread(), __func__, this,
|
|
&MediaDecoderStateMachine::OnMediaSinkVideoComplete,
|
|
&MediaDecoderStateMachine::OnMediaSinkVideoError)
|
|
->Track(mMediaSinkVideoPromise);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HasLowDecodedAudio()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsAudioDecoding()
|
|
&& GetDecodedAudioDuration()
|
|
< EXHAUSTED_DATA_MARGIN.MultDouble(mPlaybackRate);
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HasLowDecodedVideo()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsVideoDecoding()
|
|
&& VideoQueue().GetSize() < LOW_VIDEO_FRAMES * mPlaybackRate;
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HasLowDecodedData()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(mReader->UseBufferingHeuristics());
|
|
return HasLowDecodedAudio() || HasLowDecodedVideo();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::OutOfDecodedAudio()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return IsAudioDecoding() && !AudioQueue().IsFinished()
|
|
&& AudioQueue().GetSize() == 0
|
|
&& !mMediaSink->HasUnplayedFrames(TrackInfo::kAudioTrack);
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HasLowBufferedData()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return HasLowBufferedData(detail::LOW_BUFFER_THRESHOLD);
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::HasLowBufferedData(const TimeUnit& aThreshold)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
// If we don't have a duration, mBuffered is probably not going to have
|
|
// a useful buffered range. Return false here so that we don't get stuck in
|
|
// buffering mode for live streams.
|
|
if (Duration().IsInfinite()) {
|
|
return false;
|
|
}
|
|
|
|
if (mBuffered.Ref().IsInvalid()) {
|
|
return false;
|
|
}
|
|
|
|
// We are never low in decoded data when we don't have audio/video or have
|
|
// decoded all audio/video samples.
|
|
TimeUnit endOfDecodedVideo = (HasVideo() && !VideoQueue().IsFinished())
|
|
? mDecodedVideoEndTime : TimeUnit::FromInfinity();
|
|
TimeUnit endOfDecodedAudio = (HasAudio() && !AudioQueue().IsFinished())
|
|
? mDecodedAudioEndTime : TimeUnit::FromInfinity();
|
|
|
|
auto endOfDecodedData = std::min(endOfDecodedVideo, endOfDecodedAudio);
|
|
if (Duration() < endOfDecodedData) {
|
|
// Our duration is not up to date. No point buffering.
|
|
return false;
|
|
}
|
|
|
|
if (endOfDecodedData.IsInfinite()) {
|
|
// Have decoded all samples. No point buffering.
|
|
return false;
|
|
}
|
|
|
|
auto start = endOfDecodedData;
|
|
auto end = std::min(GetMediaTime() + aThreshold, Duration());
|
|
if (start >= end) {
|
|
// Duration of decoded samples is greater than our threshold.
|
|
return false;
|
|
}
|
|
media::TimeInterval interval(start, end);
|
|
return !mBuffered.Ref().Contains(interval);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::DecodeError(const MediaResult& aError)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOGW("Decode error");
|
|
// Notify the decode error and MediaDecoder will shut down MDSM.
|
|
mOnPlaybackErrorEvent.Notify(aError);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::EnqueueFirstFrameLoadedEvent()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
// Track value of mSentFirstFrameLoadedEvent from before updating it
|
|
bool firstFrameBeenLoaded = mSentFirstFrameLoadedEvent;
|
|
mSentFirstFrameLoadedEvent = true;
|
|
MediaDecoderEventVisibility visibility =
|
|
firstFrameBeenLoaded ? MediaDecoderEventVisibility::Suppressed
|
|
: MediaDecoderEventVisibility::Observable;
|
|
mFirstFrameLoadedEvent.Notify(
|
|
nsAutoPtr<MediaInfo>(new MediaInfo(Info())), visibility);
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::FinishDecodeFirstFrame()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(!mSentFirstFrameLoadedEvent);
|
|
LOG("FinishDecodeFirstFrame");
|
|
|
|
mMediaSink->Redraw(Info().mVideo);
|
|
|
|
LOG("Media duration %" PRId64 ", "
|
|
"transportSeekable=%d, mediaSeekable=%d",
|
|
Duration().ToMicroseconds(), mResource->IsTransportSeekable(),
|
|
mMediaSeekable);
|
|
|
|
// Get potentially updated metadata
|
|
mReader->ReadUpdatedMetadata(mInfo.ptr());
|
|
|
|
EnqueueFirstFrameLoadedEvent();
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::BeginShutdown()
|
|
{
|
|
return InvokeAsync(OwnerThread(), this, __func__,
|
|
&MediaDecoderStateMachine::Shutdown);
|
|
}
|
|
|
|
RefPtr<ShutdownPromise>
|
|
MediaDecoderStateMachine::FinishShutdown()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("Shutting down state machine task queue");
|
|
return OwnerThread()->BeginShutdown();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::RunStateMachine()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
mDelayedScheduler.Reset(); // Must happen on state machine task queue.
|
|
mDispatchedStateMachine = false;
|
|
mStateObj->Step();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::ResetDecode(TrackSet aTracks)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
LOG("MediaDecoderStateMachine::Reset");
|
|
|
|
// Assert that aTracks specifies to reset the video track because we
|
|
// don't currently support resetting just the audio track.
|
|
MOZ_ASSERT(aTracks.contains(TrackInfo::kVideoTrack));
|
|
|
|
if (aTracks.contains(TrackInfo::kVideoTrack)) {
|
|
mDecodedVideoEndTime = TimeUnit::Zero();
|
|
mVideoCompleted = false;
|
|
VideoQueue().Reset();
|
|
mVideoDataRequest.DisconnectIfExists();
|
|
mVideoWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
if (aTracks.contains(TrackInfo::kAudioTrack)) {
|
|
mDecodedAudioEndTime = TimeUnit::Zero();
|
|
mAudioCompleted = false;
|
|
AudioQueue().Reset();
|
|
mAudioDataRequest.DisconnectIfExists();
|
|
mAudioWaitRequest.DisconnectIfExists();
|
|
}
|
|
|
|
mPlaybackOffset = 0;
|
|
|
|
mReader->ResetDecode(aTracks);
|
|
}
|
|
|
|
media::TimeUnit
|
|
MediaDecoderStateMachine::GetClock(TimeStamp* aTimeStamp) const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
auto clockTime = mMediaSink->GetPosition(aTimeStamp);
|
|
NS_ASSERTION(GetMediaTime() <= clockTime, "Clock should go forwards.");
|
|
return clockTime;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::UpdatePlaybackPositionPeriodically()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (!IsPlaying()) {
|
|
return;
|
|
}
|
|
|
|
// Cap the current time to the larger of the audio and video end time.
|
|
// This ensures that if we're running off the system clock, we don't
|
|
// advance the clock to after the media end time.
|
|
if (VideoEndTime() > TimeUnit::Zero() || AudioEndTime() > TimeUnit::Zero()) {
|
|
|
|
const auto clockTime = GetClock();
|
|
// Skip frames up to the frame at the playback position, and figure out
|
|
// the time remaining until it's time to display the next frame and drop
|
|
// the current frame.
|
|
NS_ASSERTION(clockTime >= TimeUnit::Zero(), "Should have positive clock time.");
|
|
|
|
// These will be non -1 if we've displayed a video frame, or played an audio
|
|
// frame.
|
|
auto maxEndTime = std::max(VideoEndTime(), AudioEndTime());
|
|
auto t = std::min(clockTime, maxEndTime);
|
|
// FIXME: Bug 1091422 - chained ogg files hit this assertion.
|
|
//MOZ_ASSERT(t >= GetMediaTime());
|
|
if (t > GetMediaTime()) {
|
|
UpdatePlaybackPosition(t);
|
|
}
|
|
}
|
|
// Note we have to update playback position before releasing the monitor.
|
|
// Otherwise, MediaDecoder::AddOutputStream could kick in when we are outside
|
|
// the monitor and get a staled value from GetCurrentTimeUs() which hits the
|
|
// assertion in GetClock().
|
|
|
|
int64_t delay = std::max<int64_t>(1, AUDIO_DURATION_USECS / mPlaybackRate);
|
|
ScheduleStateMachineIn(TimeUnit::FromMicroseconds(delay));
|
|
}
|
|
|
|
/* static */ const char*
|
|
MediaDecoderStateMachine::ToStr(NextFrameStatus aStatus)
|
|
{
|
|
switch (aStatus) {
|
|
case MediaDecoderOwner::NEXT_FRAME_AVAILABLE:
|
|
return "NEXT_FRAME_AVAILABLE";
|
|
case MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE:
|
|
return "NEXT_FRAME_UNAVAILABLE";
|
|
case MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_BUFFERING:
|
|
return "NEXT_FRAME_UNAVAILABLE_BUFFERING";
|
|
case MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE_SEEKING:
|
|
return "NEXT_FRAME_UNAVAILABLE_SEEKING";
|
|
case MediaDecoderOwner::NEXT_FRAME_UNINITIALIZED:
|
|
return "NEXT_FRAME_UNINITIALIZED";
|
|
}
|
|
return "UNKNOWN";
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::UpdateNextFrameStatus(NextFrameStatus aStatus)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (aStatus != mNextFrameStatus) {
|
|
LOG("Changed mNextFrameStatus to %s", ToStr(aStatus));
|
|
mNextFrameStatus = aStatus;
|
|
}
|
|
}
|
|
|
|
bool
|
|
MediaDecoderStateMachine::CanPlayThrough()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return GetStatistics().CanPlayThrough();
|
|
}
|
|
|
|
MediaStatistics
|
|
MediaDecoderStateMachine::GetStatistics()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MediaStatistics result;
|
|
result.mDownloadRate =
|
|
mResource->GetDownloadRate(&result.mDownloadRateReliable);
|
|
result.mDownloadPosition = mResource->GetCachedDataEnd(mDecoderPosition);
|
|
result.mTotalBytes = mResource->GetLength();
|
|
result.mPlaybackRate = mPlaybackBytesPerSecond;
|
|
result.mPlaybackRateReliable = mPlaybackRateReliable;
|
|
result.mDecoderPosition = mDecoderPosition;
|
|
result.mPlaybackPosition = mPlaybackOffset;
|
|
return result;
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::ScheduleStateMachine()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mDispatchedStateMachine) {
|
|
return;
|
|
}
|
|
mDispatchedStateMachine = true;
|
|
|
|
OwnerThread()->Dispatch(
|
|
NewRunnableMethod(this, &MediaDecoderStateMachine::RunStateMachine));
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::ScheduleStateMachineIn(const TimeUnit& aTime)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue()); // mDelayedScheduler.Ensure() may Disconnect()
|
|
// the promise, which must happen on the state
|
|
// machine task queue.
|
|
MOZ_ASSERT(aTime > TimeUnit::Zero());
|
|
if (mDispatchedStateMachine) {
|
|
return;
|
|
}
|
|
|
|
TimeStamp target = TimeStamp::Now() + aTime.ToTimeDuration();
|
|
|
|
// It is OK to capture 'this' without causing UAF because the callback
|
|
// always happens before shutdown.
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
mDelayedScheduler.Ensure(target, [self] () {
|
|
self->mDelayedScheduler.CompleteRequest();
|
|
self->RunStateMachine();
|
|
}, [] () {
|
|
MOZ_DIAGNOSTIC_ASSERT(false);
|
|
});
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::OnTaskQueue() const
|
|
{
|
|
return OwnerThread()->IsCurrentThreadIn();
|
|
}
|
|
|
|
bool MediaDecoderStateMachine::IsStateMachineScheduled() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return mDispatchedStateMachine || mDelayedScheduler.IsScheduled();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::SetPlaybackRate(double aPlaybackRate)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(aPlaybackRate != 0, "Should be handled by MediaDecoder::Pause()");
|
|
|
|
mPlaybackRate = aPlaybackRate;
|
|
mMediaSink->SetPlaybackRate(mPlaybackRate);
|
|
|
|
// Schedule next cycle to check if we can stop prerolling.
|
|
ScheduleStateMachine();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::PreservesPitchChanged()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mMediaSink->SetPreservesPitch(mPreservesPitch);
|
|
}
|
|
|
|
TimeUnit
|
|
MediaDecoderStateMachine::AudioEndTime() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
return mMediaSink->GetEndTime(TrackInfo::kAudioTrack);
|
|
}
|
|
return TimeUnit::Zero();
|
|
}
|
|
|
|
TimeUnit
|
|
MediaDecoderStateMachine::VideoEndTime() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mMediaSink->IsStarted()) {
|
|
return mMediaSink->GetEndTime(TrackInfo::kVideoTrack);
|
|
}
|
|
return TimeUnit::Zero();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnMediaSinkVideoComplete()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasVideo());
|
|
LOG("[%s]", __func__);
|
|
|
|
mMediaSinkVideoPromise.Complete();
|
|
mVideoCompleted = true;
|
|
ScheduleStateMachine();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnMediaSinkVideoError()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasVideo());
|
|
LOGW("[%s]", __func__);
|
|
|
|
mMediaSinkVideoPromise.Complete();
|
|
mVideoCompleted = true;
|
|
if (HasAudio()) {
|
|
return;
|
|
}
|
|
DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkAudioComplete()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasAudio());
|
|
LOG("[%s]", __func__);
|
|
|
|
mMediaSinkAudioPromise.Complete();
|
|
mAudioCompleted = true;
|
|
// To notify PlaybackEnded as soon as possible.
|
|
ScheduleStateMachine();
|
|
|
|
// Report OK to Decoder Doctor (to know if issue may have been resolved).
|
|
mOnDecoderDoctorEvent.Notify(
|
|
DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, NS_OK});
|
|
}
|
|
|
|
void MediaDecoderStateMachine::OnMediaSinkAudioError(nsresult aResult)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
MOZ_ASSERT(HasAudio());
|
|
LOGW("[%s]", __func__);
|
|
|
|
mMediaSinkAudioPromise.Complete();
|
|
mAudioCompleted = true;
|
|
|
|
// Result should never be NS_OK in this *error* handler. Report to Dec-Doc.
|
|
MOZ_ASSERT(NS_FAILED(aResult));
|
|
mOnDecoderDoctorEvent.Notify(
|
|
DecoderDoctorEvent{DecoderDoctorEvent::eAudioSinkStartup, aResult});
|
|
|
|
// Make the best effort to continue playback when there is video.
|
|
if (HasVideo()) {
|
|
return;
|
|
}
|
|
|
|
// Otherwise notify media decoder/element about this error for it makes
|
|
// no sense to play an audio-only file without sound output.
|
|
DecodeError(MediaResult(NS_ERROR_DOM_MEDIA_MEDIASINK_ERR, __func__));
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnCDMProxyReady(RefPtr<CDMProxy> aProxy)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mCDMProxyPromise.Complete();
|
|
mCDMProxy = aProxy;
|
|
mReader->SetCDMProxy(aProxy);
|
|
mStateObj->HandleCDMProxyReady();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnCDMProxyNotReady()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
mCDMProxyPromise.Complete();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::SetAudioCaptured(bool aCaptured)
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
|
|
if (aCaptured == mAudioCaptured) {
|
|
return;
|
|
}
|
|
|
|
// Rest these flags so they are consistent with the status of the sink.
|
|
// TODO: Move these flags into MediaSink to improve cohesion so we don't need
|
|
// to reset these flags when switching MediaSinks.
|
|
mAudioCompleted = false;
|
|
mVideoCompleted = false;
|
|
|
|
// Backup current playback parameters.
|
|
MediaSink::PlaybackParams params = mMediaSink->GetPlaybackParams();
|
|
|
|
// Stop and shut down the existing sink.
|
|
StopMediaSink();
|
|
mMediaSink->Shutdown();
|
|
|
|
// Create a new sink according to whether audio is captured.
|
|
mMediaSink = CreateMediaSink(aCaptured);
|
|
|
|
// Restore playback parameters.
|
|
mMediaSink->SetPlaybackParams(params);
|
|
|
|
mAudioCaptured = aCaptured;
|
|
|
|
// Don't buffer as much when audio is captured because we don't need to worry
|
|
// about high latency audio devices.
|
|
mAmpleAudioThreshold = mAudioCaptured
|
|
? detail::AMPLE_AUDIO_THRESHOLD / 2 : detail::AMPLE_AUDIO_THRESHOLD;
|
|
|
|
mStateObj->HandleAudioCaptured();
|
|
}
|
|
|
|
uint32_t MediaDecoderStateMachine::GetAmpleVideoFrames() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return (mReader->IsAsync() && mReader->VideoIsHardwareAccelerated())
|
|
? std::max<uint32_t>(sVideoQueueHWAccelSize, MIN_VIDEO_QUEUE_SIZE)
|
|
: std::max<uint32_t>(sVideoQueueDefaultSize, MIN_VIDEO_QUEUE_SIZE);
|
|
}
|
|
|
|
nsCString
|
|
MediaDecoderStateMachine::GetDebugInfo()
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
return nsPrintfCString(
|
|
"MediaDecoderStateMachine State: GetMediaTime=%" PRId64 " GetClock="
|
|
"%" PRId64 " mMediaSink=%p state=%s mPlayState=%d "
|
|
"mSentFirstFrameLoadedEvent=%d IsPlaying=%d mAudioStatus=%s "
|
|
"mVideoStatus=%s mDecodedAudioEndTime=%" PRId64
|
|
" mDecodedVideoEndTime=%" PRId64 "mAudioCompleted=%d "
|
|
"mVideoCompleted=%d",
|
|
GetMediaTime().ToMicroseconds(),
|
|
mMediaSink->IsStarted() ? GetClock().ToMicroseconds() : -1,
|
|
mMediaSink.get(), ToStateStr(), mPlayState.Ref(),
|
|
mSentFirstFrameLoadedEvent, IsPlaying(), AudioRequestStatus(),
|
|
VideoRequestStatus(), mDecodedAudioEndTime.ToMicroseconds(),
|
|
mDecodedVideoEndTime.ToMicroseconds(),
|
|
mAudioCompleted, mVideoCompleted)
|
|
+ mStateObj->GetDebugInfo() + nsCString("\n")
|
|
+ mMediaSink->GetDebugInfo();
|
|
}
|
|
|
|
RefPtr<MediaDecoder::DebugInfoPromise>
|
|
MediaDecoderStateMachine::RequestDebugInfo()
|
|
{
|
|
using PromiseType = MediaDecoder::DebugInfoPromise;
|
|
RefPtr<PromiseType::Private> p = new PromiseType::Private(__func__);
|
|
RefPtr<MediaDecoderStateMachine> self = this;
|
|
OwnerThread()->Dispatch(NS_NewRunnableFunction([self, p] () {
|
|
p->Resolve(self->GetDebugInfo(), __func__);
|
|
}), AbstractThread::AssertDispatchSuccess, AbstractThread::TailDispatch);
|
|
return p.forget();
|
|
}
|
|
|
|
void MediaDecoderStateMachine::AddOutputStream(ProcessedMediaStream* aStream,
|
|
bool aFinishWhenEnded)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
LOG("AddOutputStream aStream=%p!", aStream);
|
|
mOutputStreamManager->Add(aStream, aFinishWhenEnded);
|
|
nsCOMPtr<nsIRunnable> r = NewRunnableMethod<bool>(
|
|
this, &MediaDecoderStateMachine::SetAudioCaptured, true);
|
|
OwnerThread()->Dispatch(r.forget());
|
|
}
|
|
|
|
void MediaDecoderStateMachine::RemoveOutputStream(MediaStream* aStream)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
LOG("RemoveOutputStream=%p!", aStream);
|
|
mOutputStreamManager->Remove(aStream);
|
|
if (mOutputStreamManager->IsEmpty()) {
|
|
nsCOMPtr<nsIRunnable> r = NewRunnableMethod<bool>(
|
|
this, &MediaDecoderStateMachine::SetAudioCaptured, false);
|
|
OwnerThread()->Dispatch(r.forget());
|
|
}
|
|
}
|
|
|
|
size_t
|
|
MediaDecoderStateMachine::SizeOfVideoQueue() const
|
|
{
|
|
return mReader->SizeOfVideoQueueInBytes();
|
|
}
|
|
|
|
size_t
|
|
MediaDecoderStateMachine::SizeOfAudioQueue() const
|
|
{
|
|
return mReader->SizeOfAudioQueueInBytes();
|
|
}
|
|
|
|
AbstractCanonical<media::TimeIntervals>*
|
|
MediaDecoderStateMachine::CanonicalBuffered() const
|
|
{
|
|
return mReader->CanonicalBuffered();
|
|
}
|
|
|
|
MediaEventSource<void>&
|
|
MediaDecoderStateMachine::OnMediaNotSeekable() const
|
|
{
|
|
return mReader->OnMediaNotSeekable();
|
|
}
|
|
|
|
const char*
|
|
MediaDecoderStateMachine::AudioRequestStatus() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (IsRequestingAudioData()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!IsWaitingAudioData());
|
|
return "pending";
|
|
} else if (IsWaitingAudioData()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
const char*
|
|
MediaDecoderStateMachine::VideoRequestStatus() const
|
|
{
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (IsRequestingVideoData()) {
|
|
MOZ_DIAGNOSTIC_ASSERT(!IsWaitingVideoData());
|
|
return "pending";
|
|
} else if (IsWaitingVideoData()) {
|
|
return "waiting";
|
|
}
|
|
return "idle";
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::OnSuspendTimerResolved()
|
|
{
|
|
LOG("OnSuspendTimerResolved");
|
|
mVideoDecodeSuspendTimer.CompleteRequest();
|
|
mStateObj->HandleVideoSuspendTimeout();
|
|
}
|
|
|
|
void
|
|
MediaDecoderStateMachine::CancelSuspendTimer()
|
|
{
|
|
LOG("CancelSuspendTimer: State: %s, Timer.IsScheduled: %c",
|
|
ToStateStr(mStateObj->GetState()),
|
|
mVideoDecodeSuspendTimer.IsScheduled() ? 'T' : 'F');
|
|
MOZ_ASSERT(OnTaskQueue());
|
|
if (mVideoDecodeSuspendTimer.IsScheduled()) {
|
|
mOnPlaybackEvent.Notify(MediaEventType::CancelVideoSuspendTimer);
|
|
}
|
|
mVideoDecodeSuspendTimer.Reset();
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|
|
// avoid redefined macro in unified build
|
|
#undef LOG
|
|
#undef LOGV
|
|
#undef LOGW
|
|
#undef SLOGW
|
|
#undef NS_DispatchToMainThread
|