зеркало из https://github.com/mozilla/gecko-dev.git
102 строки
3.9 KiB
Plaintext
102 строки
3.9 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* vim: sw=2 ts=8 et :
|
|
*/
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
include LayersSurfaces;
|
|
include protocol PTexture;
|
|
include protocol PVRLayer;
|
|
include LayersMessages;
|
|
include GamepadEventTypes;
|
|
|
|
include "VRMessageUtils.h";
|
|
|
|
using struct mozilla::gfx::VRFieldOfView from "gfxVR.h";
|
|
using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h";
|
|
using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h";
|
|
using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h";
|
|
using struct mozilla::gfx::VRControllerInfo from "gfxVR.h";
|
|
using struct mozilla::gfx::VRSubmitFrameResultInfo from "gfxVR.h";
|
|
using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
|
|
using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
|
|
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
/**
|
|
* The PVRManager protocol is used to enable communication of VR display
|
|
* enumeration and sensor state between the compositor thread and
|
|
* content threads/processes.
|
|
*/
|
|
sync protocol PVRManager
|
|
{
|
|
manages PTexture;
|
|
manages PVRLayer;
|
|
|
|
parent:
|
|
async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend,
|
|
TextureFlags aTextureFlags, uint64_t aSerial);
|
|
|
|
async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY,
|
|
float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX,
|
|
float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight,
|
|
uint32_t aGroup);
|
|
|
|
// (Re)Enumerate VR Displays. An updated list of VR displays will be returned
|
|
// asynchronously to children via UpdateDisplayInfo.
|
|
async RefreshDisplays();
|
|
|
|
// Reset the sensor of the display identified by aDisplayID so that the current
|
|
// sensor state is the "Zero" position.
|
|
async ResetSensor(uint32_t aDisplayID);
|
|
|
|
async SetGroupMask(uint32_t aDisplayID, uint32_t aGroupMask);
|
|
async SetHaveEventListener(bool aHaveEventListener);
|
|
|
|
async ControllerListenerAdded();
|
|
async ControllerListenerRemoved();
|
|
async VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
|
|
double aIntensity, double aDuration, uint32_t aPromiseID);
|
|
async StopVibrateHaptic(uint32_t aControllerIdx);
|
|
|
|
async CreateVRTestSystem();
|
|
async CreateVRServiceTestDisplay(nsCString aID, uint32_t aPromiseID);
|
|
async CreateVRServiceTestController(nsCString aID, uint32_t aPromiseID);
|
|
async SetDisplayInfoToMockDisplay(uint32_t aDeviceID, VRDisplayInfo aDisplayInfo);
|
|
async SetSensorStateToMockDisplay(uint32_t aDeviceID, VRHMDSensorState aSensorState);
|
|
|
|
async NewButtonEventToMockController(uint32_t aDeviceID, long aButton,
|
|
bool aPressed);
|
|
async NewAxisMoveEventToMockController(uint32_t aDeviceID, long aAxis,
|
|
double aValue);
|
|
async NewPoseMoveToMockController(uint32_t aDeviceID, GamepadPoseState aPose);
|
|
|
|
child:
|
|
|
|
async ParentAsyncMessages(AsyncParentMessageData[] aMessages);
|
|
|
|
// Notify children of updated VR display enumeration and details. This will
|
|
// be sent to all children when the parent receives RefreshDisplays, even
|
|
// if no changes have been detected. This ensures that Promises exposed
|
|
// through DOM calls are always resolved.
|
|
async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates);
|
|
|
|
async DispatchSubmitFrameResult(uint32_t aDisplayID, VRSubmitFrameResultInfo aResult);
|
|
async GamepadUpdate(GamepadChangeEvent aGamepadEvent);
|
|
async ReplyGamepadVibrateHaptic(uint32_t aPromiseID);
|
|
|
|
async ReplyCreateVRServiceTestDisplay(nsCString aID, uint32_t aPromiseID,
|
|
uint32_t aDeviceID);
|
|
async ReplyCreateVRServiceTestController(nsCString aID, uint32_t aPromiseID,
|
|
uint32_t aDeviceID);
|
|
|
|
async __delete__();
|
|
|
|
};
|
|
|
|
} // gfx
|
|
} // mozilla
|