gecko-dev/gfx/wr
Glenn Watson 601f48038d Bug 1734346 - Support backdrops with simple rounded-rect clip cases. r=gfx-reviewers,nical
This allows picture slice backdrops to be supported when they contain
rounded-rect clip(s) that are in the same coordinate system as the
primitive. This is the common case, and allows subpixel AA to be
used in bookmark menu and other popups that are part of the current
Gecko UI.

Differential Revision: https://phabricator.services.mozilla.com/D128156
2021-10-12 23:38:23 +00:00
..
ci-scripts Bug 1728064 - Add test to ensure shaders don't contain flat scalar varyings on android. r=gfx-reviewers,kvark 2021-09-06 13:56:58 +00:00
example-compositor Bug 1734282 - Remove some unused scroll frame APIs and code r=gfx-reviewers,jrmuizel 2021-10-06 06:43:03 +00:00
examples Bug 1734282 - Remove some unused scroll frame APIs and code r=gfx-reviewers,jrmuizel 2021-10-06 06:43:03 +00:00
glsl-to-cxx Bug 1728659 - Output struct field names for single-component swizzles in glsl-to-cxx. r=jrmuizel 2021-09-01 21:34:04 +00:00
peek-poke Bug 1711648 - Implement Peek and Poke for euclid::Box2D. r=gfx-reviewers,jrmuizel 2021-05-19 14:35:26 +00:00
swgl Bug 1731636 - Guard against failed BufferData when loading vertex attributes in SWGL. r=nical 2021-09-20 17:14:19 +00:00
tileview Bug 1711648 - Move PictureRect to the endpoint representation. r=gfx-reviewers,jrmuizel 2021-06-11 13:33:08 +00:00
webrender Bug 1734346 - Support backdrops with simple rounded-rect clip cases. r=gfx-reviewers,nical 2021-10-12 23:38:23 +00:00
webrender_api Backed out changeset 5cc276dd61cc (bug 1734740) for bc failures on browser_bug1563629.js CLOSED TREE 2021-10-12 01:06:23 +03:00
webrender_build Bug 1702228 - Cache linear gradients by default. r=gw 2021-04-22 10:34:54 +00:00
wr_malloc_size_of Bug 1711648 - Move PictureRect to the endpoint representation. r=gfx-reviewers,jrmuizel 2021-06-11 13:33:08 +00:00
wrench Bug 1734346 - Support backdrops with simple rounded-rect clip cases. r=gfx-reviewers,nical 2021-10-12 23:38:23 +00:00
.gitignore
.taskcluster.yml
Cargo.lock Bug 1733335 - Change the ProfilerHooks trait to use str instead of CStr r=mattwoodrow 2021-10-11 07:59:10 +00:00
Cargo.toml Bug 1706824 - Remove old direct-composition example. r=gfx-reviewers,lsalzman 2021-05-04 00:32:41 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1609191 - Revert previous attempt to work around Adreno shader compilation crash. r=nical 2021-05-12 13:03:51 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.