зеркало из https://github.com/mozilla/gecko-dev.git
67 строки
1.5 KiB
C++
67 строки
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/cache/ActorChild.h"
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#include "mozilla/dom/cache/CacheWorkerHolder.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace dom {
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namespace cache {
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void
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ActorChild::SetWorkerHolder(CacheWorkerHolder* aWorkerHolder)
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{
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// Some of the Cache actors can have multiple DOM objects associated with
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// them. In this case the workerHolder will be added multiple times. This is
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// permitted, but the workerHolder should be the same each time.
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if (mWorkerHolder) {
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MOZ_DIAGNOSTIC_ASSERT(mWorkerHolder == aWorkerHolder);
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return;
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}
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mWorkerHolder = aWorkerHolder;
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if (mWorkerHolder) {
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mWorkerHolder->AddActor(this);
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}
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}
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void
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ActorChild::RemoveWorkerHolder()
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{
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MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerHolder);
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if (mWorkerHolder) {
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mWorkerHolder->RemoveActor(this);
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mWorkerHolder = nullptr;
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}
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}
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CacheWorkerHolder*
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ActorChild::GetWorkerHolder() const
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{
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return mWorkerHolder;
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}
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bool
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ActorChild::WorkerHolderNotified() const
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{
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return mWorkerHolder && mWorkerHolder->Notified();
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}
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ActorChild::ActorChild()
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{
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}
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ActorChild::~ActorChild()
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{
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MOZ_DIAGNOSTIC_ASSERT(!mWorkerHolder);
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}
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} // namespace cache
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} // namespace dom
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} // namespace mozilla
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