зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
9.7 KiB
C++
285 строки
9.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_PAINTING_WINDOWRENDERER_H
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#define MOZILLA_PAINTING_WINDOWRENDERER_H
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#include "mozilla/webrender/webrender_ffi.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/dom/Animation.h" // for Animation
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#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID
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#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate
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#include "nsRefPtrHashtable.h" // for nsRefPtrHashtable
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#include "gfxContext.h"
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namespace mozilla {
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namespace layers {
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class LayerManager;
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class WebRenderLayerManager;
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class KnowsCompositor;
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class CompositorBridgeChild;
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class FrameUniformityData;
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class PersistentBufferProvider;
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} // namespace layers
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class FallbackRenderer;
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class nsDisplayListBuilder;
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class nsDisplayList;
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class FrameRecorder {
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public:
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/**
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* Record (and return) frame-intervals and paint-times for frames which were
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* presented between calling StartFrameTimeRecording and
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* StopFrameTimeRecording.
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*
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* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is
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* called too late
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* (elements were overwritten since Start), result is considered invalid
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* and hence empty.)
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* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were
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* less frequent).
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* Can be changed (up to 1 hour) via pref:
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* toolkit.framesRecording.bufferSize.
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* - Note: the first frame-interval may be longer than expected because last
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* frame
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* might have been presented some time before calling
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* StartFrameTimeRecording.
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*/
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/**
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* Returns a handle which represents current recording start position.
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*/
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virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize);
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/**
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* Clears, then populates aFrameIntervals with the recorded frame timing
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* data. The array will be empty if data was overwritten since
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* aStartIndex was obtained.
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*/
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virtual void StopFrameTimeRecording(uint32_t aStartIndex,
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nsTArray<float>& aFrameIntervals);
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void RecordFrame();
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private:
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struct FramesTimingRecording {
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// Stores state and data for frame intervals and paint times recording.
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// see LayerManager::StartFrameTimeRecording() at Layers.cpp for more
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// details.
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FramesTimingRecording()
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: mNextIndex(0),
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mLatestStartIndex(0),
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mCurrentRunStartIndex(0),
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mIsPaused(true) {}
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nsTArray<float> mIntervals;
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TimeStamp mLastFrameTime;
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uint32_t mNextIndex;
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uint32_t mLatestStartIndex;
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uint32_t mCurrentRunStartIndex;
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bool mIsPaused;
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};
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FramesTimingRecording mRecording;
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};
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/**
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* WindowRenderer is the retained rendering object owned by an nsIWidget for
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* drawing the contents of that window, the role previously handled by
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* LayerManager.
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*
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* It can be WebRender, (deprecated) Layers, or an immediate-mode
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* FallbackRenderer.
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*
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* The intention is for LayerManager to be removed entirely in the near future,
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* with WebRender inheriting directly from this class. It is likely that more
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* cleanup can be done once that happens.
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*/
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class WindowRenderer : public FrameRecorder {
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NS_INLINE_DECL_REFCOUNTING(WindowRenderer)
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public:
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// Cast to implementation types.
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virtual layers::WebRenderLayerManager* AsWebRender() { return nullptr; }
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virtual FallbackRenderer* AsFallback() { return nullptr; }
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// Required functionality
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/**
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* Start a new transaction. Nested transactions are not allowed so
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* there must be no transaction currently in progress.
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* This transaction will update the state of the window from which
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* this LayerManager was obtained.
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*/
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virtual bool BeginTransaction(const nsCString& aURL = nsCString()) = 0;
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enum EndTransactionFlags {
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END_DEFAULT = 0,
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END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase
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END_NO_COMPOSITE =
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1 << 1, // Do not composite after drawing painted layer contents.
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END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a
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// remote Compositor, if one exists.
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};
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/**
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* Attempts to end an "empty transaction". There must have been no
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* changes to the layer tree since the BeginTransaction().
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* It's possible for this to fail; PaintedLayers may need to be updated
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* due to VRAM data being lost, for example. In such cases this method
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* returns false, and the caller must proceed with a normal layer tree
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* update and EndTransaction.
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*/
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virtual bool EndEmptyTransaction(
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EndTransactionFlags aFlags = END_DEFAULT) = 0;
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virtual void Destroy() {}
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/**
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* Type of layer manager this is. This is to be used sparsely in order to
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* avoid a lot of Layers backend specific code. It should be used only when
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* Layers backend specific functionality is necessary.
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*/
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virtual layers::LayersBackend GetBackendType() = 0;
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/**
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* Type of layers backend that will be used to composite this layer tree.
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* When compositing is done remotely, then this returns the layers type
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* of the compositor.
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*/
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virtual layers::LayersBackend GetCompositorBackendType() {
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return GetBackendType();
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}
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/**
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* Checks if we need to invalidate the OS widget to trigger
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* painting when updating this renderer.
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*/
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virtual bool NeedsWidgetInvalidation() { return true; }
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/**
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* Make sure that the previous transaction has been entirely
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* completed.
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*
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* Note: This may sychronously wait on a remote compositor
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* to complete rendering.
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*/
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virtual void FlushRendering(wr::RenderReasons aReasons) {}
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/**
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* Make sure that the previous transaction has been
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* received. This will synchronsly wait on a remote compositor.
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*/
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virtual void WaitOnTransactionProcessed() {}
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virtual bool IsCompositingCheap() { return true; }
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/**
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* returns the maximum texture size on this layer backend, or INT32_MAX
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* if there is no maximum
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*/
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virtual int32_t GetMaxTextureSize() const { return INT32_MAX; }
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/**
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* Return the name of the layer manager's backend.
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*/
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virtual void GetBackendName(nsAString& aName) = 0;
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virtual void GetFrameUniformity(layers::FrameUniformityData* aOutData) {}
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virtual bool AddPendingScrollUpdateForNextTransaction(
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layers::ScrollableLayerGuid::ViewID aScrollId,
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const ScrollPositionUpdate& aUpdateInfo) {
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return false;
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}
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/**
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* Creates a PersistentBufferProvider for use with canvas which is optimized
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* for inter-operating with this layermanager.
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*/
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virtual already_AddRefed<layers::PersistentBufferProvider>
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CreatePersistentBufferProvider(const mozilla::gfx::IntSize& aSize,
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mozilla::gfx::SurfaceFormat aFormat);
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// Helper wrappers around cast to impl and then cast again.
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virtual layers::KnowsCompositor* AsKnowsCompositor() { return nullptr; }
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virtual layers::CompositorBridgeChild* GetCompositorBridgeChild() {
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return nullptr;
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}
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// Provided functionality
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void AddPartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
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dom::Animation* aAnimation);
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void RemovePartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
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dom::Animation* aAnimation);
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void UpdatePartialPrerenderedAnimations(
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const nsTArray<uint64_t>& aJankedAnimations);
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const TimeStamp& GetAnimationReadyTime() const { return mAnimationReadyTime; }
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protected:
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virtual ~WindowRenderer() = default;
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// Transform animations which are not fully pre-rendered because it's on a
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// large frame. We need to update the pre-rendered area once after we tried
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// to composite area which is outside of the pre-rendered area on the
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// compositor.
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nsRefPtrHashtable<nsUint64HashKey, dom::Animation>
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mPartialPrerenderedAnimations;
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// The time when painting most recently finished. This is recorded so that
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// we can time any play-pending animations from this point.
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TimeStamp mAnimationReadyTime;
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};
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/**
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* FallbackRenderer is non-retained renderer that acts as a direct wrapper
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* around calling Paint on the provided DisplayList. This is used for cases
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* where initializing WebRender is too costly, and we don't need
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* retaining/invalidation (like small popup windows).
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*
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* It doesn't support any sort of EmptyTransaction, and only draws during
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* EndTransaction if a composite is requested (no END_NO_COMPOSITE flag
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* provided)
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*/
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class FallbackRenderer : public WindowRenderer {
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public:
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FallbackRenderer* AsFallback() override { return this; }
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void SetTarget(gfxContext* aContext, layers::BufferMode aDoubleBuffering);
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bool BeginTransaction(const nsCString& aURL = nsCString()) override;
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bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override {
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return false;
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}
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layers::LayersBackend GetBackendType() override {
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return layers::LayersBackend::LAYERS_NONE;
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}
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virtual void GetBackendName(nsAString& name) override {
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name.AssignLiteral("Fallback");
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}
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bool IsCompositingCheap() override { return false; }
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void EndTransactionWithColor(const nsIntRect& aRect,
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const gfx::DeviceColor& aColor);
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void EndTransactionWithList(nsDisplayListBuilder* aBuilder,
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nsDisplayList* aList,
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int32_t aAppUnitsPerDevPixel,
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EndTransactionFlags aFlags);
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RefPtr<gfxContext> mTarget;
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layers::BufferMode mBufferMode;
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};
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} // namespace mozilla
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#endif /* MOZILLA_PAINTING_WINDOWRENDERER_H */
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