зеркало из https://github.com/mozilla/gecko-dev.git
818 строки
28 KiB
C++
818 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _MOZILLA_GFX_2D_H
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#define _MOZILLA_GFX_2D_H
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#include "Point.h"
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#include "Rect.h"
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#include "Matrix.h"
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#include "UserData.h"
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// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T**
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// outparams using the &-operator. But it will have to do as there's no easy
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// solution.
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#include "mozilla/RefPtr.h"
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struct _cairo_surface;
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typedef _cairo_surface cairo_surface_t;
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struct _cairo_scaled_font;
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typedef _cairo_scaled_font cairo_scaled_font_t;
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struct ID3D10Device1;
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struct ID3D10Texture2D;
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namespace mozilla {
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namespace gfx {
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class SourceSurface;
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class DataSourceSurface;
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class DrawTarget;
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struct NativeSurface {
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NativeSurfaceType mType;
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SurfaceFormat mFormat;
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void *mSurface;
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};
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struct NativeFont {
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NativeFontType mType;
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void *mFont;
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};
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/*
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* This structure is used to send draw options that are universal to all drawing
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* operations. It consists of the following:
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*
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* mAlpha - Alpha value by which the mask generated by this operation is
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* multiplied.
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* mCompositionOp - The operator that indicates how the source and destination
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* patterns are blended.
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* mAntiAliasMode - The AntiAlias mode used for this drawing operation.
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* mSnapping - Whether this operation is snapped to pixel boundaries.
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*/
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struct DrawOptions {
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DrawOptions(Float aAlpha = 1.0f,
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CompositionOp aCompositionOp = OP_OVER,
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AntialiasMode aAntialiasMode = AA_GRAY,
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Snapping aSnapping = SNAP_NONE)
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: mAlpha(aAlpha)
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, mCompositionOp(aCompositionOp)
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, mAntialiasMode(aAntialiasMode)
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, mSnapping(aSnapping)
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{}
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Float mAlpha;
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CompositionOp mCompositionOp : 8;
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AntialiasMode mAntialiasMode : 2;
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Snapping mSnapping : 1;
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};
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/*
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* This structure is used to send stroke options that are used in stroking
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* operations. It consists of the following:
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*
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* mLineWidth - Width of the stroke in userspace.
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* mLineJoin - Join style used for joining lines.
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* mLineCap - Cap style used for capping lines.
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* mMiterLimit - Miter limit in units of linewidth
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* mDashPattern - Series of on/off userspace lengths defining dash.
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* Owned by the caller; must live at least as long as
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* this StrokeOptions.
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* mDashPattern != null <=> mDashLength > 0.
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* mDashLength - Number of on/off lengths in mDashPattern.
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* mDashOffset - Userspace offset within mDashPattern at which stroking
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* begins.
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*/
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struct StrokeOptions {
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StrokeOptions(Float aLineWidth = 1.0f,
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JoinStyle aLineJoin = JOIN_MITER_OR_BEVEL,
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CapStyle aLineCap = CAP_BUTT,
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Float aMiterLimit = 10.0f,
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size_t aDashLength = 0,
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const Float* aDashPattern = 0,
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Float aDashOffset = 0.f)
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: mLineWidth(aLineWidth)
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, mMiterLimit(aMiterLimit)
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, mDashPattern(aDashLength > 0 ? aDashPattern : 0)
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, mDashLength(aDashLength)
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, mDashOffset(aDashOffset)
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, mLineJoin(aLineJoin)
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, mLineCap(aLineCap)
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{
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MOZ_ASSERT(aDashLength == 0 || aDashPattern);
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}
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Float mLineWidth;
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Float mMiterLimit;
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const Float* mDashPattern;
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size_t mDashLength;
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Float mDashOffset;
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JoinStyle mLineJoin : 4;
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CapStyle mLineCap : 3;
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};
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/*
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* This structure supplies additional options for calls to DrawSurface.
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*
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* mFilter - Filter used when resampling source surface region to the
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* destination region.
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* aSamplingBounds - This indicates whether the implementation is allowed
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* to sample pixels outside the source rectangle as
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* specified in DrawSurface on the surface.
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*/
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struct DrawSurfaceOptions {
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DrawSurfaceOptions(Filter aFilter = FILTER_LINEAR,
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SamplingBounds aSamplingBounds = SAMPLING_UNBOUNDED)
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: mFilter(aFilter)
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, mSamplingBounds(aSamplingBounds)
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{ }
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Filter mFilter : 3;
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SamplingBounds mSamplingBounds : 1;
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};
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/*
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* This class is used to store gradient stops, it can only be used with a
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* matching DrawTarget. Not adhering to this condition will make a draw call
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* fail.
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*/
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class GradientStops : public RefCounted<GradientStops>
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{
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public:
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virtual ~GradientStops() {}
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virtual BackendType GetBackendType() const = 0;
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protected:
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GradientStops() {}
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};
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/*
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* This is the base class for 'patterns'. Patterns describe the pixels used as
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* the source for a masked composition operation that is done by the different
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* drawing commands. These objects are not backend specific, however for
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* example the gradient stops on a gradient pattern can be backend specific.
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*/
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class Pattern
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{
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public:
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virtual ~Pattern() {}
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virtual PatternType GetType() const = 0;
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protected:
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Pattern() {}
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};
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class ColorPattern : public Pattern
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{
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public:
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ColorPattern(const Color &aColor)
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: mColor(aColor)
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{}
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virtual PatternType GetType() const { return PATTERN_COLOR; }
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Color mColor;
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};
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/*
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* This class is used for Linear Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class LinearGradientPattern : public Pattern
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{
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public:
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/*
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* aBegin Start of the linear gradient
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* aEnd End of the linear gradient - NOTE: In the case of a zero length
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* gradient it will act as the color of the last stop.
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* aStops GradientStops object for this gradient, this should match the
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* backend type of the draw target this pattern will be used with.
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* aMatrix A matrix that transforms the pattern into user space
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*/
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LinearGradientPattern(const Point &aBegin,
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const Point &aEnd,
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GradientStops *aStops,
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const Matrix &aMatrix = Matrix())
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: mBegin(aBegin)
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, mEnd(aEnd)
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, mStops(aStops)
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, mMatrix(aMatrix)
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{
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}
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virtual PatternType GetType() const { return PATTERN_LINEAR_GRADIENT; }
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Point mBegin;
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Point mEnd;
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RefPtr<GradientStops> mStops;
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Matrix mMatrix;
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};
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/*
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* This class is used for Radial Gradient Patterns, the gradient stops are
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* stored in a separate object and are backend dependent. This class itself
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* may be used on the stack.
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*/
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class RadialGradientPattern : public Pattern
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{
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public:
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/*
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* aBegin Start of the linear gradient
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* aEnd End of the linear gradient
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* aStops GradientStops object for this gradient, this should match the
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* backend type of the draw target this pattern will be used with.
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* aMatrix A matrix that transforms the pattern into user space
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*/
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RadialGradientPattern(const Point &aCenter1,
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const Point &aCenter2,
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Float aRadius1,
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Float aRadius2,
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GradientStops *aStops,
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const Matrix &aMatrix = Matrix())
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: mCenter1(aCenter1)
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, mCenter2(aCenter2)
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, mRadius1(aRadius1)
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, mRadius2(aRadius2)
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, mStops(aStops)
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, mMatrix(aMatrix)
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{
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}
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virtual PatternType GetType() const { return PATTERN_RADIAL_GRADIENT; }
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Point mCenter1;
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Point mCenter2;
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Float mRadius1;
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Float mRadius2;
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RefPtr<GradientStops> mStops;
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Matrix mMatrix;
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};
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/*
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* This class is used for Surface Patterns, they wrap a surface and a
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* repetition mode for the surface. This may be used on the stack.
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*/
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class SurfacePattern : public Pattern
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{
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public:
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/*
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* aSourceSurface Surface to use for drawing
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* aExtendMode This determines how the image is extended outside the bounds
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* of the image.
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* aMatrix A matrix that transforms the pattern into user space
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* aFilter Resampling filter used for resampling the image.
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*/
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SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode,
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const Matrix &aMatrix = Matrix(), Filter aFilter = FILTER_LINEAR)
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: mSurface(aSourceSurface)
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, mExtendMode(aExtendMode)
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, mFilter(aFilter)
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, mMatrix(aMatrix)
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{}
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virtual PatternType GetType() const { return PATTERN_SURFACE; }
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RefPtr<SourceSurface> mSurface;
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ExtendMode mExtendMode;
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Filter mFilter;
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Matrix mMatrix;
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};
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/*
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* This is the base class for source surfaces. These objects are surfaces
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* which may be used as a source in a SurfacePattern of a DrawSurface call.
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* They cannot be drawn to directly.
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*/
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class SourceSurface : public RefCounted<SourceSurface>
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{
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public:
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virtual ~SourceSurface() {}
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virtual SurfaceType GetType() const = 0;
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virtual IntSize GetSize() const = 0;
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virtual SurfaceFormat GetFormat() const = 0;
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/*
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* This function will get a DataSourceSurface for this surface, a
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* DataSourceSurface's data can be accessed directly.
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*/
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virtual TemporaryRef<DataSourceSurface> GetDataSurface() = 0;
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};
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class DataSourceSurface : public SourceSurface
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{
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public:
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virtual SurfaceType GetType() const { return SURFACE_DATA; }
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/* Get the raw bitmap data of the surface */
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virtual unsigned char *GetData() = 0;
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/*
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* Stride of the surface, distance in bytes between the start of the image
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* data belonging to row y and row y+1. This may be negative.
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*/
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virtual int32_t Stride() = 0;
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/*
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* This function is called after modifying the data on the source surface
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* directly through the data pointer.
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*/
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virtual void MarkDirty() {}
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virtual TemporaryRef<DataSourceSurface> GetDataSurface() { RefPtr<DataSourceSurface> temp = this; return temp.forget(); }
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};
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/* This is an abstract object that accepts path segments. */
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class PathSink : public RefCounted<PathSink>
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{
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public:
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virtual ~PathSink() {}
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/* Move the current point in the path, any figure currently being drawn will
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* be considered closed during fill operations, however when stroking the
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* closing line segment will not be drawn.
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*/
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virtual void MoveTo(const Point &aPoint) = 0;
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/* Add a linesegment to the current figure */
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virtual void LineTo(const Point &aPoint) = 0;
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/* Add a cubic bezier curve to the current figure */
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virtual void BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3) = 0;
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/* Add a quadratic bezier curve to the current figure */
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virtual void QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2) = 0;
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/* Close the current figure, this will essentially generate a line segment
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* from the current point to the starting point for the current figure
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*/
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virtual void Close() = 0;
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/* Add an arc to the current figure */
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virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
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float aEndAngle, bool aAntiClockwise = false) = 0;
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/* Point the current subpath is at - or where the next subpath will start
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* if there is no active subpath.
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*/
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virtual Point CurrentPoint() const = 0;
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};
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class PathBuilder;
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/* The path class is used to create (sets of) figures of any shape that can be
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* filled or stroked to a DrawTarget
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*/
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class Path : public RefCounted<Path>
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{
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public:
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virtual ~Path() {}
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virtual BackendType GetBackendType() const = 0;
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/* This returns a PathBuilder object that contains a copy of the contents of
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* this path and is still writable.
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*/
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virtual TemporaryRef<PathBuilder> CopyToBuilder(FillRule aFillRule = FILL_WINDING) const = 0;
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virtual TemporaryRef<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
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FillRule aFillRule = FILL_WINDING) const = 0;
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/* This function checks if a point lies within a path. It allows passing a
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* transform that will transform the path to the coordinate space in which
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* aPoint is given.
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*/
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virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0;
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/* This functions gets the bounds of this path. These bounds are not
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* guaranteed to be tight. A transform may be specified that gives the bounds
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* after application of the transform.
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*/
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virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0;
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/* This function gets the bounds of the stroke of this path using the
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* specified strokeoptions. These bounds are not guaranteed to be tight.
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* A transform may be specified that gives the bounds after application of
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* the transform.
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*/
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virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform = Matrix()) const = 0;
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/* This gets the fillrule this path's builder was created with. This is not
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* mutable.
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*/
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virtual FillRule GetFillRule() const = 0;
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};
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/* The PathBuilder class allows path creation. Once finish is called on the
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* pathbuilder it may no longer be written to.
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*/
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class PathBuilder : public PathSink
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{
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public:
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/* Finish writing to the path and return a Path object that can be used for
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* drawing. Future use of the builder results in a crash!
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*/
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virtual TemporaryRef<Path> Finish() = 0;
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};
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struct Glyph
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{
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uint32_t mIndex;
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Point mPosition;
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};
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/* This class functions as a glyph buffer that can be drawn to a DrawTarget.
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* XXX - This should probably contain the guts of gfxTextRun in the future as
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* roc suggested. But for now it's a simple container for a glyph vector.
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*/
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struct GlyphBuffer
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{
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// A pointer to a buffer of glyphs. Managed by the caller.
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const Glyph *mGlyphs;
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// Number of glyphs mGlyphs points to.
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uint32_t mNumGlyphs;
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};
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/* This class is an abstraction of a backend/platform specific font object
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* at a particular size. It is passed into text drawing calls to describe
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* the font used for the drawing call.
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*/
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class ScaledFont : public RefCounted<ScaledFont>
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{
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public:
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virtual ~ScaledFont() {}
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virtual FontType GetType() const = 0;
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/* This allows getting a path that describes the outline of a set of glyphs.
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* A target is passed in so that the guarantee is made the returned path
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* can be used with any DrawTarget that has the same backend as the one
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* passed in.
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*/
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virtual TemporaryRef<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0;
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protected:
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ScaledFont() {}
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};
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/* This is the main class used for all the drawing. It is created through the
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* factory and accepts drawing commands. The results of drawing to a target
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* may be used either through a Snapshot or by flushing the target and directly
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* accessing the backing store a DrawTarget was created with.
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*/
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class DrawTarget : public RefCounted<DrawTarget>
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{
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public:
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DrawTarget() : mTransformDirty(false) {}
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virtual ~DrawTarget() {}
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virtual BackendType GetType() const = 0;
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/**
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* Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget.
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* Multiple calls to Snapshot() without any drawing operations in between will
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* normally return the same SourceSurface object.
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*/
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virtual TemporaryRef<SourceSurface> Snapshot() = 0;
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virtual IntSize GetSize() = 0;
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/* Ensure that the DrawTarget backend has flushed all drawing operations to
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* this draw target. This must be called before using the backing surface of
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* this draw target outside of GFX 2D code.
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*/
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virtual void Flush() = 0;
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/*
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* Draw a surface to the draw target. Possibly doing partial drawing or
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* applying scaling. No sampling happens outside the source.
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*
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* aSurface Source surface to draw
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* aDest Destination rectangle that this drawing operation should draw to
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* aSource Source rectangle in aSurface coordinates, this area of aSurface
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* will be stretched to the size of aDest.
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* aOptions General draw options that are applied to the operation
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* aSurfOptions DrawSurface options that are applied
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*/
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virtual void DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Blend a surface to the draw target with a shadow. The shadow is drawn as a
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* gaussian blur using a specified sigma. The shadow is clipped to the size
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* of the input surface, so the input surface should contain a transparent
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* border the size of the approximate coverage of the blur (3 * aSigma).
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* NOTE: This function works in device space!
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*
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* aSurface Source surface to draw.
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* aDest Destination point that this drawing operation should draw to.
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* aColor Color of the drawn shadow
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* aOffset Offset of the shadow
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* aSigma Sigma used for the guassian filter kernel
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* aOperator Composition operator used
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*/
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virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator) = 0;
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/*
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* Clear a rectangle on the draw target to transparent black. This will
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* respect the clipping region and transform.
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*
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* aRect Rectangle to clear
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*/
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virtual void ClearRect(const Rect &aRect) = 0;
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/*
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* This is essentially a 'memcpy' between two surfaces. It moves a pixel
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* aligned area from the source surface unscaled directly onto the
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* drawtarget. This ignores both transform and clip.
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*
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* aSurface Surface to copy from
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* aSourceRect Source rectangle to be copied
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* aDest Destination point to copy the surface to
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*/
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virtual void CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination) = 0;
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/*
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* Fill a rectangle on the DrawTarget with a certain source pattern.
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*
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* aRect Rectangle that forms the mask of this filling operation
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* aPattern Pattern that forms the source of this filling operation
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* aOptions Options that are applied to this operation
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*/
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virtual void FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Stroke a rectangle on the DrawTarget with a certain source pattern.
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*
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* aRect Rectangle that forms the mask of this stroking operation
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* aPattern Pattern that forms the source of this stroking operation
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* aOptions Options that are applied to this operation
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*/
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virtual void StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Stroke a line on the DrawTarget with a certain source pattern.
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*
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* aStart Starting point of the line
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* aEnd End point of the line
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* aPattern Pattern that forms the source of this stroking operation
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* aOptions Options that are applied to this operation
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*/
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virtual void StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Stroke a path on the draw target with a certain source pattern.
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*
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* aPath Path that is to be stroked
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* aPattern Pattern that should be used for the stroke
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* aStrokeOptions Stroke options used for this operation
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* aOptions Draw options used for this operation
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*/
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virtual void Stroke(const Path *aPath,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) = 0;
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|
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/*
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* Fill a path on the draw target with a certain source pattern.
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*
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* aPath Path that is to be filled
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* aPattern Pattern that should be used for the fill
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* aOptions Draw options used for this operation
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*/
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virtual void Fill(const Path *aPath,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Fill a series of clyphs on the draw target with a certain source pattern.
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*/
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virtual void FillGlyphs(ScaledFont *aFont,
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const GlyphBuffer &aBuffer,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* This takes a source pattern and a mask, and composites the source pattern
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* onto the destination surface using the alpha channel of the mask pattern
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* as a mask for the operation.
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*
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* aSource Source pattern
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* aMask Mask pattern
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* aOptions Drawing options
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*/
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virtual void Mask(const Pattern &aSource,
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const Pattern &aMask,
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const DrawOptions &aOptions = DrawOptions()) = 0;
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/*
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* Push a clip to the DrawTarget.
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*
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* aPath The path to clip to
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*/
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virtual void PushClip(const Path *aPath) = 0;
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/*
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* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
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* is specified in user space.
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*
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* aRect The rect to clip to
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*/
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virtual void PushClipRect(const Rect &aRect) = 0;
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/* Pop a clip from the DrawTarget. A pop without a corresponding push will
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* be ignored.
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*/
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virtual void PopClip() = 0;
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/*
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* Create a SourceSurface optimized for use with this DrawTarget from
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* existing bitmap data in memory.
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*
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* The SourceSurface does not take ownership of aData, and may be freed at any time.
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*/
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virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const = 0;
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|
|
|
/*
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* Create a SourceSurface optimized for use with this DrawTarget from
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|
* an arbitrary other SourceSurface. This may return aSourceSurface or some
|
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* other existing surface.
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*/
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virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const = 0;
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|
|
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/*
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* Create a SourceSurface for a type of NativeSurface. This may fail if the
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* draw target does not know how to deal with the type of NativeSurface passed
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* in.
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*/
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virtual TemporaryRef<SourceSurface>
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CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0;
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|
|
|
/*
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* Create a DrawTarget whose snapshot is optimized for use with this DrawTarget.
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|
*/
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virtual TemporaryRef<DrawTarget>
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CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0;
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|
|
|
/*
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* Create a path builder with the specified fillmode.
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|
*
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|
* We need the fill mode up front because of Direct2D.
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|
* ID2D1SimplifiedGeometrySink requires the fill mode
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|
* to be set before calling BeginFigure().
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|
*/
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|
virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const = 0;
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|
|
|
/*
|
|
* Create a GradientStops object that holds information about a set of
|
|
* gradient stops, this object is required for linear or radial gradient
|
|
* patterns to represent the color stops in the gradient.
|
|
*
|
|
* aStops An array of gradient stops
|
|
* aNumStops Number of stops in the array aStops
|
|
* aExtendNone This describes how to extend the stop color outside of the
|
|
* gradient area.
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|
*/
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|
virtual TemporaryRef<GradientStops>
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|
CreateGradientStops(GradientStop *aStops,
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|
uint32_t aNumStops,
|
|
ExtendMode aExtendMode = EXTEND_CLAMP) const = 0;
|
|
|
|
const Matrix &GetTransform() const { return mTransform; }
|
|
|
|
/*
|
|
* Set a transform on the surface, this transform is applied at drawing time
|
|
* to both the mask and source of the operation.
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|
*/
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|
virtual void SetTransform(const Matrix &aTransform)
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|
{ mTransform = aTransform; mTransformDirty = true; }
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|
|
|
SurfaceFormat GetFormat() { return mFormat; }
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|
|
|
/* Tries to get a native surface for a DrawTarget, this may fail if the
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|
* draw target cannot convert to this surface type.
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|
*/
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|
virtual void *GetNativeSurface(NativeSurfaceType aType) { return NULL; }
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|
|
|
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
|
|
mUserData.Add(key, userData, destroy);
|
|
}
|
|
void *GetUserData(UserDataKey *key) {
|
|
return mUserData.Get(key);
|
|
}
|
|
protected:
|
|
UserData mUserData;
|
|
Matrix mTransform;
|
|
bool mTransformDirty : 1;
|
|
|
|
SurfaceFormat mFormat;
|
|
};
|
|
|
|
class Factory
|
|
{
|
|
public:
|
|
static TemporaryRef<DrawTarget> CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface);
|
|
|
|
static TemporaryRef<DrawTarget>
|
|
CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat);
|
|
|
|
static TemporaryRef<DrawTarget>
|
|
CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat);
|
|
|
|
static TemporaryRef<ScaledFont>
|
|
CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize);
|
|
|
|
/*
|
|
* This creates a scaled font with an associated cairo_scaled_font_t, and
|
|
* must be used when using the Cairo backend. The NativeFont and
|
|
* cairo_scaled_font_t* parameters must correspond to the same font.
|
|
*/
|
|
static TemporaryRef<ScaledFont>
|
|
CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont);
|
|
|
|
/*
|
|
* This creates a simple data source surface for a certain size. It allocates
|
|
* new memory for the surface. This memory is freed when the surface is
|
|
* destroyed.
|
|
*/
|
|
static TemporaryRef<DataSourceSurface>
|
|
CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat);
|
|
|
|
/*
|
|
* This creates a simple data source surface for some existing data. It will
|
|
* wrap this data and the data for this source surface. The caller is
|
|
* responsible for deallocating the memory only after destruction of the
|
|
* surface.
|
|
*/
|
|
static TemporaryRef<DataSourceSurface>
|
|
CreateDataSourceSurfaceFromData(unsigned char *aData, int32_t aStride,
|
|
const IntSize &aSize, SurfaceFormat aFormat);
|
|
|
|
#ifdef WIN32
|
|
static TemporaryRef<DrawTarget> CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat);
|
|
static void SetDirect3D10Device(ID3D10Device1 *aDevice);
|
|
static ID3D10Device1 *GetDirect3D10Device();
|
|
|
|
private:
|
|
static ID3D10Device1 *mD3D10Device;
|
|
#endif
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif // _MOZILLA_GFX_2D_H
|