gecko-dev/gfx/layers/wr/WebRenderLayerManager.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WEBRENDERLAYERMANAGER_H
#define GFX_WEBRENDERLAYERMANAGER_H
#include <unordered_set>
#include <vector>
#include "gfxPrefs.h"
#include "Layers.h"
#include "mozilla/MozPromise.h"
#include "mozilla/layers/APZTestData.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/TransactionIdAllocator.h"
#include "mozilla/layers/WebRenderScrollData.h"
#include "mozilla/layers/WebRenderUserData.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsDisplayList.h"
class nsIWidget;
namespace mozilla {
struct ActiveScrolledRoot;
namespace layers {
class CompositorBridgeChild;
class KnowsCompositor;
class PCompositorBridgeChild;
class WebRenderBridgeChild;
class WebRenderParentCommand;
class WebRenderLayerManager final : public LayerManager
{
typedef nsTArray<RefPtr<Layer> > LayerRefArray;
typedef nsTHashtable<nsRefPtrHashKey<WebRenderUserData>> WebRenderUserDataRefTable;
public:
explicit WebRenderLayerManager(nsIWidget* aWidget);
bool Initialize(PCompositorBridgeChild* aCBChild, wr::PipelineId aLayersId, TextureFactoryIdentifier* aTextureFactoryIdentifier);
virtual void Destroy() override;
void DoDestroy(bool aIsSync);
protected:
virtual ~WebRenderLayerManager();
public:
virtual KnowsCompositor* AsKnowsCompositor() override;
WebRenderLayerManager* AsWebRenderLayerManager() override { return this; }
virtual CompositorBridgeChild* GetCompositorBridgeChild() override;
virtual int32_t GetMaxTextureSize() const override;
virtual bool BeginTransactionWithTarget(gfxContext* aTarget) override;
virtual bool BeginTransaction() override;
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) override;
Maybe<wr::ImageKey> CreateImageKey(nsDisplayItem* aItem,
ImageContainer* aContainer,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
gfx::IntSize& aSize);
bool PushImage(nsDisplayItem* aItem,
ImageContainer* aContainer,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
const LayerRect& aRect);
already_AddRefed<WebRenderFallbackData>
GenerateFallbackData(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResourceUpdates,
nsDisplayListBuilder* aDisplayListBuilder,
LayerRect& aImageRect,
LayerPoint& aOffset);
Maybe<wr::WrImageMask> BuildWrMaskImage(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
nsDisplayListBuilder* aDisplayListBuilder,
const LayerRect& aBounds);
bool PushItemAsImage(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
nsDisplayListBuilder* aDisplayListBuilder);
void CreateWebRenderCommandsFromDisplayList(nsDisplayList* aDisplayList,
nsDisplayListBuilder* aDisplayListBuilder,
const StackingContextHelper& aSc,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources);
void EndTransactionWithoutLayer(nsDisplayList* aDisplayList,
nsDisplayListBuilder* aDisplayListBuilder);
bool IsLayersFreeTransaction() { return mEndTransactionWithoutLayers; }
virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) override;
virtual LayersBackend GetBackendType() override { return LayersBackend::LAYERS_WR; }
virtual void GetBackendName(nsAString& name) override { name.AssignLiteral("WebRender"); }
virtual const char* Name() const override { return "WebRender"; }
virtual void SetRoot(Layer* aLayer) override;
virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
virtual already_AddRefed<RefLayer> CreateRefLayer() override;
virtual already_AddRefed<TextLayer> CreateTextLayer() override;
virtual already_AddRefed<BorderLayer> CreateBorderLayer() override;
virtual already_AddRefed<DisplayItemLayer> CreateDisplayItemLayer() override;
virtual bool NeedsWidgetInvalidation() override { return false; }
virtual void SetLayerObserverEpoch(uint64_t aLayerObserverEpoch) override;
virtual void DidComposite(uint64_t aTransactionId,
const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd) override;
virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
virtual void UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier,
uint64_t aDeviceResetSeqNo) override;
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override;
virtual void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) override
{ mTransactionIdAllocator = aAllocator; }
virtual void AddDidCompositeObserver(DidCompositeObserver* aObserver) override;
virtual void RemoveDidCompositeObserver(DidCompositeObserver* aObserver) override;
virtual void FlushRendering() override;
virtual void WaitOnTransactionProcessed() override;
virtual void SendInvalidRegion(const nsIntRegion& aRegion) override;
virtual void ScheduleComposite() override;
virtual void SetNeedsComposite(bool aNeedsComposite) override
{
mNeedsComposite = aNeedsComposite;
}
virtual bool NeedsComposite() const override { return mNeedsComposite; }
virtual void SetIsFirstPaint() override { mIsFirstPaint = true; }
virtual void SetFocusTarget(const FocusTarget& aFocusTarget) override;
bool AsyncPanZoomEnabled() const override;
DrawPaintedLayerCallback GetPaintedLayerCallback() const
{ return mPaintedLayerCallback; }
void* GetPaintedLayerCallbackData() const
{ return mPaintedLayerCallbackData; }
// adds an imagekey to a list of keys that will be discarded on the next
// transaction or destruction
void AddImageKeyForDiscard(wr::ImageKey);
void DiscardImages();
void DiscardLocalImages();
// Methods to manage the compositor animation ids. Active animations are still
// going, and when they end we discard them and remove them from the active
// list.
void AddActiveCompositorAnimationId(uint64_t aId);
void AddCompositorAnimationsIdForDiscard(uint64_t aId);
void DiscardCompositorAnimations();
WebRenderBridgeChild* WrBridge() const { return mWrChild; }
virtual void Mutated(Layer* aLayer) override;
virtual void MutatedSimple(Layer* aLayer) override;
void Hold(Layer* aLayer);
void SetTransactionIncomplete() { mTransactionIncomplete = true; }
bool IsMutatedLayer(Layer* aLayer);
// See equivalent function in ClientLayerManager
void LogTestDataForCurrentPaint(FrameMetrics::ViewID aScrollId,
const std::string& aKey,
const std::string& aValue) {
MOZ_ASSERT(gfxPrefs::APZTestLoggingEnabled(), "don't call me");
mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey, aValue);
}
// See equivalent function in ClientLayerManager
const APZTestData& GetAPZTestData() const
{ return mApzTestData; }
// Those are data that we kept between transactions. We used to cache some
// data in the layer. But in layers free mode, we don't have layer which
// means we need some other place to cached the data between transaction.
// We store the data in frame's property.
template<class T> already_AddRefed<T>
CreateOrRecycleWebRenderUserData(nsDisplayItem* aItem, bool* aOutIsRecycled = nullptr)
{
MOZ_ASSERT(aItem);
nsIFrame* frame = aItem->Frame();
if (aOutIsRecycled) {
*aOutIsRecycled = true;
}
if (!frame->HasProperty(nsIFrame::WebRenderUserDataProperty())) {
frame->AddProperty(nsIFrame::WebRenderUserDataProperty(),
new nsIFrame::WebRenderUserDataTable());
}
nsIFrame::WebRenderUserDataTable* userDataTable =
frame->GetProperty(nsIFrame::WebRenderUserDataProperty());
RefPtr<WebRenderUserData>& data = userDataTable->GetOrInsert(aItem->GetPerFrameKey());
if (!data || (data->GetType() != T::Type()) || !data->IsDataValid(this)) {
// To recreate a new user data, we should remove the data from the table first.
if (data) {
data->RemoveFromTable();
}
data = new T(this, aItem, &mWebRenderUserDatas);
mWebRenderUserDatas.PutEntry(data);
if (aOutIsRecycled) {
*aOutIsRecycled = false;
}
}
MOZ_ASSERT(data);
MOZ_ASSERT(data->GetType() == T::Type());
// Mark the data as being used. We will remove unused user data in the end of EndTransaction.
data->SetUsed(true);
if (T::Type() == WebRenderUserData::UserDataType::eCanvas) {
mLastCanvasDatas.PutEntry(data->AsCanvasData());
}
RefPtr<T> res = static_cast<T*>(data.get());
return res.forget();
}
bool ShouldNotifyInvalidation() const { return mShouldNotifyInvalidation; }
void SetNotifyInvalidation(bool aShouldNotifyInvalidation) { mShouldNotifyInvalidation = aShouldNotifyInvalidation; }
private:
/**
* Take a snapshot of the parent context, and copy
* it into mTarget.
*/
void MakeSnapshotIfRequired(LayoutDeviceIntSize aSize);
void ClearLayer(Layer* aLayer);
bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags,
nsDisplayList* aDisplayList = nullptr,
nsDisplayListBuilder* aDisplayListBuilder = nullptr);
void RemoveUnusedAndResetWebRenderUserData()
{
for (auto iter = mWebRenderUserDatas.Iter(); !iter.Done(); iter.Next()) {
WebRenderUserData* data = iter.Get()->GetKey();
if (!data->IsUsed()) {
nsIFrame* frame = data->GetFrame();
MOZ_ASSERT(frame->HasProperty(nsIFrame::WebRenderUserDataProperty()));
nsIFrame::WebRenderUserDataTable* userDataTable =
frame->GetProperty(nsIFrame::WebRenderUserDataProperty());
MOZ_ASSERT(userDataTable->Count());
userDataTable->Remove(data->GetDisplayItemKey());
if (!userDataTable->Count()) {
frame->RemoveProperty(nsIFrame::WebRenderUserDataProperty());
}
iter.Remove();
continue;
}
data->SetUsed(false);
}
}
private:
nsIWidget* MOZ_NON_OWNING_REF mWidget;
nsTArray<wr::ImageKey> mImageKeysToDelete;
// TODO - This is needed because we have some code that creates image keys
// and enqueues them for deletion right away which is bad not only because
// of poor texture cache usage, but also because images end up deleted before
// they are used. This should hopfully be temporary.
nsTArray<wr::ImageKey> mImageKeysToDeleteLater;
// Set of compositor animation ids for which there are active animations (as
// of the last transaction) on the compositor side.
std::unordered_set<uint64_t> mActiveCompositorAnimationIds;
// Compositor animation ids for animations that are done now and that we want
// the compositor to discard information for.
nsTArray<uint64_t> mDiscardedCompositorAnimationsIds;
/* PaintedLayer callbacks; valid at the end of a transaciton,
* while rendering */
DrawPaintedLayerCallback mPaintedLayerCallback;
void *mPaintedLayerCallbackData;
RefPtr<WebRenderBridgeChild> mWrChild;
RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
uint64_t mLatestTransactionId;
nsTArray<DidCompositeObserver*> mDidCompositeObservers;
LayerRefArray mKeepAlive;
// These fields are used to save a copy of the display list for
// empty transactions in layers-free mode.
wr::BuiltDisplayList mBuiltDisplayList;
nsTArray<WebRenderParentCommand> mParentCommands;
// This holds the scroll data that we need to send to the compositor for
// APZ to do it's job
WebRenderScrollData mScrollData;
// We use this as a temporary data structure while building the mScrollData
// inside a layers-free transaction.
std::vector<WebRenderLayerScrollData> mLayerScrollData;
// We use this as a temporary data structure to track the current display
// item's ASR as we recurse in CreateWebRenderCommandsFromDisplayList. We
// need this so that WebRenderLayerScrollData items that deeper in the
// tree don't duplicate scroll metadata that their ancestors already have.
std::vector<const ActiveScrolledRoot*> mAsrStack;
const ActiveScrolledRoot* mLastAsr;
public:
// Note: two DisplayItemClipChain* A and B might actually be "equal" (as per
// DisplayItemClipChain::Equal(A, B)) even though they are not the same pointer
// (A != B). In this hopefully-rare case, they will get separate entries
// in this map when in fact we could collapse them. However, to collapse
// them involves writing a custom hash function for the pointer type such that
// A and B hash to the same things whenever DisplayItemClipChain::Equal(A, B)
// is true, and that will incur a performance penalty for all the hashmap
// operations, so is probably not worth it. With the current code we might
// end up creating multiple clips in WR that are effectively identical but
// have separate clip ids. Hopefully this won't happen very often.
typedef std::unordered_map<const DisplayItemClipChain*, wr::WrClipId> ClipIdMap;
private:
ClipIdMap mClipIdCache;
// Layers that have been mutated. If we have an empty transaction
// then a display item layer will no longer be valid
// if it was a mutated layers.
void AddMutatedLayer(Layer* aLayer);
void ClearMutatedLayers();
LayerRefArray mMutatedLayers;
bool mTransactionIncomplete;
bool mNeedsComposite;
bool mIsFirstPaint;
FocusTarget mFocusTarget;
bool mEndTransactionWithoutLayers;
// When we're doing a transaction in order to draw to a non-default
// target, the layers transaction is only performed in order to send
// a PLayers:Update. We save the original non-default target to
// mTarget, and then perform the transaction. After the transaction ends,
// we send a message to our remote side to capture the actual pixels
// being drawn to the default target, and then copy those pixels
// back to mTarget.
RefPtr<gfxContext> mTarget;
// See equivalent field in ClientLayerManager
uint32_t mPaintSequenceNumber;
// See equivalent field in ClientLayerManager
APZTestData mApzTestData;
typedef nsTHashtable<nsRefPtrHashKey<WebRenderCanvasData>> CanvasDataSet;
// Store of WebRenderCanvasData objects for use in empty transactions
CanvasDataSet mLastCanvasDatas;
// True if the layers-free transaction has invalidation region and then
// we should send notification after EndTransaction
bool mShouldNotifyInvalidation;
WebRenderUserDataRefTable mWebRenderUserDatas;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_WEBRENDERLAYERMANAGER_H */