зеркало из https://github.com/mozilla/gecko-dev.git
398 строки
16 KiB
C++
398 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_WEBRENDERLAYERMANAGER_H
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#define GFX_WEBRENDERLAYERMANAGER_H
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#include <unordered_set>
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#include <vector>
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#include "gfxPrefs.h"
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#include "Layers.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/layers/APZTestData.h"
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#include "mozilla/layers/FocusTarget.h"
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#include "mozilla/layers/StackingContextHelper.h"
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#include "mozilla/layers/TransactionIdAllocator.h"
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#include "mozilla/layers/WebRenderScrollData.h"
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#include "mozilla/layers/WebRenderUserData.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "nsDisplayList.h"
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class nsIWidget;
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namespace mozilla {
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struct ActiveScrolledRoot;
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namespace layers {
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class CompositorBridgeChild;
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class KnowsCompositor;
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class PCompositorBridgeChild;
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class WebRenderBridgeChild;
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class WebRenderParentCommand;
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class WebRenderLayerManager final : public LayerManager
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{
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typedef nsTArray<RefPtr<Layer> > LayerRefArray;
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typedef nsTHashtable<nsRefPtrHashKey<WebRenderUserData>> WebRenderUserDataRefTable;
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public:
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explicit WebRenderLayerManager(nsIWidget* aWidget);
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bool Initialize(PCompositorBridgeChild* aCBChild, wr::PipelineId aLayersId, TextureFactoryIdentifier* aTextureFactoryIdentifier);
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virtual void Destroy() override;
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void DoDestroy(bool aIsSync);
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protected:
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virtual ~WebRenderLayerManager();
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public:
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virtual KnowsCompositor* AsKnowsCompositor() override;
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WebRenderLayerManager* AsWebRenderLayerManager() override { return this; }
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virtual CompositorBridgeChild* GetCompositorBridgeChild() override;
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virtual int32_t GetMaxTextureSize() const override;
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virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override;
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virtual bool BeginTransaction() override;
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virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
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Maybe<wr::ImageKey> CreateImageKey(nsDisplayItem* aItem,
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ImageContainer* aContainer,
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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gfx::IntSize& aSize);
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bool PushImage(nsDisplayItem* aItem,
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ImageContainer* aContainer,
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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const LayerRect& aRect);
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already_AddRefed<WebRenderFallbackData>
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GenerateFallbackData(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResourceUpdates,
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nsDisplayListBuilder* aDisplayListBuilder,
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LayerRect& aImageRect,
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LayerPoint& aOffset);
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Maybe<wr::WrImageMask> BuildWrMaskImage(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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nsDisplayListBuilder* aDisplayListBuilder,
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const LayerRect& aBounds);
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bool PushItemAsImage(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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nsDisplayListBuilder* aDisplayListBuilder);
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void CreateWebRenderCommandsFromDisplayList(nsDisplayList* aDisplayList,
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nsDisplayListBuilder* aDisplayListBuilder,
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const StackingContextHelper& aSc,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources);
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void EndTransactionWithoutLayer(nsDisplayList* aDisplayList,
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nsDisplayListBuilder* aDisplayListBuilder);
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bool IsLayersFreeTransaction() { return mEndTransactionWithoutLayers; }
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virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) override;
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virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_WR; }
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virtual void GetBackendName(nsAString& name) override { name.AssignLiteral("WebRender"); }
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virtual const char* Name() const override { return "WebRender"; }
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virtual void SetRoot(Layer* aLayer) override;
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virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
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virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
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virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
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virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
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virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
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virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
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virtual already_AddRefed<RefLayer> CreateRefLayer() override;
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virtual already_AddRefed<TextLayer> CreateTextLayer() override;
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virtual already_AddRefed<BorderLayer> CreateBorderLayer() override;
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virtual already_AddRefed<DisplayItemLayer> CreateDisplayItemLayer() override;
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virtual bool NeedsWidgetInvalidation() override { return false; }
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virtual void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch) override;
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virtual void DidComposite(uint64_t aTransactionId,
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const mozilla::TimeStamp& aCompositeStart,
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const mozilla::TimeStamp& aCompositeEnd) override;
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virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
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virtual void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier,
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uint64_t aDeviceResetSeqNo) override;
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virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override;
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virtual void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) override
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{ mTransactionIdAllocator = aAllocator; }
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virtual void AddDidCompositeObserver(DidCompositeObserver* aObserver) override;
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virtual void RemoveDidCompositeObserver(DidCompositeObserver* aObserver) override;
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virtual void FlushRendering() override;
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virtual void WaitOnTransactionProcessed() override;
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virtual void SendInvalidRegion(const nsIntRegion& aRegion) override;
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virtual void ScheduleComposite() override;
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virtual void SetNeedsComposite(bool aNeedsComposite) override
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{
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mNeedsComposite = aNeedsComposite;
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}
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virtual bool NeedsComposite() const override { return mNeedsComposite; }
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virtual void SetIsFirstPaint() override { mIsFirstPaint = true; }
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virtual void SetFocusTarget(const FocusTarget& aFocusTarget) override;
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bool AsyncPanZoomEnabled() const override;
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DrawPaintedLayerCallback GetPaintedLayerCallback() const
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{ return mPaintedLayerCallback; }
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void* GetPaintedLayerCallbackData() const
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{ return mPaintedLayerCallbackData; }
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// adds an imagekey to a list of keys that will be discarded on the next
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// transaction or destruction
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void AddImageKeyForDiscard(wr::ImageKey);
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void DiscardImages();
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void DiscardLocalImages();
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// Methods to manage the compositor animation ids. Active animations are still
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// going, and when they end we discard them and remove them from the active
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// list.
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void AddActiveCompositorAnimationId(uint64_t aId);
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void AddCompositorAnimationsIdForDiscard(uint64_t aId);
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void DiscardCompositorAnimations();
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WebRenderBridgeChild* WrBridge() const { return mWrChild; }
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virtual void Mutated(Layer* aLayer) override;
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virtual void MutatedSimple(Layer* aLayer) override;
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void Hold(Layer* aLayer);
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void SetTransactionIncomplete() { mTransactionIncomplete = true; }
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bool IsMutatedLayer(Layer* aLayer);
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// See equivalent function in ClientLayerManager
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void LogTestDataForCurrentPaint(FrameMetrics::ViewID aScrollId,
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const std::string& aKey,
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const std::string& aValue) {
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MOZ_ASSERT(gfxPrefs::APZTestLoggingEnabled(), "don't call me");
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mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue);
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}
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// See equivalent function in ClientLayerManager
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const APZTestData& GetAPZTestData() const
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{ return mApzTestData; }
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// Those are data that we kept between transactions. We used to cache some
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// data in the layer. But in layers free mode, we don't have layer which
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// means we need some other place to cached the data between transaction.
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// We store the data in frame's property.
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template<class T> already_AddRefed<T>
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CreateOrRecycleWebRenderUserData(nsDisplayItem* aItem, bool* aOutIsRecycled = nullptr)
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{
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MOZ_ASSERT(aItem);
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nsIFrame* frame = aItem->Frame();
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if (aOutIsRecycled) {
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*aOutIsRecycled = true;
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}
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if (!frame->HasProperty(nsIFrame::WebRenderUserDataProperty())) {
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frame->AddProperty(nsIFrame::WebRenderUserDataProperty(),
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new nsIFrame::WebRenderUserDataTable());
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}
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nsIFrame::WebRenderUserDataTable* userDataTable =
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frame->GetProperty(nsIFrame::WebRenderUserDataProperty());
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RefPtr<WebRenderUserData>& data = userDataTable->GetOrInsert(aItem->GetPerFrameKey());
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if (!data || (data->GetType() != T::Type()) || !data->IsDataValid(this)) {
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// To recreate a new user data, we should remove the data from the table first.
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if (data) {
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data->RemoveFromTable();
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}
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data = new T(this, aItem, &mWebRenderUserDatas);
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mWebRenderUserDatas.PutEntry(data);
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if (aOutIsRecycled) {
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*aOutIsRecycled = false;
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}
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}
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MOZ_ASSERT(data);
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MOZ_ASSERT(data->GetType() == T::Type());
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// Mark the data as being used. We will remove unused user data in the end of EndTransaction.
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data->SetUsed(true);
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if (T::Type() == WebRenderUserData::UserDataType::eCanvas) {
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mLastCanvasDatas.PutEntry(data->AsCanvasData());
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}
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RefPtr<T> res = static_cast<T*>(data.get());
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return res.forget();
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}
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bool ShouldNotifyInvalidation() const { return mShouldNotifyInvalidation; }
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void SetNotifyInvalidation(bool aShouldNotifyInvalidation) { mShouldNotifyInvalidation = aShouldNotifyInvalidation; }
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private:
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/**
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* Take a snapshot of the parent context, and copy
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* it into mTarget.
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*/
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void MakeSnapshotIfRequired(LayoutDeviceIntSize aSize);
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void ClearLayer(Layer* aLayer);
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bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags,
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nsDisplayList* aDisplayList = nullptr,
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nsDisplayListBuilder* aDisplayListBuilder = nullptr);
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void RemoveUnusedAndResetWebRenderUserData()
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{
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for (auto iter = mWebRenderUserDatas.Iter(); !iter.Done(); iter.Next()) {
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WebRenderUserData* data = iter.Get()->GetKey();
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if (!data->IsUsed()) {
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nsIFrame* frame = data->GetFrame();
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MOZ_ASSERT(frame->HasProperty(nsIFrame::WebRenderUserDataProperty()));
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nsIFrame::WebRenderUserDataTable* userDataTable =
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frame->GetProperty(nsIFrame::WebRenderUserDataProperty());
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MOZ_ASSERT(userDataTable->Count());
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userDataTable->Remove(data->GetDisplayItemKey());
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if (!userDataTable->Count()) {
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frame->RemoveProperty(nsIFrame::WebRenderUserDataProperty());
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}
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iter.Remove();
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continue;
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}
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data->SetUsed(false);
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}
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}
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private:
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nsIWidget* MOZ_NON_OWNING_REF mWidget;
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nsTArray<wr::ImageKey> mImageKeysToDelete;
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// TODO - This is needed because we have some code that creates image keys
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// and enqueues them for deletion right away which is bad not only because
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// of poor texture cache usage, but also because images end up deleted before
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// they are used. This should hopfully be temporary.
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nsTArray<wr::ImageKey> mImageKeysToDeleteLater;
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// Set of compositor animation ids for which there are active animations (as
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// of the last transaction) on the compositor side.
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std::unordered_set<uint64_t> mActiveCompositorAnimationIds;
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// Compositor animation ids for animations that are done now and that we want
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// the compositor to discard information for.
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nsTArray<uint64_t> mDiscardedCompositorAnimationsIds;
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/* PaintedLayer callbacks; valid at the end of a transaciton,
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* while rendering */
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DrawPaintedLayerCallback mPaintedLayerCallback;
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void *mPaintedLayerCallbackData;
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RefPtr<WebRenderBridgeChild> mWrChild;
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RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
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uint64_t mLatestTransactionId;
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nsTArray<DidCompositeObserver*> mDidCompositeObservers;
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LayerRefArray mKeepAlive;
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// These fields are used to save a copy of the display list for
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// empty transactions in layers-free mode.
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wr::BuiltDisplayList mBuiltDisplayList;
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nsTArray<WebRenderParentCommand> mParentCommands;
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// This holds the scroll data that we need to send to the compositor for
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// APZ to do it's job
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WebRenderScrollData mScrollData;
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// We use this as a temporary data structure while building the mScrollData
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// inside a layers-free transaction.
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std::vector<WebRenderLayerScrollData> mLayerScrollData;
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// We use this as a temporary data structure to track the current display
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// item's ASR as we recurse in CreateWebRenderCommandsFromDisplayList. We
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// need this so that WebRenderLayerScrollData items that deeper in the
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// tree don't duplicate scroll metadata that their ancestors already have.
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std::vector<const ActiveScrolledRoot*> mAsrStack;
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const ActiveScrolledRoot* mLastAsr;
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public:
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// Note: two DisplayItemClipChain* A and B might actually be "equal" (as per
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// DisplayItemClipChain::Equal(A, B)) even though they are not the same pointer
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// (A != B). In this hopefully-rare case, they will get separate entries
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// in this map when in fact we could collapse them. However, to collapse
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// them involves writing a custom hash function for the pointer type such that
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// A and B hash to the same things whenever DisplayItemClipChain::Equal(A, B)
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// is true, and that will incur a performance penalty for all the hashmap
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// operations, so is probably not worth it. With the current code we might
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// end up creating multiple clips in WR that are effectively identical but
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// have separate clip ids. Hopefully this won't happen very often.
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typedef std::unordered_map<const DisplayItemClipChain*, wr::WrClipId> ClipIdMap;
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private:
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ClipIdMap mClipIdCache;
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// Layers that have been mutated. If we have an empty transaction
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// then a display item layer will no longer be valid
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// if it was a mutated layers.
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void AddMutatedLayer(Layer* aLayer);
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void ClearMutatedLayers();
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LayerRefArray mMutatedLayers;
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bool mTransactionIncomplete;
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bool mNeedsComposite;
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bool mIsFirstPaint;
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FocusTarget mFocusTarget;
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bool mEndTransactionWithoutLayers;
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// When we're doing a transaction in order to draw to a non-default
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// target, the layers transaction is only performed in order to send
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// a PLayers:Update. We save the original non-default target to
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// mTarget, and then perform the transaction. After the transaction ends,
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// we send a message to our remote side to capture the actual pixels
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// being drawn to the default target, and then copy those pixels
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// back to mTarget.
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RefPtr<gfxContext> mTarget;
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// See equivalent field in ClientLayerManager
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uint32_t mPaintSequenceNumber;
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// See equivalent field in ClientLayerManager
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APZTestData mApzTestData;
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typedef nsTHashtable<nsRefPtrHashKey<WebRenderCanvasData>> CanvasDataSet;
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// Store of WebRenderCanvasData objects for use in empty transactions
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CanvasDataSet mLastCanvasDatas;
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// True if the layers-free transaction has invalidation region and then
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// we should send notification after EndTransaction
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bool mShouldNotifyInvalidation;
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WebRenderUserDataRefTable mWebRenderUserDatas;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_WEBRENDERLAYERMANAGER_H */
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