зеркало из https://github.com/mozilla/gecko-dev.git
485 строки
15 KiB
C++
485 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_imgFrame_h
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#define mozilla_image_imgFrame_h
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Move.h"
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#include "AnimationParams.h"
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#include "gfxDrawable.h"
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#include "MainThreadUtils.h"
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namespace mozilla {
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namespace image {
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class ImageRegion;
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class DrawableFrameRef;
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class RawAccessFrameRef;
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enum class Opacity : uint8_t { FULLY_OPAQUE, SOME_TRANSPARENCY };
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class imgFrame {
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typedef gfx::Color Color;
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typedef gfx::DataSourceSurface DataSourceSurface;
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typedef gfx::DrawTarget DrawTarget;
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typedef gfx::SamplingFilter SamplingFilter;
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typedef gfx::IntPoint IntPoint;
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typedef gfx::IntRect IntRect;
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typedef gfx::IntSize IntSize;
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typedef gfx::SourceSurface SourceSurface;
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typedef gfx::SurfaceFormat SurfaceFormat;
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
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imgFrame();
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/**
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* Initialize this imgFrame with an empty surface and prepare it for being
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* written to by a decoder.
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*
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* This is appropriate for use with decoded images, but it should not be used
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* when drawing content into an imgFrame, as it may use a different graphics
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* backend than normal content drawing.
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*/
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nsresult InitForDecoder(const nsIntSize& aImageSize, SurfaceFormat aFormat,
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bool aNonPremult,
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const Maybe<AnimationParams>& aAnimParams,
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bool aShouldRecycle);
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/**
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* Reinitialize this imgFrame with the new parameters, but otherwise retain
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* the underlying buffer.
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*
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* This is appropriate for use with animated images, where the decoder was
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* given an IDecoderFrameRecycler object which may yield a recycled imgFrame
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* that was discarded to save memory.
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*/
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nsresult InitForDecoderRecycle(const AnimationParams& aAnimParams);
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/**
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* Initialize this imgFrame with a new surface and draw the provided
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* gfxDrawable into it.
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*
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* This is appropriate to use when drawing content into an imgFrame, as it
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* uses the same graphics backend as normal content drawing. The downside is
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* that the underlying surface may not be stored in a volatile buffer on all
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* platforms, and raw access to the surface (using RawAccessRef()) may be much
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* more expensive than in the InitForDecoder() case.
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*
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* aBackend specifies the DrawTarget backend type this imgFrame is supposed
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* to be drawn to.
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*/
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nsresult InitWithDrawable(gfxDrawable* aDrawable, const nsIntSize& aSize,
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const SurfaceFormat aFormat,
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SamplingFilter aSamplingFilter,
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uint32_t aImageFlags, gfx::BackendType aBackend);
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DrawableFrameRef DrawableRef();
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/**
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* Create a RawAccessFrameRef for the frame.
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*
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* @param aOnlyFinished If true, only return a valid RawAccessFrameRef if
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* imgFrame::Finish has been called.
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*/
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RawAccessFrameRef RawAccessRef(bool aOnlyFinished = false);
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/**
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* Make this imgFrame permanently available for raw access.
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*
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* This is irrevocable, and should be avoided whenever possible, since it
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* prevents this imgFrame from being optimized and makes it impossible for its
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* volatile buffer to be freed.
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*
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* It is an error to call this without already holding a RawAccessFrameRef to
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* this imgFrame.
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*/
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void SetRawAccessOnly();
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bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
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SamplingFilter aSamplingFilter, uint32_t aImageFlags,
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float aOpacity);
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nsresult ImageUpdated(const nsIntRect& aUpdateRect);
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/**
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* Mark this imgFrame as completely decoded, and set final options.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*
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* @param aFrameOpacity Whether this imgFrame is opaque.
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* @param aFinalize Finalize the underlying surface (e.g. so that it
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* may be marked as read only if possible).
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*/
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void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
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bool aFinalize = true);
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/**
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* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
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* completely decoded now, it never will be.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*/
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void Abort();
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/**
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* Returns true if this imgFrame has been aborted.
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*/
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bool IsAborted() const;
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/**
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* Returns true if this imgFrame is completely decoded.
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*/
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bool IsFinished() const;
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/**
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* Blocks until this imgFrame is either completely decoded, or is marked as
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* aborted.
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*
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* Note that calling this on the main thread _blocks the main thread_. Be very
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* careful in your use of this method to avoid excessive main thread jank or
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* deadlock.
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*/
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void WaitUntilFinished() const;
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/**
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* Returns the number of bytes per pixel this imgFrame requires. This is a
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* worst-case value that does not take into account the effects of format
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* changes caused by Optimize(), since an imgFrame is not optimized throughout
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* its lifetime.
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*/
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uint32_t GetBytesPerPixel() const { return 4; }
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const IntSize& GetSize() const { return mImageSize; }
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IntRect GetRect() const { return IntRect(IntPoint(0, 0), mImageSize); }
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const IntRect& GetBlendRect() const { return mBlendRect; }
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IntRect GetBoundedBlendRect() const {
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return mBlendRect.Intersect(GetRect());
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}
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FrameTimeout GetTimeout() const { return mTimeout; }
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BlendMethod GetBlendMethod() const { return mBlendMethod; }
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DisposalMethod GetDisposalMethod() const { return mDisposalMethod; }
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bool FormatHasAlpha() const { return mFormat == SurfaceFormat::OS_RGBA; }
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void GetImageData(uint8_t** aData, uint32_t* length) const;
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uint8_t* GetImageData() const;
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const IntRect& GetDirtyRect() const { return mDirtyRect; }
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void SetDirtyRect(const IntRect& aDirtyRect) { mDirtyRect = aDirtyRect; }
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void SetOptimizable();
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void FinalizeSurface();
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already_AddRefed<SourceSurface> GetSourceSurface();
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struct AddSizeOfCbData {
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AddSizeOfCbData()
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: heap(0), nonHeap(0), handles(0), index(0), externalId(0) {}
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size_t heap;
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size_t nonHeap;
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size_t handles;
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size_t index;
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uint64_t externalId;
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};
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typedef std::function<void(AddSizeOfCbData& aMetadata)> AddSizeOfCb;
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void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
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const AddSizeOfCb& aCallback) const;
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private: // methods
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~imgFrame();
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/**
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* Used when the caller desires raw access to the underlying frame buffer.
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* If the locking succeeds, the data pointer to the start of the buffer is
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* returned, else it returns nullptr.
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*
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* @param aOnlyFinished If true, only attempt to lock if imgFrame::Finish has
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* been called.
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*/
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uint8_t* LockImageData(bool aOnlyFinished);
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nsresult UnlockImageData();
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nsresult Optimize(gfx::DrawTarget* aTarget);
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void AssertImageDataLocked() const;
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bool AreAllPixelsWritten() const;
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nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
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void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
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uint32_t GetImageBytesPerRow() const;
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uint32_t GetImageDataLength() const;
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void FinalizeSurfaceInternal();
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/**
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* @param aTemporary If true, it will assume the caller does not require a
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* wrapping RecycleSourceSurface to protect the underlying
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* surface from recycling. The reference to the surface
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* must be freed before releasing the main thread context.
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*/
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already_AddRefed<SourceSurface> GetSourceSurfaceInternal(bool aTemporary);
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struct SurfaceWithFormat {
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RefPtr<gfxDrawable> mDrawable;
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SurfaceFormat mFormat;
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SurfaceWithFormat() : mFormat(SurfaceFormat::UNKNOWN) {}
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SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
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: mDrawable(aDrawable), mFormat(aFormat) {}
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SurfaceWithFormat(SurfaceWithFormat&& aOther)
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: mDrawable(std::move(aOther.mDrawable)), mFormat(aOther.mFormat) {}
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SurfaceWithFormat& operator=(SurfaceWithFormat&& aOther) {
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mDrawable = std::move(aOther.mDrawable);
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mFormat = aOther.mFormat;
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return *this;
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}
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SurfaceWithFormat& operator=(const SurfaceWithFormat& aOther) = delete;
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SurfaceWithFormat(const SurfaceWithFormat& aOther) = delete;
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bool IsValid() { return !!mDrawable; }
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};
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SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode, bool aDoTile,
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ImageRegion& aRegion,
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SourceSurface* aSurface);
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private: // data
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friend class DrawableFrameRef;
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friend class RawAccessFrameRef;
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friend class RecyclingSourceSurface;
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friend class UnlockImageDataRunnable;
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//////////////////////////////////////////////////////////////////////////////
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// Thread-safe mutable data, protected by mMonitor.
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//////////////////////////////////////////////////////////////////////////////
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mutable Monitor mMonitor;
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/**
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* Surface which contains either a weak or a strong reference to its
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* underlying data buffer. If it is a weak reference, and there are no strong
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* references, the buffer may be released due to events such as low memory.
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*/
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RefPtr<DataSourceSurface> mRawSurface;
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RefPtr<DataSourceSurface> mBlankRawSurface;
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/**
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* Refers to the same data as mRawSurface, but when set, it guarantees that
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* we hold a strong reference to the underlying data buffer.
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*/
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RefPtr<DataSourceSurface> mLockedSurface;
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RefPtr<DataSourceSurface> mBlankLockedSurface;
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/**
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* Optimized copy of mRawSurface for the DrawTarget that will render it. This
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* is unused if the DrawTarget is able to render DataSourceSurface buffers
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* directly.
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*/
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RefPtr<SourceSurface> mOptSurface;
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nsIntRect mDecoded;
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//! Number of RawAccessFrameRefs currently alive for this imgFrame.
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int16_t mLockCount;
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//! Number of RecyclingSourceSurface's currently alive for this imgFrame.
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int16_t mRecycleLockCount;
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bool mAborted;
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bool mFinished;
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bool mOptimizable;
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bool mShouldRecycle;
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//////////////////////////////////////////////////////////////////////////////
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// Effectively const data, only mutated in the Init methods.
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//////////////////////////////////////////////////////////////////////////////
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//! The size of the buffer we are decoding to.
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IntSize mImageSize;
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//! The contents for the frame, as represented in the encoded image. This may
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//! differ from mImageSize because it may be a partial frame. For the first
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//! frame, this means we need to shift the data in place, and for animated
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//! frames, it likely need to combine with a previous frame to get the full
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//! contents.
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IntRect mBlendRect;
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//! This is the region that has changed between this frame and the previous
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//! frame of an animation. For the first frame, this will be the same as
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//! mFrameRect.
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IntRect mDirtyRect;
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//! The timeout for this frame.
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FrameTimeout mTimeout;
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DisposalMethod mDisposalMethod;
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BlendMethod mBlendMethod;
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SurfaceFormat mFormat;
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bool mNonPremult;
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};
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/**
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* A reference to an imgFrame that holds the imgFrame's surface in memory,
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* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
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* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
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*/
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class DrawableFrameRef final {
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typedef gfx::DataSourceSurface DataSourceSurface;
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public:
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DrawableFrameRef() {}
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explicit DrawableFrameRef(imgFrame* aFrame) : mFrame(aFrame) {
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MOZ_ASSERT(aFrame);
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MonitorAutoLock lock(aFrame->mMonitor);
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if (aFrame->mRawSurface) {
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mRef.emplace(aFrame->mRawSurface, DataSourceSurface::READ);
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if (!mRef->IsMapped()) {
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mFrame = nullptr;
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mRef.reset();
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}
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} else {
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MOZ_ASSERT(aFrame->mOptSurface);
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}
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}
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DrawableFrameRef(DrawableFrameRef&& aOther)
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: mFrame(aOther.mFrame.forget()), mRef(std::move(aOther.mRef)) {}
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DrawableFrameRef& operator=(DrawableFrameRef&& aOther) {
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MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
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mFrame = aOther.mFrame.forget();
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mRef = std::move(aOther.mRef);
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return *this;
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}
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explicit operator bool() const { return bool(mFrame); }
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imgFrame* operator->() {
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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const imgFrame* operator->() const {
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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imgFrame* get() { return mFrame; }
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const imgFrame* get() const { return mFrame; }
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void reset() {
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mFrame = nullptr;
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mRef.reset();
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}
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private:
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DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
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DrawableFrameRef& operator=(const DrawableFrameRef& aOther) = delete;
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RefPtr<imgFrame> mFrame;
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Maybe<DataSourceSurface::ScopedMap> mRef;
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};
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/**
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* A reference to an imgFrame that holds the imgFrame's surface in memory in a
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* format appropriate for access as raw data. If you have a RawAccessFrameRef
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* |ref| and |if (ref)| is true, then calls to GetImageData() is guaranteed to
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* succeed. This guarantee is stronger than DrawableFrameRef, so everything that
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* a valid DrawableFrameRef guarantees is also guaranteed by a valid
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* RawAccessFrameRef.
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*
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* This may be considerably more expensive than is necessary just for drawing,
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* so only use this when you need to read or write the raw underlying image data
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* that the imgFrame holds.
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*
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* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
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* RawAccessFrameRefs cannot be created.
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*/
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class RawAccessFrameRef final {
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public:
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RawAccessFrameRef() : mData(nullptr) {}
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explicit RawAccessFrameRef(imgFrame* aFrame, bool aOnlyFinished)
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: mFrame(aFrame), mData(nullptr) {
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MOZ_ASSERT(mFrame, "Need a frame");
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mData = mFrame->LockImageData(aOnlyFinished);
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if (!mData) {
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mFrame = nullptr;
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}
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}
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RawAccessFrameRef(RawAccessFrameRef&& aOther)
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: mFrame(aOther.mFrame.forget()), mData(aOther.mData) {
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aOther.mData = nullptr;
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}
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~RawAccessFrameRef() {
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if (mFrame) {
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mFrame->UnlockImageData();
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}
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}
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RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther) {
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MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
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if (mFrame) {
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mFrame->UnlockImageData();
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}
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mFrame = aOther.mFrame.forget();
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mData = aOther.mData;
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aOther.mData = nullptr;
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return *this;
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}
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explicit operator bool() const { return bool(mFrame); }
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imgFrame* operator->() {
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MOZ_ASSERT(mFrame);
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return mFrame.get();
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}
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const imgFrame* operator->() const {
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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imgFrame* get() { return mFrame; }
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const imgFrame* get() const { return mFrame; }
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void reset() {
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if (mFrame) {
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mFrame->UnlockImageData();
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}
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mFrame = nullptr;
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mData = nullptr;
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}
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uint8_t* Data() const { return mData; }
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private:
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RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
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RawAccessFrameRef& operator=(const RawAccessFrameRef& aOther) = delete;
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RefPtr<imgFrame> mFrame;
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uint8_t* mData;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_imgFrame_h
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