gecko-dev/gfx/layers/ipc/PLayerTransaction.ipdl

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
include LayersSurfaces;
include LayersMessages;
include protocol PCompositorBridge;
include protocol PRenderFrame;
include protocol PTexture;
include "mozilla/GfxMessageUtils.h";
include "mozilla/layers/LayersMessageUtils.h";
using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
using struct mozilla::void_t from "ipc/IPCMessageUtils.h";
using class mozilla::layers::APZTestData from "mozilla/layers/APZTestData.h";
using mozilla::layers::FrameMetrics::ViewID from "FrameMetrics.h";
using struct mozilla::layers::ScrollableLayerGuid from "FrameMetrics.h";
using struct mozilla::layers::TextureFactoryIdentifier from "mozilla/layers/CompositorTypes.h";
using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
using mozilla::layers::LayerHandle from "mozilla/layers/LayersTypes.h";
using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h";
/**
* The layers protocol is spoken between thread contexts that manage
* layer (sub)trees. The protocol comprises atomically publishing
* layer subtrees to a "shadow" thread context (which grafts the
* subtree into its own tree), and atomically updating a published
* subtree. ("Atomic" in this sense is wrt painting.)
*/
namespace mozilla {
namespace layers {
/**
* The PLayerTransaction protocol manages the layer tree for a single "browser".
* The "browser" can be a top-level browser window, in which case the PLayer-
* TransactionChild exists in the UI process. The "browser" can also be a content
* tab, in which case the PLayerTransactionChild exists in the content process.
* In either case, the PLayerTransactionParent exists in the GPU process (if
* there is one) or the UI process otherwise.
*/
sync protocol PLayerTransaction {
manager PCompositorBridge;
parent:
// Creates a set of mappings between TextureReadLocks and an associated
// ReadLockHandle that can be used in Update, and persist until the
// next Update call.
async InitReadLocks(ReadLockInit[] locks);
// The isFirstPaint flag can be used to indicate that this is the first update
// for a particular document.
async Update(TransactionInfo txn);
async PaintTime(uint64_t id, TimeDuration paintTime);
async SetLayerObserverEpoch(uint64_t layerObserverEpoch);
// Create a new Compositable.
async NewCompositable(CompositableHandle handle, TextureInfo info);
// Release an object that is no longer in use.
async ReleaseLayer(LayerHandle layer);
async ReleaseCompositable(CompositableHandle compositable);
// Tell the compositor to notify APZ that a layer has been confirmed for an
// input event.
async SetConfirmedTargetAPZC(uint64_t aInputBlockId, ScrollableLayerGuid[] aTargets);
// Testing APIs
// Enter test mode, set the sample time to sampleTime, and resample
// animations. sampleTime must not be null.
sync SetTestSampleTime(TimeStamp sampleTime);
// Leave test mode and resume normal compositing
sync LeaveTestMode();
// Returns the value of the opacity applied to the layer by animation.
// |hasAnimationOpacity| is true if the layer has an opacity value
// specified by animation. If it's false, |opacity| value is indefinite.
sync GetAnimationOpacity(uint64_t aCompositorAnimationsId) returns (float opacity,
bool hasAnimationOpacity);
// Returns the value of the transform applied to the layer by animation after
// factoring out translation components introduced to account for the offset
// of the corresponding frame and transform origin and after converting to CSS
// pixels. If the layer is not transformed by animation, the return value will
// be void_t.
sync GetAnimationTransform(uint64_t aCompositorAnimationId) returns (MaybeTransform transform);
// The next time the layer tree is composited, add this async scroll offset in
// CSS pixels for the given ViewID.
// Useful for testing rendering of async scrolling.
sync SetAsyncScrollOffset(ViewID id, float x, float y);
// The next time the layer tree is composited, include this async zoom in
// for the given ViewID.
// Useful for testing rendering of async zooming.
sync SetAsyncZoom(ViewID id, float zoom);
// Flush any pending APZ repaints to the main thread.
async FlushApzRepaints();
// Drop any front buffers that might be retained on the compositor
// side.
async ClearCachedResources();
// Schedule a composite if one isn't already scheduled.
async ForceComposite();
// Get a copy of the compositor-side APZ test data instance for this
// layers id.
sync GetAPZTestData() returns (APZTestData data);
// Query a named property from the last frame
sync RequestProperty(nsString property) returns (float value);
// Return the TextureFactoryIdentifier for this compositor.
sync GetTextureFactoryIdentifier() returns (TextureFactoryIdentifier aIdentifier);
async RecordPaintTimes(PaintTiming timing);
async Shutdown();
sync ShutdownSync();
child:
async __delete__();
};
} // namespace layers
} // namespace mozilla