зеркало из https://github.com/mozilla/gecko-dev.git
905 строки
30 KiB
C++
905 строки
30 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientLayerManager.h"
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#include "GeckoProfiler.h" // for AUTO_PROFILER_LABEL
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#include "gfxEnv.h" // for gfxEnv
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Hal.h"
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#include "mozilla/StaticPrefs_apz.h"
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#include "mozilla/StaticPrefs_gfx.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "mozilla/dom/BrowserChild.h" // for BrowserChild
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#include "mozilla/hal_sandbox/PHal.h" // for ScreenConfiguration
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
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#include "mozilla/layers/FrameUniformityData.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/LayersMessages.h" // for EditReply, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayerTransactionChild.h"
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#include "mozilla/layers/PersistentBufferProvider.h"
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#include "mozilla/layers/SyncObject.h"
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#include "mozilla/PerfStats.h"
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#include "ClientReadbackLayer.h" // for ClientReadbackLayer
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#include "nsAString.h"
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#include "nsDisplayList.h"
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#include "nsIWidgetListener.h"
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#include "nsTArray.h" // for AutoTArray
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#include "TiledLayerBuffer.h"
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#include "FrameLayerBuilder.h" // for FrameLayerbuilder
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#ifdef MOZ_WIDGET_ANDROID
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# include "AndroidBridge.h"
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# include "LayerMetricsWrapper.h"
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#endif
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#ifdef XP_WIN
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# include "mozilla/gfx/DeviceManagerDx.h"
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# include "gfxDWriteFonts.h"
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#endif
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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ClientLayerManager::ClientLayerManager(nsIWidget* aWidget)
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: mPhase(PHASE_NONE),
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mWidget(aWidget),
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mPaintedLayerCallback(nullptr),
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mPaintedLayerCallbackData(nullptr),
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mLatestTransactionId{0},
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mLastPaintTime(TimeDuration::Forever()),
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mTargetRotation(ROTATION_0),
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mRepeatTransaction(false),
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mIsRepeatTransaction(false),
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mTransactionIncomplete(false),
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mCompositorMightResample(false),
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mNeedsComposite(false),
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mQueuedAsyncPaints(false),
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mNotifyingWidgetListener(false),
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mPaintSequenceNumber(0),
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mForwarder(new ShadowLayerForwarder(this)) {
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MOZ_COUNT_CTOR(ClientLayerManager);
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mMemoryPressureObserver = MemoryPressureObserver::Create(this);
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}
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ClientLayerManager::~ClientLayerManager() {
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mMemoryPressureObserver->Unregister();
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ClearCachedResources();
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// Stop receiveing AsyncParentMessage at Forwarder.
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// After the call, the message is directly handled by LayerTransactionChild.
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// Basically this function should be called in ShadowLayerForwarder's
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// destructor. But when the destructor is triggered by
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// CompositorBridgeChild::Destroy(), the destructor can not handle it
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// correctly. See Bug 1000525.
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mForwarder->StopReceiveAsyncParentMessge();
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mRoot = nullptr;
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MOZ_COUNT_DTOR(ClientLayerManager);
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}
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bool ClientLayerManager::Initialize(
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PCompositorBridgeChild* aCBChild, bool aShouldAccelerate,
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TextureFactoryIdentifier* aTextureFactoryIdentifier) {
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MOZ_ASSERT(mForwarder);
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MOZ_ASSERT(aTextureFactoryIdentifier);
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nsTArray<LayersBackend> backendHints;
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gfxPlatform::GetPlatform()->GetCompositorBackends(aShouldAccelerate,
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backendHints);
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if (backendHints.IsEmpty()) {
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gfxCriticalNote << "Failed to get backend hints.";
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return false;
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}
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PLayerTransactionChild* shadowManager =
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aCBChild->SendPLayerTransactionConstructor(backendHints, LayersId{0});
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TextureFactoryIdentifier textureFactoryIdentifier;
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shadowManager->SendGetTextureFactoryIdentifier(&textureFactoryIdentifier);
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if (textureFactoryIdentifier.mParentBackend == LayersBackend::LAYERS_NONE) {
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gfxCriticalNote << "Failed to create an OMT compositor.";
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return false;
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}
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mForwarder->SetShadowManager(shadowManager);
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UpdateTextureFactoryIdentifier(textureFactoryIdentifier);
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*aTextureFactoryIdentifier = textureFactoryIdentifier;
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return true;
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}
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void ClientLayerManager::Destroy() {
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MOZ_DIAGNOSTIC_ASSERT(!mNotifyingWidgetListener,
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"Try to avoid destroying widgets and layer managers "
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"during DidCompositeWindow, if you can");
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// It's important to call ClearCachedResource before Destroy because the
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// former will early-return if the later has already run.
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ClearCachedResources();
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LayerManager::Destroy();
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if (mTransactionIdAllocator) {
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// Make sure to notify the refresh driver just in case it's waiting on a
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// pending transaction. Do this at the top of the event loop so we don't
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// cause a paint to occur during compositor shutdown.
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RefPtr<TransactionIdAllocator> allocator = mTransactionIdAllocator;
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TransactionId id = mLatestTransactionId;
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"TransactionIdAllocator::NotifyTransactionCompleted",
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[allocator, id]() -> void {
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allocator->NotifyTransactionCompleted(id);
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});
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NS_DispatchToMainThread(task.forget());
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}
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// Forget the widget pointer in case we outlive our owning widget.
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mWidget = nullptr;
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}
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int32_t ClientLayerManager::GetMaxTextureSize() const {
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return mForwarder->GetMaxTextureSize();
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}
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void ClientLayerManager::SetDefaultTargetConfiguration(
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BufferMode aDoubleBuffering, ScreenRotation aRotation) {
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mTargetRotation = aRotation;
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}
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void ClientLayerManager::SetRoot(Layer* aLayer) {
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if (mRoot != aLayer) {
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// Have to hold the old root and its children in order to
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// maintain the same view of the layer tree in this process as
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// the parent sees. Otherwise layers can be destroyed
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// mid-transaction and bad things can happen (v. bug 612573)
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if (mRoot) {
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Hold(mRoot);
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}
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mForwarder->SetRoot(Hold(aLayer));
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NS_ASSERTION(aLayer, "Root can't be null");
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NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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mRoot = aLayer;
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}
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}
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void ClientLayerManager::Mutated(Layer* aLayer) {
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LayerManager::Mutated(aLayer);
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NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
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mForwarder->Mutated(Hold(aLayer));
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}
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void ClientLayerManager::MutatedSimple(Layer* aLayer) {
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LayerManager::MutatedSimple(aLayer);
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NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
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mForwarder->MutatedSimple(Hold(aLayer));
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}
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already_AddRefed<ReadbackLayer> ClientLayerManager::CreateReadbackLayer() {
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RefPtr<ReadbackLayer> layer = new ClientReadbackLayer(this);
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return layer.forget();
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}
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bool ClientLayerManager::BeginTransactionWithTarget(gfxContext* aTarget,
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const nsCString& aURL) {
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#ifdef MOZ_DUMP_PAINTING
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// When we are dump painting, we expect to be able to read the contents of
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// compositable clients from previous paints inside this layer transaction
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// before we flush async paints in EndTransactionInternal.
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// So to work around this flush async paints now.
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if (gfxEnv::DumpPaint()) {
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FlushAsyncPaints();
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}
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#endif
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MOZ_ASSERT(mForwarder,
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"ClientLayerManager::BeginTransaction without forwarder");
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if (!mForwarder->IPCOpen()) {
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gfxCriticalNote << "ClientLayerManager::BeginTransaction with IPC channel "
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"down. GPU process may have died.";
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return false;
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}
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mInTransaction = true;
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mTransactionStart = TimeStamp::Now();
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mURL = aURL;
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG(("[----- BeginTransaction"));
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Log();
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#endif
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NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
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mPhase = PHASE_CONSTRUCTION;
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MOZ_ASSERT(mKeepAlive.IsEmpty(), "uncommitted txn?");
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// If the last transaction was incomplete (a failed DoEmptyTransaction),
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// don't signal a new transaction to ShadowLayerForwarder. Carry on adding
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// to the previous transaction.
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hal::ScreenOrientation orientation;
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if (dom::BrowserChild* window = mWidget->GetOwningBrowserChild()) {
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orientation = window->GetOrientation();
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} else {
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hal::ScreenConfiguration currentConfig;
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hal::GetCurrentScreenConfiguration(¤tConfig);
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orientation = currentConfig.orientation();
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}
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LayoutDeviceIntRect targetBounds = mWidget->GetNaturalBounds();
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targetBounds.MoveTo(0, 0);
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mForwarder->BeginTransaction(targetBounds.ToUnknownRect(), mTargetRotation,
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orientation);
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// If we're drawing on behalf of a context with async pan/zoom
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// enabled, then the entire buffer of painted layers might be
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// composited (including resampling) asynchronously before we get
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// a chance to repaint, so we have to ensure that it's all valid
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// and not rotated.
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//
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// Desktop does not support async zoom yet, so we ignore this for those
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// platforms.
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#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_UIKIT)
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if (mWidget && mWidget->GetOwningBrowserChild()) {
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mCompositorMightResample = AsyncPanZoomEnabled();
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}
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#endif
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// If we have a non-default target, we need to let our shadow manager draw
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// to it. This will happen at the end of the transaction.
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if (aTarget && XRE_IsParentProcess()) {
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mShadowTarget = aTarget;
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} else {
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NS_ASSERTION(
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!aTarget,
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"Content-process ClientLayerManager::BeginTransactionWithTarget not "
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"supported");
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}
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// If this is a new paint, increment the paint sequence number.
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if (!mIsRepeatTransaction) {
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// Increment the paint sequence number even if test logging isn't
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// enabled in this process; it may be enabled in the parent process,
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// and the parent process expects unique sequence numbers.
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++mPaintSequenceNumber;
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if (StaticPrefs::apz_test_logging_enabled()) {
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mApzTestData.StartNewPaint(mPaintSequenceNumber);
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}
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}
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return true;
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}
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bool ClientLayerManager::BeginTransaction(const nsCString& aURL) {
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return BeginTransactionWithTarget(nullptr, aURL);
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}
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bool ClientLayerManager::EndTransactionInternal(
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DrawPaintedLayerCallback aCallback, void* aCallbackData,
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EndTransactionFlags) {
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// This just causes the compositor to check whether the GPU is done with its
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// textures or not and unlock them if it is. This helps us avoid the case
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// where we take a long time painting asynchronously, turn IPC back on at
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// the end of that, and then have to wait for the compositor to to get into
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// TiledLayerBufferComposite::UseTiles before getting a response.
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if (mForwarder) {
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mForwarder->UpdateTextureLocks();
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}
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// Wait for any previous async paints to complete before starting to paint
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// again. Do this outside the profiler and telemetry block so this doesn't
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// count as time spent rasterizing.
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{
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PaintTelemetry::AutoRecord record(
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PaintTelemetry::Metric::FlushRasterization);
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FlushAsyncPaints();
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}
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PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Rasterization);
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AUTO_PROFILER_TRACING_MARKER("Paint", "Rasterize", GRAPHICS);
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PerfStats::AutoMetricRecording<PerfStats::Metric::Rasterizing> autoRecording;
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Maybe<TimeStamp> startTime;
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if (StaticPrefs::layers_acceleration_draw_fps()) {
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startTime = Some(TimeStamp::Now());
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}
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AUTO_PROFILER_LABEL("ClientLayerManager::EndTransactionInternal", GRAPHICS);
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG((" ----- (beginning paint)"));
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Log();
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#endif
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NS_ASSERTION(InConstruction(), "Should be in construction phase");
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mPhase = PHASE_DRAWING;
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ClientLayer* root = ClientLayer::ToClientLayer(GetRoot());
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mTransactionIncomplete = false;
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mQueuedAsyncPaints = false;
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// Apply pending tree updates before recomputing effective
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// properties.
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auto scrollIdsUpdated = GetRoot()->ApplyPendingUpdatesToSubtree();
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mPaintedLayerCallback = aCallback;
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mPaintedLayerCallbackData = aCallbackData;
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GetRoot()->ComputeEffectiveTransforms(Matrix4x4());
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// Skip the painting if the device is in device-reset status.
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if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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if (StaticPrefs::gfx_content_always_paint() && XRE_IsContentProcess()) {
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TimeStamp start = TimeStamp::Now();
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root->RenderLayer();
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mLastPaintTime = TimeStamp::Now() - start;
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} else {
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root->RenderLayer();
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}
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} else {
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gfxCriticalNote << "LayerManager::EndTransaction skip RenderLayer().";
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}
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// Once we're sure we're not going to fall back to a full paint,
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// notify the scroll frames which had pending updates.
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if (!mTransactionIncomplete) {
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for (ScrollableLayerGuid::ViewID scrollId : scrollIdsUpdated) {
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nsLayoutUtils::NotifyPaintSkipTransaction(scrollId);
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}
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}
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if (!mRepeatTransaction && !GetRoot()->GetInvalidRegion().IsEmpty()) {
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GetRoot()->Mutated();
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}
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if (!mIsRepeatTransaction) {
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mAnimationReadyTime = TimeStamp::Now();
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GetRoot()->StartPendingAnimations(mAnimationReadyTime);
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}
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mPaintedLayerCallback = nullptr;
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mPaintedLayerCallbackData = nullptr;
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// Go back to the construction phase if the transaction isn't complete.
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// Layout will update the layer tree and call EndTransaction().
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mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE;
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NS_ASSERTION(!aCallback || !mTransactionIncomplete,
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"If callback is not null, transaction must be complete");
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if (gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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FrameLayerBuilder::InvalidateAllLayers(this);
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}
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if (startTime) {
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PaintTiming& pt = mForwarder->GetPaintTiming();
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pt.rasterMs() = (TimeStamp::Now() - startTime.value()).ToMilliseconds();
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}
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return !mTransactionIncomplete;
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}
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void ClientLayerManager::StorePluginWidgetConfigurations(
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const nsTArray<nsIWidget::Configuration>& aConfigurations) {
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if (mForwarder) {
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mForwarder->StorePluginWidgetConfigurations(aConfigurations);
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}
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}
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void ClientLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags) {
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if (!mForwarder->IPCOpen()) {
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mInTransaction = false;
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return;
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}
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if (mWidget) {
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mWidget->PrepareWindowEffects();
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}
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EndTransactionInternal(aCallback, aCallbackData, aFlags);
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if (XRE_IsContentProcess()) {
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RegisterPayload({CompositionPayloadType::eContentPaint, TimeStamp::Now()});
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}
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ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
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if (mRepeatTransaction) {
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mRepeatTransaction = false;
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mIsRepeatTransaction = true;
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// BeginTransaction will reset the transaction start time, but we
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// would like to keep the original time for telemetry purposes.
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TimeStamp transactionStart = mTransactionStart;
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if (BeginTransaction(mURL)) {
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mTransactionStart = transactionStart;
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ClientLayerManager::EndTransaction(aCallback, aCallbackData, aFlags);
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}
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mIsRepeatTransaction = false;
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} else {
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MakeSnapshotIfRequired();
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}
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mInTransaction = false;
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mTransactionStart = TimeStamp();
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}
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bool ClientLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags) {
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mInTransaction = false;
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if (!mRoot || !mForwarder->IPCOpen()) {
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return false;
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}
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if (!EndTransactionInternal(nullptr, nullptr, aFlags)) {
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// Return without calling ForwardTransaction. This leaves the
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// ShadowLayerForwarder transaction open; the following
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// EndTransaction will complete it.
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if (PaintThread::Get() && mQueuedAsyncPaints) {
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PaintThread::Get()->QueueEndLayerTransaction(nullptr);
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}
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return false;
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}
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if (mWidget) {
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mWidget->PrepareWindowEffects();
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}
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ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
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MakeSnapshotIfRequired();
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return true;
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}
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CompositorBridgeChild* ClientLayerManager::GetRemoteRenderer() {
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if (!mWidget) {
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return nullptr;
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}
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return mWidget->GetRemoteRenderer();
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}
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CompositorBridgeChild* ClientLayerManager::GetCompositorBridgeChild() {
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if (!XRE_IsParentProcess()) {
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return CompositorBridgeChild::Get();
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}
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return GetRemoteRenderer();
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}
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void ClientLayerManager::FlushAsyncPaints() {
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AUTO_PROFILER_LABEL_CATEGORY_PAIR(GRAPHICS_FlushingAsyncPaints);
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CompositorBridgeChild* cbc = GetCompositorBridgeChild();
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if (cbc) {
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cbc->FlushAsyncPaints();
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}
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}
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void ClientLayerManager::ScheduleComposite() {
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mForwarder->ScheduleComposite();
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}
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void ClientLayerManager::DidComposite(TransactionId aTransactionId,
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const TimeStamp& aCompositeStart,
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const TimeStamp& aCompositeEnd) {
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if (!mWidget) {
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return;
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}
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// Notifying the observers may tick the refresh driver which can cause
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// a lot of different things to happen that may affect the lifetime of
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// this layer manager. So let's make sure this object stays alive until
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// the end of the method invocation.
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RefPtr<ClientLayerManager> selfRef = this;
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// |aTransactionId| will be > 0 if the compositor is acknowledging a shadow
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// layers transaction.
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if (aTransactionId.IsValid()) {
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nsIWidgetListener* listener = mWidget->GetWidgetListener();
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if (listener) {
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mNotifyingWidgetListener = true;
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listener->DidCompositeWindow(aTransactionId, aCompositeStart,
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aCompositeEnd);
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mNotifyingWidgetListener = false;
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}
|
|
// DidCompositeWindow might have called Destroy on us and nulled out
|
|
// mWidget, see bug 1510058. Re-check it here.
|
|
if (mWidget) {
|
|
listener = mWidget->GetAttachedWidgetListener();
|
|
if (listener) {
|
|
listener->DidCompositeWindow(aTransactionId, aCompositeStart,
|
|
aCompositeEnd);
|
|
}
|
|
}
|
|
if (mTransactionIdAllocator) {
|
|
mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId);
|
|
}
|
|
}
|
|
|
|
// These observers fire whether or not we were in a transaction.
|
|
for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) {
|
|
mDidCompositeObservers[i]->DidComposite();
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::GetCompositorSideAPZTestData(
|
|
APZTestData* aData) const {
|
|
if (mForwarder->HasShadowManager()) {
|
|
if (!mForwarder->GetShadowManager()->SendGetAPZTestData(aData)) {
|
|
NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed");
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::SetTransactionIdAllocator(
|
|
TransactionIdAllocator* aAllocator) {
|
|
// When changing the refresh driver, the previous refresh driver may never
|
|
// receive updates of pending transactions it's waiting for. So clear the
|
|
// waiting state before assigning another refresh driver.
|
|
if (mTransactionIdAllocator && (aAllocator != mTransactionIdAllocator)) {
|
|
mTransactionIdAllocator->ClearPendingTransactions();
|
|
|
|
// We should also reset the transaction id of the new allocator to previous
|
|
// allocator's last transaction id, so that completed transactions for
|
|
// previous allocator will be ignored and won't confuse the new allocator.
|
|
if (aAllocator) {
|
|
aAllocator->ResetInitialTransactionId(
|
|
mTransactionIdAllocator->LastTransactionId());
|
|
}
|
|
}
|
|
|
|
mTransactionIdAllocator = aAllocator;
|
|
}
|
|
|
|
float ClientLayerManager::RequestProperty(const nsAString& aProperty) {
|
|
if (mForwarder->HasShadowManager()) {
|
|
float value;
|
|
if (!mForwarder->GetShadowManager()->SendRequestProperty(
|
|
nsString(aProperty), &value)) {
|
|
NS_WARNING("Call to PLayerTransactionChild::SendGetAPZTestData() failed");
|
|
}
|
|
return value;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ClientLayerManager::StartNewRepaintRequest(
|
|
SequenceNumber aSequenceNumber) {
|
|
if (StaticPrefs::apz_test_logging_enabled()) {
|
|
mApzTestData.StartNewRepaintRequest(aSequenceNumber);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::GetFrameUniformity(FrameUniformityData* aOutData) {
|
|
MOZ_ASSERT(XRE_IsParentProcess(),
|
|
"Frame Uniformity only supported in parent process");
|
|
|
|
if (HasShadowManager()) {
|
|
CompositorBridgeChild* child = GetRemoteRenderer();
|
|
child->SendGetFrameUniformity(aOutData);
|
|
return;
|
|
}
|
|
|
|
return LayerManager::GetFrameUniformity(aOutData);
|
|
}
|
|
|
|
void ClientLayerManager::MakeSnapshotIfRequired() {
|
|
if (!mShadowTarget) {
|
|
return;
|
|
}
|
|
if (mWidget) {
|
|
if (CompositorBridgeChild* remoteRenderer = GetRemoteRenderer()) {
|
|
// The compositor doesn't draw to a different sized surface
|
|
// when there's a rotation. Instead we rotate the result
|
|
// when drawing into dt
|
|
LayoutDeviceIntRect outerBounds = mWidget->GetBounds();
|
|
|
|
IntRect bounds = ToOutsideIntRect(mShadowTarget->GetClipExtents());
|
|
if (mTargetRotation) {
|
|
bounds =
|
|
RotateRect(bounds, outerBounds.ToUnknownRect(), mTargetRotation);
|
|
}
|
|
|
|
SurfaceDescriptor inSnapshot;
|
|
if (!bounds.IsEmpty() &&
|
|
mForwarder->AllocSurfaceDescriptor(
|
|
bounds.Size(), gfxContentType::COLOR_ALPHA, &inSnapshot)) {
|
|
// Make a copy of |inSnapshot| because the call to send it over IPC
|
|
// will call forget() on the Shmem inside, and zero it out.
|
|
SurfaceDescriptor outSnapshot = inSnapshot;
|
|
|
|
if (remoteRenderer->SendMakeSnapshot(inSnapshot, bounds)) {
|
|
RefPtr<DataSourceSurface> surf = GetSurfaceForDescriptor(outSnapshot);
|
|
DrawTarget* dt = mShadowTarget->GetDrawTarget();
|
|
|
|
Rect dstRect(bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
|
|
Rect srcRect(0, 0, bounds.Width(), bounds.Height());
|
|
|
|
gfx::Matrix rotate = ComputeTransformForUnRotation(
|
|
outerBounds.ToUnknownRect(), mTargetRotation);
|
|
|
|
gfx::Matrix oldMatrix = dt->GetTransform();
|
|
dt->SetTransform(rotate * oldMatrix);
|
|
dt->DrawSurface(surf, dstRect, srcRect, DrawSurfaceOptions(),
|
|
DrawOptions(1.0f, CompositionOp::OP_OVER));
|
|
dt->SetTransform(oldMatrix);
|
|
}
|
|
mForwarder->DestroySurfaceDescriptor(&outSnapshot);
|
|
}
|
|
}
|
|
}
|
|
mShadowTarget = nullptr;
|
|
}
|
|
|
|
void ClientLayerManager::FlushRendering() {
|
|
if (mWidget) {
|
|
if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
|
|
if (mWidget->SynchronouslyRepaintOnResize() ||
|
|
StaticPrefs::layers_force_synchronous_resize()) {
|
|
remoteRenderer->SendFlushRendering();
|
|
} else {
|
|
remoteRenderer->SendFlushRenderingAsync();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::WaitOnTransactionProcessed() {
|
|
CompositorBridgeChild* remoteRenderer = GetCompositorBridgeChild();
|
|
if (remoteRenderer) {
|
|
remoteRenderer->SendWaitOnTransactionProcessed();
|
|
}
|
|
}
|
|
void ClientLayerManager::UpdateTextureFactoryIdentifier(
|
|
const TextureFactoryIdentifier& aNewIdentifier) {
|
|
mForwarder->IdentifyTextureHost(aNewIdentifier);
|
|
}
|
|
|
|
void ClientLayerManager::SendInvalidRegion(const nsIntRegion& aRegion) {
|
|
if (mWidget) {
|
|
if (CompositorBridgeChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
|
|
remoteRenderer->SendNotifyRegionInvalidated(aRegion);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t ClientLayerManager::StartFrameTimeRecording(int32_t aBufferSize) {
|
|
CompositorBridgeChild* renderer = GetRemoteRenderer();
|
|
if (renderer) {
|
|
uint32_t startIndex;
|
|
renderer->SendStartFrameTimeRecording(aBufferSize, &startIndex);
|
|
return startIndex;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void ClientLayerManager::StopFrameTimeRecording(
|
|
uint32_t aStartIndex, nsTArray<float>& aFrameIntervals) {
|
|
CompositorBridgeChild* renderer = GetRemoteRenderer();
|
|
if (renderer) {
|
|
renderer->SendStopFrameTimeRecording(aStartIndex, &aFrameIntervals);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::ForwardTransaction(bool aScheduleComposite) {
|
|
AUTO_PROFILER_TRACING_MARKER("Paint", "ForwardTransaction", GRAPHICS);
|
|
TimeStamp start = TimeStamp::Now();
|
|
|
|
GetCompositorBridgeChild()->EndCanvasTransaction();
|
|
|
|
// Skip the synchronization for buffer since we also skip the painting during
|
|
// device-reset status. With OMTP, we have to wait for async paints
|
|
// before we synchronize and it's done on the paint thread.
|
|
RefPtr<SyncObjectClient> syncObject = nullptr;
|
|
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
|
|
if (mForwarder->GetSyncObject() &&
|
|
mForwarder->GetSyncObject()->IsSyncObjectValid()) {
|
|
syncObject = mForwarder->GetSyncObject();
|
|
}
|
|
}
|
|
|
|
// If there were async paints queued, then we need to notify the paint thread
|
|
// that we finished queuing async paints so it can schedule a runnable after
|
|
// all async painting is finished to do a texture sync and unblock the main
|
|
// thread if it is waiting before doing a new layer transaction.
|
|
if (mQueuedAsyncPaints) {
|
|
MOZ_ASSERT(PaintThread::Get());
|
|
PaintThread::Get()->QueueEndLayerTransaction(syncObject);
|
|
} else if (syncObject) {
|
|
syncObject->Synchronize();
|
|
}
|
|
|
|
mPhase = PHASE_FORWARD;
|
|
|
|
mLatestTransactionId =
|
|
mTransactionIdAllocator->GetTransactionId(!mIsRepeatTransaction);
|
|
TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
|
|
if (!refreshStart) {
|
|
refreshStart = mTransactionStart;
|
|
}
|
|
|
|
if (StaticPrefs::gfx_content_always_paint() && XRE_IsContentProcess()) {
|
|
mForwarder->SendPaintTime(mLatestTransactionId, mLastPaintTime);
|
|
}
|
|
|
|
// forward this transaction's changeset to our LayerManagerComposite
|
|
bool sent = false;
|
|
bool ok = mForwarder->EndTransaction(
|
|
mRegionToClear, mLatestTransactionId, aScheduleComposite,
|
|
mPaintSequenceNumber, mIsRepeatTransaction,
|
|
mTransactionIdAllocator->GetVsyncId(),
|
|
mTransactionIdAllocator->GetVsyncStart(), refreshStart, mTransactionStart,
|
|
mContainsSVG, mURL, &sent, mPayload);
|
|
|
|
if (ok) {
|
|
if (sent) {
|
|
// Our payload has now been dispatched.
|
|
mPayload.Clear();
|
|
mNeedsComposite = false;
|
|
}
|
|
} else if (HasShadowManager()) {
|
|
NS_WARNING("failed to forward Layers transaction");
|
|
}
|
|
|
|
if (!sent) {
|
|
// Clear the transaction id so that it doesn't get returned
|
|
// unless we forwarded to somewhere that doesn't actually
|
|
// have a compositor.
|
|
mTransactionIdAllocator->RevokeTransactionId(mLatestTransactionId);
|
|
mLatestTransactionId = mLatestTransactionId.Prev();
|
|
}
|
|
|
|
mPhase = PHASE_NONE;
|
|
|
|
// this may result in Layers being deleted, which results in
|
|
// PLayer::Send__delete__() and DeallocShmem()
|
|
mKeepAlive.Clear();
|
|
|
|
BrowserChild* window = mWidget ? mWidget->GetOwningBrowserChild() : nullptr;
|
|
if (window) {
|
|
TimeStamp end = TimeStamp::Now();
|
|
window->DidRequestComposite(start, end);
|
|
}
|
|
}
|
|
|
|
ShadowableLayer* ClientLayerManager::Hold(Layer* aLayer) {
|
|
MOZ_ASSERT(HasShadowManager(), "top-level tree, no shadow tree to remote to");
|
|
|
|
ShadowableLayer* shadowable = ClientLayer::ToClientLayer(aLayer);
|
|
MOZ_ASSERT(shadowable, "trying to remote an unshadowable layer");
|
|
|
|
mKeepAlive.AppendElement(aLayer);
|
|
return shadowable;
|
|
}
|
|
|
|
bool ClientLayerManager::IsCompositingCheap() {
|
|
// Whether compositing is cheap depends on the parent backend.
|
|
return mForwarder->mShadowManager &&
|
|
LayerManager::IsCompositingCheap(
|
|
mForwarder->GetCompositorBackendType());
|
|
}
|
|
|
|
bool ClientLayerManager::AreComponentAlphaLayersEnabled() {
|
|
return GetCompositorBackendType() != LayersBackend::LAYERS_BASIC &&
|
|
AsShadowForwarder()->SupportsComponentAlpha() &&
|
|
LayerManager::AreComponentAlphaLayersEnabled();
|
|
}
|
|
|
|
void ClientLayerManager::SetIsFirstPaint() { mForwarder->SetIsFirstPaint(); }
|
|
|
|
void ClientLayerManager::SetFocusTarget(const FocusTarget& aFocusTarget) {
|
|
mForwarder->SetFocusTarget(aFocusTarget);
|
|
}
|
|
|
|
void ClientLayerManager::ClearCachedResources(Layer* aSubtree) {
|
|
if (mDestroyed) {
|
|
// ClearCachedResource was already called by ClientLayerManager::Destroy
|
|
return;
|
|
}
|
|
MOZ_ASSERT(!HasShadowManager() || !aSubtree);
|
|
mForwarder->ClearCachedResources();
|
|
if (aSubtree) {
|
|
ClearLayer(aSubtree);
|
|
} else if (mRoot) {
|
|
ClearLayer(mRoot);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::OnMemoryPressure(MemoryPressureReason aWhy) {
|
|
if (mRoot) {
|
|
HandleMemoryPressureLayer(mRoot);
|
|
}
|
|
|
|
if (GetCompositorBridgeChild()) {
|
|
GetCompositorBridgeChild()->HandleMemoryPressure();
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::ClearLayer(Layer* aLayer) {
|
|
aLayer->ClearCachedResources();
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
ClearLayer(child);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::HandleMemoryPressureLayer(Layer* aLayer) {
|
|
ClientLayer::ToClientLayer(aLayer)->HandleMemoryPressure();
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
HandleMemoryPressureLayer(child);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::GetBackendName(nsAString& aName) {
|
|
switch (mForwarder->GetCompositorBackendType()) {
|
|
case LayersBackend::LAYERS_NONE:
|
|
aName.AssignLiteral("None");
|
|
return;
|
|
case LayersBackend::LAYERS_BASIC:
|
|
aName.AssignLiteral("Basic");
|
|
return;
|
|
case LayersBackend::LAYERS_OPENGL:
|
|
aName.AssignLiteral("OpenGL");
|
|
return;
|
|
case LayersBackend::LAYERS_D3D11: {
|
|
#ifdef XP_WIN
|
|
if (DeviceManagerDx::Get()->IsWARP()) {
|
|
aName.AssignLiteral("Direct3D 11 WARP");
|
|
} else {
|
|
aName.AssignLiteral("Direct3D 11");
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
default:
|
|
MOZ_CRASH("Invalid backend");
|
|
}
|
|
}
|
|
|
|
bool ClientLayerManager::AsyncPanZoomEnabled() const {
|
|
return mWidget && mWidget->AsyncPanZoomEnabled();
|
|
}
|
|
|
|
void ClientLayerManager::SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {
|
|
mForwarder->SetLayersObserverEpoch(aEpoch);
|
|
}
|
|
|
|
void ClientLayerManager::AddDidCompositeObserver(
|
|
DidCompositeObserver* aObserver) {
|
|
if (!mDidCompositeObservers.Contains(aObserver)) {
|
|
mDidCompositeObservers.AppendElement(aObserver);
|
|
}
|
|
}
|
|
|
|
void ClientLayerManager::RemoveDidCompositeObserver(
|
|
DidCompositeObserver* aObserver) {
|
|
mDidCompositeObservers.RemoveElement(aObserver);
|
|
}
|
|
|
|
already_AddRefed<PersistentBufferProvider>
|
|
ClientLayerManager::CreatePersistentBufferProvider(const gfx::IntSize& aSize,
|
|
gfx::SurfaceFormat aFormat) {
|
|
// Don't use a shared buffer provider if compositing is considered "not cheap"
|
|
// because the canvas will most likely be flattened into a thebes layer
|
|
// instead of being sent to the compositor, in which case rendering into
|
|
// shared memory is wasteful.
|
|
if (IsCompositingCheap()) {
|
|
RefPtr<PersistentBufferProvider> provider =
|
|
PersistentBufferProviderShared::Create(aSize, aFormat,
|
|
AsShadowForwarder());
|
|
if (provider) {
|
|
return provider.forget();
|
|
}
|
|
}
|
|
|
|
return LayerManager::CreatePersistentBufferProvider(aSize, aFormat);
|
|
}
|
|
|
|
ClientLayer::~ClientLayer() { MOZ_COUNT_DTOR(ClientLayer); }
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|