зеркало из https://github.com/mozilla/gecko-dev.git
100 строки
3.4 KiB
C++
100 строки
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ImageBitmapUtils_h
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#define mozilla_dom_ImageBitmapUtils_h
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#include "mozilla/UniquePtr.h"
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#include "nsTArrayForwardDeclare.h"
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namespace mozilla {
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namespace layers {
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class Image;
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struct PlanarYCbCrData;
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}
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namespace dom {
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struct ChannelPixelLayout;
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template<typename> class Sequence;
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typedef nsTArray<ChannelPixelLayout> ImagePixelLayout;
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/*
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* This function creates an ImagePixelLayout object which describes the
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* default layout of the given ImageBitmapFormat with the given width, height
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* and stride.
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*/
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UniquePtr<ImagePixelLayout>
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CreateDefaultPixelLayout(ImageBitmapFormat aFormat,
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uint32_t aWidth, uint32_t aHeight, uint32_t aStride);
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/*
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* This function extracts information from the aImage parameter to customize
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* the ImagePixelLayout object, that is, this function creates a customized
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* ImagePixelLayout object which exactly describes the pixel layout of the
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* given aImage.
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*/
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UniquePtr<ImagePixelLayout>
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CreatePixelLayoutFromPlanarYCbCrData(const layers::PlanarYCbCrData* aData);
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/*
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* Get the number of channels of the given ImageBitmapFormat.
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*/
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uint8_t
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GetChannelCountOfImageFormat(ImageBitmapFormat aFormat);
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/*
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* Get the needed buffer size to store the image data in the given
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* ImageBitmapFormat with the given width and height.
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*/
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uint32_t
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CalculateImageBufferSize(ImageBitmapFormat aFormat,
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uint32_t aWidth, uint32_t aHeight);
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/*
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* This function always copies the image data in _aSrcBuffer_ into _aDstBuffer_
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* and it also performs color conversion if the _aSrcFormat_ and the
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* _aDstFormat_ are different.
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*
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* The source image is stored in the _aSrcBuffer_ and the corresponding pixel
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* layout is described by the _aSrcLayout_.
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*
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* The copied and converted image will be stored in the _aDstBuffer_, which
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* should be allocated with enough size before invoking this function and the
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* needed size could be found by the CalculateImageBufferSize() method.
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*
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* The returned ImagePixelLayout object describes the pixel layout of the result
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* image and will be null if on failure.
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*/
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UniquePtr<ImagePixelLayout>
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CopyAndConvertImageData(ImageBitmapFormat aSrcFormat,
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const uint8_t* aSrcBuffer,
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const ImagePixelLayout* aSrcLayout,
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ImageBitmapFormat aDstFormat,
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uint8_t* aDstBuffer);
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/*
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* This function tries to find the best ImageBitmapFormat, from the aCandiates,
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* which can be converted from the aSrcFormat. The algorithm now merely returns
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* the FIRST one, from the aCandidates, which can be converted from the
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* aSrcFormat.
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*
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* TODO: The algorithm should be updated after we implement optimizations for
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* different platforms (different kinds of layers::Image), considering
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* that some conversion might be cheaper through hardware.
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*/
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ImageBitmapFormat
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FindBestMatchingFromat(ImageBitmapFormat aSrcFormat,
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const Sequence<ImageBitmapFormat>& aCandidates);
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_ImageBitmapUtils_h
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