зеркало из https://github.com/mozilla/gecko-dev.git
765 строки
26 KiB
C++
765 строки
26 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||
|
||
// Main header first:
|
||
#include "nsSVGPatternFrame.h"
|
||
|
||
// Keep others in (case-insensitive) order:
|
||
#include "AutoReferenceChainGuard.h"
|
||
#include "gfx2DGlue.h"
|
||
#include "gfxContext.h"
|
||
#include "gfxMatrix.h"
|
||
#include "gfxPattern.h"
|
||
#include "gfxPlatform.h"
|
||
#include "mozilla/gfx/2D.h"
|
||
#include "nsContentUtils.h"
|
||
#include "nsGkAtoms.h"
|
||
#include "nsSVGDisplayableFrame.h"
|
||
#include "nsStyleContext.h"
|
||
#include "SVGObserverUtils.h"
|
||
#include "SVGGeometryFrame.h"
|
||
#include "mozilla/dom/SVGPatternElement.h"
|
||
#include "mozilla/dom/SVGUnitTypesBinding.h"
|
||
#include "nsSVGUtils.h"
|
||
#include "nsSVGAnimatedTransformList.h"
|
||
#include "SVGContentUtils.h"
|
||
|
||
using namespace mozilla;
|
||
using namespace mozilla::dom;
|
||
using namespace mozilla::dom::SVGUnitTypesBinding;
|
||
using namespace mozilla::gfx;
|
||
using namespace mozilla::image;
|
||
|
||
//----------------------------------------------------------------------
|
||
// Implementation
|
||
|
||
nsSVGPatternFrame::nsSVGPatternFrame(nsStyleContext* aContext)
|
||
: nsSVGPaintServerFrame(aContext, kClassID)
|
||
, mSource(nullptr)
|
||
, mLoopFlag(false)
|
||
, mNoHRefURI(false)
|
||
{
|
||
}
|
||
|
||
NS_IMPL_FRAMEARENA_HELPERS(nsSVGPatternFrame)
|
||
|
||
//----------------------------------------------------------------------
|
||
// nsIFrame methods:
|
||
|
||
nsresult
|
||
nsSVGPatternFrame::AttributeChanged(int32_t aNameSpaceID,
|
||
nsAtom* aAttribute,
|
||
int32_t aModType)
|
||
{
|
||
if (aNameSpaceID == kNameSpaceID_None &&
|
||
(aAttribute == nsGkAtoms::patternUnits ||
|
||
aAttribute == nsGkAtoms::patternContentUnits ||
|
||
aAttribute == nsGkAtoms::patternTransform ||
|
||
aAttribute == nsGkAtoms::x ||
|
||
aAttribute == nsGkAtoms::y ||
|
||
aAttribute == nsGkAtoms::width ||
|
||
aAttribute == nsGkAtoms::height ||
|
||
aAttribute == nsGkAtoms::preserveAspectRatio ||
|
||
aAttribute == nsGkAtoms::viewBox)) {
|
||
SVGObserverUtils::InvalidateDirectRenderingObservers(this);
|
||
}
|
||
|
||
if ((aNameSpaceID == kNameSpaceID_XLink ||
|
||
aNameSpaceID == kNameSpaceID_None) &&
|
||
aAttribute == nsGkAtoms::href) {
|
||
// Blow away our reference, if any
|
||
DeleteProperty(SVGObserverUtils::HrefAsPaintingProperty());
|
||
mNoHRefURI = false;
|
||
// And update whoever references us
|
||
SVGObserverUtils::InvalidateDirectRenderingObservers(this);
|
||
}
|
||
|
||
return nsSVGPaintServerFrame::AttributeChanged(aNameSpaceID,
|
||
aAttribute, aModType);
|
||
}
|
||
|
||
#ifdef DEBUG
|
||
void
|
||
nsSVGPatternFrame::Init(nsIContent* aContent,
|
||
nsContainerFrame* aParent,
|
||
nsIFrame* aPrevInFlow)
|
||
{
|
||
NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::pattern), "Content is not an SVG pattern");
|
||
|
||
nsSVGPaintServerFrame::Init(aContent, aParent, aPrevInFlow);
|
||
}
|
||
#endif /* DEBUG */
|
||
|
||
//----------------------------------------------------------------------
|
||
// nsSVGContainerFrame methods:
|
||
|
||
// If our GetCanvasTM is getting called, we
|
||
// need to return *our current* transformation
|
||
// matrix, which depends on our units parameters
|
||
// and X, Y, Width, and Height
|
||
gfxMatrix
|
||
nsSVGPatternFrame::GetCanvasTM()
|
||
{
|
||
if (mCTM) {
|
||
return *mCTM;
|
||
}
|
||
|
||
// Do we know our rendering parent?
|
||
if (mSource) {
|
||
// Yes, use it!
|
||
return mSource->GetCanvasTM();
|
||
}
|
||
|
||
// We get here when geometry in the <pattern> container is updated
|
||
return gfxMatrix();
|
||
}
|
||
|
||
// -------------------------------------------------------------------------
|
||
// Helper functions
|
||
// -------------------------------------------------------------------------
|
||
|
||
/** Calculate the maximum expansion of a matrix */
|
||
static float
|
||
MaxExpansion(const Matrix &aMatrix)
|
||
{
|
||
// maximum expansion derivation from
|
||
// http://lists.cairographics.org/archives/cairo/2004-October/001980.html
|
||
// and also implemented in cairo_matrix_transformed_circle_major_axis
|
||
double a = aMatrix._11;
|
||
double b = aMatrix._12;
|
||
double c = aMatrix._21;
|
||
double d = aMatrix._22;
|
||
double f = (a * a + b * b + c * c + d * d) / 2;
|
||
double g = (a * a + b * b - c * c - d * d) / 2;
|
||
double h = a * c + b * d;
|
||
return sqrt(f + sqrt(g * g + h * h));
|
||
}
|
||
|
||
// The SVG specification says that the 'patternContentUnits' attribute "has no effect if
|
||
// attribute ‘viewBox’ is specified". We still need to include a bbox scale
|
||
// if the viewBox is specified and _patternUnits_ is set to or defaults to
|
||
// objectBoundingBox though, since in that case the viewBox is relative to the bbox
|
||
static bool
|
||
IncludeBBoxScale(const nsSVGViewBox& aViewBox,
|
||
uint32_t aPatternContentUnits, uint32_t aPatternUnits)
|
||
{
|
||
return (!aViewBox.IsExplicitlySet() &&
|
||
aPatternContentUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) ||
|
||
(aViewBox.IsExplicitlySet() &&
|
||
aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
|
||
}
|
||
|
||
// Given the matrix for the pattern element's own transform, this returns a
|
||
// combined matrix including the transforms applicable to its target.
|
||
static Matrix
|
||
GetPatternMatrix(uint16_t aPatternUnits,
|
||
const Matrix &patternTransform,
|
||
const gfxRect &bbox,
|
||
const gfxRect &callerBBox,
|
||
const Matrix &callerCTM)
|
||
{
|
||
// We really want the pattern matrix to handle translations
|
||
gfxFloat minx = bbox.X();
|
||
gfxFloat miny = bbox.Y();
|
||
|
||
if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
||
minx += callerBBox.X();
|
||
miny += callerBBox.Y();
|
||
}
|
||
|
||
float scale = 1.0f / MaxExpansion(callerCTM);
|
||
Matrix patternMatrix = patternTransform;
|
||
patternMatrix.PreScale(scale, scale);
|
||
patternMatrix.PreTranslate(minx, miny);
|
||
|
||
return patternMatrix;
|
||
}
|
||
|
||
static nsresult
|
||
GetTargetGeometry(gfxRect *aBBox,
|
||
const nsSVGViewBox &aViewBox,
|
||
uint16_t aPatternContentUnits,
|
||
uint16_t aPatternUnits,
|
||
nsIFrame *aTarget,
|
||
const Matrix &aContextMatrix,
|
||
const gfxRect *aOverrideBounds)
|
||
{
|
||
*aBBox =
|
||
aOverrideBounds
|
||
? *aOverrideBounds
|
||
: nsSVGUtils::GetBBox(aTarget, nsSVGUtils::eUseFrameBoundsForOuterSVG |
|
||
nsSVGUtils::eBBoxIncludeFillGeometry);
|
||
|
||
// Sanity check
|
||
if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) &&
|
||
(aBBox->Width() <= 0 || aBBox->Height() <= 0)) {
|
||
return NS_ERROR_FAILURE;
|
||
}
|
||
|
||
// OK, now fix up the bounding box to reflect user coordinates
|
||
// We handle device unit scaling in pattern matrix
|
||
float scale = MaxExpansion(aContextMatrix);
|
||
if (scale <= 0) {
|
||
return NS_ERROR_FAILURE;
|
||
}
|
||
aBBox->Scale(scale);
|
||
return NS_OK;
|
||
}
|
||
|
||
already_AddRefed<SourceSurface>
|
||
nsSVGPatternFrame::PaintPattern(const DrawTarget* aDrawTarget,
|
||
Matrix* patternMatrix,
|
||
const Matrix &aContextMatrix,
|
||
nsIFrame *aSource,
|
||
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
||
float aGraphicOpacity,
|
||
const gfxRect *aOverrideBounds,
|
||
imgDrawingParams& aImgParams)
|
||
{
|
||
/*
|
||
* General approach:
|
||
* Set the content geometry stuff
|
||
* Calculate our bbox (using x,y,width,height & patternUnits &
|
||
* patternTransform)
|
||
* Create the surface
|
||
* Calculate the content transformation matrix
|
||
* Get our children (we may need to get them from another Pattern)
|
||
* Call SVGPaint on all of our children
|
||
* Return
|
||
*/
|
||
|
||
nsSVGPatternFrame* patternWithChildren = GetPatternWithChildren();
|
||
if (!patternWithChildren) {
|
||
// Either no kids or a bad reference
|
||
return nullptr;
|
||
}
|
||
nsIFrame* firstKid = patternWithChildren->mFrames.FirstChild();
|
||
|
||
const nsSVGViewBox& viewBox = GetViewBox();
|
||
|
||
uint16_t patternContentUnits =
|
||
GetEnumValue(SVGPatternElement::PATTERNCONTENTUNITS);
|
||
uint16_t patternUnits =
|
||
GetEnumValue(SVGPatternElement::PATTERNUNITS);
|
||
|
||
/*
|
||
* Get the content geometry information. This is a little tricky --
|
||
* our parent is probably a <defs>, but we are rendering in the context
|
||
* of some geometry source. Our content geometry information needs to
|
||
* come from our rendering parent as opposed to our content parent. We
|
||
* get that information from aSource, which is passed to us from the
|
||
* backend renderer.
|
||
*
|
||
* There are three "geometries" that we need:
|
||
* 1) The bounding box for the pattern. We use this to get the
|
||
* width and height for the surface, and as the return to
|
||
* GetBBox.
|
||
* 2) The transformation matrix for the pattern. This is not *quite*
|
||
* the same as the canvas transformation matrix that we will
|
||
* provide to our rendering children since we "fudge" it a little
|
||
* to get the renderer to handle the translations correctly for us.
|
||
* 3) The CTM that we return to our children who make up the pattern.
|
||
*/
|
||
|
||
// Get all of the information we need from our "caller" -- i.e.
|
||
// the geometry that is being rendered with a pattern
|
||
gfxRect callerBBox;
|
||
if (NS_FAILED(GetTargetGeometry(&callerBBox,
|
||
viewBox,
|
||
patternContentUnits, patternUnits,
|
||
aSource,
|
||
aContextMatrix,
|
||
aOverrideBounds))) {
|
||
return nullptr;
|
||
}
|
||
|
||
// Construct the CTM that we will provide to our children when we
|
||
// render them into the tile.
|
||
gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits,
|
||
callerBBox, aContextMatrix, aSource);
|
||
if (ctm.IsSingular()) {
|
||
return nullptr;
|
||
}
|
||
|
||
if (patternWithChildren->mCTM) {
|
||
*patternWithChildren->mCTM = ctm;
|
||
} else {
|
||
patternWithChildren->mCTM = new gfxMatrix(ctm);
|
||
}
|
||
|
||
// Get the bounding box of the pattern. This will be used to determine
|
||
// the size of the surface, and will also be used to define the bounding
|
||
// box for the pattern tile.
|
||
gfxRect bbox = GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource);
|
||
if (bbox.Width() <= 0.0 || bbox.Height() <= 0.0) {
|
||
return nullptr;
|
||
}
|
||
|
||
// Get the pattern transform
|
||
Matrix patternTransform = ToMatrix(GetPatternTransform());
|
||
|
||
// revert the vector effect transform so that the pattern appears unchanged
|
||
if (aFillOrStroke == &nsStyleSVG::mStroke) {
|
||
gfxMatrix userToOuterSVG;
|
||
if (nsSVGUtils::GetNonScalingStrokeTransform(aSource, &userToOuterSVG)) {
|
||
patternTransform *= ToMatrix(userToOuterSVG);
|
||
if (patternTransform.IsSingular()) {
|
||
NS_WARNING("Singular matrix painting non-scaling-stroke");
|
||
return nullptr;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Get the transformation matrix that we will hand to the renderer's pattern
|
||
// routine.
|
||
*patternMatrix = GetPatternMatrix(patternUnits, patternTransform,
|
||
bbox, callerBBox, aContextMatrix);
|
||
if (patternMatrix->IsSingular()) {
|
||
return nullptr;
|
||
}
|
||
|
||
// Now that we have all of the necessary geometries, we can
|
||
// create our surface.
|
||
gfxRect transformedBBox = ThebesRect(patternTransform.TransformBounds(ToRect(bbox)));
|
||
|
||
bool resultOverflows;
|
||
IntSize surfaceSize =
|
||
nsSVGUtils::ConvertToSurfaceSize(
|
||
transformedBBox.Size(), &resultOverflows);
|
||
|
||
// 0 disables rendering, < 0 is an error
|
||
if (surfaceSize.width <= 0 || surfaceSize.height <= 0) {
|
||
return nullptr;
|
||
}
|
||
|
||
gfxFloat patternWidth = bbox.Width();
|
||
gfxFloat patternHeight = bbox.Height();
|
||
|
||
if (resultOverflows ||
|
||
patternWidth != surfaceSize.width ||
|
||
patternHeight != surfaceSize.height) {
|
||
// scale drawing to pattern surface size
|
||
gfxMatrix tempTM =
|
||
gfxMatrix(surfaceSize.width / patternWidth, 0.0,
|
||
0.0, surfaceSize.height / patternHeight,
|
||
0.0, 0.0);
|
||
patternWithChildren->mCTM->PreMultiply(tempTM);
|
||
|
||
// and rescale pattern to compensate
|
||
patternMatrix->PreScale(patternWidth / surfaceSize.width,
|
||
patternHeight / surfaceSize.height);
|
||
}
|
||
|
||
RefPtr<DrawTarget> dt =
|
||
aDrawTarget->CreateSimilarDrawTarget(surfaceSize, SurfaceFormat::B8G8R8A8);
|
||
if (!dt || !dt->IsValid()) {
|
||
return nullptr;
|
||
}
|
||
dt->ClearRect(Rect(0, 0, surfaceSize.width, surfaceSize.height));
|
||
|
||
RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(dt);
|
||
MOZ_ASSERT(ctx); // already checked the draw target above
|
||
|
||
if (aGraphicOpacity != 1.0f) {
|
||
ctx->Save();
|
||
ctx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, aGraphicOpacity);
|
||
}
|
||
|
||
// OK, now render -- note that we use "firstKid", which
|
||
// we got at the beginning because it takes care of the
|
||
// referenced pattern situation for us
|
||
|
||
if (aSource->IsFrameOfType(nsIFrame::eSVGGeometry)) {
|
||
// Set the geometrical parent of the pattern we are rendering
|
||
patternWithChildren->mSource = static_cast<SVGGeometryFrame*>(aSource);
|
||
}
|
||
|
||
// Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can
|
||
// give back a clear surface if there's a loop
|
||
if (!(patternWithChildren->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)) {
|
||
AutoSetRestorePaintServerState paintServer(patternWithChildren);
|
||
for (nsIFrame* kid = firstKid; kid;
|
||
kid = kid->GetNextSibling()) {
|
||
// The CTM of each frame referencing us can be different
|
||
nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
|
||
if (SVGFrame) {
|
||
SVGFrame->NotifySVGChanged(nsSVGDisplayableFrame::TRANSFORM_CHANGED);
|
||
}
|
||
gfxMatrix tm = *(patternWithChildren->mCTM);
|
||
if (kid->GetContent()->IsSVGElement()) {
|
||
tm = static_cast<nsSVGElement*>(kid->GetContent())->
|
||
PrependLocalTransformsTo(tm, eUserSpaceToParent);
|
||
}
|
||
|
||
nsSVGUtils::PaintFrameWithEffects(kid, *ctx, tm, aImgParams);
|
||
}
|
||
}
|
||
|
||
patternWithChildren->mSource = nullptr;
|
||
|
||
if (aGraphicOpacity != 1.0f) {
|
||
ctx->PopGroupAndBlend();
|
||
ctx->Restore();
|
||
}
|
||
|
||
// caller now owns the surface
|
||
return dt->Snapshot();
|
||
}
|
||
|
||
/* Will probably need something like this... */
|
||
// How do we handle the insertion of a new frame?
|
||
// We really don't want to rerender this every time,
|
||
// do we?
|
||
nsSVGPatternFrame*
|
||
nsSVGPatternFrame::GetPatternWithChildren()
|
||
{
|
||
// Do we have any children ourselves?
|
||
if (!mFrames.IsEmpty())
|
||
return this;
|
||
|
||
// No, see if we chain to someone who does
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return nullptr;
|
||
}
|
||
|
||
nsSVGPatternFrame* next = GetReferencedPattern();
|
||
if (!next)
|
||
return nullptr;
|
||
|
||
return next->GetPatternWithChildren();
|
||
}
|
||
|
||
uint16_t
|
||
nsSVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent *aDefault)
|
||
{
|
||
nsSVGEnum& thisEnum =
|
||
static_cast<SVGPatternElement *>(GetContent())->mEnumAttributes[aIndex];
|
||
|
||
if (thisEnum.IsExplicitlySet())
|
||
return thisEnum.GetAnimValue();
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement *>(aDefault)->
|
||
mEnumAttributes[aIndex].GetAnimValue();
|
||
}
|
||
|
||
nsSVGPatternFrame *next = GetReferencedPattern();
|
||
return next ? next->GetEnumValue(aIndex, aDefault)
|
||
: static_cast<SVGPatternElement*>(aDefault)->
|
||
mEnumAttributes[aIndex].GetAnimValue();
|
||
}
|
||
|
||
nsSVGAnimatedTransformList*
|
||
nsSVGPatternFrame::GetPatternTransformList(nsIContent* aDefault)
|
||
{
|
||
nsSVGAnimatedTransformList *thisTransformList =
|
||
static_cast<SVGPatternElement *>(GetContent())->GetAnimatedTransformList();
|
||
|
||
if (thisTransformList && thisTransformList->IsExplicitlySet())
|
||
return thisTransformList;
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement*>(aDefault)->mPatternTransform.get();
|
||
}
|
||
|
||
nsSVGPatternFrame *next = GetReferencedPattern();
|
||
return next ? next->GetPatternTransformList(aDefault)
|
||
: static_cast<SVGPatternElement*>(aDefault)->mPatternTransform.get();
|
||
}
|
||
|
||
gfxMatrix
|
||
nsSVGPatternFrame::GetPatternTransform()
|
||
{
|
||
nsSVGAnimatedTransformList* animTransformList =
|
||
GetPatternTransformList(GetContent());
|
||
if (!animTransformList)
|
||
return gfxMatrix();
|
||
|
||
return animTransformList->GetAnimValue().GetConsolidationMatrix();
|
||
}
|
||
|
||
const nsSVGViewBox &
|
||
nsSVGPatternFrame::GetViewBox(nsIContent* aDefault)
|
||
{
|
||
const nsSVGViewBox &thisViewBox =
|
||
static_cast<SVGPatternElement *>(GetContent())->mViewBox;
|
||
|
||
if (thisViewBox.IsExplicitlySet())
|
||
return thisViewBox;
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement *>(aDefault)->mViewBox;
|
||
}
|
||
|
||
nsSVGPatternFrame *next = GetReferencedPattern();
|
||
return next ? next->GetViewBox(aDefault)
|
||
: static_cast<SVGPatternElement *>(aDefault)->mViewBox;
|
||
}
|
||
|
||
const SVGAnimatedPreserveAspectRatio &
|
||
nsSVGPatternFrame::GetPreserveAspectRatio(nsIContent *aDefault)
|
||
{
|
||
const SVGAnimatedPreserveAspectRatio &thisPar =
|
||
static_cast<SVGPatternElement *>(GetContent())->mPreserveAspectRatio;
|
||
|
||
if (thisPar.IsExplicitlySet())
|
||
return thisPar;
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return static_cast<SVGPatternElement *>(aDefault)->mPreserveAspectRatio;
|
||
}
|
||
|
||
nsSVGPatternFrame *next = GetReferencedPattern();
|
||
return next ? next->GetPreserveAspectRatio(aDefault)
|
||
: static_cast<SVGPatternElement *>(aDefault)->mPreserveAspectRatio;
|
||
}
|
||
|
||
const nsSVGLength2 *
|
||
nsSVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent *aDefault)
|
||
{
|
||
const nsSVGLength2 *thisLength =
|
||
&static_cast<SVGPatternElement *>(GetContent())->mLengthAttributes[aIndex];
|
||
|
||
if (thisLength->IsExplicitlySet())
|
||
return thisLength;
|
||
|
||
// Before we recurse, make sure we'll break reference loops and over long
|
||
// reference chains:
|
||
static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
|
||
AutoReferenceChainGuard refChainGuard(this, &mLoopFlag,
|
||
&sRefChainLengthCounter);
|
||
if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
|
||
// Break reference chain
|
||
return &static_cast<SVGPatternElement *>(aDefault)->mLengthAttributes[aIndex];
|
||
}
|
||
|
||
nsSVGPatternFrame *next = GetReferencedPattern();
|
||
return next ? next->GetLengthValue(aIndex, aDefault)
|
||
: &static_cast<SVGPatternElement *>(aDefault)->mLengthAttributes[aIndex];
|
||
}
|
||
|
||
// Private (helper) methods
|
||
nsSVGPatternFrame *
|
||
nsSVGPatternFrame::GetReferencedPattern()
|
||
{
|
||
if (mNoHRefURI)
|
||
return nullptr;
|
||
|
||
nsSVGPaintingProperty *property =
|
||
GetProperty(SVGObserverUtils::HrefAsPaintingProperty());
|
||
|
||
if (!property) {
|
||
// Fetch our pattern element's href or xlink:href attribute
|
||
SVGPatternElement *pattern = static_cast<SVGPatternElement *>(GetContent());
|
||
nsAutoString href;
|
||
if (pattern->mStringAttributes[SVGPatternElement::HREF].IsExplicitlySet()) {
|
||
pattern->mStringAttributes[SVGPatternElement::HREF]
|
||
.GetAnimValue(href, pattern);
|
||
} else {
|
||
pattern->mStringAttributes[SVGPatternElement::XLINK_HREF]
|
||
.GetAnimValue(href, pattern);
|
||
}
|
||
|
||
if (href.IsEmpty()) {
|
||
mNoHRefURI = true;
|
||
return nullptr; // no URL
|
||
}
|
||
|
||
// Convert href to an nsIURI
|
||
nsCOMPtr<nsIURI> targetURI;
|
||
nsCOMPtr<nsIURI> base = mContent->GetBaseURI();
|
||
nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), href,
|
||
mContent->GetUncomposedDoc(), base);
|
||
|
||
property =
|
||
SVGObserverUtils::GetPaintingProperty(targetURI, this,
|
||
SVGObserverUtils::HrefAsPaintingProperty());
|
||
if (!property)
|
||
return nullptr;
|
||
}
|
||
|
||
nsIFrame *result = property->GetReferencedFrame();
|
||
if (!result)
|
||
return nullptr;
|
||
|
||
LayoutFrameType frameType = result->Type();
|
||
if (frameType != LayoutFrameType::SVGPattern)
|
||
return nullptr;
|
||
|
||
return static_cast<nsSVGPatternFrame*>(result);
|
||
}
|
||
|
||
gfxRect
|
||
nsSVGPatternFrame::GetPatternRect(uint16_t aPatternUnits,
|
||
const gfxRect &aTargetBBox,
|
||
const Matrix &aTargetCTM,
|
||
nsIFrame *aTarget)
|
||
{
|
||
// We need to initialize our box
|
||
float x,y,width,height;
|
||
|
||
// Get the pattern x,y,width, and height
|
||
const nsSVGLength2 *tmpX, *tmpY, *tmpHeight, *tmpWidth;
|
||
tmpX = GetLengthValue(SVGPatternElement::ATTR_X);
|
||
tmpY = GetLengthValue(SVGPatternElement::ATTR_Y);
|
||
tmpHeight = GetLengthValue(SVGPatternElement::ATTR_HEIGHT);
|
||
tmpWidth = GetLengthValue(SVGPatternElement::ATTR_WIDTH);
|
||
|
||
if (aPatternUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
|
||
x = nsSVGUtils::ObjectSpace(aTargetBBox, tmpX);
|
||
y = nsSVGUtils::ObjectSpace(aTargetBBox, tmpY);
|
||
width = nsSVGUtils::ObjectSpace(aTargetBBox, tmpWidth);
|
||
height = nsSVGUtils::ObjectSpace(aTargetBBox, tmpHeight);
|
||
} else {
|
||
float scale = MaxExpansion(aTargetCTM);
|
||
x = nsSVGUtils::UserSpace(aTarget, tmpX) * scale;
|
||
y = nsSVGUtils::UserSpace(aTarget, tmpY) * scale;
|
||
width = nsSVGUtils::UserSpace(aTarget, tmpWidth) * scale;
|
||
height = nsSVGUtils::UserSpace(aTarget, tmpHeight) * scale;
|
||
}
|
||
|
||
return gfxRect(x, y, width, height);
|
||
}
|
||
|
||
gfxMatrix
|
||
nsSVGPatternFrame::ConstructCTM(const nsSVGViewBox& aViewBox,
|
||
uint16_t aPatternContentUnits,
|
||
uint16_t aPatternUnits,
|
||
const gfxRect &callerBBox,
|
||
const Matrix &callerCTM,
|
||
nsIFrame *aTarget)
|
||
{
|
||
SVGViewportElement *ctx = nullptr;
|
||
nsIContent* targetContent = aTarget->GetContent();
|
||
gfxFloat scaleX, scaleY;
|
||
|
||
// The objectBoundingBox conversion must be handled in the CTM:
|
||
if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) {
|
||
scaleX = callerBBox.Width();
|
||
scaleY = callerBBox.Height();
|
||
} else {
|
||
if (targetContent->IsSVGElement()) {
|
||
ctx = static_cast<nsSVGElement*>(targetContent)->GetCtx();
|
||
}
|
||
scaleX = scaleY = MaxExpansion(callerCTM);
|
||
}
|
||
|
||
if (!aViewBox.IsExplicitlySet()) {
|
||
return gfxMatrix(scaleX, 0.0, 0.0, scaleY, 0.0, 0.0);
|
||
}
|
||
const nsSVGViewBoxRect viewBoxRect = aViewBox.GetAnimValue();
|
||
|
||
if (viewBoxRect.height <= 0.0f || viewBoxRect.width <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
float viewportWidth, viewportHeight;
|
||
if (targetContent->IsSVGElement()) {
|
||
// If we're dealing with an SVG target only retrieve the context once.
|
||
// Calling the nsIFrame* variant of GetAnimValue would look it up on
|
||
// every call.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(ctx);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(ctx);
|
||
} else {
|
||
// No SVG target, call the nsIFrame* variant of GetAnimValue.
|
||
viewportWidth =
|
||
GetLengthValue(SVGPatternElement::ATTR_WIDTH)->GetAnimValue(aTarget);
|
||
viewportHeight =
|
||
GetLengthValue(SVGPatternElement::ATTR_HEIGHT)->GetAnimValue(aTarget);
|
||
}
|
||
|
||
if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) {
|
||
return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
|
||
}
|
||
|
||
Matrix tm = SVGContentUtils::GetViewBoxTransform(
|
||
viewportWidth * scaleX, viewportHeight * scaleY,
|
||
viewBoxRect.x, viewBoxRect.y,
|
||
viewBoxRect.width, viewBoxRect.height,
|
||
GetPreserveAspectRatio());
|
||
|
||
return ThebesMatrix(tm);
|
||
}
|
||
|
||
//----------------------------------------------------------------------
|
||
// nsSVGPaintServerFrame methods:
|
||
already_AddRefed<gfxPattern>
|
||
nsSVGPatternFrame::GetPaintServerPattern(nsIFrame *aSource,
|
||
const DrawTarget* aDrawTarget,
|
||
const gfxMatrix& aContextMatrix,
|
||
nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
|
||
float aGraphicOpacity,
|
||
imgDrawingParams& aImgParams,
|
||
const gfxRect *aOverrideBounds)
|
||
{
|
||
if (aGraphicOpacity == 0.0f) {
|
||
return do_AddRef(new gfxPattern(Color()));
|
||
}
|
||
|
||
// Paint it!
|
||
Matrix pMatrix;
|
||
RefPtr<SourceSurface> surface =
|
||
PaintPattern(aDrawTarget, &pMatrix, ToMatrix(aContextMatrix), aSource,
|
||
aFillOrStroke, aGraphicOpacity, aOverrideBounds, aImgParams);
|
||
|
||
if (!surface) {
|
||
return nullptr;
|
||
}
|
||
|
||
RefPtr<gfxPattern> pattern = new gfxPattern(surface, pMatrix);
|
||
|
||
if (!pattern) {
|
||
return nullptr;
|
||
}
|
||
|
||
pattern->SetExtend(ExtendMode::REPEAT);
|
||
return pattern.forget();
|
||
}
|
||
|
||
// -------------------------------------------------------------------------
|
||
// Public functions
|
||
// -------------------------------------------------------------------------
|
||
|
||
nsIFrame* NS_NewSVGPatternFrame(nsIPresShell* aPresShell,
|
||
nsStyleContext* aContext)
|
||
{
|
||
return new (aPresShell) nsSVGPatternFrame(aContext);
|
||
}
|
||
|