зеркало из https://github.com/mozilla/gecko-dev.git
230 строки
7.9 KiB
C++
230 строки
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AnimationInfo.h"
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#include "mozilla/LayerAnimationInfo.h"
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#include "mozilla/layers/WebRenderLayerManager.h"
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#include "mozilla/layers/AnimationHelper.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/dom/Animation.h"
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#include "nsIContent.h"
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#include "PuppetWidget.h"
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namespace mozilla {
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namespace layers {
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AnimationInfo::AnimationInfo() : mCompositorAnimationsId(0), mMutated(false) {}
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AnimationInfo::~AnimationInfo() {}
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void AnimationInfo::EnsureAnimationsId() {
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if (!mCompositorAnimationsId) {
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mCompositorAnimationsId = AnimationHelper::GetNextCompositorAnimationsId();
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}
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}
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Animation* AnimationInfo::AddAnimation() {
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MOZ_ASSERT(!CompositorThreadHolder::IsInCompositorThread());
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// Here generates a new id when the first animation is added and
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// this id is used to represent the animations in this layer.
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EnsureAnimationsId();
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MOZ_ASSERT(!mPendingAnimations, "should have called ClearAnimations first");
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Animation* anim = mAnimations.AppendElement();
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mMutated = true;
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return anim;
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}
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Animation* AnimationInfo::AddAnimationForNextTransaction() {
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MOZ_ASSERT(!CompositorThreadHolder::IsInCompositorThread());
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MOZ_ASSERT(mPendingAnimations,
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"should have called ClearAnimationsForNextTransaction first");
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Animation* anim = mPendingAnimations->AppendElement();
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return anim;
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}
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void AnimationInfo::ClearAnimations() {
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mPendingAnimations = nullptr;
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if (mAnimations.IsEmpty() && mPropertyAnimationGroups.IsEmpty()) {
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return;
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}
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mAnimations.Clear();
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mPropertyAnimationGroups.Clear();
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mMutated = true;
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}
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void AnimationInfo::ClearAnimationsForNextTransaction() {
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// Ensure we have a non-null mPendingAnimations to mark a future clear.
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if (!mPendingAnimations) {
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mPendingAnimations = new AnimationArray;
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}
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mPendingAnimations->Clear();
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}
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void AnimationInfo::SetCompositorAnimations(
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const CompositorAnimations& aCompositorAnimations) {
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mCompositorAnimationsId = aCompositorAnimations.id();
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mPropertyAnimationGroups =
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AnimationHelper::ExtractAnimations(aCompositorAnimations.animations());
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}
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bool AnimationInfo::StartPendingAnimations(const TimeStamp& aReadyTime) {
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bool updated = false;
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for (size_t animIdx = 0, animEnd = mAnimations.Length(); animIdx < animEnd;
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animIdx++) {
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Animation& anim = mAnimations[animIdx];
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// If the animation is doing an async update of its playback rate, then we
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// want to match whatever its current time would be at *aReadyTime*.
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if (!std::isnan(anim.previousPlaybackRate()) && anim.startTime().isSome() &&
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!anim.originTime().IsNull() && !anim.isNotPlaying()) {
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TimeDuration readyTime = aReadyTime - anim.originTime();
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anim.holdTime() = dom::Animation::CurrentTimeFromTimelineTime(
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readyTime, anim.startTime().ref(), anim.previousPlaybackRate());
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// Make start time null so that we know to update it below.
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anim.startTime() = Nothing();
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}
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// If the animation is play-pending, resolve the start time.
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if (anim.startTime().isNothing() && !anim.originTime().IsNull() &&
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!anim.isNotPlaying()) {
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TimeDuration readyTime = aReadyTime - anim.originTime();
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anim.startTime() = Some(dom::Animation::StartTimeFromTimelineTime(
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readyTime, anim.holdTime(), anim.playbackRate()));
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updated = true;
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}
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}
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return updated;
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}
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void AnimationInfo::TransferMutatedFlagToLayer(Layer* aLayer) {
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if (mMutated) {
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aLayer->Mutated();
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mMutated = false;
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}
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}
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bool AnimationInfo::ApplyPendingUpdatesForThisTransaction() {
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if (mPendingAnimations) {
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mPendingAnimations->SwapElements(mAnimations);
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mPendingAnimations = nullptr;
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return true;
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}
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return false;
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}
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bool AnimationInfo::HasTransformAnimation() const {
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const nsCSSPropertyIDSet& transformSet =
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LayerAnimationInfo::GetCSSPropertiesFor(DisplayItemType::TYPE_TRANSFORM);
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for (uint32_t i = 0; i < mAnimations.Length(); i++) {
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if (transformSet.HasProperty(mAnimations[i].property())) {
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return true;
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}
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}
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return false;
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}
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/* static */
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Maybe<uint64_t> AnimationInfo::GetGenerationFromFrame(
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nsIFrame* aFrame, DisplayItemType aDisplayItemKey) {
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MOZ_ASSERT(aFrame->IsPrimaryFrame() ||
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nsLayoutUtils::IsFirstContinuationOrIBSplitSibling(aFrame));
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layers::Layer* layer =
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FrameLayerBuilder::GetDedicatedLayer(aFrame, aDisplayItemKey);
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if (layer) {
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return layer->GetAnimationInfo().GetAnimationGeneration();
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}
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// In case of continuation, KeyframeEffectReadOnly uses its first frame,
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// whereas nsDisplayItem uses its last continuation, so we have to use the
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// last continuation frame here.
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if (nsLayoutUtils::IsFirstContinuationOrIBSplitSibling(aFrame)) {
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aFrame = nsLayoutUtils::LastContinuationOrIBSplitSibling(aFrame);
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}
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RefPtr<WebRenderAnimationData> animationData =
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GetWebRenderUserData<WebRenderAnimationData>(aFrame,
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(uint32_t)aDisplayItemKey);
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if (animationData) {
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return animationData->GetAnimationInfo().GetAnimationGeneration();
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}
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return Nothing();
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}
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/* static */
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void AnimationInfo::EnumerateGenerationOnFrame(
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const nsIFrame* aFrame, const nsIContent* aContent,
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const CompositorAnimatableDisplayItemTypes& aDisplayItemTypes,
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const AnimationGenerationCallback& aCallback) {
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if (XRE_IsContentProcess()) {
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if (nsIWidget* widget = nsContentUtils::WidgetForContent(aContent)) {
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// In case of child processes, we might not have yet created the layer
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// manager. That means there is no animation generation we have, thus
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// we call the callback function with |Nothing()| for the generation.
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//
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// Note that we need to use nsContentUtils::WidgetForContent() instead of
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// TabChild::GetFrom(aFrame->PresShell())->WebWidget() because in the case
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// of child popup content PuppetWidget::mTabChild is the same as the
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// parent's one, which means mTabChild->IsLayersConnected() check in
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// PuppetWidget::GetLayerManager queries the parent state, it results the
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// assertion in the function failure.
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if (widget->GetOwningTabChild() &&
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!static_cast<widget::PuppetWidget*>(widget)->HasLayerManager()) {
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for (auto displayItem : LayerAnimationInfo::sDisplayItemTypes) {
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aCallback(Nothing(), displayItem);
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}
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return;
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}
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}
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}
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RefPtr<LayerManager> layerManager =
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nsContentUtils::LayerManagerForContent(aContent);
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if (layerManager &&
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layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
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// In case of continuation, nsDisplayItem uses its last continuation, so we
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// have to use the last continuation frame here.
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if (nsLayoutUtils::IsFirstContinuationOrIBSplitSibling(aFrame)) {
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aFrame = nsLayoutUtils::LastContinuationOrIBSplitSibling(aFrame);
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}
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for (auto displayItem : LayerAnimationInfo::sDisplayItemTypes) {
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// For transform animations, the animation is on the primary frame but
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// |aFrame| is the style frame.
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const nsIFrame* frameToQuery =
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displayItem == DisplayItemType::TYPE_TRANSFORM
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? nsLayoutUtils::GetPrimaryFrameFromStyleFrame(aFrame)
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: aFrame;
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RefPtr<WebRenderAnimationData> animationData =
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GetWebRenderUserData<WebRenderAnimationData>(frameToQuery,
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(uint32_t)displayItem);
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Maybe<uint64_t> generation;
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if (animationData) {
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generation = animationData->GetAnimationInfo().GetAnimationGeneration();
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}
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aCallback(generation, displayItem);
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}
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return;
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}
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FrameLayerBuilder::EnumerateGenerationForDedicatedLayers(aFrame, aCallback);
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}
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} // namespace layers
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} // namespace mozilla
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