зеркало из https://github.com/mozilla/gecko-dev.git
76 строки
2.0 KiB
C++
76 строки
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_ComputePassEncoder_H_
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#define GPU_ComputePassEncoder_H_
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#include "mozilla/Scoped.h"
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#include "mozilla/dom/TypedArray.h"
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#include "ObjectModel.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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struct GPUComputePassDescriptor;
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}
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namespace webgpu {
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namespace ffi {
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struct WGPUComputePass;
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} // namespace ffi
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class BindGroup;
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class Buffer;
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class CommandEncoder;
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class ComputePipeline;
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struct ScopedFfiComputeTraits {
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using type = ffi::WGPUComputePass*;
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static type empty();
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static void release(type raw);
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};
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class ComputePassEncoder final : public ObjectBase,
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public ChildOf<CommandEncoder> {
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public:
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GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder)
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GPU_DECL_JS_WRAP(ComputePassEncoder)
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ComputePassEncoder(CommandEncoder* const aParent,
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const dom::GPUComputePassDescriptor& aDesc);
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private:
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virtual ~ComputePassEncoder();
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void Cleanup() {}
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Scoped<ScopedFfiComputeTraits> mPass;
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// keep all the used objects alive while the pass is recorded
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nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
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nsTArray<RefPtr<const ComputePipeline>> mUsedPipelines;
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public:
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// programmable pass encoder
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void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
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const dom::Sequence<uint32_t>& aDynamicOffsets);
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// self
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void SetPipeline(const ComputePipeline& aPipeline);
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void Dispatch(uint32_t x, uint32_t y, uint32_t z);
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void DispatchIndirect(const Buffer& aIndirectBuffer,
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uint64_t aIndirectOffset);
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void PushDebugGroup(const nsAString& aString);
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void PopDebugGroup();
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void InsertDebugMarker(const nsAString& aString);
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void EndPass(ErrorResult& aRv);
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_ComputePassEncoder_H_
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