зеркало из https://github.com/mozilla/gecko-dev.git
150 строки
5.9 KiB
C++
150 строки
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_VR_VRMANAGERCHILD_H
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#define MOZILLA_GFX_VR_VRMANAGERCHILD_H
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#include "mozilla/gfx/PVRManagerChild.h"
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
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#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
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#include "mozilla/layers/LayersTypes.h" // for LayersBackend
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#include "mozilla/layers/TextureForwarder.h"
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namespace mozilla {
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namespace dom {
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class Promise;
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class GamepadManager;
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class Navigator;
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class VRDisplay;
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class VREventObserver;
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class VRMockDisplay;
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} // namespace dom
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namespace layers {
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class SyncObjectClient;
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}
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namespace gfx {
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class VRLayerChild;
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class VRDisplayClient;
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class VRManagerChild : public PVRManagerChild
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerChild);
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static VRManagerChild* Get();
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// Indicate that an observer wants to receive VR events.
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void AddListener(dom::VREventObserver* aObserver);
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// Indicate that an observer should no longer receive VR events.
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void RemoveListener(dom::VREventObserver* aObserver);
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bool GetVRDisplays(nsTArray<RefPtr<VRDisplayClient> >& aDisplays);
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bool RefreshVRDisplaysWithCallback(uint64_t aWindowId);
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void AddPromise(const uint32_t& aID, dom::Promise* aPromise);
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void CreateVRServiceTestDisplay(const nsCString& aID, dom::Promise* aPromise);
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void CreateVRServiceTestController(const nsCString& aID, dom::Promise* aPromise);
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static void InitSameProcess();
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static void InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint);
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static bool InitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
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static bool ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
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static void ShutDown();
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static bool IsCreated();
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PVRLayerChild* CreateVRLayer(uint32_t aDisplayID,
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nsIEventTarget* aTarget,
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uint32_t aGroup);
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static void IdentifyTextureHost(const layers::TextureFactoryIdentifier& aIdentifier);
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layers::LayersBackend GetBackendType() const;
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layers::SyncObjectClient* GetSyncObject() { return mSyncObject; }
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nsresult ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
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int32_t *aHandle);
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void CancelFrameRequestCallback(int32_t aHandle);
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void RunFrameRequestCallbacks();
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void UpdateDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayUpdates);
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void FireDOMVRDisplayMountedEvent(uint32_t aDisplayID);
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void FireDOMVRDisplayUnmountedEvent(uint32_t aDisplayID);
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void FireDOMVRDisplayConnectEvent(uint32_t aDisplayID);
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void FireDOMVRDisplayDisconnectEvent(uint32_t aDisplayID);
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void FireDOMVRDisplayPresentChangeEvent(uint32_t aDisplayID);
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void FireDOMVRDisplayConnectEventsForLoad(dom::VREventObserver* aObserver);
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virtual void HandleFatalError(const char* aMsg) const override;
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protected:
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explicit VRManagerChild();
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~VRManagerChild();
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void Destroy();
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static void DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild);
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virtual PVRLayerChild* AllocPVRLayerChild(const uint32_t& aDisplayID,
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const uint32_t& aGroup) override;
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virtual bool DeallocPVRLayerChild(PVRLayerChild* actor) override;
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virtual mozilla::ipc::IPCResult RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates) override;
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virtual mozilla::ipc::IPCResult RecvDispatchSubmitFrameResult(const uint32_t& aDisplayID, const VRSubmitFrameResultInfo& aResult) override;
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virtual mozilla::ipc::IPCResult RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent) override;
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virtual mozilla::ipc::IPCResult RecvReplyGamepadVibrateHaptic(const uint32_t& aPromiseID) override;
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virtual mozilla::ipc::IPCResult RecvReplyCreateVRServiceTestDisplay(const nsCString& aID,
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const uint32_t& aPromiseID,
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const uint32_t& aDeviceID) override;
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virtual mozilla::ipc::IPCResult RecvReplyCreateVRServiceTestController(const nsCString& aID,
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const uint32_t& aPromiseID,
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const uint32_t& aDeviceID) override;
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bool IsSameProcess() const
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{
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return OtherPid() == base::GetCurrentProcId();
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}
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private:
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void FireDOMVRDisplayMountedEventInternal(uint32_t aDisplayID);
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void FireDOMVRDisplayUnmountedEventInternal(uint32_t aDisplayID);
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void FireDOMVRDisplayConnectEventInternal(uint32_t aDisplayID);
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void FireDOMVRDisplayDisconnectEventInternal(uint32_t aDisplayID);
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void FireDOMVRDisplayPresentChangeEventInternal(uint32_t aDisplayID);
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void FireDOMVRDisplayConnectEventsForLoadInternal(uint32_t aDisplayID,
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dom::VREventObserver* aObserver);
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nsTArray<RefPtr<VRDisplayClient> > mDisplays;
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bool mDisplaysInitialized;
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nsTArray<uint64_t> mNavigatorCallbacks;
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MessageLoop* mMessageLoop;
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struct FrameRequest;
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nsTArray<FrameRequest> mFrameRequestCallbacks;
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/**
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* The current frame request callback handle
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*/
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int32_t mFrameRequestCallbackCounter;
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mozilla::TimeStamp mStartTimeStamp;
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nsTArray<RefPtr<dom::VREventObserver>> mListeners;
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layers::LayersBackend mBackend;
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RefPtr<layers::SyncObjectClient> mSyncObject;
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nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mGamepadPromiseList;
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uint32_t mPromiseID;
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nsRefPtrHashtable<nsUint32HashKey, dom::Promise> mPromiseList;
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RefPtr<dom::VRMockDisplay> mVRMockDisplay;
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DISALLOW_COPY_AND_ASSIGN(VRManagerChild);
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};
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} // namespace mozilla
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} // namespace gfx
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#endif // MOZILLA_GFX_VR_VRMANAGERCHILD_H
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