зеркало из https://github.com/mozilla/gecko-dev.git
103 строки
3.3 KiB
HTML
103 строки
3.3 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=399925
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-->
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<head>
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<title>Test for Bug 399925</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="imgutils.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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<canvas id="canvas" width="100" height="100"> </canvas>
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</div>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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/** Test for Bug 399925. **/
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var triggerDiscardingManually = false;
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var pngResults = [];
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SimpleTest.waitForExplicitFinish();
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SimpleTest.requestFlakyTimeout("untriaged");
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window.onload = function() {
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// It'd be nice to reduce the discard timer here, but unfortunately we only
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// read that pref on startup. We instead manually trigger discarding on
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// platforms where the discard timer is too long (which we'll somewhat
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// arbitrarily define as 'longer than 60 seconds').
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var expirationMs =
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SpecialPowers.getIntPref('image.mem.surfacecache.min_expiration_ms');
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if (expirationMs > 60000) {
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ok(true, 'Triggering discarding manually because SurfaceCache expiration ' +
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'is ' + expirationMs + ' ms');
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triggerDiscardingManually = true;
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} else {
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ok(true, 'Using normal discarding because SurfaceCache expiration ' +
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'is ' + expirationMs + ' ms');
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}
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// Enable discarding for the test.
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SpecialPowers.pushPrefEnv({
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'set':[['image.mem.discardable',true]]
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}, runTest);
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}
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function runTest() {
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var image = new Image();
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image.setAttribute("id", "gif");
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// 1. Draw the canvas once on loadComplete
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// 2. Redraw the canvas and compare the results right on discard
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addCallbacks(image, drawCanvas, function() {
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drawCanvas();
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is(pngResults[0], pngResults[1], "got different rendered results");
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SimpleTest.finish();
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});
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image.src = "bug399925.gif";
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document.getElementById("content").appendChild(image);
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if (triggerDiscardingManually) {
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var request = SpecialPowers.wrap(image)
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.getRequest(SpecialPowers.Ci.nsIImageLoadingContent.CURRENT_REQUEST);
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setTimeout(() => request.requestDiscard(), 1000);
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}
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}
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function addCallbacks(anImage, loadCompleteCallback, discardCallback) {
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var observer = new ImageDecoderObserverStub();
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observer.discard = function () {
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imgLoadingContent.removeObserver(scriptedObserver);
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discardCallback();
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}
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observer.loadComplete = loadCompleteCallback;
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observer = SpecialPowers.wrapCallbackObject(observer);
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var scriptedObserver = SpecialPowers.Cc["@mozilla.org/image/tools;1"]
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.getService(SpecialPowers.Ci.imgITools)
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.createScriptedObserver(observer);
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var imgLoadingContent = SpecialPowers.wrap(anImage);
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imgLoadingContent.addObserver(scriptedObserver);
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}
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function drawCanvas() {
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var canvas = document.getElementById('canvas');
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var context = canvas.getContext('2d');
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var gif = document.getElementById('gif');
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context.drawImage(gif, 0, 0);
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ok(true, "we got through the drawImage call without an exception being thrown");
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pngResults.push(canvas.toDataURL());
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}
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</script>
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</pre>
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</body>
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</html>
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