зеркало из https://github.com/mozilla/gecko-dev.git
561 строка
18 KiB
C++
561 строка
18 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_css_AnimationCommon_h
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#define mozilla_css_AnimationCommon_h
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#include <algorithm> // For <std::stable_sort>
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#include "nsIStyleRuleProcessor.h"
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#include "nsIStyleRule.h"
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#include "nsChangeHint.h"
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#include "nsCSSProperty.h"
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#include "nsDisplayList.h" // For nsDisplayItem::Type
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#include "mozilla/AnimationComparator.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/Nullable.h"
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#include "nsStyleStruct.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "nsContentUtils.h"
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#include "nsCSSPseudoElements.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsCSSPropertySet.h"
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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class RestyleTracker;
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struct AnimationCollection;
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class CommonAnimationManager : public nsIStyleRuleProcessor {
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public:
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explicit CommonAnimationManager(nsPresContext *aPresContext);
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// nsIStyleRuleProcessor (parts)
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virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) override;
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virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) override;
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virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override;
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virtual nsRestyleHint
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HasAttributeDependentStyle(AttributeRuleProcessorData* aData,
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RestyleHintData& aRestyleHintDataResult) override;
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virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) override;
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virtual void RulesMatching(ElementRuleProcessorData* aData) override;
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virtual void RulesMatching(PseudoElementRuleProcessorData* aData) override;
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virtual void RulesMatching(AnonBoxRuleProcessorData* aData) override;
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#ifdef MOZ_XUL
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virtual void RulesMatching(XULTreeRuleProcessorData* aData) override;
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#endif
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virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE override;
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// NOTE: This can return null after Disconnect().
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nsPresContext* PresContext() const { return mPresContext; }
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/**
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* Notify the manager that the pres context is going away.
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*/
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void Disconnect();
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// Tell the restyle tracker about all the styles that we're currently
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// animating, so that it can update the animation rule for these
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// elements.
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void AddStyleUpdatesTo(RestyleTracker& aTracker);
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// Returns true if aContent or any of its ancestors has an animation
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// or transition.
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static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
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do {
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if (aContent->GetProperty(nsGkAtoms::animationsProperty) ||
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aContent->GetProperty(nsGkAtoms::transitionsProperty)) {
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return true;
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}
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} while ((aContent = aContent->GetParent()));
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return false;
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}
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// Requests a standard restyle on each managed AnimationCollection that has
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// an out-of-date mStyleRuleRefreshTime.
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void FlushAnimations();
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nsIStyleRule* GetAnimationRule(dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType);
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static bool ExtractComputedValueForTransition(
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nsCSSProperty aProperty,
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nsStyleContext* aStyleContext,
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StyleAnimationValue& aComputedValue);
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virtual bool IsAnimationManager() {
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return false;
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}
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protected:
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virtual ~CommonAnimationManager();
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void AddElementCollection(AnimationCollection* aCollection);
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void RemoveAllElementCollections();
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bool NeedsRefresh() const;
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virtual nsIAtom* GetAnimationsAtom() = 0;
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virtual nsIAtom* GetAnimationsBeforeAtom() = 0;
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virtual nsIAtom* GetAnimationsAfterAtom() = 0;
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public:
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// Get (and optionally create) the collection of animations managed
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// by this class for the given |aElement| and |aPseudoType|.
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AnimationCollection*
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GetAnimationCollection(dom::Element *aElement,
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nsCSSPseudoElements::Type aPseudoType,
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bool aCreateIfNeeded);
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// Given the frame |aFrame| with possibly animated content, finds its
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// associated collection of animations. If it is a generated content
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// frame, it may examine the parent frame to search for such animations.
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AnimationCollection*
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GetAnimationCollection(const nsIFrame* aFrame);
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void ClearIsRunningOnCompositor(const nsIFrame *aFrame,
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nsCSSProperty aProperty);
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protected:
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LinkedList<AnimationCollection> mElementCollections;
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nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
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};
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/**
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* A style rule that maps property-StyleAnimationValue pairs.
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*/
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class AnimValuesStyleRule final : public nsIStyleRule
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{
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public:
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AnimValuesStyleRule()
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: mStyleBits(0) {}
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// nsISupports implementation
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NS_DECL_ISUPPORTS
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// nsIStyleRule implementation
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virtual void MapRuleInfoInto(nsRuleData* aRuleData) override;
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virtual bool MightMapInheritedStyleData() override;
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#ifdef DEBUG
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virtual void List(FILE* out = stdout, int32_t aIndent = 0) const override;
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#endif
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void AddValue(nsCSSProperty aProperty, StyleAnimationValue &aStartValue)
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{
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PropertyValuePair v = { aProperty, aStartValue };
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mPropertyValuePairs.AppendElement(v);
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mStyleBits |=
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nsCachedStyleData::GetBitForSID(nsCSSProps::kSIDTable[aProperty]);
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}
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// Caller must fill in returned value.
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StyleAnimationValue* AddEmptyValue(nsCSSProperty aProperty)
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{
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PropertyValuePair *p = mPropertyValuePairs.AppendElement();
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p->mProperty = aProperty;
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mStyleBits |=
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nsCachedStyleData::GetBitForSID(nsCSSProps::kSIDTable[aProperty]);
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return &p->mValue;
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}
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struct PropertyValuePair {
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nsCSSProperty mProperty;
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StyleAnimationValue mValue;
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};
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void AddPropertiesToSet(nsCSSPropertySet& aSet) const
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{
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for (size_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
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const PropertyValuePair &cv = mPropertyValuePairs[i];
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aSet.AddProperty(cv.mProperty);
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}
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}
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private:
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~AnimValuesStyleRule() {}
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InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
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uint32_t mStyleBits;
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};
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typedef InfallibleTArray<RefPtr<dom::Animation>> AnimationPtrArray;
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struct AnimationCollection : public LinkedListElement<AnimationCollection>
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{
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AnimationCollection(dom::Element *aElement, nsIAtom *aElementProperty,
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CommonAnimationManager *aManager)
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: mElement(aElement)
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, mElementProperty(aElementProperty)
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, mManager(aManager)
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, mAnimationGeneration(0)
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, mCheckGeneration(0)
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, mStyleChanging(true)
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, mHasPendingAnimationRestyle(false)
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#ifdef DEBUG
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, mCalledPropertyDtor(false)
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#endif
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{
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MOZ_COUNT_CTOR(AnimationCollection);
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}
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~AnimationCollection()
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{
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MOZ_ASSERT(mCalledPropertyDtor,
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"must call destructor through element property dtor");
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MOZ_COUNT_DTOR(AnimationCollection);
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remove();
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}
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void Destroy()
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{
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// This will call our destructor.
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mElement->DeleteProperty(mElementProperty);
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}
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static void PropertyDtor(void *aObject, nsIAtom *aPropertyName,
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void *aPropertyValue, void *aData);
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void Tick();
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void EnsureStyleRuleFor(TimeStamp aRefreshTime);
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enum class RestyleType {
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// Animation style has changed but the compositor is applying the same
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// change so we might be able to defer updating the main thread until it
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// becomes necessary.
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Throttled,
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// Animation style has changed and needs to be updated on the main thread.
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Standard,
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// Animation style has changed and needs to be updated on the main thread
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// as well as forcing animations on layers to be updated.
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// This is needed in cases such as when an animation becomes paused or has
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// its playback rate changed. In such a case, although the computed style
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// and refresh driver time might not change, we still need to ensure the
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// corresponding animations on layers are updated to reflect the new
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// configuration of the animation.
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Layer
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};
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void RequestRestyle(RestyleType aRestyleType);
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public:
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// True if this animation can be performed on the compositor thread.
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//
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// Returns whether the state of this element's animations at the current
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// refresh driver time contains animation data that can be done on the
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// compositor thread. (This is used for determining whether a layer
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// should be active, or whether to send data to the layer.)
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//
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// Note that this does not test whether the element's layer uses
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// off-main-thread compositing, although it does check whether
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// off-main-thread compositing is enabled as a whole.
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bool CanPerformOnCompositorThread(const nsIFrame* aFrame) const;
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bool HasCurrentAnimationOfProperty(nsCSSProperty aProperty) const;
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bool IsForElement() const { // rather than for a pseudo-element
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return mElementProperty == nsGkAtoms::animationsProperty ||
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mElementProperty == nsGkAtoms::transitionsProperty;
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}
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bool IsForBeforePseudo() const {
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return mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::transitionsOfBeforeProperty;
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}
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bool IsForAfterPseudo() const {
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return mElementProperty == nsGkAtoms::animationsOfAfterProperty ||
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mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
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}
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bool IsForTransitions() const {
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return mElementProperty == nsGkAtoms::transitionsProperty ||
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mElementProperty == nsGkAtoms::transitionsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
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}
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bool IsForAnimations() const {
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return mElementProperty == nsGkAtoms::animationsProperty ||
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mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
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mElementProperty == nsGkAtoms::animationsOfAfterProperty;
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}
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nsCSSPseudoElements::Type PseudoElementType() const
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{
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if (IsForElement()) {
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return nsCSSPseudoElements::ePseudo_NotPseudoElement;
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}
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if (IsForBeforePseudo()) {
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return nsCSSPseudoElements::ePseudo_before;
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}
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MOZ_ASSERT(IsForAfterPseudo(),
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"::before & ::after should be the only pseudo-elements here");
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return nsCSSPseudoElements::ePseudo_after;
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}
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static nsString PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType);
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dom::Element* GetElementToRestyle() const;
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void PostRestyleForAnimation(nsPresContext *aPresContext) {
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dom::Element* element = GetElementToRestyle();
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if (element) {
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nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions
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: eRestyle_CSSAnimations;
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aPresContext->PresShell()->RestyleForAnimation(element, hint);
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}
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}
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dom::Element *mElement;
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// the atom we use in mElement's prop table (must be a static atom,
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// i.e., in an atom list)
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nsIAtom *mElementProperty;
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CommonAnimationManager *mManager;
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AnimationPtrArray mAnimations;
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// This style rule contains the style data for currently animating
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// values. It only matches when styling with animation. When we
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// style without animation, we need to not use it so that we can
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// detect any new changes; if necessary we restyle immediately
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// afterwards with animation.
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// NOTE: If we don't need to apply any styles, mStyleRule will be
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// null, but mStyleRuleRefreshTime will still be valid.
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RefPtr<AnimValuesStyleRule> mStyleRule;
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// RestyleManager keeps track of the number of animation
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// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
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// mAnimationGeneration is the sequence number of the last flush where a
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// transition/animation changed. We keep a similar count on the
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// corresponding layer so we can check that the layer is up to date with
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// the animation manager.
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uint64_t mAnimationGeneration;
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// Update mAnimationGeneration to nsCSSFrameConstructor's count
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void UpdateAnimationGeneration(nsPresContext* aPresContext);
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// For CSS transitions only, we also record the most recent generation
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// for which we've done the transition update, so that we avoid doing
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// it more than once per style change. This should be greater than or
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// equal to mAnimationGeneration, except when the generation counter
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// cycles, or when animations are updated through the DOM Animation
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// interfaces.
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uint64_t mCheckGeneration;
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// Update mAnimationGeneration to nsCSSFrameConstructor's count
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void UpdateCheckGeneration(nsPresContext* aPresContext);
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// The refresh time associated with mStyleRule.
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TimeStamp mStyleRuleRefreshTime;
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// False when we know that our current style rule is valid
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// indefinitely into the future (because all of our animations are
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// either completed or paused). May be invalidated by a style change.
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bool mStyleChanging;
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private:
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// Whether or not we have already posted for animation restyle.
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// This is used to avoid making redundant requests and is reset each time
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// the animation restyle is performed.
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bool mHasPendingAnimationRestyle;
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#ifdef DEBUG
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bool mCalledPropertyDtor;
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#endif
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};
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/**
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* Utility class for referencing the element that created a CSS animation or
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* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
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* expected to be set by the owned animation while it actually being managed
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* by the owning element.
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*
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* This class also abstracts the comparison of an element/pseudo-class pair
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* for the sake of composite ordering since this logic is common to both CSS
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* animations and transitions.
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*
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* (We call this OwningElementRef instead of just OwningElement so that we can
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* call the getter on CSSAnimation/CSSTransition OwningElement() without
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* clashing with this object's contructor.)
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*/
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class OwningElementRef final
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{
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public:
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OwningElementRef()
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: mElement(nullptr)
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, mPseudoType(nsCSSPseudoElements::ePseudo_NotPseudoElement)
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{ }
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OwningElementRef(dom::Element& aElement,
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nsCSSPseudoElements::Type aPseudoType)
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: mElement(&aElement)
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, mPseudoType(aPseudoType)
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{ }
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bool Equals(const OwningElementRef& aOther) const
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{
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return mElement == aOther.mElement &&
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mPseudoType == aOther.mPseudoType;
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}
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bool LessThan(const OwningElementRef& aOther) const
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{
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MOZ_ASSERT(mElement && aOther.mElement,
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"Elements to compare should not be null");
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if (mElement != aOther.mElement) {
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return nsContentUtils::PositionIsBefore(mElement, aOther.mElement);
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}
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return mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
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(mPseudoType == nsCSSPseudoElements::ePseudo_before &&
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aOther.mPseudoType == nsCSSPseudoElements::ePseudo_after);
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}
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bool IsSet() const { return !!mElement; }
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void GetElement(dom::Element*& aElement,
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nsCSSPseudoElements::Type& aPseudoType) const {
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aElement = mElement;
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aPseudoType = mPseudoType;
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}
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nsPresContext* GetRenderedPresContext() const;
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private:
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dom::Element* MOZ_NON_OWNING_REF mElement;
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nsCSSPseudoElements::Type mPseudoType;
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};
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template <class EventInfo>
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class DelayedEventDispatcher
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{
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public:
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DelayedEventDispatcher() : mIsSorted(true) { }
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void QueueEvent(EventInfo&& aEventInfo)
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{
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mPendingEvents.AppendElement(Forward<EventInfo>(aEventInfo));
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mIsSorted = false;
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}
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// This is exposed as a separate method so that when we are dispatching
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// *both* transition events and animation events we can sort both lists
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// once using the current state of the document before beginning any
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// dispatch.
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void SortEvents()
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{
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if (mIsSorted) {
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return;
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}
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// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
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// fixed.
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std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
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EventInfoLessThan());
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mIsSorted = true;
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}
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// Takes a reference to the owning manager's pres context so it can
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// detect if the pres context is destroyed while dispatching one of
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// the events.
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//
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// This will call SortEvents automatically if it has not already been
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// called.
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void DispatchEvents(nsPresContext* const & aPresContext)
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{
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if (!aPresContext || mPendingEvents.IsEmpty()) {
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return;
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}
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SortEvents();
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EventArray events;
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mPendingEvents.SwapElements(events);
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// mIsSorted will be set to true by SortEvents above, and we leave it
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// that way since mPendingEvents is now empty
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for (EventInfo& info : events) {
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EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
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if (!aPresContext) {
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break;
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}
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}
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}
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void ClearEventQueue()
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{
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mPendingEvents.Clear();
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mIsSorted = true;
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}
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bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
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// Methods for supporting cycle-collection
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void Traverse(nsCycleCollectionTraversalCallback* aCallback,
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const char* aName)
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{
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for (EventInfo& info : mPendingEvents) {
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ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
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ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
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}
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}
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void Unlink() { ClearEventQueue(); }
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protected:
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class EventInfoLessThan
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{
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public:
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bool operator()(const EventInfo& a, const EventInfo& b) const
|
|
{
|
|
if (a.mTimeStamp != b.mTimeStamp) {
|
|
// Null timestamps sort first
|
|
if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
|
|
return a.mTimeStamp.IsNull();
|
|
} else {
|
|
return a.mTimeStamp < b.mTimeStamp;
|
|
}
|
|
}
|
|
|
|
AnimationPtrComparator<RefPtr<dom::Animation>> comparator;
|
|
return comparator.LessThan(a.mAnimation, b.mAnimation);
|
|
}
|
|
};
|
|
|
|
typedef nsTArray<EventInfo> EventArray;
|
|
EventArray mPendingEvents;
|
|
bool mIsSorted;
|
|
};
|
|
|
|
template <class EventInfo>
|
|
inline void
|
|
ImplCycleCollectionUnlink(DelayedEventDispatcher<EventInfo>& aField)
|
|
{
|
|
aField.Unlink();
|
|
}
|
|
|
|
template <class EventInfo>
|
|
inline void
|
|
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
|
|
DelayedEventDispatcher<EventInfo>& aField,
|
|
const char* aName,
|
|
uint32_t aFlags = 0)
|
|
{
|
|
aField.Traverse(&aCallback, aName);
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif /* !defined(mozilla_css_AnimationCommon_h) */
|