зеркало из https://github.com/mozilla/gecko-dev.git
82 строки
2.4 KiB
C++
82 строки
2.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GeneratedJNIWrappers.h"
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#include "GeneratedJNINatives.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace dom {
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class AndroidGamepadManager final
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: public java::AndroidGamepadManager::Natives<AndroidGamepadManager> {
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AndroidGamepadManager() = delete;
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public:
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static void OnGamepadChange(int32_t aID, bool aAdded) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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if (aAdded) {
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const int svc_id = service->AddGamepad(
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"android", GamepadMappingType::Standard, GamepadHand::_empty,
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kStandardGamepadButtons, kStandardGamepadAxes,
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0); // TODO: Bug 680289, implement gamepad haptics for Android
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java::AndroidGamepadManager::OnGamepadAdded(aID, svc_id);
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} else {
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service->RemoveGamepad(aID);
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}
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}
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static void OnButtonChange(int32_t aID, int32_t aButton, bool aPressed,
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float aValue) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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service->NewButtonEvent(aID, aButton, aPressed, aValue);
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}
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static void OnAxisChange(int32_t aID, jni::BooleanArray::Param aValid,
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jni::FloatArray::Param aValues) {
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RefPtr<GamepadPlatformService> service =
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GamepadPlatformService::GetParentService();
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if (!service) {
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return;
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}
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const auto& valid = aValid->GetElements();
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const auto& values = aValues->GetElements();
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MOZ_ASSERT(valid.Length() == values.Length());
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for (size_t i = 0; i < values.Length(); i++) {
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if (valid[i]) {
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service->NewAxisMoveEvent(aID, i, values[i]);
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}
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}
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}
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};
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void StartGamepadMonitoring() {
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AndroidGamepadManager::Init();
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java::AndroidGamepadManager::Start(
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java::GeckoAppShell::GetApplicationContext());
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}
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void StopGamepadMonitoring() {
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java::AndroidGamepadManager::Stop(
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java::GeckoAppShell::GetApplicationContext());
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}
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} // namespace dom
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} // namespace mozilla
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