зеркало из https://github.com/mozilla/gecko-dev.git
478 строки
13 KiB
C++
478 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ChildIterator.h"
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#include "nsContentUtils.h"
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#include "mozilla/dom/HTMLSlotElement.h"
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#include "mozilla/dom/XBLChildrenElement.h"
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#include "mozilla/dom/ShadowRoot.h"
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#include "nsIAnonymousContentCreator.h"
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#include "nsIFrame.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsDocument.h"
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namespace mozilla {
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namespace dom {
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ExplicitChildIterator::ExplicitChildIterator(const nsIContent* aParent,
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bool aStartAtBeginning)
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: mParent(aParent),
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mChild(nullptr),
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mDefaultChild(nullptr),
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mIsFirst(aStartAtBeginning),
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mIndexInInserted(0)
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{
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mParentAsSlot = nsDocument::IsShadowDOMEnabled(mParent) ?
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HTMLSlotElement::FromNode(mParent) : nullptr;
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}
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nsIContent*
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ExplicitChildIterator::GetNextChild()
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{
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// If we're already in the inserted-children array, look there first
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if (mIndexInInserted) {
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MOZ_ASSERT(mChild);
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MOZ_ASSERT(!mDefaultChild);
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if (mParentAsSlot) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes =
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mParentAsSlot->AssignedNodes();
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mChild = (mIndexInInserted < assignedNodes.Length()) ?
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assignedNodes[mIndexInInserted++]->AsContent() : nullptr;
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return mChild;
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}
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MOZ_ASSERT(mChild->IsActiveChildrenElement());
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auto* childrenElement =
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static_cast<XBLChildrenElement*>(mChild);
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if (mIndexInInserted < childrenElement->InsertedChildrenLength()) {
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return childrenElement->InsertedChild(mIndexInInserted++);
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}
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mIndexInInserted = 0;
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mChild = mChild->GetNextSibling();
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} else if (mDefaultChild) {
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// If we're already in default content, check if there are more nodes there
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MOZ_ASSERT(mChild);
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MOZ_ASSERT(mChild->IsActiveChildrenElement());
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mDefaultChild = mDefaultChild->GetNextSibling();
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if (mDefaultChild) {
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return mDefaultChild;
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}
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mChild = mChild->GetNextSibling();
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} else if (mIsFirst) { // at the beginning of the child list
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// For slot parent, iterate over assigned nodes if not empty, otherwise
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// fall through and iterate over direct children (fallback content).
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if (mParentAsSlot) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes =
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mParentAsSlot->AssignedNodes();
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if (!assignedNodes.IsEmpty()) {
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mIndexInInserted = 1;
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mChild = assignedNodes[0]->AsContent();
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mIsFirst = false;
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return mChild;
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}
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}
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mChild = mParent->GetFirstChild();
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mIsFirst = false;
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} else if (mChild) { // in the middle of the child list
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mChild = mChild->GetNextSibling();
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}
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// Iterate until we find a non-insertion point, or an insertion point with
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// content.
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while (mChild) {
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if (mChild->IsActiveChildrenElement()) {
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// If the current child being iterated is a content insertion point
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// then the iterator needs to return the nodes distributed into
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// the content insertion point.
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auto* childrenElement =
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static_cast<XBLChildrenElement*>(mChild);
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if (childrenElement->HasInsertedChildren()) {
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// Iterate through elements projected on insertion point.
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mIndexInInserted = 1;
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return childrenElement->InsertedChild(0);
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}
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// Insertion points inside fallback/default content
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// are considered inactive and do not get assigned nodes.
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mDefaultChild = mChild->GetFirstChild();
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if (mDefaultChild) {
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return mDefaultChild;
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}
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// If we have an insertion point with no assigned nodes and
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// no default content, move on to the next node.
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mChild = mChild->GetNextSibling();
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} else {
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// mChild is not an insertion point, thus it is the next node to
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// return from this iterator.
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break;
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}
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}
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return mChild;
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}
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void
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FlattenedChildIterator::Init(bool aIgnoreXBL)
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{
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if (aIgnoreXBL) {
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mXBLInvolved = Some(false);
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return;
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}
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// TODO(emilio): I think it probably makes sense to only allow constructing
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// FlattenedChildIterators with Element.
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if (mParent->IsElement()) {
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if (ShadowRoot* shadow = mParent->AsElement()->GetShadowRoot()) {
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mParent = shadow;
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mXBLInvolved = Some(true);
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return;
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}
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}
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nsXBLBinding* binding =
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mParent->OwnerDoc()->BindingManager()->GetBindingWithContent(mParent);
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if (binding) {
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MOZ_ASSERT(binding->GetAnonymousContent());
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mParent = binding->GetAnonymousContent();
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mXBLInvolved = Some(true);
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}
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}
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bool
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FlattenedChildIterator::ComputeWhetherXBLIsInvolved() const
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{
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MOZ_ASSERT(mXBLInvolved.isNothing());
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// We set mXBLInvolved to true if either the node we're iterating has a
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// binding with content attached to it (in which case it is handled in Init),
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// or the node is generated XBL content and has an <xbl:children> child.
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if (!mParent->GetBindingParent()) {
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return false;
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}
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for (nsIContent* child = mParent->GetFirstChild();
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child;
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child = child->GetNextSibling()) {
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if (child->NodeInfo()->Equals(nsGkAtoms::children, kNameSpaceID_XBL)) {
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MOZ_ASSERT(child->GetBindingParent());
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return true;
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}
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}
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return false;
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}
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bool
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ExplicitChildIterator::Seek(const nsIContent* aChildToFind)
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{
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if (aChildToFind->GetParent() == mParent &&
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!aChildToFind->IsRootOfAnonymousSubtree()) {
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// Fast path: just point ourselves to aChildToFind, which is a
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// normal DOM child of ours.
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mChild = const_cast<nsIContent*>(aChildToFind);
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mIndexInInserted = 0;
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mDefaultChild = nullptr;
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mIsFirst = false;
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MOZ_ASSERT(!mChild->IsActiveChildrenElement());
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return true;
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}
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// Can we add more fast paths here based on whether the parent of aChildToFind
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// is a shadow insertion point or content insertion point?
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// Slow path: just walk all our kids.
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return Seek(aChildToFind, nullptr);
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}
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nsIContent*
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ExplicitChildIterator::Get() const
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{
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MOZ_ASSERT(!mIsFirst);
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// When mParentAsSlot is set, mChild is always set to the current child. It
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// does not matter whether mChild is an assigned node or a fallback content.
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if (mParentAsSlot) {
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return mChild;
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}
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if (mIndexInInserted) {
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MOZ_ASSERT(mChild->IsActiveChildrenElement());
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auto* childrenElement = static_cast<XBLChildrenElement*>(mChild);
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return childrenElement->InsertedChild(mIndexInInserted - 1);
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}
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return mDefaultChild ? mDefaultChild : mChild;
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}
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nsIContent*
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ExplicitChildIterator::GetPreviousChild()
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{
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// If we're already in the inserted-children array, look there first
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if (mIndexInInserted) {
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if (mParentAsSlot) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes =
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mParentAsSlot->AssignedNodes();
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mChild = (--mIndexInInserted) ?
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assignedNodes[mIndexInInserted - 1]->AsContent() : nullptr;
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if (!mChild) {
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mIsFirst = true;
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}
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return mChild;
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}
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// NB: mIndexInInserted points one past the last returned child so we need
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// to look *two* indices back in order to return the previous child.
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MOZ_ASSERT(mChild->IsActiveChildrenElement());
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auto* childrenElement = static_cast<XBLChildrenElement*>(mChild);
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if (--mIndexInInserted) {
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return childrenElement->InsertedChild(mIndexInInserted - 1);
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}
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mChild = mChild->GetPreviousSibling();
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} else if (mDefaultChild) {
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// If we're already in default content, check if there are more nodes there
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mDefaultChild = mDefaultChild->GetPreviousSibling();
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if (mDefaultChild) {
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return mDefaultChild;
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}
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mChild = mChild->GetPreviousSibling();
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} else if (mIsFirst) { // at the beginning of the child list
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return nullptr;
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} else if (mChild) { // in the middle of the child list
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mChild = mChild->GetPreviousSibling();
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} else { // at the end of the child list
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// For slot parent, iterate over assigned nodes if not empty, otherwise
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// fall through and iterate over direct children (fallback content).
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if (mParentAsSlot) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes =
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mParentAsSlot->AssignedNodes();
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if (!assignedNodes.IsEmpty()) {
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mIndexInInserted = assignedNodes.Length();
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mChild = assignedNodes[mIndexInInserted - 1]->AsContent();
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return mChild;
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}
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}
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mChild = mParent->GetLastChild();
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}
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// Iterate until we find a non-insertion point, or an insertion point with
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// content.
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while (mChild) {
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if (mChild->IsActiveChildrenElement()) {
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// If the current child being iterated is a content insertion point
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// then the iterator needs to return the nodes distributed into
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// the content insertion point.
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auto* childrenElement = static_cast<XBLChildrenElement*>(mChild);
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if (childrenElement->HasInsertedChildren()) {
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mIndexInInserted = childrenElement->InsertedChildrenLength();
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return childrenElement->InsertedChild(mIndexInInserted - 1);
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}
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mDefaultChild = mChild->GetLastChild();
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if (mDefaultChild) {
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return mDefaultChild;
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}
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mChild = mChild->GetPreviousSibling();
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} else {
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// mChild is not an insertion point, thus it is the next node to
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// return from this iterator.
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break;
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}
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}
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if (!mChild) {
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mIsFirst = true;
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}
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return mChild;
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}
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nsIContent*
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AllChildrenIterator::Get() const
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{
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switch (mPhase) {
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case eAtBeforeKid: {
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Element* before = nsLayoutUtils::GetBeforePseudo(mOriginalContent);
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MOZ_ASSERT(before, "No content before frame at eAtBeforeKid phase");
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return before;
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}
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case eAtExplicitKids:
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return ExplicitChildIterator::Get();
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case eAtAnonKids:
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return mAnonKids[mAnonKidsIdx];
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case eAtAfterKid: {
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Element* after = nsLayoutUtils::GetAfterPseudo(mOriginalContent);
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MOZ_ASSERT(after, "No content after frame at eAtAfterKid phase");
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return after;
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}
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default:
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return nullptr;
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}
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}
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bool
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AllChildrenIterator::Seek(const nsIContent* aChildToFind)
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{
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if (mPhase == eAtBegin || mPhase == eAtBeforeKid) {
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mPhase = eAtExplicitKids;
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Element* beforePseudo = nsLayoutUtils::GetBeforePseudo(mOriginalContent);
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if (beforePseudo && beforePseudo == aChildToFind) {
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mPhase = eAtBeforeKid;
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return true;
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}
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}
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if (mPhase == eAtExplicitKids) {
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if (ExplicitChildIterator::Seek(aChildToFind)) {
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return true;
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}
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mPhase = eAtAnonKids;
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}
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nsIContent* child = nullptr;
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do {
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child = GetNextChild();
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} while (child && child != aChildToFind);
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return child == aChildToFind;
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}
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void
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AllChildrenIterator::AppendNativeAnonymousChildren()
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{
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nsContentUtils::AppendNativeAnonymousChildren(
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mOriginalContent, mAnonKids, mFlags);
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}
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nsIContent*
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AllChildrenIterator::GetNextChild()
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{
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if (mPhase == eAtBegin) {
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mPhase = eAtExplicitKids;
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Element* beforeContent = nsLayoutUtils::GetBeforePseudo(mOriginalContent);
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if (beforeContent) {
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mPhase = eAtBeforeKid;
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return beforeContent;
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}
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}
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if (mPhase == eAtBeforeKid) {
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// Advance into our explicit kids.
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mPhase = eAtExplicitKids;
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}
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if (mPhase == eAtExplicitKids) {
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nsIContent* kid = ExplicitChildIterator::GetNextChild();
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if (kid) {
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return kid;
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}
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mPhase = eAtAnonKids;
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}
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if (mPhase == eAtAnonKids) {
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if (mAnonKids.IsEmpty()) {
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MOZ_ASSERT(mAnonKidsIdx == UINT32_MAX);
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AppendNativeAnonymousChildren();
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mAnonKidsIdx = 0;
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}
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else {
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if (mAnonKidsIdx == UINT32_MAX) {
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mAnonKidsIdx = 0;
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}
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else {
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mAnonKidsIdx++;
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}
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}
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if (mAnonKidsIdx < mAnonKids.Length()) {
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return mAnonKids[mAnonKidsIdx];
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}
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Element* afterContent = nsLayoutUtils::GetAfterPseudo(mOriginalContent);
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if (afterContent) {
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mPhase = eAtAfterKid;
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return afterContent;
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}
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}
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mPhase = eAtEnd;
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return nullptr;
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}
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nsIContent*
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AllChildrenIterator::GetPreviousChild()
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{
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if (mPhase == eAtEnd) {
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MOZ_ASSERT(mAnonKidsIdx == mAnonKids.Length());
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mPhase = eAtAnonKids;
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Element* afterContent = nsLayoutUtils::GetAfterPseudo(mOriginalContent);
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if (afterContent) {
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mPhase = eAtAfterKid;
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return afterContent;
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}
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}
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if (mPhase == eAtAfterKid) {
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mPhase = eAtAnonKids;
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}
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if (mPhase == eAtAnonKids) {
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if (mAnonKids.IsEmpty()) {
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AppendNativeAnonymousChildren();
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mAnonKidsIdx = mAnonKids.Length();
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}
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// If 0 then it turns into UINT32_MAX, which indicates the iterator is
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// before the anonymous children.
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--mAnonKidsIdx;
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if (mAnonKidsIdx < mAnonKids.Length()) {
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return mAnonKids[mAnonKidsIdx];
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}
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mPhase = eAtExplicitKids;
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}
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if (mPhase == eAtExplicitKids) {
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nsIContent* kid = ExplicitChildIterator::GetPreviousChild();
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if (kid) {
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return kid;
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}
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Element* beforeContent = nsLayoutUtils::GetBeforePseudo(mOriginalContent);
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if (beforeContent) {
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mPhase = eAtBeforeKid;
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return beforeContent;
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}
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}
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mPhase = eAtBegin;
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return nullptr;
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}
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nsIContent*
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StyleChildrenIterator::GetNextChild()
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{
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return AllChildrenIterator::GetNextChild();
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}
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} // namespace dom
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} // namespace mozilla
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