gecko-dev/servo/components/compositing/windowing.rs

192 строки
8.7 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Abstract windowing methods. The concrete implementations of these can be found in `platform/`.
use compositor_thread::EventLoopWaker;
use euclid::{Point2D, Size2D};
use euclid::{ScaleFactor, TypedPoint2D, TypedSize2D};
use gleam::gl;
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::{Key, KeyModifiers, KeyState, TopLevelBrowsingContextId, TraversalDirection};
use net_traits::net_error_list::NetError;
use script_traits::{LoadData, MouseButton, TouchEventType, TouchId, TouchpadPressurePhase};
use servo_geometry::DeviceIndependentPixel;
use servo_url::ServoUrl;
use std::fmt::{Debug, Error, Formatter};
use std::rc::Rc;
use style_traits::DevicePixel;
use style_traits::cursor::Cursor;
use webrender_api::{DeviceUintSize, DeviceUintRect, ScrollLocation};
#[derive(Clone)]
pub enum MouseWindowEvent {
Click(MouseButton, TypedPoint2D<f32, DevicePixel>),
MouseDown(MouseButton, TypedPoint2D<f32, DevicePixel>),
MouseUp(MouseButton, TypedPoint2D<f32, DevicePixel>),
}
/// Various debug and profiling flags that WebRender supports.
#[derive(Clone)]
pub enum WebRenderDebugOption {
Profiler,
TextureCacheDebug,
RenderTargetDebug,
}
/// Events that the windowing system sends to Servo.
#[derive(Clone)]
pub enum WindowEvent {
/// Sent when no message has arrived, but the event loop was kicked for some reason (perhaps
/// by another Servo subsystem).
///
/// FIXME(pcwalton): This is kind of ugly and may not work well with multiprocess Servo.
/// It's possible that this should be something like
/// `CompositorMessageWindowEvent(compositor_thread::Msg)` instead.
Idle,
/// Sent when part of the window is marked dirty and needs to be redrawn. Before sending this
/// message, the window must make the same GL context as in `PrepareRenderingEvent` current.
Refresh,
/// Sent when the window is resized.
Resize,
/// Touchpad Pressure
TouchpadPressure(TypedPoint2D<f32, DevicePixel>, f32, TouchpadPressurePhase),
/// Sent when a new URL is to be loaded.
LoadUrl(TopLevelBrowsingContextId, ServoUrl),
/// Sent when a mouse hit test is to be performed.
MouseWindowEventClass(MouseWindowEvent),
/// Sent when a mouse move.
MouseWindowMoveEventClass(TypedPoint2D<f32, DevicePixel>),
/// Touch event: type, identifier, point
Touch(TouchEventType, TouchId, TypedPoint2D<f32, DevicePixel>),
/// Sent when the user scrolls. The first point is the delta and the second point is the
/// origin.
Scroll(ScrollLocation, TypedPoint2D<i32, DevicePixel>, TouchEventType),
/// Sent when the user zooms.
Zoom(f32),
/// Simulated "pinch zoom" gesture for non-touch platforms (e.g. ctrl-scrollwheel).
PinchZoom(f32),
/// Sent when the user resets zoom to default.
ResetZoom,
/// Sent when the user uses chrome navigation (i.e. backspace or shift-backspace).
Navigation(TopLevelBrowsingContextId, TraversalDirection),
/// Sent when the user quits the application
Quit,
/// Sent when a key input state changes
KeyEvent(Option<char>, Key, KeyState, KeyModifiers),
/// Sent when Ctr+R/Apple+R is called to reload the current page.
Reload(TopLevelBrowsingContextId),
/// Create a new top level browsing context
NewBrowser(ServoUrl, IpcSender<TopLevelBrowsingContextId>),
/// Close a top level browsing context
CloseBrowser(TopLevelBrowsingContextId),
/// Make a top level browsing context visible, hiding the previous
/// visible one.
SelectBrowser(TopLevelBrowsingContextId),
/// Toggles a debug flag in WebRender
ToggleWebRenderDebug(WebRenderDebugOption),
}
impl Debug for WindowEvent {
fn fmt(&self, f: &mut Formatter) -> Result<(), Error> {
match *self {
WindowEvent::Idle => write!(f, "Idle"),
WindowEvent::Refresh => write!(f, "Refresh"),
WindowEvent::Resize => write!(f, "Resize"),
WindowEvent::TouchpadPressure(..) => write!(f, "TouchpadPressure"),
WindowEvent::KeyEvent(..) => write!(f, "Key"),
WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
WindowEvent::Touch(..) => write!(f, "Touch"),
WindowEvent::Scroll(..) => write!(f, "Scroll"),
WindowEvent::Zoom(..) => write!(f, "Zoom"),
WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
WindowEvent::ResetZoom => write!(f, "ResetZoom"),
WindowEvent::Navigation(..) => write!(f, "Navigation"),
WindowEvent::Quit => write!(f, "Quit"),
WindowEvent::Reload(..) => write!(f, "Reload"),
WindowEvent::NewBrowser(..) => write!(f, "NewBrowser"),
WindowEvent::CloseBrowser(..) => write!(f, "CloseBrowser"),
WindowEvent::SelectBrowser(..) => write!(f, "SelectBrowser"),
WindowEvent::ToggleWebRenderDebug(..) => write!(f, "ToggleWebRenderDebug"),
}
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum AnimationState {
Idle,
Animating,
}
pub trait WindowMethods {
/// Returns the rendering area size in hardware pixels.
fn framebuffer_size(&self) -> DeviceUintSize;
/// Returns the position and size of the window within the rendering area.
fn window_rect(&self) -> DeviceUintRect;
/// Returns the size of the window in density-independent "px" units.
fn size(&self) -> TypedSize2D<f32, DeviceIndependentPixel>;
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Return the size of the window with head and borders and position of the window values
fn client_window(&self, ctx: TopLevelBrowsingContextId) -> (Size2D<u32>, Point2D<i32>);
/// Set the size inside of borders and head
fn set_inner_size(&self, ctx: TopLevelBrowsingContextId, size: Size2D<u32>);
/// Set the window position
fn set_position(&self, ctx: TopLevelBrowsingContextId, point: Point2D<i32>);
/// Set fullscreen state
fn set_fullscreen_state(&self, ctx: TopLevelBrowsingContextId, state: bool);
/// Sets the page title for the current page.
fn set_page_title(&self, ctx: TopLevelBrowsingContextId, title: Option<String>);
/// Called when the browser chrome should display a status message.
fn status(&self, ctx: TopLevelBrowsingContextId, Option<String>);
/// Called when the browser has started loading a frame.
fn load_start(&self, ctx: TopLevelBrowsingContextId);
/// Called when the browser is done loading a frame.
fn load_end(&self, ctx: TopLevelBrowsingContextId);
/// Called when the browser encounters an error while loading a URL
fn load_error(&self, ctx: TopLevelBrowsingContextId, code: NetError, url: String);
/// Wether or not to follow a link
fn allow_navigation(&self, ctx: TopLevelBrowsingContextId, url: ServoUrl, IpcSender<bool>);
/// Called when the <head> tag has finished parsing
fn head_parsed(&self, ctx: TopLevelBrowsingContextId);
/// Called when the history state has changed.
fn history_changed(&self, ctx: TopLevelBrowsingContextId, Vec<LoadData>, usize);
/// Returns the scale factor of the system (device pixels / device independent pixels).
fn hidpi_factor(&self) -> ScaleFactor<f32, DeviceIndependentPixel, DevicePixel>;
/// Returns a thread-safe object to wake up the window's event loop.
fn create_event_loop_waker(&self) -> Box<EventLoopWaker>;
/// Requests that the window system prepare a composite. Typically this will involve making
/// some type of platform-specific graphics context current. Returns true if the composite may
/// proceed and false if it should not.
fn prepare_for_composite(&self, width: usize, height: usize) -> bool;
/// Sets the cursor to be used in the window.
fn set_cursor(&self, cursor: Cursor);
/// Process a key event.
fn handle_key(&self, ctx: Option<TopLevelBrowsingContextId>, ch: Option<char>, key: Key, mods: KeyModifiers);
/// Does this window support a clipboard
fn supports_clipboard(&self) -> bool;
/// Add a favicon
fn set_favicon(&self, ctx: TopLevelBrowsingContextId, url: ServoUrl);
/// Return the GL function pointer trait.
fn gl(&self) -> Rc<gl::Gl>;
/// Set whether the application is currently animating.
/// Typically, when animations are active, the window
/// will want to avoid blocking on UI events, and just
/// run the event loop at the vsync interval.
fn set_animation_state(&self, _state: AnimationState) {}
}