зеркало из https://github.com/mozilla/gecko-dev.git
240 строки
5.8 KiB
C++
240 строки
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sts=8 sw=2 ts=2 tw=99 et :
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessHost.h"
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#include "chrome/common/process_watcher.h"
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#include "gfxPrefs.h"
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#include "mozilla/gfx/Logging.h"
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#include "nsITimer.h"
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namespace mozilla {
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namespace gfx {
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GPUProcessHost::GPUProcessHost(Listener* aListener)
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: GeckoChildProcessHost(GeckoProcessType_GPU),
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mListener(aListener),
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mTaskFactory(this),
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mLaunchPhase(LaunchPhase::Unlaunched),
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mProcessToken(0),
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mShutdownRequested(false),
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mChannelClosed(false)
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{
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MOZ_COUNT_CTOR(GPUProcessHost);
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}
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GPUProcessHost::~GPUProcessHost()
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{
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MOZ_COUNT_DTOR(GPUProcessHost);
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}
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bool
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GPUProcessHost::Launch()
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{
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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MOZ_ASSERT(!mGPUChild);
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mLaunchPhase = LaunchPhase::Waiting;
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if (!GeckoChildProcessHost::AsyncLaunch()) {
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mLaunchPhase = LaunchPhase::Complete;
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return false;
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}
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return true;
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}
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bool
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GPUProcessHost::WaitForLaunch()
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{
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if (mLaunchPhase == LaunchPhase::Complete) {
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return !!mGPUChild;
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}
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int32_t timeoutMs = gfxPrefs::GPUProcessDevTimeoutMs();
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// Our caller expects the connection to be finished after we return, so we
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// immediately set up the IPDL actor and fire callbacks. The IO thread will
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// still dispatch a notification to the main thread - we'll just ignore it.
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bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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InitAfterConnect(result);
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return result;
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}
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void
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GPUProcessHost::OnChannelConnected(int32_t peer_pid)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelConnected(peer_pid);
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void
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GPUProcessHost::OnChannelError()
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{
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelError();
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void
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GPUProcessHost::OnChannelConnectedTask()
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{
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(true);
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}
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}
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void
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GPUProcessHost::OnChannelErrorTask()
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{
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(false);
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}
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}
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static uint64_t sProcessTokenCounter = 0;
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void
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GPUProcessHost::InitAfterConnect(bool aSucceeded)
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{
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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MOZ_ASSERT(!mGPUChild);
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mLaunchPhase = LaunchPhase::Complete;
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if (aSucceeded) {
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mProcessToken = ++sProcessTokenCounter;
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mGPUChild = MakeUnique<GPUChild>(this);
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DebugOnly<bool> rv =
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mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
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MOZ_ASSERT(rv);
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mGPUChild->Init();
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}
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if (mListener) {
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mListener->OnProcessLaunchComplete(this);
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}
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}
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void
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GPUProcessHost::Shutdown()
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{
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MOZ_ASSERT(!mShutdownRequested);
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mListener = nullptr;
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if (mGPUChild) {
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// OnChannelClosed uses this to check if the shutdown was expected or
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// unexpected.
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mShutdownRequested = true;
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#ifdef NS_FREE_PERMANENT_DATA
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// The channel might already be closed if we got here unexpectedly.
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if (!mChannelClosed) {
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mGPUChild->Close();
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}
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#else
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// No need to communicate shutdown, the GPU process doesn't need to
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// communicate anything back.
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KillHard("NormalShutdown");
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#endif
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// If we're shutting down unexpectedly, we're in the middle of handling an
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// ActorDestroy for PGPUChild, which is still on the stack. We'll return
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// back to OnChannelClosed.
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//
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// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
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// acknowledges shutdown.
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return;
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}
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DestroyProcess();
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}
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void
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GPUProcessHost::OnChannelClosed()
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{
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if (!mShutdownRequested) {
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// This is an unclean shutdown. Notify our listener that we're going away.
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mChannelClosed = true;
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if (mListener) {
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mListener->OnProcessUnexpectedShutdown(this);
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}
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}
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// Release the actor.
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GPUChild::Destroy(Move(mGPUChild));
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MOZ_ASSERT(!mGPUChild);
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// If the owner of GPUProcessHost already requested shutdown, we can now
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// schedule destruction. Otherwise we must wait for someone to call
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// Shutdown. Note that GPUProcessManager calls Shutdown within
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// OnProcessUnexpectedShutdown.
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if (mShutdownRequested) {
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DestroyProcess();
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}
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}
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void
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GPUProcessHost::KillHard(const char* aReason)
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{
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ProcessHandle handle = GetChildProcessHandle();
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if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
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NS_WARNING("failed to kill subprocess!");
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}
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SetAlreadyDead();
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XRE_GetIOMessageLoop()->PostTask(
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NewRunnableFunction(&ProcessWatcher::EnsureProcessTerminated, handle, /*force=*/true));
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}
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uint64_t
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GPUProcessHost::GetProcessToken() const
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{
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return mProcessToken;
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}
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static void
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DelayedDeleteSubprocess(GeckoChildProcessHost* aSubprocess)
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{
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XRE_GetIOMessageLoop()->
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PostTask(mozilla::MakeAndAddRef<DeleteTask<GeckoChildProcessHost>>(aSubprocess));
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}
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void
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GPUProcessHost::DestroyProcess()
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{
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// Cancel all tasks. We don't want anything triggering after our caller
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// expects this to go away.
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{
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MonitorAutoLock lock(mMonitor);
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mTaskFactory.RevokeAll();
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}
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MessageLoop::current()->
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PostTask(NewRunnableFunction(DelayedDeleteSubprocess, this));
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}
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} // namespace gfx
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} // namespace mozilla
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