зеркало из https://github.com/mozilla/gecko-dev.git
625 строки
24 KiB
C++
625 строки
24 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AnimationHelper.h"
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#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
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#include "mozilla/dom/AnimationEffectReadOnlyBinding.h" // for dom::FillMode
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#include "mozilla/dom/KeyframeEffectBinding.h" // for dom::IterationComposite
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#include "mozilla/dom/KeyframeEffectReadOnly.h" // for dom::KeyFrameEffectReadOnly
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#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
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#include "mozilla/layers/LayerAnimationUtils.h" // for TimingFunctionToComputedTimingFunction
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#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
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#include "nsDeviceContext.h" // for AppUnitsPerCSSPixel
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#include "nsDisplayList.h" // for nsDisplayTransform, etc
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namespace mozilla {
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namespace layers {
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struct StyleAnimationValueCompositePair {
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StyleAnimationValue mValue;
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dom::CompositeOperation mComposite;
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};
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void
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CompositorAnimationStorage::Clear()
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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mAnimatedValues.Clear();
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mAnimations.Clear();
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}
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void
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CompositorAnimationStorage::ClearById(const uint64_t& aId)
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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mAnimatedValues.Remove(aId);
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mAnimations.Remove(aId);
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}
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AnimatedValue*
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CompositorAnimationStorage::GetAnimatedValue(const uint64_t& aId) const
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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return mAnimatedValues.Get(aId);
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}
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Maybe<float>
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CompositorAnimationStorage::GetAnimationOpacity(const uint64_t& aId) const
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{
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auto value = GetAnimatedValue(aId);
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if (!value || value->mType != AnimatedValue::OPACITY) {
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return Nothing();
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}
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return Some(value->mOpacity);
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}
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Maybe<gfx::Matrix4x4>
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CompositorAnimationStorage::GetAnimationTransform(const uint64_t& aId) const
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{
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auto value = GetAnimatedValue(aId);
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if (!value || value->mType != AnimatedValue::TRANSFORM) {
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return Nothing();
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}
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gfx::Matrix4x4 transform = value->mTransform.mFrameTransform;
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const TransformData& data = value->mTransform.mData;
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float scale = data.appUnitsPerDevPixel();
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gfx::Point3D transformOrigin = data.transformOrigin();
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// Undo the rebasing applied by
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// nsDisplayTransform::GetResultingTransformMatrixInternal
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transform.ChangeBasis(-transformOrigin);
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// Convert to CSS pixels (this undoes the operations performed by
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// nsStyleTransformMatrix::ProcessTranslatePart which is called from
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// nsDisplayTransform::GetResultingTransformMatrix)
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double devPerCss =
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double(scale) / double(nsDeviceContext::AppUnitsPerCSSPixel());
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transform._41 *= devPerCss;
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transform._42 *= devPerCss;
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transform._43 *= devPerCss;
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return Some(transform);
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}
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void
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CompositorAnimationStorage::SetAnimatedValue(uint64_t aId,
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gfx::Matrix4x4&& aTransformInDevSpace,
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gfx::Matrix4x4&& aFrameTransform,
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const TransformData& aData)
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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AnimatedValue* value = new AnimatedValue(Move(aTransformInDevSpace),
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Move(aFrameTransform),
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aData);
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mAnimatedValues.Put(aId, value);
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}
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void
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CompositorAnimationStorage::SetAnimatedValue(uint64_t aId,
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gfx::Matrix4x4&& aTransformInDevSpace)
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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const TransformData dontCare = {};
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AnimatedValue* value = new AnimatedValue(Move(aTransformInDevSpace),
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gfx::Matrix4x4(),
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dontCare);
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mAnimatedValues.Put(aId, value);
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}
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void
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CompositorAnimationStorage::SetAnimatedValue(uint64_t aId,
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const float& aOpacity)
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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AnimatedValue* value = new AnimatedValue(aOpacity);
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mAnimatedValues.Put(aId, value);
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}
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AnimationArray*
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CompositorAnimationStorage::GetAnimations(const uint64_t& aId) const
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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return mAnimations.Get(aId);
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}
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void
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CompositorAnimationStorage::SetAnimations(uint64_t aId, const AnimationArray& aValue)
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{
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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AnimationArray* value = new AnimationArray(aValue);
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mAnimations.Put(aId, value);
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}
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static StyleAnimationValue
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SampleValue(double aPortion, const layers::Animation& aAnimation,
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const StyleAnimationValueCompositePair& aStart,
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const StyleAnimationValueCompositePair& aEnd,
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const StyleAnimationValue& aLastValue,
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uint64_t aCurrentIteration,
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const StyleAnimationValue& aUnderlyingValue)
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{
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NS_ASSERTION(aStart.mValue.IsNull() || aEnd.mValue.IsNull() ||
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aStart.mValue.GetUnit() == aEnd.mValue.GetUnit(),
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"Must have same unit");
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StyleAnimationValue startValue =
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dom::KeyframeEffectReadOnly::CompositeValue(aAnimation.property(),
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aStart.mValue,
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aUnderlyingValue,
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aStart.mComposite);
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StyleAnimationValue endValue =
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dom::KeyframeEffectReadOnly::CompositeValue(aAnimation.property(),
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aEnd.mValue,
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aUnderlyingValue,
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aEnd.mComposite);
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// Iteration composition for accumulate
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if (static_cast<dom::IterationCompositeOperation>
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(aAnimation.iterationComposite()) ==
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dom::IterationCompositeOperation::Accumulate &&
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aCurrentIteration > 0) {
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// FIXME: Bug 1293492: Add a utility function to calculate both of
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// below StyleAnimationValues.
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startValue =
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StyleAnimationValue::Accumulate(aAnimation.property(),
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aLastValue.IsNull()
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? aUnderlyingValue
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: aLastValue,
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Move(startValue),
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aCurrentIteration);
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endValue =
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StyleAnimationValue::Accumulate(aAnimation.property(),
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aLastValue.IsNull()
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? aUnderlyingValue
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: aLastValue,
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Move(endValue),
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aCurrentIteration);
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}
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StyleAnimationValue interpolatedValue;
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// This should never fail because we only pass transform and opacity values
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// to the compositor and they should never fail to interpolate.
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DebugOnly<bool> uncomputeResult =
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StyleAnimationValue::Interpolate(aAnimation.property(),
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startValue, endValue,
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aPortion, interpolatedValue);
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MOZ_ASSERT(uncomputeResult, "could not uncompute value");
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return interpolatedValue;
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}
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bool
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AnimationHelper::SampleAnimationForEachNode(TimeStamp aTime,
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AnimationArray& aAnimations,
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InfallibleTArray<AnimData>& aAnimationData,
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StyleAnimationValue& aAnimationValue,
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bool& aHasInEffectAnimations)
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{
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bool activeAnimations = false;
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if (aAnimations.IsEmpty()) {
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return activeAnimations;
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}
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// Process in order, since later aAnimations override earlier ones.
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for (size_t i = 0, iEnd = aAnimations.Length(); i < iEnd; ++i) {
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Animation& animation = aAnimations[i];
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AnimData& animData = aAnimationData[i];
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activeAnimations = true;
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MOZ_ASSERT((!animation.originTime().IsNull() &&
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animation.startTime().type() ==
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MaybeTimeDuration::TTimeDuration) ||
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animation.isNotPlaying(),
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"If we are playing, we should have an origin time and a start"
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" time");
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// If the animation is not currently playing, e.g. paused or
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// finished, then use the hold time to stay at the same position.
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TimeDuration elapsedDuration =
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animation.isNotPlaying() ||
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animation.startTime().type() != MaybeTimeDuration::TTimeDuration
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? animation.holdTime()
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: (aTime - animation.originTime() -
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animation.startTime().get_TimeDuration())
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.MultDouble(animation.playbackRate());
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TimingParams timing {
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animation.duration(),
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animation.delay(),
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animation.endDelay(),
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animation.iterations(),
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animation.iterationStart(),
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static_cast<dom::PlaybackDirection>(animation.direction()),
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static_cast<dom::FillMode>(animation.fillMode()),
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Move(AnimationUtils::TimingFunctionToComputedTimingFunction(
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animation.easingFunction()))
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};
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ComputedTiming computedTiming =
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dom::AnimationEffectReadOnly::GetComputedTimingAt(
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Nullable<TimeDuration>(elapsedDuration), timing,
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animation.playbackRate());
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if (computedTiming.mProgress.IsNull()) {
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continue;
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}
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uint32_t segmentIndex = 0;
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size_t segmentSize = animation.segments().Length();
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AnimationSegment* segment = animation.segments().Elements();
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while (segment->endPortion() < computedTiming.mProgress.Value() &&
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segmentIndex < segmentSize - 1) {
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++segment;
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++segmentIndex;
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}
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double positionInSegment =
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(computedTiming.mProgress.Value() - segment->startPortion()) /
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(segment->endPortion() - segment->startPortion());
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double portion =
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ComputedTimingFunction::GetPortion(animData.mFunctions[segmentIndex],
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positionInSegment,
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computedTiming.mBeforeFlag);
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StyleAnimationValueCompositePair from {
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animData.mStartValues[segmentIndex],
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static_cast<dom::CompositeOperation>(segment->startComposite())
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};
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StyleAnimationValueCompositePair to {
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animData.mEndValues[segmentIndex],
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static_cast<dom::CompositeOperation>(segment->endComposite())
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};
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// interpolate the property
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aAnimationValue = SampleValue(portion,
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animation,
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from, to,
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animData.mEndValues.LastElement(),
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computedTiming.mCurrentIteration,
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aAnimationValue);
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aHasInEffectAnimations = true;
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}
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#ifdef DEBUG
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// Sanity check that all of animation data are the same.
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const AnimationData& lastData = aAnimations.LastElement().data();
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for (const Animation& animation : aAnimations) {
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const AnimationData& data = animation.data();
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MOZ_ASSERT(data.type() == lastData.type(),
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"The type of AnimationData should be the same");
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if (data.type() == AnimationData::Tnull_t) {
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continue;
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}
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MOZ_ASSERT(data.type() == AnimationData::TTransformData);
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const TransformData& transformData = data.get_TransformData();
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const TransformData& lastTransformData = lastData.get_TransformData();
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MOZ_ASSERT(transformData.origin() == lastTransformData.origin() &&
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transformData.transformOrigin() ==
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lastTransformData.transformOrigin() &&
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transformData.bounds() == lastTransformData.bounds() &&
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transformData.appUnitsPerDevPixel() ==
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lastTransformData.appUnitsPerDevPixel(),
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"All of members of TransformData should be the same");
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}
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#endif
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return activeAnimations;
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}
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static inline void
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SetCSSAngle(const CSSAngle& aAngle, nsCSSValue& aValue)
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{
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aValue.SetFloatValue(aAngle.value(), nsCSSUnit(aAngle.unit()));
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}
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static nsCSSValueSharedList*
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CreateCSSValueList(const InfallibleTArray<TransformFunction>& aFunctions)
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{
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nsAutoPtr<nsCSSValueList> result;
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nsCSSValueList** resultTail = getter_Transfers(result);
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for (uint32_t i = 0; i < aFunctions.Length(); i++) {
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RefPtr<nsCSSValue::Array> arr;
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switch (aFunctions[i].type()) {
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case TransformFunction::TRotationX:
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{
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const CSSAngle& angle = aFunctions[i].get_RotationX().angle();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatex,
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resultTail);
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SetCSSAngle(angle, arr->Item(1));
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break;
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}
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case TransformFunction::TRotationY:
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{
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const CSSAngle& angle = aFunctions[i].get_RotationY().angle();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatey,
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resultTail);
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SetCSSAngle(angle, arr->Item(1));
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break;
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}
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case TransformFunction::TRotationZ:
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{
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const CSSAngle& angle = aFunctions[i].get_RotationZ().angle();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatez,
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resultTail);
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SetCSSAngle(angle, arr->Item(1));
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break;
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}
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case TransformFunction::TRotation:
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{
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const CSSAngle& angle = aFunctions[i].get_Rotation().angle();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotate,
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resultTail);
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SetCSSAngle(angle, arr->Item(1));
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break;
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}
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case TransformFunction::TRotation3D:
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{
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float x = aFunctions[i].get_Rotation3D().x();
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float y = aFunctions[i].get_Rotation3D().y();
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float z = aFunctions[i].get_Rotation3D().z();
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const CSSAngle& angle = aFunctions[i].get_Rotation3D().angle();
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arr =
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StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotate3d,
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resultTail);
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arr->Item(1).SetFloatValue(x, eCSSUnit_Number);
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arr->Item(2).SetFloatValue(y, eCSSUnit_Number);
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arr->Item(3).SetFloatValue(z, eCSSUnit_Number);
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SetCSSAngle(angle, arr->Item(4));
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break;
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}
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case TransformFunction::TScale:
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{
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arr =
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StyleAnimationValue::AppendTransformFunction(eCSSKeyword_scale3d,
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resultTail);
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arr->Item(1).SetFloatValue(aFunctions[i].get_Scale().x(), eCSSUnit_Number);
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arr->Item(2).SetFloatValue(aFunctions[i].get_Scale().y(), eCSSUnit_Number);
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arr->Item(3).SetFloatValue(aFunctions[i].get_Scale().z(), eCSSUnit_Number);
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break;
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}
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case TransformFunction::TTranslation:
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{
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arr =
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StyleAnimationValue::AppendTransformFunction(eCSSKeyword_translate3d,
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resultTail);
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arr->Item(1).SetFloatValue(aFunctions[i].get_Translation().x(), eCSSUnit_Pixel);
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arr->Item(2).SetFloatValue(aFunctions[i].get_Translation().y(), eCSSUnit_Pixel);
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arr->Item(3).SetFloatValue(aFunctions[i].get_Translation().z(), eCSSUnit_Pixel);
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break;
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}
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case TransformFunction::TSkewX:
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{
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const CSSAngle& x = aFunctions[i].get_SkewX().x();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skewx,
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resultTail);
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SetCSSAngle(x, arr->Item(1));
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break;
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}
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case TransformFunction::TSkewY:
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{
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const CSSAngle& y = aFunctions[i].get_SkewY().y();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skewy,
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resultTail);
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SetCSSAngle(y, arr->Item(1));
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break;
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}
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case TransformFunction::TSkew:
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{
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const CSSAngle& x = aFunctions[i].get_Skew().x();
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const CSSAngle& y = aFunctions[i].get_Skew().y();
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arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skew,
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resultTail);
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SetCSSAngle(x, arr->Item(1));
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SetCSSAngle(y, arr->Item(2));
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break;
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}
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case TransformFunction::TTransformMatrix:
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{
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arr =
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StyleAnimationValue::AppendTransformFunction(eCSSKeyword_matrix3d,
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resultTail);
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const gfx::Matrix4x4& matrix = aFunctions[i].get_TransformMatrix().value();
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arr->Item(1).SetFloatValue(matrix._11, eCSSUnit_Number);
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arr->Item(2).SetFloatValue(matrix._12, eCSSUnit_Number);
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arr->Item(3).SetFloatValue(matrix._13, eCSSUnit_Number);
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arr->Item(4).SetFloatValue(matrix._14, eCSSUnit_Number);
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arr->Item(5).SetFloatValue(matrix._21, eCSSUnit_Number);
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arr->Item(6).SetFloatValue(matrix._22, eCSSUnit_Number);
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arr->Item(7).SetFloatValue(matrix._23, eCSSUnit_Number);
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arr->Item(8).SetFloatValue(matrix._24, eCSSUnit_Number);
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arr->Item(9).SetFloatValue(matrix._31, eCSSUnit_Number);
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arr->Item(10).SetFloatValue(matrix._32, eCSSUnit_Number);
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arr->Item(11).SetFloatValue(matrix._33, eCSSUnit_Number);
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arr->Item(12).SetFloatValue(matrix._34, eCSSUnit_Number);
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arr->Item(13).SetFloatValue(matrix._41, eCSSUnit_Number);
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arr->Item(14).SetFloatValue(matrix._42, eCSSUnit_Number);
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arr->Item(15).SetFloatValue(matrix._43, eCSSUnit_Number);
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arr->Item(16).SetFloatValue(matrix._44, eCSSUnit_Number);
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break;
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}
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case TransformFunction::TPerspective:
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{
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float perspective = aFunctions[i].get_Perspective().value();
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arr =
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StyleAnimationValue::AppendTransformFunction(eCSSKeyword_perspective,
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resultTail);
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arr->Item(1).SetFloatValue(perspective, eCSSUnit_Pixel);
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break;
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}
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default:
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NS_ASSERTION(false, "All functions should be implemented?");
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}
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}
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if (aFunctions.Length() == 0) {
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result = new nsCSSValueList();
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result->mValue.SetNoneValue();
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}
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return new nsCSSValueSharedList(result.forget());
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}
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static StyleAnimationValue
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ToStyleAnimationValue(const Animatable& aAnimatable)
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{
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StyleAnimationValue result;
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switch (aAnimatable.type()) {
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case Animatable::Tnull_t:
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break;
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case Animatable::TArrayOfTransformFunction: {
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const InfallibleTArray<TransformFunction>& transforms =
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aAnimatable.get_ArrayOfTransformFunction();
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result.SetTransformValue(CreateCSSValueList(transforms));
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break;
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}
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case Animatable::Tfloat:
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result.SetFloatValue(aAnimatable.get_float());
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("Unsupported type");
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}
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return result;
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}
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void
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AnimationHelper::SetAnimations(AnimationArray& aAnimations,
|
|
InfallibleTArray<AnimData>& aAnimData,
|
|
StyleAnimationValue& aBaseAnimationStyle)
|
|
{
|
|
for (uint32_t i = 0; i < aAnimations.Length(); i++) {
|
|
Animation& animation = aAnimations[i];
|
|
// Adjust fill mode to fill forwards so that if the main thread is delayed
|
|
// in clearing this animation we don't introduce flicker by jumping back to
|
|
// the old underlying value
|
|
switch (static_cast<dom::FillMode>(animation.fillMode())) {
|
|
case dom::FillMode::None:
|
|
animation.fillMode() = static_cast<uint8_t>(dom::FillMode::Forwards);
|
|
break;
|
|
case dom::FillMode::Backwards:
|
|
animation.fillMode() = static_cast<uint8_t>(dom::FillMode::Both);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (animation.baseStyle().type() != Animatable::Tnull_t) {
|
|
aBaseAnimationStyle = ToStyleAnimationValue(animation.baseStyle());
|
|
}
|
|
|
|
AnimData* data = aAnimData.AppendElement();
|
|
InfallibleTArray<Maybe<ComputedTimingFunction>>& functions =
|
|
data->mFunctions;
|
|
InfallibleTArray<StyleAnimationValue>& startValues = data->mStartValues;
|
|
InfallibleTArray<StyleAnimationValue>& endValues = data->mEndValues;
|
|
|
|
const InfallibleTArray<AnimationSegment>& segments = animation.segments();
|
|
for (const AnimationSegment& segment : segments) {
|
|
startValues.AppendElement(ToStyleAnimationValue(segment.startState()));
|
|
endValues.AppendElement(ToStyleAnimationValue(segment.endState()));
|
|
|
|
TimingFunction tf = segment.sampleFn();
|
|
Maybe<ComputedTimingFunction> ctf =
|
|
AnimationUtils::TimingFunctionToComputedTimingFunction(tf);
|
|
functions.AppendElement(ctf);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint64_t
|
|
AnimationHelper::GetNextCompositorAnimationsId()
|
|
{
|
|
static uint32_t sNextId = 0;
|
|
++sNextId;
|
|
|
|
uint32_t procId = static_cast<uint32_t>(base::GetCurrentProcId());
|
|
uint64_t nextId = procId;
|
|
nextId = nextId << 32 | sNextId;
|
|
return nextId;
|
|
}
|
|
|
|
void
|
|
AnimationHelper::SampleAnimations(CompositorAnimationStorage* aStorage,
|
|
TimeStamp aTime)
|
|
{
|
|
MOZ_ASSERT(aStorage);
|
|
|
|
// Do nothing if there are no compositor animations
|
|
if (!aStorage->AnimationsCount()) {
|
|
return;
|
|
}
|
|
|
|
//Sample the animations in CompositorAnimationStorage
|
|
for (auto iter = aStorage->ConstAnimationsTableIter();
|
|
!iter.Done(); iter.Next()) {
|
|
bool hasInEffectAnimations = false;
|
|
AnimationArray* animations = iter.UserData();
|
|
StyleAnimationValue animationValue;
|
|
InfallibleTArray<AnimData> animationData;
|
|
AnimationHelper::SetAnimations(*animations,
|
|
animationData,
|
|
animationValue);
|
|
AnimationHelper::SampleAnimationForEachNode(aTime,
|
|
*animations,
|
|
animationData,
|
|
animationValue,
|
|
hasInEffectAnimations);
|
|
|
|
if (!hasInEffectAnimations) {
|
|
continue;
|
|
}
|
|
|
|
// Store the AnimatedValue
|
|
Animation& animation = animations->LastElement();
|
|
switch (animation.property()) {
|
|
case eCSSProperty_opacity: {
|
|
aStorage->SetAnimatedValue(iter.Key(),
|
|
animationValue.GetFloatValue());
|
|
break;
|
|
}
|
|
case eCSSProperty_transform: {
|
|
nsCSSValueSharedList* list = animationValue.GetCSSValueSharedListValue();
|
|
const TransformData& transformData = animation.data().get_TransformData();
|
|
nsPoint origin = transformData.origin();
|
|
// we expect all our transform data to arrive in device pixels
|
|
gfx::Point3D transformOrigin = transformData.transformOrigin();
|
|
nsDisplayTransform::FrameTransformProperties props(list,
|
|
transformOrigin);
|
|
|
|
gfx::Matrix4x4 transform =
|
|
nsDisplayTransform::GetResultingTransformMatrix(props, origin,
|
|
transformData.appUnitsPerDevPixel(),
|
|
0, &transformData.bounds());
|
|
gfx::Matrix4x4 frameTransform = transform;
|
|
// If the parent has perspective transform, then the offset into reference
|
|
// frame coordinates is already on this transform. If not, then we need to ask
|
|
// for it to be added here.
|
|
if (!transformData.hasPerspectiveParent()) {
|
|
nsLayoutUtils::PostTranslate(transform, origin,
|
|
transformData.appUnitsPerDevPixel(),
|
|
true);
|
|
}
|
|
|
|
transform.PostScale(transformData.inheritedXScale(),
|
|
transformData.inheritedYScale(),
|
|
1);
|
|
|
|
aStorage->SetAnimatedValue(iter.Key(),
|
|
Move(transform), Move(frameTransform),
|
|
transformData);
|
|
break;
|
|
}
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("Unhandled animated property");
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|