gecko-dev/dom/gamepad/android/AndroidGamepad.cpp

82 строки
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GeneratedJNIWrappers.h"
#include "GeneratedJNINatives.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace dom {
class AndroidGamepadManager final
: public java::AndroidGamepadManager::Natives<AndroidGamepadManager> {
AndroidGamepadManager() = delete;
public:
static void OnGamepadChange(int32_t aID, bool aAdded) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
if (aAdded) {
const int svc_id = service->AddGamepad(
"android", GamepadMappingType::Standard, GamepadHand::_empty,
kStandardGamepadButtons, kStandardGamepadAxes,
0); // TODO: Bug 680289, implement gamepad haptics for Android
java::AndroidGamepadManager::OnGamepadAdded(aID, svc_id);
} else {
service->RemoveGamepad(aID);
}
}
static void OnButtonChange(int32_t aID, int32_t aButton, bool aPressed,
float aValue) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
service->NewButtonEvent(aID, aButton, aPressed, aValue);
}
static void OnAxisChange(int32_t aID, jni::BooleanArray::Param aValid,
jni::FloatArray::Param aValues) {
RefPtr<GamepadPlatformService> service =
GamepadPlatformService::GetParentService();
if (!service) {
return;
}
const auto& valid = aValid->GetElements();
const auto& values = aValues->GetElements();
MOZ_ASSERT(valid.Length() == values.Length());
for (size_t i = 0; i < values.Length(); i++) {
if (valid[i]) {
service->NewAxisMoveEvent(aID, i, values[i]);
}
}
}
};
void StartGamepadMonitoring() {
AndroidGamepadManager::Init();
java::AndroidGamepadManager::Start(
java::GeckoAppShell::GetApplicationContext());
}
void StopGamepadMonitoring() {
java::AndroidGamepadManager::Stop(
java::GeckoAppShell::GetApplicationContext());
}
} // namespace dom
} // namespace mozilla